Best Feats for a Monk [Archive] - Wizards Community

Post/Author/DateTimePost
Katana_Uno

02-27-07, 02:09 AM
What Feat, or combination of Feats are the best for a 6th level Lawful Good Monk?

I like the Dodge. Mobility, Spring Attack Combo. But I've played that before and I'm looking for something with a good punch.
Any great combo suggestions? Or even a great feat that doesn't need a combo.
Arkeas

02-27-07, 02:46 AM
Well, for your sixth level feat some DM's will allow you to get the Improved Natural Attack feat to improve your unarmed strike damage. NOTE: DO NOT start a debate about whether or not you can get this as a monk. It is irritating. Simply read the monk rules, the feat discription, and ask your DM.
Grimmsfeld

02-27-07, 02:48 AM
Decisive Strike Variant with Snap Kick from ToB.
The_Shaman

02-27-07, 07:01 AM
I like the Sun Soul Initiate feat from Champions of Valor for Selune-worshipping monks: your fists are counted as silvered weapons, you do a bit of cold damage and you are faster during the night.

Aside from that... INA, superior US if you plan to multiclass, and possibly the Freezing the Lifeblood/Falling star strike etc feats from Oriental Adventures (some have been reprinted in CW, now they require a stunning fist attempt but they're still powerful). Defensive throw is also quite nice if you have dodge, but I'm not sure how your poorer BAB will cope with it.
Marcus_Whelan

02-27-07, 07:59 AM
Open up a Book of Exalted Deeds. If you can, try to get into the Exalted feats, particularly Sacred Vow and Vow of Poverty. Your first thought with Vow of Poverty might be a very negative one, because it does just like it sounds, it forces you to forgoe all material possessions (well, most). BUT the benefits almost always outweigh the negatives: you get bonus exalted feats, AC bonus, deflection bonus, natural armor bonus, DR, +8/6/4/2 to abilities of your choice, spell resistance, and quite a few other things I can't remember off the top of my head. All of the bonuses are level based, meaning you acquire the bonuses as you gain levels. The best part is its all retroactive (except the feats), which means that if you take it at 13 level, you get all the bonuses of the feat up untill then! The whole idea is that if someone voluntarily gives everything up in D&D, which is a heavy magic and magic item based system, they should get some good bonuses. Depending on the game, the boosts from this feat can seriously out perform any magic items you may have, or it could be a big handicap. It also depends on the DM, and it should probably make sense RP wise for your character.

Another nice feat from that book is Intuitive Strike, which lets you use your wis instead of strn on your attack and damage. Basically just like weapon finesse.