Blade Dancers & the Acrobatics ability [Archive] - Wizards Community

Post/Author/DateTimePost
Salernodc

04-03-07, 12:05 PM
In 3.0 Oriental Adventures, there is a prestige class called the Blade Dancer who obtains an ability called Acrobatics every 3rd level or so. The ability provides a +10, +20, then +30 (and option to take 10 under stressful conditions) competence bonuses to Balance, Jump, and Tumble checks.

WOTC created the class, but are these bonuses overpowered/unacceptable to most of you out there?

I ask because our campaign is creating a new martial adept base class and we want to incorporate the Acrobatics at 9th, 14th and 19th level (+10, the, +20, then +30....don't worry about the rest of the class features. I don't want to muddy the original questions of this thread) but weren't sure if WOTC's 3.0 creation works within the framework of 3.5...who really knows for sure but I wanted to get some insight from you guys. Thank you.
Salernodc

04-06-07, 01:51 PM
Bump
Karzach

04-06-07, 03:35 PM
That kind of depends on how those skills are being used in the class. Looking at them independently, all I really see is the fact that you will almost never fail one of those checks, and your jump checks will take multiple rounds to resolve.

Oh and getting knocked prone means almost nothing to you.
Ejidoth

04-06-07, 05:45 PM
Normally, even huge bonuses to those skills don't affect balance a great deal - they just don't do that much in combat. That reasoning is probably why WotC was willing to print a class with such huge bonuses to them.

However, for a Martial Adept class, those skills actually have some other uses - for example, the Jump checks in several Tiger Claw maneuvers.

I advise against using this ability, or at least looking very carefully at the uses of those abilities in martial maneuvers and the like.