beguiler balance [Archive] - Wizards Community

Post/Author/DateTimePost
thepuregamer

10-20-06, 11:21 AM
Probably been asked thousands of times, but not within the last 10 pages of this forum.

I am not sure how balanced or unbalanced beguilers are. They get so much stuff.
Pros:
1.Ability to wear light armor.
2. Rogue trapfinding and skill list.
3. Int as their casting stat( synergizes well with skills per day).
4. Cloaked casting + surprise casting( neat mostly).
5. Silent and Still metamagic feats.
6. Sorc spells per day without suffering from sorc spells known.
Cons:
1. Only does crowd control spells.


Wizards:
1. Scribe scroll +4 bonus metamagic feats.
2. Familiar.
3. Much wider spell list.

In my mind, beguiler doesn't seem too powerful. Anyone know if I am missing any details?
VonRichthofen

10-20-06, 11:44 AM
Beguiler is very powerful in a humanoid-centered campaign.
Against undead, constructs, plats et.al., you are a little bit on the wrong side of the pasture - so I guess it depends on your DM's plans - but in a generic D&D campaign the class should be okay.