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| HK-47 II04-26-07, 12:56 AM | I know people have tried this before but I'm trying my hand at it.... it's point based, and I don't have the flavor yet other then the use of Numina (http://en.wikipedia.org/wiki/Numina) instead of Mana.... It's probably broken, it has no cards yet, etc. but I'm posting it anyway, you're free to help me.... Hit die: d4 Class Skills: Appraise (Int), Bluff (Cha), Concentration (Con), Dechipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (Arcana)(Int), Proffession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Use Magic Device (Cha) Skill Points at 1st level (2 + Int Modifier) x 4 Skill Points at each additional Level 2 + Int Modifier Table 1-1 The Card Waker level| BAB |Fort| Ref|Will| Deck |Numina| Special Features |Maximum Card Level| -----|---------|----|----|----|------|------|---------------------------------------|------------------| 1st| +0 | +0| +0| +2| 5| 2|Deck Box, Draw, Theme, Apprentice Deck | 1st| 2nd| +1 | +0| +0| +3| 5| 6|Poker Face | 1st| 3rd| +1 | +1| +1| +3| 10| 11|Booster | 2nd| 4th| +2 | +1| +1| +4| 10| 17| | 2nd| 5th| +2 | +1| +1| +4| 10| 25|Booster, Expansion Deck | 3rd| 6th| +3 | +2| +2| +5| 20| 35| | 3rd| 7th| +3 | +2| +2| +5| 20| 46|Booster | 4th| 8th| +4 | +2| +2| +6| 20| 58|Improved Poker Face | 4th| 9th| +4 | +3| +3| +6| 20| 72|Booster | 5th| 10th| +5 | +3| +3| +7| 25| 88|Expansion Deck | 5th| 11th| +5 | +3| +3| +7| 25| 106|Booster | 6th| 12th| +6/+1 | +4| +4| +8| 25| 126| | 6th| 13th| +6/+1 | +4| +4| +8| 25| 147|Booster | 7th| 14th| +7/+2 | +4| +4| +9| 25| 170| | 7th| 15th| +7/+2 | +5| +5| +9| 50| 195|Booster, Expansion Deck | 8th| 16th| +8/+3 | +5| +5| +10| 50| 221| | 8th| 17th| +8/+3 | +5| +5| +10| 50| 250|Booster | 9th| 18th| +9/+4 | +6| +6| +11| 50| 280| | 9th| 19th| +9/+4 | +6| +6| +11| 50| 311|Booster | 9th| 20th| +10/+5 | +6| +6| +12| 50| 343|Expansion Deck | 9th| Numina: Numina, or Numen, is a magical essence that flows through all things. A card waker can awaken the Numina within the card to activate a magical rune embedded within the card. Deck Box: At 1st level an Card Waker recieves a Deck Box with 3 pockets two of which are magical. The main pocket is the (magical) Deck Pocket, which holds a Card Player's Deck. The second (magical) pocket is the Trunk pocket, it holds all the cards not in your deck or hand it can only be accessed while in calm situations (not combat). The last pocket is the nonmagical hand pocket, it holds your hand while it's put away. Putting away or accessing your hand is a move action. Buying a new Deck Box (if you've lost your's) costs 25 gp and allows access to your deck and trunk. Draw(sp): You are able to draw cards from your Deck (normally they are sealed there). You can draw cards until your hand has 5 cards. You cannot hold more cards in your hand unless you use a card effect. When you draw a card anybody not in Melee combat makes a Sense Motive check, if the result is 5 or more they can tell if you have drawn a card you needed, 10 or more the level of the card, 20 or more if the theme is compatible with yours, 30 or more what theme it is, 40 or more What card it is. Drawing a card provokes an attack of opportunity. Theme: At 1st level you MUST choose one of the following themes for your deck- Fire, Earth, Water, or Wind. Each card has a theme, awakening a card with your theme or the void theme (both called 'compatible themes') costs a normal amount of numina, a different theme costs double Numina (before augmentation), opposing themes can not be awakened. (Fire and Water oppose each other, Wind and Earth oppose each other) Apprentice Deck: At 1st level a Card Waker recieves 5 1st level cards of Void Theme or the Card Waker's Theme Poker Face: you can make a Bluff check against an opponent's Sense Motive when you Draw a card, The DC's given become (your check + the former DC -5(a+b-5), and they must beat your Bluff check by that much for the given affects. At 8th level you add your Card Waker level to your Bluff Check when drawing a card. Booster: At 3rd level and every two levels thereafter a Card Waker recieves 2 random cards of their maximum card level. Expansion Deck: At every 5th level a Card Waker chooses 5 cards of their maximum card level or lower. |
| HK-47 II04-26-07, 02:56 PM | Reserved for FAQ |
| HK-47 II04-26-07, 02:57 PM | Reserved for Cards Card Submission Layout: Card Name [Theme] Descriptor Level: Play Time: Range: Target/effect/area: Duration: Saving Throw: Numina: Descriptive text Augment: ------------------- Example: (based on a Yu-gi-oh! Card) Pot of Greed [void] Level: Card 1 Play Time: 1 Standard Action Range: Personal Target: You Duration: Instantaneous Numina: 1 You Draw 2 Cards The round you activate this card. Augment: For every Numina you add You draw 1 more card. Max 5. Armor [void] Level: Card 1 Play Time: 1 Standard Action Range: Personal Target: You Duration: 1 min./level (D) Numina: 1 You generate a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, it entails no armor check penalty.The armor bonus provided does not stack with the armor bonus provided by regular armor. Augment: for every 2 additional Numina you spend, the armor bonus to Armor Class increases by 1 ------------- Pot of Greed [void] Level: Card 1 Play Time: 1 Standard Action Range: Personal Target: You Duration: Instantaneous Numina: 1 You Draw 2 Cards The round you activate this card. Augment: For every Numina you add You draw 1 more card. Max 5. none yet none yet none yet none yet none yet none yet none yet none yet |
| HK-47 II04-26-07, 02:58 PM | Reserved for Feats/Items |
| Izodor_Shadowcaster04-26-07, 03:44 PM | I like the idea of a card-based spellcaster. But I would really use a real deck of cards. You could just make a table and let every "power" be represented by one of those cards. It would certainly make the difference between this caster and any other casting class more obvious and would make it more unique. Maybe an idea?:) I can't really say if it is balanced yet, because you are clearly still working on it and haven't finished it, but this already looks good. I like the idea of Numina. |
| HK-47 II04-26-07, 04:07 PM | Alot of people seem to like card-based casting, I tried to make a class about a year ago that got a few spells from cards, and that was it's most well liked feature (general consensus was that most parts of the class needed to be changed but that the card part should stay the same, I agreed).... This is based more on Yu-gi-oh or Magic then on a traditional card game, but you could use cards to help it.... I wanted it to be accessible to people who didn't want to use actual cards too... so I made sure all the deck sizes went evenly into 100... The size of the Deck is probably to large though... |
| HK-47 II04-29-07, 12:08 PM | I've been busy, (and I'm uncreative) so I need help filling this project with stuff... If you Contribute you WILL be credited for every Card, Feat, and Item you make, or help to make... Thanks in advance... Edit: oh, and if anyone thinks I'm asking for you to finish my project for me... I'm not, I just need soe help, and maybe an idea or two for getting the creative juices flowing... |
| IronFistMonkCerberlain04-30-07, 12:17 AM | looks cool the deck column in the table, whats it for? maximum deck size? because at level 3, u would have 7 cards not 10 (unless u meant to say each booster gave 5) also, for boosters, what if u get an opposed element? can u just not use it? or do u get another one instead? also, what about duplicates? For the Numina column, is that per encounter, per round, per day, or per hour? (thinking per day) heres my shot at a card Freezing Touch Card Name [Water] Level: 1 Play Time: 1 standard action Range: touch Target: one creature Duration: instantaneous Saving Throw: Fort partial Numina: 1 The target takes 1d6 cold (fort halves) Augment: For every two Numina, add 1d6 cold damage (max. 5d6) Or: By investing 4 Numina, you can make this a ranged attack (close range) |