Best feats for a Warlock/Scout [Archive] - Wizards Community

Post/Author/DateTimePost
RJstinger

09-14-05, 11:58 PM
I'm currently playing a human Warlock/Scout where for every 4 levels of Warlock, I'll have one level of Scout so I can keep my skills high. Right now I'm Scout 1/warlock 2 with the feats Track and Able learner and the invocations See the Unseen and Eldritch spear. My question is, what are the best feats I should take with a build like this?
HappyDragon

09-15-05, 12:33 AM
What exactly would you like your character to be able to do, other than have excellent skill selection.

Just going by the feats you have already, I would suggest something like Urban Tracking as well, but it's hard to say without more info.

Why Scout instead of Rogue if you want skills? What things would you like to see your character be capable of in the future? How are your stats, as alot of feats are dependant on ability scores? What is the rest of your group composed of? What type of campaign is it?

Help us to help you. :)
RJstinger

09-15-05, 02:06 AM
We have a Wiz, Paladin, and Cleric. I am kinda filling the niche of a Rogue. My stats are:
str 13
dex 17
con14
int14
wis 10
cha 8

Most of the invocations I'll take will supplement my scouting abilities. So should I just take extra invocations or are there some feats out there that rogue-ish characters cant do without?
Worguron

09-15-05, 02:20 AM
Why Scout instead of Rogue if you want skills?

Skirmish.

One thing I suggest is Craft Wondrous Item. Sure, to start out you will only be able to make Chausibles of Fell Power (hah! Only), but at level 12 of Warlock you can make ANY Wondrous Item you want.
HappyDragon

09-15-05, 01:03 PM
Originally Posted by HappyDragon
Why Scout instead of Rogue if you want skills?


Originally Posted by Worguron
Skirmish.

Yeah, and they also get D8 HD as well, but Skirmish is certainly not the end all and be all of the scout. Sneak Attack isn't exactly shabby either.

But back to the OP.
Some of the suggestions straight from the books may be hellpful for you then.....the Quicken Spell-like ability that is suggested for the Warlock could be nice at higher levels. Until then take a look at the bonus feat list for the Scout, there are a lot of good suggestions in there.

Going by your stats, I'd be tempted to look seriously into ranged combat feats....Starting at Point-blank Shot and working your way through them, tailoring your choices for what is more called for in the group. If the melee fighters, ( I'm assuming the Paladin is more melee..), are close in alot, you having something like Precise Shot with your Eldrtch Blast could be nice...and it will make the melee allies alot happier with you as well. :) If you're not firing into Melee alot, take something else instead.
Another feat that could be nice as a back-up is Weapon Finesse. Pending of course if, and what weapons your character carries with them.

Just a few suggestions.
Lord Schpungus

09-15-05, 06:05 PM
Well, once you get Fell Flight and Flyby Attack, skirmish will add every round...