Black, Red, and White Magi [Archive] - Wizards Community

Post/Author/DateTimePost
Quirriff

03-23-05, 06:00 AM
Just curious as to how you would build these three classic style of Wizard, they should be distince at 10th level.
Sithobi1

03-23-05, 06:04 AM
If you are talking about FF, the Cleric is probably a red mage- he has all of the kinds of spells, and can fight in melee pretty well. White mage would have to be the Healer or AoP. Black mage-Probably Warmage, since he pretty much just has damage spells.
ArochanoX

03-23-05, 09:30 AM
look at dragonlance campaing setting. There are 3 wizard prcs that are suited for your needs.
Plastic Sun

03-23-05, 10:42 AM
Well, it not only depends on the particular Final Fantasy your playing, but it also depends on how close you really want to get to FF, but this is what I always thought

-Red Mage: Modified Bard w/ attack spells instead of information gathering stuff...
-White Mage: Cloistered Cleric from Unearthed Arcana
-Black Mage: Either War Mage...or an Evoker...
-Blue Mage: There is an awesome Base class on these boards for that
-Summoner: A Conjurer...or a cleric, I dont know, maybe a sorcere that selects all buff spells and summoning monster spells?
-Time Mage: Uh, wow...this one's hard...perhaps a sorcere with a carefully selected spell list to reflect time manipulation, or a conversion of the old Chronomancer
-Chemist: Either the Artificer from the Ebberon Book, or an updated version of the old Alchemist from 1st...
-Calculator:...christ..I dunno on this one...
-Geomancer: I'd say a modified Druid that sacrifices Wild Shape for increased spell capacity and more stuff...and ability to fight better...