| Post/Author/DateTime | Post |
|---|---|
| Ayatoshi10-18-04, 05:02 PM | I'm attempting to make a CCS core class. It won't necessarily be the stereotypical prancing little girl thing but instead a kinda cool character type: The Card Captor: Hit Die: d6 Skills:Balance, Bluff, Concentration, Craft, Decipher script, Forgery, Knowledge (arcana), Move Silently, Profession (artist), sleight of hand, spellcraft, Tumble, Use Magical Device Skillpoints at first level (4+int mod) x4 SkillPoints at each additional level 4+int mod LvlBabFortRefWillSpecial Card level 0 1 2 3 4 5 X. 1 +0 +0 +2 +0 Scribe Card, 50 -- -- -- -- -- -- Use Card, Capture . 2 +1 +0 +3 +0 Clone Card 60 -- -- -- -- -- -- 1/day . 3 +2 +1 +3 +1 70 20 -- -- -- -- -- 4 +3 +1 +4 +1 Clone Card 80 30 -- -- -- -- -- 2/day . 5 +3 +1 +4 +1 Recall I 90 40 10 -- -- -- -- 6 +4 +2 +5 +2 Clone Card 100 50 20 -- -- -- -- 3/day . 7 +5 +2 +5 +2 100 60 30 10 -- -- -- 8 +6 +2 +6 +2 Clone Card 100 60 40 20 -- -- -- 4/day . 9 +6 +3 +6 +3 MultiCastI 100 60 50 30 10 -- -- 10 +7 +3 +7 +3 Clone Card 100 60 50 40 20 -- -- 5/day . 11 +8 +3 +7 +3 Recall II 100 60 50 50 30 10 -- 12 +9 +4 +8 +4 Clone Card 100 60 50 50 40 20 -- 6/day . 13 +9 +4 +8 +4 100 60 50 50 50 30 10 14 +10 +4 +9 +4 Clone Card 100 60 50 50 50 40 20 7/day . 15 +11 +5 +9 +5 MultiCastII 100 60 50 50 50 50 30 16 +12 +5 +10 +5 Clone Card 100 60 60 50 50 50 40 8/day . 17 +12 +5 +10 +5 100 60 60 60 50 50 50 18 +13 +6 +11 +6 Clone card 100 60 60 60 60 60 50 9/day . 19 +14 +6 +11 +6 MultiCastIII100 70 60 60 60 60 60 20 +15 +6 +12 +6 Card Master 100 70 70 70 60 60 60 Weapon and Armor Proficiency : A Card Captor is proficient with all simple and martial weapons, light armor and shields and can ignore the arcane spell failure when wearing light armor. Scribe Card (Su) : Acts Like the Scribe Scroll but can only be copied from another persons treachings at a Forgery Check at DC 10+Spell Level Once per day/level Use Card : At will a Card Captor may use a card they have with them. this is done by throwing the card up and striking it with a weapon at a DC of 15. Once the card is struck it stops in midair and activates it's effects whether it be a spell or a creature. A Spell card is considered to be a one time use card having the exact effect of the spell and caster level equal to the original level of the spell on the Card. In the case of creatures it is summoned and is the exact creature locked away inside under the effects of a Dominate Creature spell. If the Creature is brought back into the card as a standard action it heals at one point per round. If it is destroyed the card is as well. A Card Captor may only have one Card active at a time. Capture (Su) : A card captor may attempt to capture a spell aimed at him or her instead of making a save (this can only be used against spells that allow a save). To capture the spell the Card Captor must make a successful reflex save at DC 15 (ignored if they have the Quick Draw Feat) and then a Concentration check at DC equal to 20 + spell level squared + caster level - card level used squared - Card Captor level. If it is successful the spell is sealed away and has no effect. It can later be used by the Card Captor as the same spell at the same caster level imprinted. If the Card Captor would deal a Coup de Gras to a non-humanoid creature they may seal it away inside a card it then heals at 6 points/minute until revived. When activated it acts as though under the Dominate Creature spell. The capture ability can be used 1/day per Card Captor Level + int Mod. Clone Card (Su) : Starting at level two a Card Captor may Clone a card they posses. This costs two cards of equal level for every clone. The check for this is a forgery check At DC 10+Card Level. This is used once per day per every two levels. Recall I (Sp) : A Card Captor, at level 5 gains the ability to recall a creature he has summoned as a free action this is done 1/day/level MultiCast I (Sp) : At level 9 the Card Captor gains the ability to use two spell cards at once combining their powers. this is used 1+int mod/day Recall II (Sp) : At level 11 a Card Captor may recall a creature twice perday. This replaces Recall I. MultiCast II (Sp) : At level 15 a Card Captor gaing the abilityh to use a spell and a creature card simultaneously for combined effects. 2+int Mod/Day Multi Cast III (Sp) : When a Card Captor reaches level 19 he gains the ability to use up to 5 cards at once 3+int mod/day Card Master (Su) : At the 20th level a Card Captors understanding of the Cards is so complete that he can use all of his spell-like abilities a number of times equal to his level. FINISHED!!! |
| Kudora Kyoji10-18-04, 07:39 PM | I know it isn't done, but it needs more Skills. Maybe something like Tumble or Balance. |
| Ayatoshi10-18-04, 08:15 PM | yeah when I started I couldn't get to the srd to find the skill list |
| Ayatoshi10-19-04, 10:02 PM | Alright well I'm finally done! :eek: |
| Kudora Kyoji10-19-04, 10:21 PM | I think the class is pretty cool, but the mechanics for Capture seem overcomplicated. |
| Ayatoshi10-20-04, 07:37 AM | Yeah I was trying to find a way to keep it balanced. |
| Ayatoshi10-20-04, 05:42 PM | Any other reviews or advice? |
| The Grinning Pint10-20-04, 05:45 PM | Make a will save vs little yellow teddy bears! With wings! |
| Ayatoshi10-21-04, 08:03 AM | Make a will save vs little yellow teddy bears! With wings! Maybe.......but Nah that's too specific. Maybe you could polymorph a creature into it and then have huge advantages.....hmmmmmmm |
| Fiery_Fighter_Drake10-21-04, 08:14 AM | Perhaps it could be a special mount? You could base it off the Griffon with the Celestial template and the spell-like ability to polymorph but only between its real form and its teddy-bear form. |