Bestial Ravager (new core class) [Archive] - Wizards Community

Post/Author/DateTimePost
Necrorex

03-06-06, 09:56 AM
This class is suppose to be an agile raised by wolves type of fighter. Avery hard hitting type but low durability.

Bestial Ravager
Hit Die: d6.
BaB for natural attacks: good (as per warrior)
BaB for weapons: poor (as per wizard)
Saves: good Fort, Ref
poor: Will

Class Skills
The Bestial Ravager’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex),
Intimidate (Cha), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), and Swim (Str), Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Bestial Ravager
Level BaB* Fort Ref Will Speed Special
1st +1 +2 +2 +0 +0 ft. Thick Skinned, Sound Mimicry, Natural Attacks
2nd +2 +3 +3 +0 +0 ft. Evasion, Carrion Eater
3rd +3 +3 +3 +1 +10 ft.
4th +4 +4 +4 +1 +10 ft. Savage strike (magic), Acrobatics, Great Leap
5th +5 +4 +4 +1 +10 ft. Wall Crawl
6th +6 +5 +5 +2 +20 ft. Scent
7th +7 +5 +5 +2 +20 ft. Woodland Stride
8th +8 +6 +6 +2 +20 ft. Improved Natural Attack (Claw and Bite)
9th +9 +6 +6 +3 +30 ft. Swift Tracker
10th +10 +7 +7 +3 +30 ft. Improved evasion
11th +11 +7 +7 +3 +30 ft. Blindsense
12th +12 +8 +8 +4 +40 ft. Pounce
13th +13 +8 +8 +4 +40 ft. Camouflage
14th +14 +9 +9 +4 +40 ft.
15th +15 +9 +9 +5 +50 ft. Greater Natural Attack (Claw and Bite)
16th +16 +10 +10 +5 +50 ft. Savage strike (adamantine)
17th +17 +10 +10 +5 +50 ft. Hide in plain sight
18th +18 +11 +11 +6 +60 ft.
19th +19 +11 +11 +6 +60 ft.
20th +20 +12 +12 +6 +60 ft. Blindsight, Evolution

* Bab is only for natural attacks. For all other attacks use the poor BaB progression.


Weapon and Armor Proficiency: Bestial Ravagers are proficient with no weapons. They are only proficient with natural attacks (claw and bite). Further more if any weapon is used it is at the poor base attack bonus(wizard) as well as the standard non-proficiency penalty.
Bestial Ravagers are proficient with light and medium armor but are prohibited from wearing any armor other than that of skin and scale; thus, they may wear only padded, leather, or hide armor. Bestial Ravagers are not proficient with shields.
A Bestial Ravager who wears prohibited armor or carries a prohibited shield is unable to many of his abilities.
Illiteracy/Speechless: A Bestial Ravager starts out with no known language to speak or write. Skill points may be spent in the normal way to alleviate this.
Thick Skinned (Ex): At 1st level the Bestial Ravager adds her Endurance bonus (if any) to her AC. This AC Bonus is a Natural Armor Bonus and does not stack with any other Natural Armor.
Sound Mimicry (Su): At 1st level the Bestial Ravager can mimic any voice or sound he has heard at will. This does not mean he understands the sounds he mimics unless he already can speak the language. Those that hear him may make a will save DC(10 + bestial ravager lvl + Cha) to detect the ruse. This also gives a +2 circumstance bonus to Intimidate checks and survival checks when hunting for food.
Natural Attacks (Ex): At 1st level the Bestial Ravager begins with his primary claw attack that deals piercing and slashing damage at full strength bonus. At 4th level he gets a secondary Bite attack that deals piercing, slashing, and bludgeoning damage at ½ strength bonus. . Attacks with secondary bite attack are less effective and are made with a –5 penalty on the attack roll. (The Multiattack feat makes this only a –2 penalty on secondary attacks.) This penalty applies even when the creature makes a single attack with the secondary weapon as part of the attack action or as an attack of opportunity. Claw and bite damage is based on the size of the character.
Evasion (Ex): At 2nd level or higher if a Bestial Ravager makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. A helpless Bestial Ravager does not gain the benefit of evasion.
A Bestial Ravager in armor other than permitted armors or carrying a medium or heavy load loses this ability.
Carrion Eater (Ex): At 2nd level the Bestial Ravager can no longer suffers any ill effects from anything she eats. (ie. Poisoned, diseased, sickened, ect).
Fast Movement (Ex): At 3rd level, a Bestial Ravager gains an enhancement bonus to her speed, as shown on Table: The Bestial Ravager.
A Bestial Ravager in armor other than permitted armors or carrying a medium or heavy load loses this ability.
Acrobatics (Ex): Starting at 4th level, a Bestial Ravager gains a +1 bonus on Balance, Climb, Jump, and Tumble checks. At 8th level and every four levels thereafter, this bonus increases by +1.
A Bestial Ravager in armor other than permitted armors or carrying a medium or heavy load loses this ability.
Great Leap (Ex): At 4th level and higher, a Bestial Ravager always makes Jump checks as if she were running and had the Run feat, enabling her to make long jumps without a running start and granting a +4 bonus on the jump.
A Bestial Ravager in armor other than permitted armors or carrying a medium or heavy load loses this ability.
Savage Strike (Su): At 4th level, a Bestial Ravager’s natural attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Savage strike improves with the character’s Bestial Ravager level. At 16th level, her natural attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.
Wall Crawl (EX): Starting at 5th level the Bestial Ravager can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for the purpose of measuring your movement. Passing from floor to wall or wall to floor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall. You can take other move actions in conjunction with moving along a wall. For instance, the Spring Attack feat allows you to make an attack from the wall against a foe standing on the ground who is within the area you threaten; however, if you are somehow prevented from completing your move, you fall. Likewise, you could tumble along the wall to avoid attacks of opportunity.
A Bestial Ravager in armor other than permitted armors or carrying a medium or heavy load loses this ability.
Scent (Ex): At 6th level the Bestial Ravager Gains the scent ability.
This special quality allows the Bestial Ravager to detect approaching enemies, sniff out hidden foes, and track by sense of smell. The Bestial Ravager can identify familiar odors just as most humans do familiar sights.
The Bestial Ravager can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
When the Bestial Ravager detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. He can take a move action to note the direction of the scent.
Whenever the he comes within 5 feet of the source, he pinpoints the source’s location.
A Bestial Ravager with the Track feat and the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Bestial Ravagers tracking by scent ignore the effects of surface conditions and poor visibility.
Woodland Stride (Ex): Starting at 7th level, a Bestial Ravager may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.
A Bestial Ravager in armor other than permitted armors or carrying a medium or heavy load loses this ability.
Improved Natural Attack: At 8th level the bestial ravager gains the Improved Natural Attack Feat for his claw and bite natural attacks.
Swift Tracker (Ex): Beginning at 9th level, a Bestial Ravager can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
A Bestial Ravager in armor other than permitted armors or carrying a medium or heavy load loses this ability.
Improved Evasion (Ex): At 10th level, a Bestial Ravager’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless Bestial Ravager does not gain the benefit of improved evasion.
A Bestial Ravager in armor other than permitted armors or carrying a medium or heavy load loses this ability.
Blindsense (Ex): At 11th level, a Bestial Ravager gains the blindsense ability out to 30 feet. She does not need to make a Listen or Spot check to pinpoint the location of a creature within range, provided that she has line of effect to that creature. Any creatures she cannot actually see still have concealment against her and she still has the normal miss chance when attacking them.
Visibility still affects the movement of a scout with blindsense.
Pounce (Ex): At 12th level the Bestial Ravager may make a full attack following a charge.
A Bestial Ravager in armor other than permitted armors or carrying a medium or heavy load loses this ability.
Camouflage (Ex): A Bestial Ravager of 13th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.
A Bestial Ravager in armor other than permitted armors or carrying a medium or heavy load loses this ability.
Greater Natural Attack: At 15th level the bestial ravager’s natural attack increase in damage yet again. His attacks are treated as if he is one size larger when determining damage for his claw and bite. This ability stacks with the damage bonus given by the Improved Natural Attack feat given at 8th level.
Hide in Plain Sight (Ex): While in any sort of natural terrain, a Bestial Ravager of 17th level or higher can use the Hide skill even while being observed.
A Bestial Ravager in armor other than permitted armors or carrying a medium or heavy load loses this ability.
Blindsight (Ex): A 20th level Bestial Ravager gains the blindsight ability out to 30 feet. Her senses become so acute that she can maneuver and fight flawlessly even in total darkness. Invisibility, darkness, and most kinds of concealment are irrelevant, though the scout must have line of effect to a creature or object to discern it.
Devolution: At 20th level, Bestial Ravager devolves into a magical beast. She is forevermore treated as a magical beast rather than as a humanoid (or whatever the Bestial Ravager’s creature type was) for the purpose of spells and magical effects. Additionally, the Bestial Ravager gains darkvision out to 60ft (or increases it by 60ft if he already has it) and lowlight.


so what do you think
Necrorex

03-07-06, 06:50 AM
Somebody please make a comment. Is it balanced? I Know most of the abilities are from other classes but is the idea have merit?
Archmagi1976

03-07-06, 07:40 PM
Um, please do not feel I am niave or something but what are you trying to get at? What is the character about? What is the feel of it? Could you please state what this character is about with out just giving the stats and the levels...

From what I grasp it might be a cool idea but I will look into the balancing of it.

Archmagi
Rotundo

03-07-06, 08:14 PM
i doesn't look too unbalanced, giving some crazy abilities over time with a d6 HD

but it makes me wonder, do you need to create this class at all?

it looks like a feral-boy progression for a humanoid. Like if i wanted to play a human that ran crawled on walls and attacked ppl with claws.

What if, instead, you used the Feral template (broken down into class lvls like Savage Species) for a few levels, then take levels in barbarian, perhaps even sorceror to do some of the crazy stuff

maybe this class is for monsrtous humanoids, ones that want to specialize in their natural weapondry

if that was the case, i think a prestige class would be most appropriate. perhaps a d8 HD with a fighter progression and optional bestial traits to select at each level. Like one lvl you could pick either:
- "Vulture's Stomach" which gives a bonus to poison and disease saves as well as that carrion eater thing.
- "Leopard Leap" which gives you a Pounce ability
- "Bear's Claw" which gives an imporved grab
- "Rhino Hide" which give DR 5/magic

things like that

perhaps with some equipment taboos or something
but without magic weapons or armor, they would pperform poorly against many later opponents.