Bladesinger Core Class (Balanced or Not) [Archive] - Wizards Community

Post/Author/DateTimePost
keradim

10-22-05, 10:28 PM
Posted By Kdyal:

Bladesinger as a Core Class
HD:d6
Class Skills: Perform (Cha): Knowledge (Int): Move Silently (Dex): Hide (Dex): Balance (Dex): Tumble (Dex): Concentration (Con): Spellcraft (Int): Craft (Weaponsmith) (Int): Diplomacy (Cha): Listen (Wis): Spot (Wis): Search (Int)
Skill Points: 4/level
BAB: 1/1 with Favored Weapon, 1/2 with all others
Saves: Fort poor, Reflex good, Will good
Armor Proficiencies: Light, Medium
Shield Proficiencies: None
Weapon Proficiencies: All Simple, and one melee weapon


Code:
Abilities
1. Favored Weapon, Canny Dodge
2. Spellcasting
3. Bonus Feat: Still Spell
4. Take 10 on Defensive Casting, Int bonus to AC
5. Evasion
6. Uncanny Dodge (cannot be caught flat-footed)
7. Bonus Feat: Improved Critical (favored weapon)
8. Overcome Spell Failure (5%), Specialization
9. Channel Spell
10. Bladesong
11. Overcome Spell Failure (10%)
12. Absolute Stillness
13. Store Spell
14. Overcome Spell Failure (15%)
15. Greater Bladesong
16. Improved Evasion, Greater Specialization
17. Overcome Spell Failure (20%)
18. Bladed Contingency
19.
20. Overcome Spell Failure (25%), Master Bladesong
Favored Weapon: Upon character creation, the character chooses a single weapon to focus on. The most common are the longsword or Thinblade, but most melee weapons are acceptable (see weapon proficiencies above). A normally finessable weapon may be used as if the Bladesinger had the Weapon Finesse feat. And regardless of the weapon’s actual capacity, a Bladesinger’s favored weapon is considered to be magic at 5th level, silver at 10th level and adamantine at 15th level for bypassing damage reduction.
Canny Dodge: Add one point of the Bladesinger's Intelligence bonus per level of Bladesinger to her AC as a Dodge bonus. This bonus does not apply when she is caught flat-footed or otherwise denied her Dex bonus, nor can she use this bonus when wearing heavy armor or non-elven medium armor or using a shield.
Spellcasting: The Bladesinger may learn and cast arcane spells. They use their Int score to determine the spell level allowed and any bonus spells. They learn spells as a Wizard.
Specialization/Greater Specialization: The Bladesinger is considered a fighter with regards to the qualifications for these two feats at 8th and 16th levels respectively. Please note that this only applies to the Bladesinger's favored weapon.
Channel Spell: The Bladesinger may cast any spell she knows through her favored weapon. This means that the Bladesinger casts the spell, which is then released her next strike. Some spells do not make sense to be channeled: DM’s discretion.
Bladesong: When fighting with her favored weapon, the Bladesinger may choose a +1/3 levels attack bonus or dodge bonus, or +1/5 levels to both her attack and dodge.
Absolute Stillness: When wielding her favored weapon, the Bladesinger’s spells are considered to be under the effect of the Still Spell metamagic feat, albeit without the typical increase in spell level.
Store Spell: The Bladesinger may store up to her Bladesinger level/2 in spell levels in her favored weapon, without additional XP or material costs. The spell may then be used as a standard action and then is discharged.
Greater Bladesong: The Bladesinger may choose to haste herself 1-round/3 levels of Bladesinger.
Bladed Contingency: The Bladesinger may set a contingency for one of the spells stored in her favored weapon.
Master Bladesong: The Bladesinger makes an additional attack/round at her highest bonus. This effect stacks with haste, so the extra partial action would include this attack as well.

A Bladesinger casts uses her Intelligence to determine bonus spells and learns spells as a wizard. She must memorize her spells daily and casts as a wizard of 3/4 her level.


Code:
Level Spells Per day
0 1 2 3 4 5 6 7 8
1 x x x x x x x x x
2 3 1 x x x x x x x
3 4 2 x x x x x x x
4 4 2 1 x x x x x x
5 4 2 1 x x x x x x
6 4 3 2 x x x x x x
7 4 3 2 1 x x x x x
8 4 3 3 2 x x x x x
9 4 3 3 2 x x x x x
10 4 4 3 2 1 x x x x
11 4 4 3 3 2 x x x x
12 4 4 4 3 2 1 x x x
13 4 4 4 3 2 1 x x x
14 4 4 4 3 3 2 x x x
15 4 4 4 4 3 2 1 x x
16 4 4 4 4 3 3 2 x x
17 4 4 4 4 3 3 2 x x
18 4 4 4 4 4 3 2 1 x
19 4 4 4 4 4 3 3 2 x
20 4 4 4 4 4 4 3 2 1

And I used a class generator I found at http://www.community3e.com (the only class generator I have found so far), which calls this balanced...
Krug_the_smasher

10-23-05, 01:54 AM
wow...that sounds so overpowered that i cant find any words for it. it gets full bab for one weapon, AND full caster progression as well as some awesome special stuff? if this is balanced then my "Doom bringer" class is. he gets death attack at will with no save, and full armor and weapon proficiencies.
Parcival, the OrcHunter

10-23-05, 10:38 AM
I love this idea...I miss the old multi-classing and w/o some serious tweaking, gestalting is really over-powered. I have to insist though, get rid of the "overcome casting peanalty" and just give (at like 8- or 9th level) the feat "Battle Caster" for light armor.
Lexus

10-23-05, 12:59 PM
I have to say it's way overpowered.