| Post/Author/DateTime | Post |
|---|---|
| DarkDrowHunter01-04-07, 04:01 PM | Blood Thirsty Combatant "Stay buck or I will attack you as well, maybe by accident and maybe not!" Level ___ BAB ___ Fort___ Ref___ Will ___ Special 1st___ +1 ___ __ +0 ___ +0 ___ +2 ___ Battle heat 2nd ___ +2 ___ __ +0 ___ +0 ___ +3 ___ Quick thinker+2 3rd ___ +3 ___ __ +1 ___ +1 ___ +3 ___ Bear strength +2 4th ___ +4 ___ __ +1 ___ +1 ___ +4 ___ Wild charge (+4/-4) 5th ___ +5 _____ +1 ___ +1 ___ +4 ___ Quick thinker +4 6th ___ +6/+1 ___ __+2 ___ +2 ___ +5 ___ Wild power 7th ___ +7/+2 _____+2 ___ +2 ___ +5 ___ Bear strength +4 8th ___ +8/+3 ___ __+2 ___ +2 ___ +6 ___ Wild charge (+4/+2/-4) 9th ___ +9/+4 ___ __+3 ___ +3 ___ +6 ___ Inner armor (DR 2/adamantine) 10th ___ +10/+5 ___ __ +3 ___ +3 ___ +7 ___ Quick thinker+6 11th ___ +11/+6/+ ___ +3 ___ +3 ___ +7 ___ Wild charge (+4/+4/-4) 12th ___ +12/+7/+2 ___+4 ___ +4 ___ +8 ___ Power charge (1½/2) 13th ___+13/+8/+3 ___ +4 ___ +4 ___ +8 ___ Inner armor (DR 3/adamantine) 14th ___+14/+9/+4 ___+4 ___ +4 ___ +9 ___ Bear strength +6 15th ___ +15/+10/+5___ +5 ___ +5 ___ +9 ___ Quick thinker+6 16th ___+16/+11/+6/+1_+5 ___ +5 ___ +10 ___ Inner armor (DR 4/adamantine) 17th ___+17/+12/+7/+2__+5 ___ +5 ___ +10 ___ Power charge (2/2½) 18th ___+18/+13/+8/+3__+6 ___ +6 ___ +11 ___ Wild swing 19th ___+19/+14/+9/+4__+6 ___ +6 ___ +11 ___ Inner armor (DR 5/ adamantine) 20th ___+20/+15/+10/+6_+6 ___ +6 ___ +12 ___ Quick thinker+8, Run by charge Hit die: D12 Skill points each level: 4+int modifier (x4 at first level), Skill list: expertise, balance, climb, craft, diplomacy, heal, hide, intimidate, knowledge (nobility and royalty, religion, history), jump, listen, move silently, profession, spot, use rope, survival and swim. Weapon and armor proficiency: The Blood Thirsty Combatant gains proficiency with all simple weapons, martial axes and light armor. Battle heat: Every time you get get hit or succeed an attack, you automatically activate your battle senses (as a swift action) and get in a battle heat mode (or make a will save of 10+ half class level-wiz modifier). When in Battle heat mode you gain: + Half class level on melee damage (minimum +1) His good saves are now Ref and Fort and Will is now his bad save You may enter Battle heat a number of times per day equal to your class level, after that you will not enter Battle heat mode when you should until the next day (you can’t enter battle mode when in one just to be in it for more time). After in Battle heat mode the Battle mad warrior must attack an enemy when possible or attack the closest ally, to avoid attacking an ally for the round you must succeed a will save of 10+ half class level-wiz modifier. Battle mode ends after 10 round or when he wants to stop and succeeds a will save of 10+hlad class level-wiz modifier. If a battle heat mode is stopped by will than he cannot enter battle mode for 10mins. As you gain more gain levels, you will gain new benefits. Quick thinker: At second level the Blood Thirsty Combatant enters Battle heat mode as a free action and also gains +2 initiative when charging for the next round (may get a play a before other for the next round).This initiative bonus improves by 2 every 5th level (+4 at 5th level, +6 at 10th level…). Bear strength: At third level when the Blood Thirsty Combatant's strength increases by 2 when in battle mode. This bonus improves at level 7 and 14. Wild charge: When you charge in Battle heat mode, you receive a -4 AC and gain +4 to attack. (instead of the regular -2 AC and +2 Attack). At level 8 he also gains +2 damage on a charge and +4 at level 11. Wild power: At level 6 the Blood Thirsty Combatant is starting to find the true strength in his body but he must lose his conches when doing it. He may attack one attack as a full action that deals maximum damage and is considered a charge, at the beginning of the next round he is turned to -1 hp. Hardie will not save you from losing your conches but it will save you from losing HP. This is only available when in battle heat mode. Inner armor: At level 9 the Blood Thirsty Combatant's skin turns hard as adamantine when in battle heat mode. He gains DR 2/Adamantine, this ability improves every 3th level thereafter (3 DR at level 13, 4 DR at level 16…). Power charge: At level 12 When the Blood Thirsty Combatant makes a charge in battle heat mode, he adds 1½ his str modifier to damage (instead of just str modifier) and if he hold a 2 handed weapon than he adds 2 times his str modifier to damage (instead of just 1½ str modifier). This ability improves at level 17, one hand weapon deals 2x str modifier and two handed weapon deals 2x str modifier. Wild swing: At level 18 as a full action a Blood Thirsty Combatant may make one attack as a full attack action that hits 3 targets. That attack gains +2 to attack and damage and if you chose to only attack one target than instead of that bonus the attack is considered a charge attack. This is only available when in battle heat mode. Run by charge: At level 20 the Blood Thirsty Combatant may run and continue to attack multiple targets. When he charges, he may continue to run after the charge and attack (a charge attack) every reach target in reach. This is only available when in battle heat mode. Sory for the chart, I hade truble with it. |
| DarkDrowHunter01-05-07, 05:31 AM | Comments anyone? |
| DarkDrowHunter01-06-07, 03:57 AM | Answer please, 2 dayd with no answer. |
| gullas01-06-07, 01:01 PM | looks ok....but it is really hard to read those things:confused: |
| DarkDrowHunter01-06-07, 01:45 PM | Ok, Il try to get it better. Thx for answering anyway :). |