Can someone suggest good starting stats for a guard/soldier? [Archive] - Wizards Community

Post/Author/DateTimePost
WaffleCop

03-21-08, 01:04 PM
I'm using a warrior from the DMG as a guard/soldier. Can someone suggest some good starting ability scores?
Daehan

03-21-08, 02:01 PM
Just off the top of my head, here are some good starting ability scores...

Str: 18
Dex: 18
Con: 18
Int: 18
Wis: 18
Cha: 18

Seriously though, you'll probably want to say what race you are and what point buy you will be using. :-P
WaffleCop

03-21-08, 02:08 PM
Oh right sorry :D

Human guard/soldier for a hamlet
M-bark

03-21-08, 02:08 PM
Better than what's suggested in the second post, have all the guards in whatever city you're in be Pun-Puns.

...or you could just go with the elite array and list as follows:

Str: 15
Dex: 13
Con: 14
Int: 11
Wis: 12
Cha: 8
1 ton ghost

03-21-08, 02:31 PM
there's essentially an index in Heroes of Battle that stipulates a very lnog arrary of stats for humans, elves, goblinoid, drow, orc, undead armies. fairly simplified and very believeable. good book overall.
WaffleCop

03-21-08, 02:34 PM
^Sorry I don't buy the splatbooks :(
Staple

03-21-08, 02:34 PM
I'd assume he's not too high level, since you're using Warrior and therefore shouldn't be too tough in combat. I'd go with:

STR 16
DEX 12
CON 16
INT 10
WIS 10
CHA 8

Then throw him in either chainmail or full plate.
WaffleCop

03-21-08, 04:39 PM
Can anyone suggest something a little weaker than the elite array M-Bark posted? Because I intend to use two guards to help assist my two players in defending the hamlet they live in against bandits
JaronK

03-21-08, 06:59 PM
Well, they're just Warriors after all.

The last time I used a pair of gaurds to help my party, They were like this:

Ox: Human Warrior 8 Str 15, Con 12, Dex 11 Wis 10, Chr 9, Int 8
Feats: Power Attack, Improved Shield Bash, Shieldmate, Phallanx Fighting
He wasn't too bright, but used a large heavy shield and shortsword to good effect. Wore Brigadine Mail.

Murph: Human Expert 8
Dex 15, Con 12, Str 11, Int 10, Wis 9, Chr 8
Feats: Point Blank Shot, Rapid Shot, Far Shot, Rapid Reload
Your basic Crossbowman with Light Crossbow, Brigadine Mail, and Shortsword. He was the one with Spot and Listen and such so he could actually spot things!

JaronK
WaffleCop

03-21-08, 07:52 PM
Okay how does this look:
lvl 1 Human Warrior
Str-13
Dex-11
Con-12
Wis-10
Chr-9
Int-8
Weapon-Longsword
Armor-Chamail+Light wood shield

I'm using these stats for my four soldiers in my hamlet (the fifth guy, a captain is going to be stronger). Do you guys think these are good stats?

Edit:Can anyone suggest some feats as well?
ciaran

03-22-08, 12:57 AM
I'd use the low-power 15 point buy. That would make a 17 str and 8 in everything else :D or spread it around and get something realistic.

These are town guards, not adventurers. They are doing their job and want to go home to their family at the end of the day. I'd say their feats would have more to do with defense and survival rather than killing.
runestar

03-22-08, 01:14 AM
You might want to consider making them expert1/warrior1 for extra skills. I have always been irritated that fighters and warriors do not get spot and listen as class skills...:(

For feats, I would say that alertness and weapon focus are okay.
M-bark

03-22-08, 12:22 PM
As long as Str and Con are prioritized, then Dex, then Wis and Int, and Cha totally dumped, you'd be good. Starting with a level in Expert, as suggested above, would be a nice thing to do, and then add a level of Warrior on top of it. You totally need Spot and Listen.
WaffleCop

03-22-08, 02:51 PM
As long as Str and Con are prioritized, then Dex, then Wis and Int, and Cha totally dumped, you'd be good. Starting with a level in Expert, as suggested above, would be a nice thing to do, and then add a level of Warrior on top of it. You totally need Spot and Listen.

Can someone explain to me how multi-classing works? I have the rulebooks, but I don't understand how it works
WaffleCop

03-22-08, 05:49 PM
Can someone explain to me how multi-classing works? I have the rulebooks, but I don't understand how it works

Anyone?
M-bark

03-22-08, 06:46 PM
http://www.systemreferencedocuments.org/35/sovelior_sage/classes.html

Multiclass characters often take XP penalties, but for NPCs, you don't need to worry about that.