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| Arnkel11-16-05, 09:56 PM | This is meant to replace the base Paladin class in my campaign, which is a low magic setting where Su and Sp abilities are what I am trying to avoid. Tell me what you guys think. I apologize about the Table I have no idea how to make a better one on here Cavalier Cavaliers are mounted warriors of the upper classes. They are the Knights in shining armors, the Noble Crusaders, and Warrior Aristocrats. Adventures: The Middle Ages were a world in which land was more important and held more value than gold. Their were only two ways for young enterprising Cavaliers to gain it and become landed Gentry. The two options are: inherit it, which isn’t much of an option for 2nd and 3rd sons, or to go out and take it from enemies of your feudal lord. War is an expensive and risky business, and it has a habit of being far away, or a tendency to end before you get the chance to rake in all the real dough. Therefore, many a young cavalier turns to adventuring in between his formal battles. Alignment: Cavaliers support the status quo, after all, it IS what keeps them nobles. Therefore, Cavaliers are uniformly Lawful, but variation between Good, Neutral, and Evil exists. Races: Almost all Cavaliers are humans. There are a few elves, a very rare few half-elves, and just a handful of other races. GAME RULE INFORMATION Cavaliers have the following game statistics. Abilities: All Ability Scores are important for a Cavalier. Alignment: Any Lawful. Hit Die: d12. Starting Age: As Paladin. Starting Gold: 5d10 x 10 (275) gp. CLASS SKILLS The Cavalier’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (All individually) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak language, Spot (Wis), and Swim (Str). Skill Points at 1st Level: (4 + Int modifier) x 4. Skill Points at Each Additional Level: 4 + Int modifier. CLASS FEATURES All of the following are class features of the Cavalier. Weapon and Armor Proficiency: Cavaliers are proficient with all simple and martial weapons, with all types of armor(heavy, medium, and light), and with all shields. Mounted Combat Specialization (Ex): At 1st level, functions as if he has the Mounted Combat Feat. Special Mount: As Paladin Class Ability except that the Empathic link is only Line of Sight range, the mount is just an exceptional non-magical creature, and that the Cavalier can't magically summon it. Mounted Weapon Specialization(Ex): At 1st level the cavalier gains a +1 attack bonus when using a lance while mounted. At 3rd level he gains a +1 attack bonus with either the Bastard Sword, Long Sword, or Scimitar while. At 5th Level the Cavalier gains a +1 attack bonus with either the Flail, Mace, or Military pick while mounted. Each bonus increases by +1 every 6 levels after the first +1 gained to that weapon. Horsemanship Bonus (Ex): A Cavalier is one with his horse. Whenever sitting in the saddle of his Special mount he gains the Horsemanship bonus(equal to half his Cavalier Level) to Ride checks, Saving Throws, and Bonus to his AC. When on any mount other than his special mount, he gains only half the bonus. Bonus Feat (Ex): The Cavalier gains a Bonus feat from the Fighter Bonus Feat List. Fearless (Ex): The Cavalier is Immune to all fear effects magical and non-magical. Deadly Charge (Ex): When Mounted and using the charge action with a melee weapon a Cavalier deals a triple damage(quadruple damage with a lance). This does stack with the spirited charge feat. Full Mounted Attack (Ex): The Cavalier may make a Full round attack when his mount moves more than 5 feet but no farther than a single move action would carry it. The Cavalier may not combine this full attack with a charge. Unstoppable Charge(Ex): As deadly charge, but add 1 multiplier. Legendary Charge(Ex): As Unstoppable charge, but add 1 multiplier. Heavy Armor Specialization(Ex): Cavaliers in heavy armor gain a +1 AC bonus and 1 less Armor Penalty for every 3 levels of Cavalier they have. This does stack with the feat Armor Optimization(Heavy). Stalwart warrior (Ex): The Cavalier is able to function normally at negative hit points(but he still continues to lose hp unless he has the diehard feat) until he reaches the hp before the slash. The Cavalier dies when he loses enough hp to take him to the number after the slash. Extra Mounted Attack(Ex): A Mounted Cavalier gains an extra Melee attack at full attack bonus. Ex-Cavaliers A cavalier who becomes chaotic, or who grossly violates the Code of Chivalry (varies by campaign) loses all class abilities (excluding weapon proficiencies). In addition, he may no longer progress in levels as a Cavalier. The character must atone if he wishes to regain his former status as a Cavalier. A Cavalier may only multiclass with Aristocrat, Paladin, and certain prestige classes(the paladin however, may or may not multiclass with the Cavalier depending on your DM). TABLE: Cavalier Lvl BAB Fort Refl Will Special 1 +1 +2 +0 +0 Mounted Combat Specialization, Mounted Weapon Specialization(Lance)+1, Special Mount 2 +2 +3 +0 +0 Fearless, Horsemanship Bonus +1 3 +3 +3 +1 +1 Mounted Weapon Specialization(Sword)+1, Heavy Armor Specialization +1 4 +4 +4 +1 +1 Stalwart Warrior(-5/-10), Horsemanship Bonus +2 5 +5 +4 +1 +1 Mounted Weapon Specialization(Pick/Flail/Mace)+1 6 +6/+1 +5 +2 +2 Horsemanship Bonus +3, Bonus Feat, Heavy Armor Specialization +2 7 +7/+2 +5 +2 +2 Mounted Weapon Specialization(Lance)+2, Deadly Charge 8 +8/+3 +6 +2 +2 Stalwart Warrior(-10/-15), Horsemanship Bonus +4 9 +9/+4 +6 +3 +3 Mounted Weapon Specialization(Sword)+2, Heavy Armor Specialization +3 10 +10/+5 +7 +3 +3 Horsemanship Bonus +5, Full Mounted Attack 11 +11/+6/+1 +7 +3 +3 Mounted WeaponSpecialization(Pick/Flail/Mace)+2 12 +12/+7/+2 +8 +4 +4 Stalwart Warrior(-15/-25), Horsemanship Bonus +6, Bonus Feat, Heavy Armor Specialization +4 13 +13/+8/+3 +8 +4 +4 Mounted Weapon Specialization(Lance)+3 14 +14/+9/+4 +9 +4 +4 Horsemanship Bonus +7, Unstoppable Charge 15 +15/+10/+5 +9 +5 +5 Mounted Weapon Specialization(Sword)+3, Extra Mounted Attack, Heavy Armor Specialization +5 16 +16+11/+6/+1 +10 +5 +5 Stalwart Warrior(-20/30),HorsemanshipBonus +8 17 +17/+12/+7/+2+10 +5 +5 Mounted Weapon Specialization(Pick/Flail/Mace)+3 18 +18/+13/+8/+3 +11+6 +6 Horsemanship Bonus +9, Bonus Feat, Heavy Armor Specialization +6 19 +19/+14/+9/+4 +11+6 +6 Mounted Weapon Specialization(Lance)+4 20 +20/+15/+10/+5+12+6 +6 Stalwart Warrior(-25/-40), Horsemanship Bonus +10, Legendary Charge |
| Arnkel11-18-05, 03:44 PM | no comments at all? |
| legophreak11-18-05, 03:47 PM | Your class looks ok to me. My only question is what is with the need to create Base classes that are actually Prestige Classes? |
| Arnkel11-18-05, 05:33 PM | Back in the days of 1e, a book called Unearthed Arcana was released. It had a class called Cavalier, of which Paladin was a sub-class(In 2e it became a Kit, and now in 3.Xe it is a prestige class). The way I interpret the rules under 3.5e is that the Warrior NPC class represents Militias(who recieve boot camp training), and those who have had no formal training(think typical Anglosaxons or your average celtic warrior in England). Fighters, to me, seem to have recieved a bit of formal training, perhaps at a school, or maybe by a life of warfare(think the Huskarls of the Norse, The Roman Legions, or even perhaps the Janissaries of the Ottoman Empire). The Cavalier fills the same role as the Ranger or Barbarian. That of Specialist Warrior. Like the Ranger and Barbarian, the Cavalier has favored weapons, armors, and fighting styles and recieves benefits because of specialized training. I brought it up to base class because I felt it should be on par with Ranger and Barbarian(which was also a kit during 2e, until the Complete Barbarians Handbook came out). |
| legophreak11-18-05, 05:36 PM | Back in the days of 1e, a book called Unearthed Arcana was released. It had a class called Cavalier, of which Paladin was a sub-class(In 2e it became a Kit, and now in 3.Xe it is a prestige class). The way I interpret the rules under 3.5e is that the Warrior NPC class represents Militias(who recieve boot camp training), and those who have had no formal training(think typical Anglosaxons or your average celtic warrior in England). Fighters, to me, seem to have recieved a bit of formal training, perhaps at a school, or maybe by a life of warfare(think the Huskarls of the Norse, The Roman Legions, or even perhaps the Janissaries of the Ottoman Empire). The Cavalier fills the same role as the Ranger or Barbarian. That of Specialist Warrior. Like the Ranger and Barbarian, the Cavalier has favored weapons, armors, and fighting styles and recieves benefits because of specialized training. I brought it up to base class because I felt it should be on par with Ranger and Barbarian(which was also a kit during 2e, until the Complete Barbarians Handbook came out). Yeah...sometimes i forget about that 2E stuff. |