Bootmobiles Monstrous Shaper? [Archive] - Wizards Community

Post/Author/DateTimePost
Moonbow

06-02-04, 06:04 PM
Does anyone know where it is? It was a really cool PrC. However I can see that bootmobile hasnt posted for a long time (last post 2003).

Does anyone have a copy of it, or are in contact with Mr. Bootmobile?
eethkoth

06-02-04, 06:49 PM
Hey, nice to see someone else thought it was a fun PrC. I copied it to a .txt document and saved it on my computer. There may be some things that were slightly changed, I can't remember if my DM and I tinkered with it at all. Anyway, here it is. As a reminder to anyone who reads this, this was created by bootmobile. I'm just posting it since I had it on file.

Monstrous Shaper
The monstrous shaper has learned to transform herself into a new, bigger, badder, more monstrous self. The monstrous shaper gains an alternate form, this form varies from shaper to shaper, but always involves things like thick hides, scaled skin, big fangs, hooked claws, bulging muscles, and a generally feral appearance. As the shaper advances in levels the form takes on greater and greater monstrous qualities as the power of their alternate form grows and gains new abilities.

lvl__BAB_Frt__Ref__Wil_Special
_1__+0__+2__+0__+0__Monstrous Form 3/day
_2__+1__+3__+0__+0__Monstrous Ability
_3__+2__+3__+1__+1__Monstrous Ability, Pierce DR +1
_4__+3__+4__+1__+1__Monstrous Ability, Monstrous Form 4/day
_5__+3__+4__+1__+1__Monstrous Ability
_6__+4__+5__+2__+2__Monstrous Ability, Pierce DR +2
_7__+5__+5__+2__+2__Monstrous Ability, Monstrous Form 5/day
_8__+6__+6__+2__+2__Monstrous Ability, Thousand Faces
_9__+6__+6__+3__+3__Monstrous Ability, Pierce DR +3
10__+7__+7__+3__+3__True Monstrous Form

Hit Dice: d10

Requirements:
Base Attack Bonus: +6
Feats: Endurance, Great Fortitude
Special: Must be of the humanoid type.
Special: Must be able to cast either Alter Self or Polymorph Self, or have an alternate form, or have innate alter self, polymorph self, or wild shape abilities.

Class Skills
Animal Empathy, Climb, Handle Animal, Hide, Jump, Listen, Move Silently, Spot, Swim, and Wilderness Lore.

Skill points: 2 + Int modifier per level

Class Features

Weapon and Armour Proficiencies: The monstrous gains no new proficiencies except with any natural weaponry of her monstrous form.

-

Monstrous Form (Su): Three times per day, as a move action, the monstrous shaper may change shape to assume her monstrous form. This form involves gaining the following abilities:

+3 natural armour bonus to AC. If the shaper already has a natural armour bonus use whichever is better.

+2 to Strength and +2 to Constitution.
One of these natural weapon attack forms: 2 claws (1d6 slashing/piercing), Bite (1d8 piercing), Gore (1d8 piercing), 2 tentacles in place of hands (1d6 blugeoning, gets Improved Grab), 2 pincer claws (1d6 piercing, gets Improved Grab), and Tail stinger (1d6 piercing).

-

It is important to note that the monstrous form ability does not change the shaper's size nor her creature type. The damage above assumes a shaper of medium-size, if of a different size, alter the damages appropriately.
Equipment, clothing and other carried items do not change with the shaper nor are they melded into her new form. Many items may continue to be used while others may not. Which natural weapons a monstrous form possesses will dictate what items may be used, obviously if the shaper has tentacles rather thab hands wielding a longsword is not possible. Some specific guidelines for equipment in monstrous form follow.

Armour, Clothing and Robes: Clothing and robes should be fine so long as they are worn very baggy to accommodate the form's larger bulk. Medium and heavy armours will be destroyed during the change, light armour is fine if fitted large (this increases the armour's check penalty by1). If the monstrous form includes wing, a tail or other extra limbs, any clothing or armour must be altered to accomodate (magical gear must be custom made).
Gloves, Rings and Bracers: Gloves will be destroyed if the monstrous form includes any natural weapons that alter the hands/arms. Rings are fine unless the pincer or tentacle attacks are chosen, in which case the ring is not destroyed but its effects become inoperative while changed. Bracers are fine in nearly all cases.

Other gear: Boots are treated much like gloves, if the Rake ability is chosen, boots will be destroyed during the change. Most other gear is unaffected by the transformation.

The monstrous form lasts for 10 minutes each time it is used. At level 4, monstrous form can be used 4/day and last 20 minutes, and at 7th level it lasts 30 minutes and may be used 5/day. Changing back into normal shape does not count as a use per day.
_

Monstrous Ability: At each level 2 through 9, the monstrous shaper's monstrous form gains one of the abilities listed below. No ability may be taken more than once, unless the specific ablity states otherwise.

Increase size while transformed by one step. This has the usual effects for size increase on damage, AC, attacks, and such. It also increases the shaper's Strength by +2. Unfortunately, any gear that cannot change its shape to accomodate the greater size is destroyed, including any armour worn. Increases reach by 5 feet.

Additional natural attack form. The shaper may chose another attack from the list available at first level. Note that unless the shaper takes the extra arms ability she may have only one of: claws, tentacles, or pincers.

Extra arms. The shaper gets an extra pair of completely useable arms. The shaper may later take an additional natural attack to gains natural weaponry for this pair of arms.

Extra legs. Gain +10 to land speed and added stability against trip attacks and such. May later take a new natural attack: 2 hoves (1d6 bledgeoning). The increase in speed does not increase flying speed if the shaper choses the wings ability.

Increase natural armour bonus by +3.

+2 to Strength. May be taken more than once.

+2 to Constitution. May be taken more than once.

+2 to Dexterity. May be taken more than once.

Increase the damage of one natural weapon attack as though the shaper was one size larger. this damage increase stacks with the increase from increased size. May be taken more than once per natural attack.

Wings and a flying movement of the shaper's ground speed +10 feet per round, average manoeuvrability.

Gills and webbed toes/finges. Can breathe under water and has a swim speed equal to land speed.

A burrowing speed equal to half land speed.

Increase land speed +10.

Gain the scent creature ability with all the usual abilities.

Blindsight as a bat, using echolocation. 30-foot range.

Rend: A shaper with claws may rend for double claw damage plus 1.5 times Str bonus if she hits with both claw attacks in a round.

Rake: The shaper's feet gain claws. If she gains a hold while grappling with a foe, she may immediately take two claw attacks (1d6 slashing/piercing) at her full attack bonus.

Constrict: A shaper with tentacles may constrict for tentactle damage plus 1.5 times Str bonus each round she maintains a hold with her tentacle.
Reach: A shaper with tentacles may gains a 10-foot reach with said tentacles while still able to attack adjacent foes.
Poison: A shaper's stinger and/or bite attack delievers poison (save DC = 10 + shaper level + Con modifier). Initial damage is 1d6 Strength, secondary is paralysis for 1d4+1 minutes.

Auto-Bite/Sting: If the shaper gains a hold she automatically hits with her bite or sting attack, if she has one. If she has both, only one automatically hits.

Pounce: On a charge the shaper may make a full attack action.

+10 to one of class skill other than Animal Empathy or Animal Handling. This may be taken once per skill.

Bull's Charge: A shaper with the gore attack double double gore damage on a charge.

Keen Attack: Chose one natural weapon, the threat range for a critical hit for that attack doubles to 19-20.

Spines: The shaper has needle-like spines she may fire with a range increment of 15 feet. This spines inflict 2d4 damage each. This ability may be used 2d4+4 time a day.

Acidic Secretion: Add 1d4 acid damage to all the shaper's natural attacks. Weapons that hit the shaper and those whom she grapples with take 2d6 acid damage.

Toxic Spittle: The shaper may spit acid as a ranged touch attack at an opponent within 30 feet. The attack deals 3d6 acid damage and can be used a number of times per day equal to the monstrous shaper's monstrous form's constitution modifier +3.

Fast Healing 1.

All-Around Vision: The shaper may see in all directions at once, she may not be flanked. Usually takes the form of either spifer-like compound eyes or eyes in the back of the shaper's head.

Improved Vision: The shaper gains low-light vision and darkvision, 60-ft range. This doubles the range of any such vision the shaper may already have. Upon gaining the True Monstrous Form ability at 10th level, the range of the darkvision gained with this ability doubles.

Pierce Damage Reduction: At 3rd level the shaper's natural attacks can overcome DR as if they possess a +1 enchantment. Yhis ability increases to +2 at 6th and to +3 at 9th.
_

Thousand Faces: At 8th level th shaper gains the supernatural ability to change her appearance at will, as if with the alter self spell.
_

True Monstrous Form: At 10th level the monstrous shaper may use the monstrous form ability at will and it lasts indefinitely. Her type changes to monstrous humanoid. She gains darkvision 60 feet and is not affected by spells that target humanoids, such as charm person.

The shaper also becomes effectively immune to spells like polymorph other because on her turn she may simply use a move action to change back into either her normal or monstrous form.
Moonbow

06-03-04, 06:25 AM
Thx so much man!
Just that one I was looking for.

I wish that bootmobile would come to the boards, The requirements may need to be lowered, the class power lingers off at higher levels.