Bladedancer (PEACH meh) [Archive] - Wizards Community

Post/Author/DateTimePost
Valcrist

04-19-07, 10:13 PM
Hello, here is the Bladedancer, by me.
I got the original idea from the Dancer class from Final Fantasy Tactics.

Anyways, the class looks broken at first glance, but the Dances are quite balanced, the class is made to support the party and demoralize the enemy. Everything was scaled so that the abilities are either really good, or really bad, it just depends on the luck of the roll.

-Val


Bladedancer

The Bladedancer follows their own set rules depending on their alignment and they are always taught honor by their master. Their master can be a family member, someone from a special school, a wandering adventurer and so on. They are taught to follow their own beliefs and precepts; that explains the lawful category, for example, a Lawful Good Bladedancer would have their own beliefs on what justice is that follows closely to those presented by society, if not the same laws.

Alignment: Any Lawful.

HP: d8.

Skill points at 1st level: (6 + int mod) x 4.

Skill points at each additional level: 6 + int mod.

Skill list: Balance (dex), Bluff (cha), Climb (str), Craft (int), Diplomacy (cha), Escape Artist (dex), Hide (dex), Jump (str), Listen (wis), Move Silently (dex), Perform (cha), Search (int), Sense Motive (wis), Sleight of Hand (dex), Spot (wis), Tumble (dex).

Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1 1 0 2 0 Dance 1/day, Dancer +1
2 2 0 3 0 Evasion
3 3 1 3 1 Dance 2/day
4 4 1 4 1 Uncanny Dodge, Dancer +2
5 5 1 4 1 Dance 3/day
6 6 2 5 2 Extended Dance
7 7 2 5 2 Dance 4/day
8 8 2 6 2 Lingering Dance, Dancer +3
9 9 3 6 3 Dance 5/day, Improved Uncanny Dodge
10 10 3 7 3
11 11 3 7 3 Dance 6/day
12 12 4 8 4 Improved Evasion, Dancer +4
13 13 4 8 4 Dance 7/day
14 14 4 9 4 Quickfeet
15 15 5 9 5 Dance 8/day
16 16 5 10 5 Defensive Roll, Dancer +5
17 17 5 10 5 Dance 9/day
18 18 6 11 6
19 19 6 11 6 Dance 10/day
20 20 6 12 6 Dancer +6



CLASS FEATURES:

Weapon and Armor Proficiency: Bladedancers are proficient with all one handed and light slashing weapons, light armor, but not shields

Evasion: as Rogue, pg 50 of the PHB

Uncanny Dodge: as Rogue, pg 50 of the PHB

Improved Uncanny Dodge: as Rogue, pg 50 of the PHB

Improved Evasion: as Rogue, pg 51 of the PHB

Defensive Roll: as Rogue, pg 51 of the PHB

Extended Dance: any 1 dance lasts for double it's duration. Must be declared the round the dance starts.

Lingering Dance: any 1 dance lasts it's entire duration, even if the Bladedancer stops dancing. Cannot be extended.

Quickfeet: the Bladedancer can perform two dances simultaneously.

Dancer: since the Bladedancer is more at home going toe to toe with it's enemies in closed spaces (like narrow corridors, small rooms, etc, or when fighting two or more enemies) they get +1 to their reflex saves, attack rolls, and AC and an additional +1 every 4 levels thereafter in such situations.

Dance: at every odd level the Bladedancer chooses one dance from the dance list, and at every odd level the Bladedancer gains an additional dance period per day. Also, all dances that have a duration (marked with a D) immediately end if the Bladedancer stops dancing, unless that dance is Lingered. The duration of the dances is 3 + Cha modifier. All dances are a standard action. The Bladedancer may attack while dancing, but when successfully attacked they must make a perform check (DC 15 + half the ranks needed to perform that dance) to integrate the attacks against them into their dance or they lose the dance. NOTE: if anyone leaves the radius of the dance all the affects of that dance leave them. NOTE #2: all dances are considered spell-like abilities.

Dance list:
-Inferin (perform (dance) 4 ranks) (D).
The Bladedancer may add 1d6 fire damage for every 2 Bladedancer levels to each successful attack. Minimum 1d6.

-Glacian (perform (dance) 4 ranks) (D).
The Bladedancer may add 1d6 frost damage for every 2 Bladedancer levels to each successful attack. Minimum 1d6.

-Elecina (perform (dance) 4 ranks) (D).
The Bladedancer may add 1d6 electricity damage for every 2 Bladedancer levels to each successful attack. Minimum 1d6.

-Berserking Tango (perform (dance) 6 ranks) (D).
The Bladedancer and all allies within 10ft may go into a rage as a Barbarian.

Macabre Waltz (perform (dance) 6 ranks) (D).
One enemy the Bladedancer is engaged with suffers -2 to attack rolls, damage rolls, saves, and checks, unless it makes a Will save DC = perform check.
-Featherdance (perform (dance) 8 ranks) (D).
The Bladedancer and all other allies gain Feather Fall (as the spell).

-Blade Dance (perform (dance) 8 ranks).
The Bladedancer may make one additional attack at with a -4

-Slow Dance (perform (dance) 10 ranks) (D).
The Bladedancer may cause a enemies within 15ft to be affected by Slow (as the spell).

-Healing Mesto (perform (dance) 10 ranks) (D).
The Bladedancer and all allies within 15ft regain 1d8 + 1 for every 2 Bladedancer level for the duration of the dance, each round.

-Fast Dance (perform (dance) 12 ranks) (D).
The Bladedancer and allies within 15ft may be affected by Haste (as the spell).

-Candledance (perform (dance) 12 ranks) (D).
All enemies within 15ft of the Bladedancer lose 1d8 + 1 for every Bladedancer level for the duration of the dance, each round. Unless they make a Will save, DC = perform check

-Sustaining Dance (perform (dance) 14 ranks) (D).
The Bladedancer may sustain dying allies within 30ft, causing them to become stable if they are below 0; in addition they gain hp = to every 4 Bladedancer level, each round.

-Dazzling Vivace (perform (dance) 14 ranks) (D).
One target of the Bladedancer's choice loses all actions. They may make Will save DC = perform check, each round. If they make it, the dance is broken and they cannot be affected again by it for 24 hours. Range 50 ft, target must be able to see the Bladedancer clearly, and each round the perform check is rerolled.

-Weakening Polka (perform (dance) 16 ranks) (D).
All enemies within 10ft get -4 to str, unless they make a Will save DC = perform check.

-Witch Hunt (perform (dance) 16 ranks) (D).
All enemies within 15ft must make a concentration check DC = perform check, when casting spells, or they lose that spell.

-Sword Dance (perform (dance) 18 ranks) (D).
The Bladedancer and all allies within 10ft gain +4 str.

-Blurring Steps (perform (dance) 20 ranks) (D).
The Bladedancer and all allies within 15 feet become affected by Blur (as the spell).

-Nameless Dance (perform (dance) 20 ranks) (D).
All enemies within 15ft are affected by Confusion, Blindness, Deafness, Sleep, or Fear. Roll percentiles to determine which status they are affected by. 1-20 Confusion, 21-40 Blindness, 41-60 Deafness, 61-80 Sleep, and 81-100 Fear. If they are confused, they act as if affected by the spell Confusion. If Blinded, they suffer the penalties for such. Deafened, they suffer the penalties for such. If put to sleep, they sleep for the duration of the dance. If Feared, they run in fear for 1d4+1 rounds. All enemies that walk into the dance effective range or are in the range, must make a Will save DC = half a perform check, rounded up; if they make the Will saving throw, they cannot be affected by the dance again for 24 hours.

-Last Dance - (perform (dance) 22 ranks) (D).
6 weapons of the Bladedancer's choice unsheathe themselves and strike any 1 target at the highest base attack bonus. In addition the weapons dance around the Bladedancer, creating a shield around him, giving him +6 to AC.
Garble Willowwits

04-23-07, 01:17 AM
Look! A table!
Stuff
Stuff
Stuff
Stuffffffffffffts.


Some aesthetics work would probably garner more replies. As it is, I can't really understand much of it.


Tables are written with the (leftbracket) code (rightbracket) format, the same way Italics and Bold are done.
Silverthumb128

04-23-07, 01:18 AM
Why is this restricted to Lawful only?
Valcrist

04-23-07, 02:41 AM
See above, updated it for ya.
Valcrist

04-25-07, 03:02 AM
Bump before bed.