| Post/Author/DateTime | Post |
|---|---|
| Jeddi15110-09-06, 11:38 PM | Is anyone else sad that the master of chains class went to 3.0? *cries* My little pony for a GM that allows 3.0!! okay not so hard but still. Master of Chains Build. My initial thoughts is to go with core races. So its very simple. Fighter 6/Exotic 3. This gives flurry of blows with the spiked chain reach, Improved Trip +2 And Exotic Reach. **the recent wizard article on Exotic Weapon Master supports this build** But the question is what to do after Exotic 3?? Barbarian 11 gives Greater Rage which seems to fit almost too nicely into the mix. Any Other Suggestions?? For those larger Races ((minotaur, ogre, etc.)) Fighter 4/Exotic 3/War Hulk. War Hulk from the Miniatures Handbook is just...too good to be true. +2 Str each level and the ability to attack more than one square. You would be a stupid hulk, but well.....your an Ogre. -Carson |
| Atar10-10-06, 08:43 AM | Check out something I made a few months ago using a spiked chain and the War Hulk PrC :D http://boards1.wizards.com/showthread.php?t=609628 Have fun. |