Cat-fol Paragon [Archive] - Wizards Community

Post/Author/DateTimePost
enygmatic_me

12-14-06, 05:54 AM
This idea was mentined in another thread so I figured I would take a crack at it.

Flavor Text to Come


Level BAB F R W Special
1st +1 +0 +2 +0 Cat’s Eyes, Nature's Way
2nd +2 +0 +3 +0 Feline Prowess, Natural Armor Increase
3rd +3 +1 +3 +1 Ability Boost (+2 Dex)


HD: d8
Skills: Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Spellcraft (Int), Swim (Str), and Tumble (Dex)
- Skill Points at Each Level 4 + Int modifier

Class Features:
Weapon and Armor Cat-folk Paragons are proficient in simple weapons and light armor, as well as bucklers.

Cat’s Eyes A Cat-folk Paragon’s low-light vision increases in range, allowing her to see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.

Nature's Way A Cat-folk Paragon's levels stack with levels of Ranger and Druid for determining the level based features of those classes.

Feline Prowess A Cat-folk Paragon’s racial bonuses to listen and move silently rolls increases to +4.

Natural Armor Increase At 2nd level a Cat-folk Paragon’s natural armor increase by 1.

Ability Boost At 3rd level a Cat-folk Paragon gains a +2 bonus to Dexterity
Nat_20

03-07-07, 09:57 PM
I like it, but for sacrificing a level, you should improve to adding 60' darkvision. i have cats and i swear they can see in the dark.
KurenaiYami

03-07-07, 10:06 PM
I like it, but for sacrificing a level, you should improve to adding 60' darkvision. i have cats and i swear they can see in the dark.

Yeah, but it's not a cat, it's a catfolk. You're mixing it with our poor eyesight, so it gets watered down a bit. Not to mentino the race is already pretty good for a LA+1. Low-light vision, major Dex boost, Cha boost, 40 foot land speed, and Natural Armor.

Love the paragon, though.
enygmatic_me

03-07-07, 10:18 PM
Thank you both for the comments. I was a little surprised to see the thread pop back up after nearly three months. Very happy to finally get some feedback.
Nat_20

03-07-07, 10:26 PM
LOL

I saw it on your sig and had to put in my two cents, but yeah i like the darkvision idea, you?
enygmatic_me

03-07-07, 11:20 PM
LOL

I saw it on your sig and had to put in my two cents, but yeah i like the darkvision idea, you?

Not really sure what what I think about Darkvision. The ability to see 120' with only a torch is not bad considering what most other races can do.
Lotus Crane

03-08-07, 01:50 AM
I like it, but for sacrificing a level, you should improve to adding 60' darkvision. i have cats and i swear they can see in the dark.
Cats (and really, any real-world animals) can not see in absolute darkness, which is what the purely fantastical darkvision allows.

Cats and other animals with acute nightvision comparable to D&D low-light vision, can simply make better use of ultra-minimal light conditions than humans can, such as starlight. Even in very (but not absolutely) dark conditions, we humans tend to at least see a blurry contrasts of dark greys against darker greys, especially if there's significant movement; cats are just that much better at it.

Also, your cat has a much better sense of hearing and smell than you do; even without actually being able to see you, it could probably move around to avoid you in absolute darkness simply by virtue of hearing or smelling you when you're about to stumble across it.

So no, I don't belive the catfolk paragon should gain darkvision. However OP, you may want to change the low-light vision improvement from triple human to quadruple human, as per the already-published Superior Low-Light Vision ability that elf paragons (and a few PrC's) gain.
ninjarabbit

03-08-07, 10:07 AM
I would give the catfolk paragon full BAB since it doesn't advance any spell casting and to make it more ranger-like since ranger is the catfolk's favored class.
Nat_20

03-08-07, 02:27 PM
Good point,the darkvision does seem to good, you should let one or two of these lvls stack for ranger abilities, like the drow and there wiz/clr bonus
enygmatic_me

03-09-07, 02:20 AM
BAB was changed to Full. Low-light was increased to 4 times human. Added a new class feature that allows Paragon levels to stack with Ranger and Druid levels for level based class features.

Insights and opinions?
Norr

11-05-07, 10:55 AM
Would 'level based class features' include spellcasting? If so, it'd be a bit over the top. If not, it's fine the way it is.
animunculi

11-05-07, 12:23 PM
BAB was changed to Full. Low-light was increased to 4 times human. Added a new class feature that allows Paragon levels to stack with Ranger and Druid levels for level based class features.

Insights and opinions?

I'd add that the paragon levels stack with scout instead of druid. I mean, if it'd advance druid's spellcasting too, it would be a must-have for them.
What about Evasion (instead of Natural Armor) at second level or maybe the ability to lessen any falling damage? I just don't think fur offers THAT much protection...
Dionon

11-05-07, 01:01 PM
I like it, it seems just right compared to the other Paragon classs.