| Post/Author/DateTime | Post |
|---|---|
| feartheinvinceblehamster09-02-05, 05:16 PM | Blade Of Rebirth http://tn7.deviantart.com/300W/images3.deviantart.com/i/2004/175/3/d/Holy_Warrior.jpg The Blade Of Rebirth is Alignment: Almost Always Good Deities: Usually Heironous. Base Attack Bonus: as cleric Saves: good fortitude, and will Class Skills: Spot, Search, Knowledge, Profession, Listen, Survival, Use Magic Device, Use Rope. Starting package: spend 1d4x50 coins Specials: LifeSword: at 1st level, the Blade Of Rebirth can hit someone with his sword and heal him the indicated amount. Chart: 1st: +1d4 3rd: +1d6 5th: +1d8 7th: +1d10 9th: +2d4 11th: +2d6 13th: +2d8 15th: +2d10 17th: +3d4 19th: +3d6 Extradimensional tracking and survival: at 2nd level, a Blade of Rebirth can use his survival skill to track and find food on the positive energy plane. Immune To Positive Energy: at 8th level the Blade Of Rebirth gains the ability to walk the positive energy plane without risk of blowing up from the life energy Hop: At 10th level the blade of Rebirth can freely move between the positive and material planes, as though using Plane Shift, with only him as the target. Fast Healing: at 11th level, the Blade Of Rebirth Gains Fast Healing 1 Ascendance: At 16th level, the Blade of Rebirth Becomes a creature of positive energy. She gains fast healing 3 and the ability to cast cure critical wounds 4 times per day, heal 3 times per day, and mass heal 1 time per day. |
| Thalis09-02-05, 05:29 PM | ....don't you think that's a little, uh, cheap? if multiclassed with fighter, then you could get 4 attacks around at 2d6 healing, so that's a potential 8d8 a round, and fast healing. not to mention clerics don't get mass heal until lvl 17. now aside from me thinking it's unbalanced, i have a few other points. i'm pretty sure 2d10 has a higher average then 3d4, so you may want to switch those. also, what's it's caster lvl? for when you get the ability to cast those spells. also, what's the hit die? i think if you toned down the ammount of health regained per hit, like 1 hp at lvl 1, 1d2 lvl 5, 1d3 lvl 10, 1d4 lvl 15, 1d6 lvl 20. and spread the spells out over lvls 16-20, say cure crit 2/day at 16, heal 1/day at 17, cure crit 3/day 19, heal 2/day and mass heal (maybe) 1/day at 20 |
| feartheinvinceblehamster09-02-05, 05:58 PM | whoops. hit die is d6. and hitting people with the sword heals the person you hit, not you. |
| Da Dinictus09-02-05, 06:09 PM | whoops. hit die is d6. and hitting people with the sword heals the person you hit, not you."I hit myself. With the blade." |
| feartheinvinceblehamster09-02-05, 06:34 PM | oh....er......i guess you have to hit someone else. yeah, if you try and do it to yourself it is an automatic critical with a vorpal weapon.... |
| feartheinvinceblehamster09-04-05, 10:47 AM | bump |
| feartheinvinceblehamster09-06-05, 07:45 PM | bump |
| Norhg09-07-05, 01:39 AM | 1d10 is better than 2d4. 2d10 is better than 3d4 and 3d6. |