Blade Lord - Prestigue [Archive] - Wizards Community

Post/Author/DateTimePost
Calallion

08-08-07, 03:04 PM
Bladelord
Bladelords may only use weapons that exclusively do slashing/cleaving/thrusting damage (most sword-types, and polearms). Upon training to become a Bladelord, the aspirant will choose a single style of weapon (typically the long sword or broadsword, but two-handed swords, bastard swords, short swords, glaives and ranseurs are not totally uncommon) and train with that weapon exclusively. Thus, a Bladelord is capable of using their weapon of choice with incredible accuracy and fluidity. It is said that a master Bladelord is second in respect only to the Speaker of the Stars himself, as all look upon Bladelords with respect and even a bit of fear due to their fighting prowess. Bladelord's will suffer a -6 penalty to attack when not using their weapon of choice. Aspirant’s go through over a decade of training with one particular weapon before they are given the title Bladelord.

Hit Die: 1d10

Requirements
To qualify to become a Bladelord, a character must fulfill all the following criteria:

Alignment: Lawful Good, Lawful Neutral.

Race: Silvanesti Elf.

Base Attack Bonus: +5.

Feats: Great Cleave, Improved Initiative, Expertise, Weapon Focus with a Slashing Weapon (to become weapon of choice), Weapon Finesse with a Slashing Weapon (to become weapon of choice).

Special restrictions
Must forgo learning any other weapons (weapons that are not the style of their weapon of choice) once this class is chosen and they can only use feats that improve to their weapon of choice only or they can take feats that are not weapon specific (see Bonus Feat Choices below). This includes forgoing the use of feats for any ranged weapons.
Cannot use armour other then light armour (usually Bladelord armour choices are leather and studded leather, Bladelords may also wear Silvanesti Chainmail at no penalty). The Bladelord can use heavier armor (medium armor maximum) he/she will loose all benefits from this class.

Bonus Feats choices: As stated in the 'Player's Handbook,' for every three levels a character gets a free bonus feat, however the Bladelord is limited to such feats as follows: Alertness, Ambidexterity, Blind-Fight, Combat Reflexes, Death Blow, Dodge, Improved Disarm, Improved Sunder, Lightning Reflexes, Mobility, Prone Attack, Quick Draw, and Sunder.

Class Skills
Balance (Dex.), Climb (Str.), Craft (Int.) (Bladed weapons), Dodge (Dex), Gather Information (Cha.), Sense Motive (Combat Prediction and Decipher Strategy) (Wis.), Mobility (Dex), Knowledge (Hearth Wisdom, Streetwise, War, Blades) (Int.), Profession (Wis.), Spot (Wis.), Swim (Str.), and Tumble (Dex.)

Skill Points at Each Level: 3 + Int modifier.

Class Features
Weapon and Armor Proficiency: Bladelords are proficient with all slashing weapons even if they are exotic weapons. In regards to armor, Bladelords who own Silvanesti Chainmail are considered proficient in it, as well as both leather and studded leather armours. Bladelords cannot be proficient in any other armour types.

Detect Weakness: For every round spent observing your opponent while not directly in combat you are able to detect a weakness in your opponent's fighting style (e.g., repetitive attack maneuver, favoring a side, mode of attack, predictable feign and lunges, etc.). This enables you to gain +1 to attack and damage as well as +1 to your defense (AC) that is cumulative per round spent on observing the target. A Bladelord can spend up to a total of 1 round per over all character level Detecting Weaknesses on his/her foe with a total bonus of +20 to attack, +20 damage and +20 to Defense (AC). The Bladelord must do this for each individual opponent if he/she wishes to attain the Detect Weakness bonus on other targets since different people/creatures have different fighting styles or combat maneuvers. Although the Bladelord can detect the targets fighting weakness, the Bladelord can only take advantage of such knowledge by using the Bladelord's weapon of choice of which he/she has mastered.

Reflexive Defense: The Bladelord gains the extra-ordinary ability to react to danger before his/her senses would normally allow him/her to even be aware of it. This enables the Bladelord to retain his Dexterity bonus (above 10) to his AC score. So instead of gaining a +4 AC bonus for having a dexterity score of 18 you would attain a +8 bonus. This is regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized). This ability does not require the Bladelord to have his/her weapon of choice.

Running Slash: The Bladelord is able to attack targets in his/her path while running. The character may move his/her normal distance and can make a single attack at each opponent that is in his/her path assuming that they are within the threat range of the weapon. Similar to the Ride-by Attack feat, the Bladelord does not provoke an attack of opportunity for the opponent that the character attacks. Note that the character must be using his/her weapon of choice to be able to do such attacks and for each opponent after the initial one that the Bladelord attacks in this fashion, he/she receives a cumulative –1 to attack.

Stunning Attack: The Bladelord can use this ability once per round, but no more than once per overall character level per day. The Bladelord must declare he/she is using a stun attack before making the attack roll (thus, a missed attack roll ruins the attempt). A foe struck by a Bladelord's slashing weapon is forced to make a Fortitude saving throw (DC 10 + the amount of levels in Bladelord the character has). In addition to receiving normal damage, if the saving throw fails, the opponent is stunned for D4 rounds. The stunning attack is an ability that can only be done using the Bladelord's weapon of choice.

Synchronized Weapons: If the Bladelord's chosen weapon is a single-handed weapon (Longsword, shortsword, etc) then they may, with this ability, use one of their chosen weapons in each hand at no penalty. This does not require a Dual-Weapon proficiency. Using the Synchronized Weapons ability can be done at any time and for any length of time and confers a +1 bonus to AC as well as a +1 bonus to attack.
Deflect Arrows: Once per round when the character would normally be hit with a ranged weapon, the character may make a Reflex saving throw against a DC of 20 (if the ranged weapon has a magical bonus to attack, the DC increases by that amount). The Bladelord uses his/her weapon of choice to accomplish this and can decrease the DC by an equal amount to the magical weapon bonus if the weapon used is magical. If the character succeeds, he/she deflects the weapon. The character must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn't count as an action. Exceptional ranged weapons can't be deflected.

Evasion: If a Bladelord makes a successful Reflex saving throw against any attack that he can attempt to evade then on a successful save, the Bladelord takes no damage. Evasion can only be used if the Bladelord is wearing no armour, light, or medium armour, or Silvanesti Chainmail. This ability does not require the Bladelord to be using their weapon of choice. (Heavy armour that weighs the same, through magical or other means, as medium or light armour is acceptable)

Smite Elf-Foe: The Bladelord, being Elven, is able to go into a meditative fury when facing a well-known foe of the Elves (the particular foe will depend on the campaign, foes usually include: Ogres and Goblins). During this fury, the Bladelord gains a +2 bonus to attack, but suffers a -2 penalty to their AC. The Bladelord may also strike at multiple foes while in this rage, but continues to suffer a cumulative -1 penalty for each foe attacked, while still retaining the same +2 bonus to attack.

Crippling Strike: In the first round of combat with any one foe, and by foregoing initiative, the character places him/herself in a position to better react to an attack and counter-attack. As a result, when the Bladelord attacks, he/she increases the chance to hit and do critical damage. The Bladelord gains +3 to attack and increases the chance to do critical damage by a factor of 3 (e.g., If it took a 19-20 to do critical damage, it would now take 16-20). The Bladelord can only use this ability with his/her weapon of choice.

Master Bladelord: By now the Bladelords skill in his chosen weapon is unsurpassed and not even the fabled weapon masters can match one in skill. Critical hits no longer affect the Bladelord (unless immobilised) and all damage done to one is halved (rounded up). Eg, a 7th level fighter, 5th level blackguard strikes the Master bladelord dealing 36damage. The Bladelord veers backwards as the blow hits and only takes 18 hit points before slicing through the blackguards neck: such is the skill of these majestic warriors.

The Bladelord
Lv AB Ft Rf Wil Special
1 +1 +0 +0 +0 Detect Weakness
2 +2 +0 +1 +0 Reflexive Defense
3 +3 +1 +2 +1 Running Slash
4 +4 +1 +3 +1 Stunning Attack
5 +5 +1 +4 +1 Synchronized Weapons
6 +6 +2 +5 +2 Deflect Arrows
7 +7 +2 +6 +2 Evasion
8 +8 +2 +7 +2 Smite Elf-Foe
9 +9 +3 +8 +3 Crippling Strike
10 +10 +3 +9 +3 Master Bladelord
Athaal

08-08-07, 04:03 PM
I played in a group with one of these; great fun and powerful. I do feel they are balanced though
Calallion

08-09-07, 05:41 PM
A strange class but i love them.;)
Calallion

08-11-07, 02:38 PM
It's got a table now. Easier to understand!