| Post/Author/DateTime | Post |
|---|---|
| durin121110-02-06, 03:19 PM | I am a fairly new player to D&D. Which class do you think is the easiest for a new player. |
| StruckingFuggle10-02-06, 03:25 PM | A Barbarian. Definitely the most straightforward of the classes. |
| Totentanz10-02-06, 03:31 PM | I'd have to agree the Barbarian is the easiest to manage first time out. However, you should also consider what kind of character you want to play. None of the core classes are too difficult to manage if you are willing to take the time to learn the relevant sections in the book. I'd wager you will have more fun playing a more complicated character that excites you than an easy character who bores you. |
| claypigeons10-02-06, 03:51 PM | I agree with the barbarian suggestion. I would also suggest sorcerer or favored soul if the new player wants something more than just to break things. Neither class is really that advanced, and their spell selection is pretty easy. After you pick your spells, learn them, love them (or not), and dont worry about it. You dont have the worries that a wizard does. |
| swindy10-02-06, 03:51 PM | I'd reccomend a cleric. Reasons why: Heavy armour, heavy shield, the ability to heal yourself and also spells for dealing with enemies too. |
| frasmage10-02-06, 04:31 PM | I would stay away from the vancian spellcasting system (cleric, druid, wizard), because its anoyingly complicated for beginners if you don't know what your doing (which spells to take, etc.) |
| Rerednaw10-02-06, 04:37 PM | I also nominate Barbarian. Just enough potential for variety without being overly complex. If you have never played a spell caster it can feel like homework (spells for the day anyone?) Which books are you using and have you played other game systems before? If you have experience, what did you like in the other systems? If you like to have the flavor of a caster without all the complexity, a warlock (Complete Arcane) is a nominal choice. Cheers. |
| MagicMouth10-02-06, 04:44 PM | Iīd say the Rogue is quite good for a newbie. Sure, the great number of skills they get may be intimidating for some, but the whole system uses the same principle of 1d20 + modifier, so itīs easy to learn. Thus, you donīt need to memorize various combat maneuvers (sp?) when you can just sneak up from behind and STABBY STABBY! |
| Tony Vargas10-02-06, 05:44 PM | I'm with the majority, here. Barbarian is easy to play and fairly forgiving. All you have to choose are your feat at 1st, and your skills (which hardly matter to the character's effectiveness). You learn the basics of the combat system with a character that has enough hps to survive some painful 'learning experiences,' and Rage teaches you to manage a limitted resource, which is a much better intro to that critical D&D concept than trying to handle a caster. The rogue is a little combat-fragile for a new player to learn with, and the Cleric has to deal with the headaches of prepped casting, a party role that is often a little dull, and, for some who are really new to RP, may be a triffle uncomfortable (religion can be a touchy subject). |
| Oswald Krato10-02-06, 06:15 PM | Barbarian or Sorcerer or Warlock or Favored Soul, in order. Barbarian: Simple role, physically tough, does one thing (maybe two): attack, and survive due to having slightly more hitpoints than the local triceratops. Sorcerer: Again, simple role. Hang back and throw fireballs (figuratively). Warlock: More simplified, more specialized. Ick. Also, the flavor on it can be kinda icky. Favored Soul: Flavor? Good. Role? Good. Religion in a game for a new player? Eeeeeeew. |
| prozacman10-02-06, 07:32 PM | barb, warlock, or fighter. fighter is straightforward and gets some cool feats to pick. warlock is simplistic mechanically.. just dont mistake it for a front liner, and barbarian for all the above reasons |
| fatal error10-02-06, 07:48 PM | Barbarian. Monk isn't too bad, but you might not be able to get the most out of it and end up feeling inferior. |
| Valesin10-02-06, 08:03 PM | Whatever you do, do NOT play a druid! I had a newbie play a druid in one of my campaigns recently, and it was way too much work for her. Spell, wildshape, summoning nature's allies are all too much for a newcomer. Barbarian or fighter if you want to fight, warlock if you want to play with some magic stuff but avoid spells. |
| Eela610-02-06, 09:39 PM | This is going to be an oddball response, but I say The Psion (http://www.d20srd.org/srd/psionic/classes/psion.htm). If you don't have the Expanded Psionics's Handbook, you can access the rules at d20srd.org. Why? Much like a Sorcerer, you can choose a number of known spells/powers and don't have to deal with Vancian. But you have much more control over your individual powers, and since you only need one or two core powers (damaging, defensive) you can experiment and still be effective through augmenting your powers. Play a Dwarf, Gnome, or Human. While I normally don't advocate dipping out of manifesting/casting classes, you may want to take a level of Ranger and then go into The Slayer (http://www.d20srd.org/srd/psionic/prestigeClasses/slayer.htm) class -while it may seem complicated, it's not too difficult and the high hit die and heavy armor will make you more survivable. In addition, you won't make a bad melee fighter. On the sorcerer side: Playing a sorcerer is easy. Playing an *effective* sorcerer is hard. Another good choice could be the Rogue. Sneak attack is an extremely powerful class feature, and skills aren't difficult to use. As long as you keep your attack bonus high and get a lot of attacks (two-weapon fighting isn't a bad way to do it), you can be a contributor in and out of combat. |
| serow_#R10-02-06, 10:20 PM | barbarians hard to go too wrong with them. simple and effective :) |
| Roshelte_Ridore10-02-06, 10:58 PM | I agree with the barbarian as well. but if you want to learn how to make careful choices each level go with a fighter. it will help you become a great spell caster by teaching you how to select feats and skill points carefully each level which in turn will teach you how to select the right spell lists. |
| Nitan10-02-06, 11:26 PM | I'd say either the Rogue or the War Mage. Rogues because they're pretty hard to mess up and War Mages because most beginners love to burn things. Plus, they're spontaneous casters that have immediate access tot heir spell list. |
| Melpomene10-02-06, 11:58 PM | You should pick whichever class feels best for you. If you're a spellslinger, *be* a spellsplinger. A barbarian is just going to feel weird to you. That having been said, Barbarian is an easy choice. Few choices, most of which aren't too hard to deal with (Can you make a barbarian without Power Attack?) Very Easy. Bard - Many skills, choice of spells, oddly-defined role. Very Hard. Cleric - Huge, changeable spell list, few abilities and good defense. Easy. Druid - Many abilities which need management, but few choices. Medium. Fighter - Many feats, all which need to be take with special care. Hard. Ranger - Few choices, good skill set, but slightly vulnerable. Medium. Rogue - Many skills, but easy enough to manage if you read the description of all the skills (and your DM spends the time to help you, but that applies to all of these.) Also, vulnerable with low HD/AC. Medium. Sorcerer - You have to pick your spells, and it's an underpowered class (aside from all arcane magic being broken. The sorcerer's paradox.) Hard. Wizard - Many spells, but easy enough to switch around. Medium. |
| Venator10-03-06, 02:19 AM | I agree with a lot of whats been said here. The Barbarian is definetly one of the better starting classes. Just like has been said, if fighting is not your thing, playing a Sorcerer or a Favored Soul is the way to go. Stay away from classes that have to choose spells every day. Its tons of homework and a lot of pressure from the group who will expect you to have what youll need for a given day. Definetly stay away from the wizard who (imo) is the most difficult of the core classes. I also think its very important to choose a class that gives the player some choices. Its a great way to engage a new player and make him feel that his PC is HIS. Because of this I would recomend either the Fighter and the Rogue, or maybe even the Ranger. The first two are central to a party and offer the player a lot of choices that will allow him to customize. Its a great thing to see a new player perk right up when he gets to cleave into something the first time, or become nearly unhitable due to combat expertice, or disables a trap because he pumped up his disable device score real high, or bluff his way out of trouble for the same reason. Good times. |
| Roivas10-03-06, 02:31 AM | I'm going to have to argue for fighter over barbarian. Why? Because a fighter has more feat options, thus giving the player the chance to gloss over any mistakes he might make. Also this can help a player become more familiar with feat trees, and the combat system in general. It also increases the odds he'll learn more about special combat maunuvers so he won't be broadsided when the GM uses these against him. A fighter is the party's frontline, this thrusts the player into every type of fight the party has. Barbarians have a hard time being effective in ranged combat scenarios, while a fighter who choose to expand a bit into those fields is much less limited. It can also be tough to decide when to rage, while feats are constants. In short a fighter is the best class you can be as it combines marshal disipline with the flexibility to excel in any combat the GM could think of, unless he's a jerk then expect to get hit on your weakpoint in every fight. |
| MysticTraveler10-03-06, 02:44 AM | I agree with Barbarian or Sorcerer. Sorcerers might be a little harder between the two, but they are very easy to play once you figure out how your few spells work. Enjoy! |
| Vengeblade10-03-06, 05:39 AM | Barbarian is the safe bet. I personally like Druids or specialist wizards. I usually have above intelligent people in my game. My reason is that you give a person the most rules complicated classes first, remind them just to learn as much possible, but just have fun with it. Usually after playing that character few a few sessions, every other class by contrast becaomes much easier to learn, making everything else seem much simpler. Yeah, I know doesn't make too much sense, but it has worked pretty well for me so far. |
| Bobothebard10-03-06, 09:06 AM | I'd say barbarian or fighter, both are simple "hack'n slash" util your enemy is dead. then When you get the the "hang of it" roleplaying wise, Id recomend any class, and on a later stage perhaps a Prestigeclass just for the flavour of the game |
| natural_selection10-03-06, 11:15 AM | I would go with the RANGER. As you get more and more experience as a player and as a charcter you get more and more abilities. You get an animal companion at 4th level. Up till then you should be able to manage the basic rules. With time you also get a narrow range of spells, so you can get accustomed to that, though you dont need to utilise them to the optimum. The ranger without spells is ok too. After playing the ranger for a while you got accustomed to all the important things. I agree that barbarian is a good beginners class. But by the time one reaches level 20 you are not a beginner anymore. Hence I recommend Ranger. |
| ORC_Tao10-03-06, 12:16 PM | I think Ranger, Rogue, and Fighter are the easiest. Ranger and Fighter are very straightforward at low levels, more so than the Barbarian (no Rage to worry about). Rogue is also easy, and it helps you understand the skill system and special combat situations (flanking for sneak attack). As long as your DM is patient, any class works, but I would definately suggest staying away from any type of caster your first time around. If you're trying to learn too much all at once, youll end up slowing the game down to a CRAWL. And no one will enjoy that. |
| Fuzzy_Logic10-03-06, 03:42 PM | Paladin. All the fightyness of a barbarian, none of the two-sets-of-combat-statistics. Divine grace is a terrific static bonus that reduces their chance of getting screwed by unwise hoices. They have armor, hitpoints, and healing. Spells ar eintroduced veyr slowly, and can easily be made very simple to use. And many new players cna easily get into the character and role-play aspect with something that clear-cut. |
| periscope10-03-06, 04:54 PM | If you have access to the PHB II, might I suggest Duskblade. Reasons being, it has spells known and spontaneous casting, so the spellcasting is easier, is expected to be able to go toe to toe so the combat rules will be taught and learned. I will also help find the role they like the most towards combat or magic. |
| MorandirNailo10-03-06, 05:25 PM | I'm going to have to vote for fighter as well. Human fighter is very, very easy: High scores go into Str and Con. Eights and tens in everything else. Skills: Climb, Jump, and Swim, 4 ranks. Add random Craft if you have the Int. Feats: Weapon Focus Greatsword, Power Attack, Cleave. Buy a greatsword, some armor, random adventuring gear, and you're done! Seriously, it takes more time to write all that down than it does to make the choices. Can't get much easier than that. Combat is simple: hack it until it dies. If it's hard to hit, use PA. If you kill it, cleave. Much better than having to reconfigure HP, saves, Attk bonus, damage, and AC when you rage. Mor |
| dizfactor10-03-06, 05:49 PM | Avoid spellcasters like the plague. Fighters are probably the easiest, though Rangers, Barbarians and Rogues are good too, though if you play Rogue, remember that you are not a frontline combat character. If your DM is using Complete Adventurer, consider the Scout as well. Oh, and play a human, probably NG alignment is best. |
| D1Tremere10-04-06, 03:01 PM | I'd say the Warlock, it's simple to use and has access to a little bit of everything to try out. The fighter types are the simplist, but I wouldn't recomend them to new players because they tend to offer very little veriety of play and grow boreing to those who don't know what there in for. |
| Elemental_Master10-04-06, 03:39 PM | If you think that you could handle something like rationing spells go with a sorcerer. If you like just saying "I attack the closest enemy" to your DM go Barbarian. If Feats look interesting then take Fighter. Same goes for skills and the rogue. And if you take fighter maybe dip into Barb so you can learn rationing anyway or dip from Barb to Fighter for some feats to help specialize your guy. Oh and Human is the least complicated race for stats and Rping (u r 1). |