| Post/Author/DateTime | Post |
|---|---|
| zephyrTR08-01-07, 10:46 AM | yayaya i know - 8 million fighter fixes. Here's mine Add sense motive, bluff and spot 01 - combat reflexes (replaces lvl 1 feat) 03 - parry (replace AC with an attack roll to deflect an attack that would've hit. uses an AoO, cannot be done when flatfooted, or against critical hits) 05 - 07 - counterattack (successfully being parried by you provokes an AoO for you only) 09 - Uncanny Dodge 11 - greater parry (successful parry makes your opponent flatfooted until his next turn. A successful parry now provokes an AoO for anyone threatening him, not just the warrior) 13 - Imp Uncanny Dodge 15 - devastating counter (double threat range for counterattacks, stacks with improved critical) 17 - 19 - Gotta think up some good defensive abilities to fill in those blanks, ones that require shields. |
| Celsun08-01-07, 11:10 AM | This looks like a warblade with pre-selected maneuvers. Why not just use the Bo9s? |
| zephyrTR08-01-07, 11:24 AM | is that a book in its own right, or variant rules in another book? |