Blue Mage [Note: Idea from Final Fantasy, though features are mostly not FF] [Archive] - Wizards Community

Post/Author/DateTimePost
Fullmetal_Alchemist

07-25-06, 10:37 PM
Blue Mage Base Class

[This is my version of the class. I do play little Final Fantasy, though I was looking at some websites, and I wanted to make a blue mage class. Though I've never played Final Fantasy 9 yet. Still, I would like to try this class out. I know people on this board already made some Blue Mage classes, but I wanted to make my own. This isn't much of the FF blue mage maybe.]

"Thanks to you...this fight is worth something..." Olah, Drow Blue Mage
http://gamba-helios.up.seesaa.net/image/aomadoshi.jpg

Game Rule Information
Blue mages have the following game statistics;
Abilites: Basicly, Con is one of the most importent skills because it helps him gain spell-like abilitites when stealing them. Cha is also importent because it helps him with his spells. Dex can help from low Armor class from the use of not wearing armor.

Alignment: Any
Hit Dice: D4

Class Skills:
Blue Mage's have the following skills as class skills, Bluff [Cha], Concentration [Con], Craft [Int], Knowledge [Arcana, Int], Knowledge [Nature, Int], Knowledge [Planes, Int], Profession [Wis], Spellcraft [Int], Spot [Wis], and Use Magic Device [Cha].

Skill points at level 1: [2+Int Mod]x4
Skill points at each other level: 2+Int Mod.

Table 1-1; Blue Mage
Level BAB Fort Ref Will Special
1st +0 +0 +0 +2 Spell-like ability Drain ,Spellcasting
2nd +1 +0 +0 +3
3rd +1 +1 +1 +3 Energy Steal
4th +2 +1 +1 +4
5th +2 +1 +1 +4
6th +3 +2 +2 +5 Spell-like ability Drain
7th +3 +2 +2 +5
8th +4 +2 +2 +6
9th +4 +3 +3 +6
10th +5 +3 +3 +7 Spell Adore
11th +5 +3 +3 +7
12th +6/1 +4 +4 +8
13th +6/1 +4 +4 +8
14th +7/2 +4 +4 +9
15th +7/2 +5 +5 +9 Bypass Spell Resistance
16th +8/3 +5 +5 +10
17th +8/3 +5 +5 +10
18th +9/4 +6 +6 +11
19th +9/4 +6 +6 +11
20th +10/5 +6 +6 +12



Weapon and Armor Proficiency: A Blue Mage can use all simple weapons. Though they can't use any armor nor sheild because it can stop them from using their Arcane Spells.

Spells: A Blue mage may cast spells. Though he only learns a limited number of spells and can cast only few a day. All his spells
are Cha based. He can only pick spells from the schools Abjuration, Conjuration, Divination, Transmutation, and Universal

Table 1-2; Spells Per Day
Level 0 1 2 3 4 5 6 7 8 9
1st 5 2 ---------------------------------------------
2nd 6 3 ---------------------------------------------
3rd 6 3 ---------------------------------------------
4th 6 4 2 ----------------------------------------
5th 6 5 3 ----------------------------------------
6th 6 6 3 2 -----------------------------------
7th 6 6 3 3 -----------------------------------
8th 6 6 4 3 2 ------------------------------
9th 6 6 4 3 3 ------------------------------
10th 6 6 4 4 3 2 --------------------------
11th 6 6 5 4 3 3 --------------------------
12th 6 6 5 4 4 3 2 ---------------------
13th 6 6 5 5 4 3 3 ---------------------
14th 6 6 5 5 4 4 3 2 ----------------
15th 6 6 5 5 4 4 3 3 ----------------
16th 6 6 5 5 4 4 3 3 2 -----------
17th 6 6 5 5 4 4 3 3 3 -----------
18th 6 6 5 5 4 4 3 3 3 2
19th 6 6 5 5 4 4 3 3 3 3
20th 6 6 5 5 4 4 3 3 3 3

Table 1-3; Spells Known
Level 0 1 2 3 4 5 6 7 8 9
1st 4 2 ------------------------------------------
2nd 5 2 ------------------------------------------
3rd 5 3 ------------------------------------------
4th 6 3 1 --------------------------------------
5th 6 4 2 --------------------------------------
6th 7 4 2 1 ----------------------------------
7th 7 5 3 2 ----------------------------------
8th 8 5 4 2 1 ------------------------------
9th 8 5 4 3 2 ------------------------------
10th 9 5 4 3 2 1 -------------------------
11th 9 5 5 4 3 2 -------------------------
12th 9 5 5 4 3 2 1 ---------------------
13th 9 5 5 4 4 3 2 ---------------------
14th 9 5 5 4 4 3 2 1 ----------------
15th 9 5 5 4 4 4 3 2 ----------------
16th 9 5 5 4 4 4 3 2 1 -----------
17th 9 5 5 4 4 4 3 3 2 -----------
18th 9 5 5 4 4 4 3 3 3 2
19th 9 5 5 4 4 4 3 3 3 2
20th 9 5 5 4 4 4 3 3 3 2


Spell Drain.: At 1st Level, the blue mage has the ability to drain spells like a mad man. Though, he can only take spells of the level spelsl he only knows. Like if he is at level 1, he only knows level 0 and 1 spells, so he can't learn spells of level 2 or higher. When a spell is hit on him, he must make a Concentration check of 15 + Spell's levelx4. Example, If I get hit by a magic missile spell, I have to roll a DC Concentration check of 19. If I make the roll, then I learn the spell. He can only hold spells he learns based on his class level. Example, I'm a level 3 Blue Mage, so I can hold three spells, though I can't go over three untill i'm level 4 where I can learn a new spell. The Blue mage must know there is a spell about to hit him to drain the spell. If the monster has Spell Resistance, then there is no chance of the Blue Mage getting a spell from that monster. He can't drain any spells of any kind from a person that isn't treating him. If he drains a new spell while he has max spells, he must take one out, and put the new one in. When using the spell you learned, you still have to waste a slot of spell's per day based on the spell's level.

Spell-like ability drain: At 6th level, a Blue Mage can make a melee touch attack to steal a monster's spell-like ability it has. If it doesn't have one, then a day has been wasted on the ability. If you hit the monster that has a spell-like ability, you can take it with a DC Concentration check of the monster's Hit dice x5. For example, Olah, The Blue Mage, is fighting a Gnome Bard and the gnome has 6d6 hit dice. So Olah hits him with a melee touch attack, and for the DC Concentration roll, he must roll a DC of 30 to take in a spell like ability a gnome bard has. If he rolls good enough, he may take one spell like ability the gmone has. The Gnome doesn't loss the spell-like ability. This also counts when learning a new spell from the 1st level ability "Spell Drain". If the monster has Spell resistance, then he can't gain the spell-like ability.

Energy Steal: At 3rd level, a Blue Mage can make a melee touch attack to steal 10 Resistance energy points from a monster that has one. He can only steal one type at a time and hold one type at a time. It last for 1 hour. He can use this ability as many times as he wants to. If the monster has only a resistance of 9 or lower, then you take only 5 Resistance points. This does bypass Spell resistance.

Spell Adore: At 5th level, a Blue Mage doesn't have to know a spell is about to hit him even if he doesn't know it's coming. Though he must make a DC Concentration check of 20 + Spell's level x 5.

Bypass Spell Resistance: At level 15th, a Blue mage can steal a spell or spell-like ability even if the monster has Spell Resistance to learn the spell if he doesn't know it is coming.

If Anyone has any ideas for this class, please tell me. This class isn't done yet and I wanted some ideas. Thank you.
Oren

07-25-06, 11:36 PM
An interesting idea, but rather weak at the moment.

Few thoughts:
- I assume he is a spontaneous caster like a sorc. but you never actually explain this or tell which ability effects bonus spells and spell DC.

- The steal spell ability is rather weak. Look at the spelltheif for an example, they are able to steal as many as they want so long as they make a sneak attack, I would say that you should either bump up the number of times the Blue Mage can perform this technique, or make the spells last longer.

-As I recall the FF blue mage would learn spells used on them, thus I would try to create an absorb spell mechanic, again similar to the spelltheif, to try and add that flavor to this class.

As it stands this class is very weak. Perhaps give it a number of spell-like abilities (limited by the caster level of that ability) that it can store permanently. i.e. the Blue mage, can steal a darkmantle's darkness ability and use it forever until he chooses to forget that ability when he absorbs a Balor's wall of fire ability.
Szatany

07-25-06, 11:42 PM
Have you seen this (http://boards1.wizards.com/showthread.php?t=137596)?
Fullmetal_Alchemist

07-25-06, 11:43 PM
#1) I said I don't like the spell stealing stuff, But I'll try to but something in there about taking in spells. So check up by tomorrow.
#2) Hrmm...My friend WayneTheGame said do it like 1/day at each different level. I think I should make it Inlimited uses.
#3) Well, maybe he can hold a different number of Spell-like abilites. Like at 1st level he could take one spell like ability and use it for as long as he wants to. Then at 4th level, he can hold up to two spell-like abilites. At level 20, he would have ten spell like abilites to use. If he is full and gets a new one, he has to pick on to take out. Seem like an idea.

Thank you alot Oren. and about the Spelltheif thing, i know. You rather play a spelltheif then a blue mage.

Thanks alot Oren. Please stick with me while I add more stuff in my tomorrow. Have a cookie :P :cookie:
Fullmetal_Alchemist

07-25-06, 11:44 PM
Have you seen this (http://boards1.wizards.com/showthread.php?t=137596)?

Yep. I have. And this is why I'm making this class because I don't like his. I have different ideas.
Szatany

07-25-06, 11:48 PM
Yep. I have. And this is why I'm making this class because I don't like his. I have different ideas.
Glad to hear that. I've been thinking that perhaps you ought to change your picture so you differentiate your class from his as much as possible? Just a thought. It seems funny that 2 classes have the same name, the same picture, and nothing in common :)
Fullmetal_Alchemist

07-25-06, 11:51 PM
Glad to hear that. I've been thinking that perhaps you ought to change your picture so you differentiate your class from his as much as possible? Just a thought. It seems funny that 2 classes have the same name, the same picture, and nothing in common :)
Yea it does. Sure. I'll change the picture. And I'm working on other FF things. So any help would be good in PM for the other class and races im making. And I just changed the Spell-like ability drain. He can use it as many times as he wants to and the DC is 10+ Cha mod + Spell's level.
Szatany

07-25-06, 11:56 PM
Spell-like Ability Drain: At 1st level, a Blue Mage can make a melee touch attack to steal a monster's spell-like ability it has. If it doesn't have one, then a day has been wasted on the ability. If you hit the monster that has a spell-like ability, you can take it with a DC Concentration check of the monster's Hit dice x2. For example, Olah, The Blue Mage, is fighting a Gmone Bard and the gmone has 6d6 hit dice. So Olah hits him with a melee touch attack, and for the DC Concentration roll, he must roll a DC of 12 to take in a spell like ability a gmone bard has. If he rolls good enough, he may take one spell like ability the gmone has. The Gmone doesn't loss the spell-like ability. Once the spell like ability is taken, he can use it as many times he wants to. At 1st level he can hold one spell like ability. At level four, he can hold two spell-like abilites. At level 6, he can hold three spell-like abilites, and so on. The DC for these spell-like abilites are 10 + Cha mod + Spells level.

I don't know if that's copy/paste error or you just mispronounce, but it should be gnome, not gmone.
Fullmetal_Alchemist

07-25-06, 11:58 PM
I don't know if that's copy/paste error or you just mispronounce, but it should be gnome, not gmone.
Yes. Thanks for pointing that out. I'll fix it right away. Have a cookie :P :cookie:
Szatany

07-26-06, 12:00 AM
Yes. Thanks for pointing that out. I'll fix it right away. Have a cookie :P :cookie:
I'm on a diet ;)
Fullmetal_Alchemist

07-26-06, 12:09 AM
I'm off to make more ideas for the class and the next class "Red Mage.". Thank you guys for helping. Please come back tomorrow for new features.
Ziggaraut

07-27-06, 07:43 AM
Funny you should mention FF9 when you were making this. Actually, blue magic works entirely different in FF9. How about that.
Fullmetal_Alchemist

07-27-06, 09:46 AM
Funny you should mention FF9 when you were making this. Actually, blue magic works entirely different in FF9. How about that.

Really?
*Smash his face and says*
"Wow...I'm funny no?"
Thanks for pointing that out Ziggaraut.
vulgartheswift

07-27-06, 04:34 PM
An interesting idea, but rather weak at the moment.

Few thoughts:
- I assume he is a spontaneous caster like a sorc. but you never actually explain this or tell which ability effects bonus spells and spell DC.

- The steal spell ability is rather weak. Look at the spelltheif for an example, they are able to steal as many as they want so long as they make a sneak attack, I would say that you should either bump up the number of times the Blue Mage can perform this technique, or make the spells last longer.

-As I recall the FF blue mage would learn spells used on them, thus I would try to create an absorb spell mechanic, again similar to the spelltheif, to try and add that flavor to this class.

As it stands this class is very weak. Perhaps give it a number of spell-like abilities (limited by the caster level of that ability) that it can store permanently. i.e. the Blue mage, can steal a darkmantle's darkness ability and use it forever until he chooses to forget that ability when he absorbs a Balor's wall of fire ability.


I agree with Oren. It does kinda stand a tad bit weak. And This class should use a little less spells for lv1. At lv1 they should know just like 2 or 3.
Ziggaraut

07-28-06, 11:59 AM
Sorry if my post seemed pointless, but I couldn't really think of anything else to post. Just thought you might of been interested....