Casting Necro on the "fix fighter" thread [Archive] - Wizards Community

Post/Author/DateTimePost
zephyrTR

08-01-07, 10:46 AM
yayaya i know - 8 million fighter fixes. Here's mine

Add sense motive, bluff and spot

01 - combat reflexes (replaces lvl 1 feat)
03 - parry (replace AC with an attack roll to deflect an attack that would've hit. uses an AoO, cannot be done when flatfooted, or against critical hits)
05 -
07 - counterattack (successfully being parried by you provokes an AoO for you only)
09 - Uncanny Dodge
11 - greater parry (successful parry makes your opponent flatfooted until his next turn. A successful parry now provokes an AoO for anyone threatening him, not just the warrior)
13 - Imp Uncanny Dodge
15 - devastating counter (double threat range for counterattacks, stacks with improved critical)
17 -
19 -

Gotta think up some good defensive abilities to fill in those blanks, ones that require shields.
Celsun

08-01-07, 11:10 AM
This looks like a warblade with pre-selected maneuvers. Why not just use the Bo9s?
zephyrTR

08-01-07, 11:24 AM
is that a book in its own right, or variant rules in another book?