Cat Burglar [Archive] - Wizards Community

Post/Author/DateTimePost
Oakspar77777

09-13-03, 12:48 PM
"And the fog rolls in like little cat's feat...."

Cat Burglar (Homebrew)
HD: d6

Prerequisites:
Feats: Lightning Reflexes, Stealthy
Skills: Balance 8, Climb 8, Disable Device 8, Hide 8, Jump 8, Listen 8, Move Silently 8, Open Lock 8, Search 8, Spot 8.
Special: Evasion, Trap Sense, and Uncanny Dodge Abilities. Must single handedly break into a large castle, estate, temple, house, or business and steal a single item of great worth (over 100gp/current character level). This "trophy" must then be given to the head of a thieves guild in exchange for the "gift" which consist of a blood transfusion with a large cat (requires one day/current character level).

Skills: Appraise, Balance, Bluff, Climb, Concentrate, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Handle Animal, Hide, Knowledge (Nature), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Survival, Tumble, Use Rope. 8+IN/LV.

Features:
BAB: +3/4
Saves: Ref.
W&A: None.

1: Animal Companion
2: Cat Eyes, Trap Sense +1
3: Cat Alarm, Trap Sense +1, CH+2
4: Footpads, Sneak Attack +1d6
5: Improved Evasion, Trap Sense +1
6: Pointy Ears, Trap Sense +1, WS +2
7: Fur, Improved Uncanny Dodge
8: Tail, Sneak Attack +1d6, Trap Sense +1
9: Nine Lives, Trap Sense +1, DX +2
10: Claws, Land on Your Feet

Animal Companion (Ex): CBs gain an Animal Companion as a Druid of the CB level. This stacks with any levels of companion gained as a Druid, Ranger, or other class. The companion can only, however, be feline. Consider "Cat" to be on the level one list of Druid Animal Companion choices.

Cat Alarm (Su): Due to her affinity with felines, cats begin to congregate anywhere the CB dwells. These cats are always alert and warn the CB of approaching danger with their meows. Consider anywhere the CB rest (for 8 hours or longer) protected by a continual Alarm spell (caster level is the CB level) that alerts audibly if any threats or foes enter into the area. This is a supernatural ability that can be magically suppressed, but the cats must still be physically navigated (through stealth, killing the cats, Wild Empathy, etc). CB do not set off the Cat Alarms of other CB regardless of their intentions. Assume that there are at least 1d6 cats per CB level.

Cat Abilities (Ex): A CB slowly acquires the physique of a cat (light fur, eyes, tail, claws, etc). Cat Eyes: Gain Low Light Vision and +2 to Spot checks made in shadows. Footpads: When not wearing shoes the CB gains a +2 to Move Silently checks. Pointy Ears: Gain +2 to Listen checks. Fur: Gain a +2 to Hide checks. Tail: Gain a +2 to Balance checks. Claws: Gain claw attacks (S 1d4, M 1d6, L 1d8) and a +2 to Climb checks.

Nine Lives (Ex): As Defensive Roll. Any means used to raise the CB from the dead other than True Resurrection are treated as a True Resurrection (no level loss). After this ability is used 9 times, the CB looses the Defensive Roll ability forever. The CB cannot choose not to use this ability or refuse to be brought back from the dead so long as any uses of this ability remain.

Land on Your Feet (Ex): The CB takes half damage from falls of any height if she is conscious.
Oakspar77777

03-07-04, 10:49 PM
Updated for 3.5.