Biohazard [Archive] - Wizards Community

Post/Author/DateTimePost
D.K.R.

11-29-03, 10:14 AM
Biohazard

In just about every adventuring party, there is at least one member who has to be reminded every now and again that marching through a rainstorm two weeks ago doesn’t quite qualify as having bathed recently. While most men and a few women have a juvenile heart and have a difficult time suppressing the mirth bodily functions can bring about, very few are those who just don’t know when to hold it in. These people are the basis for a group of less than savory individuals known as the biohazards.

Any being from any walk of life can become a biohazard, the beginning of this path through life can be made from many varied steps. It does seem more common to find members of the more ‘civilized’ pursuits in life fall into this walk, though; as odd as that may seem... perhaps it is an inborn reverence of the purity of nature which prevents more of the less civilized beings from joining . . . whatever it is, it is certainly not all-inclusive, though.

Requirements

Feats: Great Fortitude, Iron Will
Skills: Concentration, 4 ranks; Intimidate, 4 ranks; Speak Language (Belching)
special: must go at least one month without bathing before entering this class

Class Features

Hit Dice: d12

Proficiencies: The Biohazard gains no new proficiency in the use of any weapons, armor, or shields.

Skills: The Biohazard’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Cha), Profession (Wis), and Survival (Wis).
Skill Points at each Level: 2 + Int modifier.

Class Base Fort Ref Will
Level Attack Save Save Save Special
1 0 0 0 0 Noxious Aura
2 1 0 0 0 Deafening Roar
3 1 1 1 1 Stunning Breath
4 2 1 1 1 Toxic Body
5 2 1 1 1 Biohazard

Noxious Aura (Ex): The Bhz has gone so long without bathing, and let the odors of his bodily emissions permeate his clothes for so long, that he exudes an aura of nauseating strength. Any who come within 5’ of the Bhz must succeed a Fort save (DC 5 + level + Constitution Modifier) or be nauseated for one round. Failure of the saving throw by more than 5 points indicates the target is so thoroughly repulsed by the fumes that they are sickened for 1d4 rounds as well as nauseated for the first round. Failure by 10 or more points indicates the target is (in addition to being nauseated and sickened) stunned for 1d4+1 rounds. This ability only functions on creatures that can smell; but for creatures with the scent ability, the saving throw DC is doubled.

Though few care to admit growing used to such a stench, any being that has been affected in any way (including a successful save against it) by the Noxious Aura one time within the past week is immune to its effects.

This is not considered a form of poison for the purposes of resistances or saving throw bonuses.

A Bhz who undergoes a ritual known to most as a ‘bath’ loses the use of this ability for 2d4 days. Note that a casual swim, or a trek through a rainstorm do not qualify as bathing, only a specific effort to cleanse the body of excess waste products and odors qualifies. This can be performed willingly, or in some instances forced upon the Bhz.

Deafening Roar (Su): The Bhz can create bodily emissions (these can be from either end, though a particular Bhz usually sticks with one or the other) at such a volume that it deafens and damages creatures in its path. Any creature within the area (5’ + 5’ / level cone) is deafened for 1d6 rounds and takes 1d6 points of sonic damage / level. A successful Fortitude save (DC 10 + Level + Constitution Modifier) negates the deafness and reduces the damage by half.

Any exposed brittle or crystalline object or crystalline creature takes an additional 1d4 points of sonic damage per level. An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save. This ability cannot penetrate magical silence, and does not deafen creatures that cannot hear (obviously), but the sonic damage is still applied normally.

This ability can be used once per day per level.

Stunning Breath (Su): The Bhz can emit a cloud of such devastating putrescence that all within it must succeed a Fort save (DC 10 + level + Constitution Modifier). This breath weapon is a contact poison, so it does not rely upon scent as does the Noxious Aura; however it is affected by resistances and/or immunities to poison. It is a cone that is 5’ plus 5’/level, and may be used up to 3 times per day. Initial ‘damage’ from a failed save is being stunned for 1d4+1 rounds; secondary damage (one minute later) is 1d4 points of CON.

While the ability name is ‘Stunning Breath’ and it is described as a cone-shaped ‘breath-weapon’, some Bhz’s seem to have developed an alternate delivery method, exuding the cloud from the other end . . .

Toxic Body (Ex): The Bhz gains immunity to poisons and non-magical disease.

Biohazard (Ex / Su): The Bhz truly becomes a biohazard, gaining a few abilities as his body undergoes physical changes.

First, as an Extraordinary ability, his blood becomes poisonous. The poison is a contact poison DC = Character Level. It has an initial damage of 1 each point to STR, DEX, and CON with secondary damage of 1d4 points to CON. This will affect any creature that successfully damages the Bhz with natural weapons, and can also be used by the Bhz to apply to his own weapons, or somehow otherwise administer (1 HP = 1 dose).

Second, the Bhz gains a Supernatural ability to disease those around him. With a touch attack, he may inflict any Contagion effect as he desires, once per day. There is no initial saving throw permitted, any being subject to gaining a magical disease is affected. The secondary saving throws are performed as standard; as listed in the Contagion spell description.
Daidalos

11-29-03, 02:47 PM
I think it is interesting class in general, might need some tweaking, but I'll bring up another thing.

The DCs for your class abilities are Charisma based. Don't you think it would be better to maybe have it based Constitution? Wouldn't that suit the style of the character more?
D.K.R.

11-29-03, 02:58 PM
Most people overlook that a positive charisma modifier can be force of personality as well as being 'charming' or 'pretty'. I think an overbearing, brash, and extremely crude person could easily have high charisma, and that modifier would the the applicable effect I am going for.
DrakeRunner

11-29-03, 08:25 PM
... BWA HA HA HA HA!

Its a fart class! Hell, I'd take 2 levels in it just for Deafening Roar! Jeez, when your Barbarian wants to make an ENTRANCE, Savage style...
Eltheriond

11-29-03, 08:55 PM
All in all, a very funny class...I'm actually reading a book right now that has a Sorcerer in it that would also fit into this class (see: The Belgariad, The Mallorian, Belgarath the Sorcerer & Polgara the Sorceress by David Eddings). However, aside from the comical part of this class and a few abilities....from a rping perspective couldn't ANY old character become a slob? Granted, being flithy and not bathing and taking this class would be two completely seperate things...however I still cannot see it being used all that often...sorry, just my opinion.
D.K.R.

11-29-03, 10:05 PM
... BWA HA HA HA HA!

Its a fart class! Hell, I'd take 2 levels in it just for Deafening Roar! Jeez, when your Barbarian wants to make an ENTRANCE, Savage style... Quite Right. LOL.

All in all, a very funny class...I'm actually reading a book right now that has a Sorcerer in it that would also fit into this class (see: The Belgariad, The Mallorian, Belgarath the Sorcerer & Polgara the Sorceress by David Eddings).Amazing series of books; with a great depth and many layers to be plumbed; I've read them a dozen times at least, over the past two decades or so, and each time discovered more which I had not caught the previous times.

However, aside from the comical part of this class and a few abilities....from a rping perspective couldn't ANY old character become a slob? Granted, being flithy and not bathing and taking this class would be two completely seperate things...however I still cannot see it being used all that often...sorry, just my opinion.No need to apologize; I don't see this being used any more often than my Acolytes of Pain PrC, probably not even that often. I just felt like throwing it together for fun, and I could definitely see a character playing it.

And yes, 'any old character' could be a slob. And any old character can put on some full plate. And any old character can pick up a long spear. But that doesn't mean they are proficient with the use of those tools, and even further from that, it does not mean they have achieved the ultimate skills available with those tools. But you yourself seem to have pointed that out in your post as well... ;)
stamhaven

11-29-03, 11:06 PM
I agree with Daidalos and think all the abilities should be Con based. All of these abilities seem to come from bodily emitions and physical things and have nothing to do with personalty at all. Personalty doesn't enter into the equation when you're talking about flatulence that shatters windows and can actually kill people, it's all about endurance and the body's capacity for noxsiousness which screams Con to me. I agree totally that a high charisma is in no way a penalty for this class but you need to make room for those Silent But Dealy types with very low Cha scores but can make people cry with an "H" word or two.
D.K.R.

11-29-03, 11:31 PM
Originally posted by stamhaven
I agree with Daidalos and think all the abilities should be Con based. All of these abilities seem to come from bodily emitions and physical things and have nothing to do with personalty at all. Personalty doesn't enter into the equation when you're talking about flatulence that shatters windows and can actually kill people, it's all about endurance and the body's capacity for noxsiousness which screams Con to me. I agree totally that a high charisma is in no way a penalty for this class but you need to make room for those Silent But Dealy types with very low Cha scores but can make people cry with an "H" word or two.

Hmm, good point. I think the first ability, Noxious Aura, should remain Charisma based, but for Deafening Roar and Stunning Breath, iut will be switched to CON.
DrakeRunner

11-29-03, 11:31 PM
Okay... I've finally stopped laughing now... okay...

I agree with Stam. I can't imagine a Con 3 person, wheelchair bound, practically Steven Hawking with a torso 15 inches wide, sickly, etc, blowing out a giant column of deadly emission with a deafening roar.

I can't really imagine ultra loved, ultra cool super pop star being able to pull it off to well either.
stamhaven

11-30-03, 11:53 AM
I still think Noxious Aura even should be Con based, I mean the effect is purely physical and should even work while the Biohazard is knocked out or asleep (times when his charisma can't be a factor). It may be fine for a stong personality (high Chr or even beutiful ones) character to be a biohzard it shouldn't have an effect on their stench.

BTW I will definitely be sending one of these at my players in their next game tomorow night as they meet a troglodite chief. This is a fantastic PrC for a zombiefied PC or a troglodite (as they've got thier own personal racial funk built in).
D.K.R.

04-01-04, 06:37 AM
Okay, all abilities are Con based now, and I also made a few little tweaks!
D.K.R.

01-18-06, 05:23 PM
I've lost several of my old classes, and so am :bump:ing all the ones left to prevent a similar fate. For those who have emailed me about missing posts, I'll be reposting the ones I lost as soon as possible.