| Post/Author/DateTime | Post |
|---|---|
| GalaGalaxia10-24-06, 04:08 AM | So, I was told that rogues can always take 10 on the following skills, even if under stress: Bluff, Climb, Decipher Script, Disable Device, Hide, Intimidate, Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spot, Use Magic Device Can this be right? If so, can anyone point me to a reference which supports this? |
| serow_#R10-24-06, 04:15 AM | http://www.d20srd.org/srd/classes/rogue.htm#specialAbilities level 10 onwards, IF the rogue chooses the Skill Mastery ability and chooses those skills (and has a +10 to his/her Int modifier to choose all those skills at once, otherwise it can be taken again at level 13, 16 and 19) |
| Bleyn10-24-06, 04:18 AM | Rogue special ability, which can be selected at level 10: Skill Mastery: The rogue becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions. Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A rogue may gain this special ability multiple times, selecting additional skills for it to apply to each time. |
| JulesCARV10-24-06, 04:30 AM | The above responses are generally true, except for Use Magic Device, in which case rogues cannot take 10 whether under stress or not, unless this particular rogue happens to have 4 levels of warlock or 13 levels of artificer. |
| GalaGalaxia10-24-06, 04:32 AM | Right, but not without taking Skill Mastery, right? And then it is still only any 3 + INT Mod skills. |
| Tikael10-24-06, 04:35 AM | right. not without skill mastery. I am currently playing a skill focused rogue who just hit level 10 (joy!). |
| GalaGalaxia10-24-06, 04:47 AM | Hmm, looks like there is a class feature Social Intuition in Eberron ... Changeling Rogue But it still only lists about half of those. |