Chakra ninja base class! [Archive] - Wizards Community

Post/Author/DateTimePost
Fullmetal_Alchemist

06-16-06, 07:24 PM
Shinobi Base Class


A Shinobi's Chakra is the energy needed to perform his/hers Jutsu. Justu is the power of the ninja and the soul of the ninja. The Chakra is how much Justu power he/she can hold and use each day. Chakra is the needed energy to use Justu. Chakra is generated from the body by two elements. Physical Energy from the bodies cells, and Spirital energy, from training and using the power more offten. Speical hand sighs, also known as Seals, convert the Chakra into Justu energy. Justu is based on five diffent element. Fire, Water, Earth, wind and lightning. A person that becomes a Chakra ninja must go to school at a young age and enter the Ninja Academy. The first rank in a Shinobi is a Academy student. A person that is starting to learn about the world of justu and chakra energy. The next rank is Gein, Graduates of the ninja academy. Genie are like apprentice ninjas. Assighed in a group of three and to an elite jonin for further training. The next rank is Chunin, After under going the 3-rd part of the exam, they now go on solo mission and work with a group of their own. Jonin is a high classed and skill ninja that knows most of the arts in chakra. Kage is something mostly ninjas never get to be without dieing first. A kage is a supreme high rank ninja that knows all of the chakras secrets and has wisdom and knowledge. A Shinobi needs a good Wisdom for his Armor bonus and skills, and Int helps them with their skills and their ability to learn in school and from their teachers. And a good Dex can help out with their Armor class bonus.

Alignment
Any

Hit Dice: d6

Skills of a Shinobi: Balance, Climb, Concentration, Decipher Script, , Disguise, Escape Artist, Hide, Knowledge; Arcana, Knowledge; The planes, Listen, Move Silently, Profession, Sense Motive, Sleight Of Hand, Spot, Swim and Jump

Skill points at 1st level; (2+int mod)x4

Skill points at each level; 2+int mod

Weapons and Armor use; Daggers, Short swords, Shuriken, Whip, Quaterstaff, Dart, Sap, Kukri, , and Rapier and Talenta, and a Xen'crik boomerang, and Valenar double scimitar, Short swords, and Kamas. They can wear Padded Armor, but that stops them from using Furry of blows and Speed bonus.

Table: Shinobi.
Fort Saves= Good
Reflex Saves= Good
Will saves= Poor
Base attack Bonus= 3/4 hit dice

Speical Abilities
Level
1st---------Furry of blows, Justu points, Range Melee, and Hidden power, and Improved unarmed strike feat.
2nd--------Evasion feat
3rd----- None
4th-----slow fall 20 feet
5th-----Armor Bonus +1
6th----- Slow fall 30 feet
7th-----Wholeness of body
8th-----slow fall 40 feet
9th-----Improved Evasion feat
10th---Slow fall 50 feet
11th---None
12th---slow fall 60 feet
13th---Diamond Soul
14th---Slow fall 70 feet
15th---Armor bonus +3
16th--- Slow fall 80 feet
17th--- timeless body
18th---slow fall 90 feet
19th---None
20th---Slow fall at any distance, Armor bonus +4

Range Melee: You can use any range weapon (Arrow,Shuriken, ETC) in melee combat without a -4 on attack pentaly.

Improved Unarmed Stike; At 1st level, you gain the feat Improved Unarmed attack as a bonus feat.

Furry Of Blows: This furry of blows works the same way as the monk class does so.

Hidden Power: Hidden power; at level 1, you kinda have to pick a type of element. This element effects the powers of what you get from your justu power. You may pick one of these hidden powers; Fire: You gain plus 1 Justu points per level you gain, and 1 new justu power every 2 levels.. Wind; You gain the dodge feat as a bonus feat and 1 justu point per 2 levels. Earth: You get 1 new power per level and 1 justu point per 2 levels. Water: You can take 10 on swim checks and 1 justu point per 2 levels. Lighting: You get the bonus feat Exotic weapon profecnty as a bonus feat and 1 justu point per 2 levels.

Justu points: The Shinobi trains in the use of Chakra, the energies of your spirit and body mixed and unleashed by using special seals. He begins with a base amount of chakra points, as he levels the base amount of chakra his body can hold increases. Shinobi that utilizes all of his Chakra becomes exhausted and must rest until they have regained their Chakra. By resting for a full 8 hours you regenerate your Chakra Pool. You learn 1 new justu per level you gain. And if you take gthe Earth hidden power, You get 2 powers per level you gain. Total chakra for each day = base chakra + wis mod + Con mod.

Slow Fall; At 4th level, you gain the ability Slow Fall as a monk does.

Evasion; At 2nd level, a Shinobi that saves his Relfex saves takes no damage but still takes full damage if fails.

Improved Evasion; At 9th level, Evasion ability improves. He takes no dmaage on a succesful Reflex save againts attacks, but she takes half damage on a fail save.

Timeless Body (Ex)
Upon attaining 17th level, you no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and still dies of old age when her time is up.

Diamond Soul (Ex)
At 13th level, you gain spell resistance equal to her current level + 10. In order to affect with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the spell resistance.

Speed bouns; A chakara ninja gets speed bonus just as a ninja or monk does.

Armor bonus; at 6th level, you gain +1 on your armor bonus. This ability increase by +1 at each other 6th level. A Shinobi wisdom is added to the Armor class

Wholeness of Body (Su)
At 7th level or higher, you can heal her own wounds. She can heal a number of hit points of damage equal to twice her current level each day, and she can spread this healing out among several use.


Base Chakra for justu points. Max Justu level known
Level
1= 2 base chakra Level 1 Justu
2=3 base chakra Level 1 Justu
3=4 base chakra Level 1 Justu
4=6 base chakra Level 2 Justu
5=7 base chakra Level 2 Justu
6=8 base chakra Level 2 Justu
7=10 base chakra Level 3 Justu
8=11 base chakra Level 3 Justu
9=12 base chakra Level 3 Justu
10=14 base chakra Level 4 justu
11=15 Base chakra Level 4 Justu
12=16 base chakra Level 4 Justu
13=18 base chakra Level 5 Justu
14=19 base chakra Level 5 Justu
15=20 base chakra Level 5 justu
16=22 base chakra Level 6 Justu
17=23 base chakra Level 6 Justu
18=25 base chakra Level 6 Justu
19=26 base chakra Level 6 Justu
20=27 base chakra Level 6 Justu



Justu powers: Level 1 Justu
Ashine no Justu: This Justu works just like the spell *Feather Fall*. Cost; 1 Justu point.
Drakilno no Justu: Just like the Psion class power, *Mind thrust*, Cost; 3 Justu points
Alito no Justu: Works just like the Psychic warroir power, *claws of the Beast*. Cost; 3 Justu points
Tuisno no Justu: works just like the Psychic warroir power, *Hammer*. Cost; 2 justu points
Sywenio no Justu: You can make a clone of your own self, but theres a limit to how many clones you can make. you can make clones of 1 + Wisdom Mod. Each clone has 1 HP and can deal no damage. The clone shave an AC -5 based on your AC. Cost; 2 Justu points per clone
Sastuine no Justu: As Inflict Light wounds, but for every 4 justu points you spend, the damage increase by +1. Cost; 3 Justu points.
Dasine no me: You can use the power of the spell *Arcane Eye*. Cost; 2 Justu points.
Suiyho Mouc no justu: You can us the power of the *Water Walk* spell. Cost; 2 Justu points.
Chakra Yuio: You gain the power of the spell *spider Climb*. Cost; 3 Justu points.
Justu powers: Level 2 Justu
Chuunisri Moun no justu: As the spell *Hold person*. Cost;
Kokuiops no Justu: Like the *Blindness/Deafness* Spell, put only blindess. Cost: 4 Justu points.
Mugehigin Justu: Acts like the *Gust of wind* spell. Cost; 3 justu points.
Toutun no justu: Obroin no Justo: Like the Sywenio justu, but u can make 5+wisdom mod clones and each have 10 hit points and can deal 1d3 damage. The clones turn into mist when they are destoryed. Cost; 2 justu points per clone.
Isshi no Justu: An Lightning ball grows within you hand. Ut is oure lighting damage, and you can make a Melee touch atatck with the Isshi no Justu. the lighting ball deals 2d4 damage. Cost
Kawerish no Justu: As the spell Dimension Door, however the Shinobi can teleport up to 5 ft./2 levels. This Jutsu must be utilized as an immediate action in reaction to an oncoming melee attack, before damage is calculated. Cost: 3 Justu points
Suiton: Kirigakure no Jutsu: Obscuring Mist - The Shinobi who created the mist can see through it without any difficulty, for he can control the thickness when he wants to. Cost: 3 Justu points.
Kage Furmantu no Justu: Burning hands- this justu works just like the burning hands spell. Cost: 3 Justu points.
Justu powers: Level 3
Zenshi noti: Acts liek the *Stone skin* spell. Cost: 5 Justu Points

I'm not done with the Justu powers yes. SO PLEASE DONT SAY ANYTHING about that. I will tell you more when im done with them and if u dont like the class, please just tell me what you hate/like about the class. then i'll try to fix it

http://www5c.biglobe.ne.jp/~kousui/paint/sasuke.jpg
Damon_Caskey

06-16-06, 10:00 PM
Well,

I’m the last person to say “Just play X” because usually a new base class fills a niche not available with multi classing. And just house ruling existing material to fit a concept often winds up effectively creating a new base or PrC anyway.

This however is an exception. As far as I can tell, this is a poorly written Monk/Psionic combo. It almost strikes me as only about half finished. A power reserve of sorts is described, and the character sheet includes a spell I’m not familiar with, but no mention in the class is made as to what the powers are, how they work, etc.

The grammar and formatting is also terrible, but as it appears English is not your native language, I’ll let that facet pass.

The character is nothing out of the ordinary; a little too anime for my tastes, but that’s subjective. Some people might love it in concept, but it is still a victim of the poor class it’s made from.

I’m sorry; I don’t hand out thumbs down ratings lightly, but overall the class and by extension the character need to go back to the drawing board.

Damon Caskey

PS: Get rid of the huge high resolution picture. It looks good, but it's very rude to force people to load a large file when opening the thread, not to mention the space it hogs up. At the least seriously compress the image, hide it in a spoiler tag, or just provide a link.
Fullmetal_Alchemist

06-17-06, 10:37 AM
First of all, i said that power points (Which are called Justu points for the Chakra Ninja) are just a like a Pyshical warroir class. And i dont need to tell you everything about each class. you really need to read the books. and that class itsn't even finished yet. :cool: You can find Pyshical warroir in the Psionic books. Which i think u didnt read. And who gives a feak about grammer?! everyone isn't perfect Mr. Now it all.
Fullmetal_Alchemist

06-17-06, 10:43 AM
i kinda like it. but needs more work
The_Normal_Anomaly

06-17-06, 11:59 AM
*Yawn*
Sorry, but this has been done so many times before, and this class has the depth of a saltine cracker. The picture is about the only interesting part of this class.

I direct you to the Shinobi (http://boards1.wizards.com/showthread.php?t=356723).

Also, it is Psychic Warrior, not Pyshical. Spell Check is your friend, use it.
Tempest Stormwind

06-17-06, 12:17 PM
You know, you should read this. (http://boards1.wizards.com/showthread.php?t=589061)

Not only is it better done, it clearly demonstrates how with a bit of creativity you don't need a base class to do this.

As is, yours is a badly done gestalt of monk and psychic warrior (if you can't spell it right, use the abbreviation the boards use, "psywar").
Flay Crimsonwind

06-17-06, 03:08 PM
Well, you tried, but Nightscreamer's definetly takes the cake. Of course, the modern version (http://boards1.wizards.com/showthread.php?t=345157&page=1) is damn fine as well. There's also this version (http://www.d20nojutsu.com/) , which although a bit less detailed than the modern is still rerally nicely done. Have fun :D
MerlintheTuna

06-17-06, 03:29 PM
Doesn't the Complete Adventurer Ninja already use chakra?
Damon_Caskey

06-17-06, 03:53 PM
Doesn't the Complete Adventurer Ninja already use chakra?

In a manor of speaking, but as "Ki points" and not the way in which the author wishes.

The CA Ninja uses Ki points to power certain class features, but doesn't cast spells or use powers per say.

And as for the author telling me to read the books, I'm sorry but I'll take a pass. Like other posters have said, there is no reason to do so when this flavor has been done and done far better elsewhere. Besides, if an author willfully refuses to put forth an effort towards his own work, I see no reason at all to spend time on my part to decipher the mechanics and read incorrectly cited source books just to understand it.

This disdain for any kind of basic formatting even carries over to subsequent responses. You can't even be bothered to type "Mr. Know It All" correctly? Sorry, next.

DC.
Fullmetal_Alchemist

06-17-06, 11:18 PM
Well all u can do now is deal with it. the class is made, and im using it in my group. Life isn't fair to everyone. So thats why god burned in hell (Recording back to my Regilion i made). and im Goth. So u dont know who i am. and u all can burn in hell for all i care because im just a person that doesn't care for others :P why should i help others afarid to risk their own lifes?
Damon_Caskey

06-18-06, 12:20 AM
Well all u can do now is deal with it. the class is made, and im using it in my group. Life isn't fair to everyone. So thats why god burned in hell (Recording back to my Regilion i made). and im Goth. So u dont know who i am. and u all can burn in hell for all i care because im just a person that doesn't care for others :P why should i help others afarid to risk their own lifes?

Aside from some kind of pathetic attempt at a threat, does anyone understand any of this?

DC
LandeM

06-18-06, 12:20 AM
FMA, theres no reason to be upset, they were just trying to help. No one said you can't use it or anything else. Several even linked similar classes for you that they thought might be appropiate. The only thing you could possibly be insulted by is their asking you to do a better job on spelling/grammar, and that, in my eyes after reading it, is understandable. No one is attacking you directly or questioning who you are or what you do.
Katal3

06-18-06, 12:50 AM
Well all u can do now is deal with it. the class is made, and im using it in my group. Life isn't fair to everyone. So thats why god burned in hell (Recording back to my Regilion i made). and im Goth. So u dont know who i am. and u all can burn in hell for all i care because im just a person that doesn't care for others :P why should i help others afarid to risk their own lifes?
Hmm, let us know how that works out for you buddy.

Initiatially I'd considered being truly scathing, given the ammunition you've given it would have been all too easy. However that won't get anyone anywhere, and civility is something to be sought out. So I'm going to be nice and give you a general review.

Having read most of Naruto, I've come to the conclusion that Ninja in that world aren’t very ninja like at all, only rarely do they actually implement stealth. As far as the actual mechanics as listed go I think your taking the wrong approach with Chakra, The "magic" of Naruto is at it's core very "Arcane", including the usage of Gestures (hand seals) and often incantations (as with so many manga/anime spellcasters they yell out the skill name). They particularly resemble the Wizard/Sorcerer spell lists in ability, though they lack many of the more offensive spells, and just about everything above about 6th or 7th. This also explains why they don't wear more then a smattering of armor. (ASF is a b****).
Now before you ride my ass about having to deal with the Vancian system used by arcane spellcasters, you can adopt the Spell-point system presented in Unearthed Arcana which is basically a mimicry of psionics Power Points adapted for use with other caser types, even giving general guidelines for how to convert the spells.
fin.
The_Normal_Anomaly

06-18-06, 02:03 PM
FMA, theres no reason to be upset, they were just trying to help. No one said you can't use it or anything else. Several even linked similar classes for you that they thought might be appropiate. The only thing you could possibly be insulted by is their asking you to do a better job on spelling/grammar, and that, in my eyes after reading it, is understandable. No one is attacking you directly or questioning who you are or what you do.

Do you have a license for that trolling motor?
belthazzar1113

06-18-06, 02:19 PM
whew i was tempted to come on this thread just because it looked like it might be a fun fight developing, but this is reall yshooting fish in a bucket. a crap class thats been done a thousand times and an OP that spoon feeds you "flame me" signs.... thanks, but i am good.

class = poor and been done before

you want to use it in your games? have fun, if your the dm then that explains why and i would advise your players to get up and leave. if your not the dm then someone needs to shoot him for allowing this
Ziggaraut

06-18-06, 02:36 PM
Chakra ninja Base Class


A Chakra ninja's Chakra is the energy needed to perform his/hers Jutsu. Justu is the power of the ninja and the soul of the ninja. The Ckara is how much Justu power he/she can hold and use each day. Chakra is the needed energy to use Justu. Chakra is generated from the body by two elements. Physical Energy from the bodies cells, and Spirital energy, from training and using the power more offten. Special hand signs, also known as Seals, convert the Chakra into Justu energy. Justu is based on five different elements. Fire, Water, Earth, wind and lightning. A person that becomes a Chakra ninja must go to school at a young age and enter the Ninja Academy. The first rank in a Chakra ninja is a Academy student. A person that is starting to learn about the world of justu and chakra energy. The next rank is Genin, Graduates of the ninja academy. Genin are like apprentice ninjas. Assigned in a groups of three and to an elite jounin for further training. The next rank is Chuunin, After under going the 3-rd part of the exam, they now go on solo missions and work with a group of their own. Jounin is a high classed and skilled ninja that knows most of the arts in chakra. Kage is something mostly ninjas never get to be without dying first. A kage is a supreme high rank ninja that knows all of the chakras secrets and has wisdom and knowledge.

Alignment
Any

Hit Dice: d6

Skills of a Chakra ninja: Balance, Climb, Concentration, Decipher Script, , Disguise, Escape Artist, Hide, (No Jutsucraft skill? I'm shocked)Knowledge; Arcana, Knowledge; The planes, Listen, Move Silently, Profession, Sense Motive, Sleight Of Hand, Spot, and Swim

Skill points at 1st level; (2+int mod)x4

Skill points at each level; 2+int mod

Weapons and Armor use; Daggers, Short swords, Shuriken, Whip, Quaterstaff, Dart, Sap, Kukri, Handaxe, Sickle, and Rapier. He/she can't use any type of armor nor shield.


Table: Chakra ninja
Fort saves = Good
Reflex saves = Good
Will saves = Poor
Base atatck bouns= 3/4 Hit Dice

Speical Powers
Level
1th---- , Improved Unarmed Strike, and Furry of Blows, and Justu points.
2nd--- Evasion feat
3rd--- Still mind
4th--- Slow fall 20 feat
5th--- none
6th--- Slow fall 30 feat, Armor bouns +1
7th--- Wholeness of Body
8th--- slow fall 40 feet
9th----Improved Evastion
10th--- Slow fall 50 feet
11th---none
12th--- Slow fall 60 feet, Armor bouns +2
13th--- Diamond Soul
14th--- Slow fall 70 feet
15th--- none
16th--- Slow fall 80 feet
17th---Timeless Body
18th--- slow fall 90 feet, Armor bonus +3
19th--- none
20th--- Slow fall at any Distance

Shurkien Melee; At 1st level, You can us a Shurkien as a melee weapon without a -4 attack pentaly.

Improved Unarmed Stike; At 1st level, you gain the feat Improved Unarmed attack as a bonus feat.

Furry of Blows; just like a monks furry of blows. and it gets greater furry blows at level 11th.

Justu points; Just like a Psychic Warrior but called Justu points seeing a Chakra ninja doesn't use powers. Powers known and Power points are just like a Psychic Warrior
.
Evasion; At 2nd level, a Chakra ninja that saves his Relfex saves takes no damage but still takes full damage if fails.

Improved Evasion; At 9th level, Evasion ability improves. He takes no damage on a succesful Reflex save against attacks, but she takes half damage on a fail save.

Still Mind; At level 2 or higher you gain +2 will saves againts spells.

Slow Fall; At 4th level, you gain the ability Slow Fall as a monk does.

Armor bonus; at 6th level, you gain +1 on your armor bonus. This ability increases by +1 at each other 6th level. A chakra ninja's wisdom is added to the Armor class.

Speed bonus; A chakra ninja gets speed bonus just as a ninja or monk does.

Diamond Soul (Ex)
At 13th level, you gain spell resistance equal to her current level + 10. In order to effected with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the spell resistance.

Wholeness of Body (Su)
At 7th level or higher, you can heal her own wounds. She can heal a number of hit points of damage equal to twice her current level each day, and she can spread this healing out among several uses.

Timeless Body (Ex)
Upon attaining 17th level, you no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and still dies of old age when her time is up.
Now the fun part: Pointing out all the spelling errors! Bolded are corrections, and I didn't even get started on all the grammar errors, I'm sure I missed a few spelling, AND let's not get into switching pronouns in the middle of a class feature description, not to mention no jutsu list. I counted 24 errors.
Fullmetal_Alchemist

06-18-06, 03:27 PM
Maybe your right. I'm going to make a new version of this class and take my time on it. I did enough test play on it. kinda didn't work out good. so i will post a new one next month or so and we will see how that one does. ok?
Osigalas

06-18-06, 04:19 PM
Naruto Attacks!

Why can't so many people on these boards come up with original ideas?
The_Normal_Anomaly

06-18-06, 05:59 PM
Naruto Attacks!

Why can't so many people on these boards come up with original ideas?

Tell me an original idea, really I want to hear it. The ninja idea isn't original. The make a new class isn't either. Something unique, by the virtue of being thus, it an example of confomity in that many people make unique ideas. If you want to stand out, be like everyone else. Wait...

Seriously though, unique is worth very little compared to good. If the class were really good, then no one should mention how it is not unique. Also, I am glad to see that the OP is taking another try to see if this can be done right. Every little success is built upon failures.

Oh, don't take that too personally. I just like paradoxes, hence my screen name.
Fullmetal_Alchemist

06-18-06, 06:48 PM
Tell me an original idea, really I want to hear it. The ninja idea isn't original. The make a new class isn't either. Something unique, by the virtue of being thus, it an example of confomity in that many people make unique ideas. If you want to stand out, be like everyone else. Wait...

Seriously though, unique is worth very little compared to good. If the class were really good, then no one should mention how it is not unique. Also, I am glad to see that the OP is taking another try to see if this can be done right. Every little success is built upon failures.

Oh, don't take that too personally. I just like paradoxes, hence my screen name.

Thanks dude. always good to have some help. And i looked at that one shinibo class you showed me. I might do something like that, but with the Justu and Chakra in a diffent way so that im not really copy writting. sound like a good idea?
Fullmetal_Alchemist

06-18-06, 07:05 PM
:rolleyes: Ok. I made some Changes but I know they aren't *The Best* Changes. I made some Changes that you guys might like. Like Take out the Psyical Warrior crap. They are at the top of the Thread. I edit the whole thing. And please stick with me on this. My copmuter doesn't have spelling mistakes checks.
Tempest Stormwind

06-18-06, 07:25 PM
And the fact that many other people corrected your mistakes for you on this very page, and you still make the same ones despite being able to read, speaks volumes.


At least now it isn't a pseudo-gestalt monk/psychic warrior. Now, though, it's an attempted complete replacement for monks with no thought as to balance or costs or mechanics.

I direct you again to this thread (http://boards1.wizards.com/showthread.php?t=589061), which shows quite clearly how Naruto (which you obviously have some fixation on) is possible in the exising rules without coming up with your own poorly-executed and poorly-edited mechanics.
DisposableHero_

06-18-06, 07:49 PM
Given that it has already been linked once in this thread (thanks tempest :D) this likely won't do any good, but still:

FMA,

I strongly suggest taking a look at my Psionic Naruto Builds (http://boards1.wizards.com/showthread.php?t=589061) thread, which uses existing psionic material to approximate the abilities of Naruto Shinobi. Specifically, I suggest you take a look at the various jutsu conversion sections linked in the first post of that thread, as even if you still want to make a new class (which you obviously do) it would likely be a lot easier on you to use existing casting/manifesting systems than to design your own, and its fairly easy to take the conversions I've already done and do up some class power lists to suit your needs.

If you still want to make a new class, I really would advise you to make four (general shinobi, Ninjutsu Specialist, Taijutsu Specialist, Genjutsu Specialist) rather than try to cram all the abilities of every ninja in that series into a single class.

Doing so I would suggest shells something along the lines of the following for them:

General Shinobi:
3/4 Base Attack, 4+ int skills, d8 hit dice, Psychic Warrior level manifesting, monk-like but reduced unarmed strike and unarmored speed progressions, for those characters like Sasuke and Kakashi that tend to excel at every aspect of ninjary

Taijutsu Specialist:
Basically a monk, but dropping their supernatural style abilities (diamond soul, immunity to poison, wholeness of body etc) in favor of tertiary manifesting (see the divine mind from complete psionics) or truncated secondary manifesting (see the psionic fist in the SRD or fist of zuoken in the XPH), for characters like rock lee and gai who focus mostly on hand to hand combat.

Ninjutsu Specialist:
A full manifester type, right down to 1/2 base attack and d4 hit dice, who have a few basic ninja skills outside of their ninjutsu but are primarily about using jutsu (ala Gaara and to a lesser extent Temari)

Genjutsu Specialist:
I would do this one very much like the PHB2's beguiler, though a psionic version, this is likely an area where you would want to add some techniques, as illusion effects are sparse in current psionics.

Anyway, thats my two cp, best of luck.
Fullmetal_Alchemist

06-18-06, 08:51 PM
Given that it has already been linked once in this thread (thanks tempest :D) this likely won't do any good, but still:

FMA,

I strongly suggest taking a look at my Psionic Naruto Builds (http://boards1.wizards.com/showthread.php?t=589061) thread, which uses existing psionic material to approximate the abilities of Naruto Shinobi. Specifically, I suggest you take a look at the various jutsu conversion sections linked in the first post of that thread, as even if you still want to make a new class (which you obviously do) it would likely be a lot easier on you to use existing casting/manifesting systems than to design your own, and its fairly easy to take the conversions I've already done and do up some class power lists to suit your needs.

If you still want to make a new class, I really would advise you to make four (general shinobi, Ninjutsu Specialist, Taijutsu Specialist, Genjutsu Specialist) rather than try to cram all the abilities of every ninja in that series into a single class.

Doing so I would suggest shells something along the lines of the following for them:

General Shinobi:
3/4 Base Attack, 4+ int skills, d8 hit dice, Psychic Warrior level manifesting, monk-like but reduced unarmed strike and unarmored speed progressions, for those characters like Sasuke and Kakashi that tend to excel at every aspect of ninjary

Taijutsu Specialist:
Basically a monk, but dropping their supernatural style abilities (diamond soul, immunity to poison, wholeness of body etc) in favor of tertiary manifesting (see the divine mind from complete psionics) or truncated secondary manifesting (see the psionic fist in the SRD or fist of zuoken in the XPH), for characters like rock lee and gai who focus mostly on hand to hand combat.

Ninjutsu Specialist:
A full manifester type, right down to 1/2 base attack and d4 hit dice, who have a few basic ninja skills outside of their ninjutsu but are primarily about using jutsu (ala Gaara and to a lesser extent Temari)

Genjutsu Specialist:
I would do this one very much like the PHB2's beguiler, though a psionic version, this is likely an area where you would want to add some techniques, as illusion effects are sparse in current psionics.

Anyway, thats my two cp, best of luck.



No thanks Hero, I can make my own class. I dont really want to try to use Psionic for now. I did it the first time for this class, didnt work how. I kinda like this version of the class better that this person made. I'm just trying a diffent moves and all that. I'm probaly going to make an Element table, then the person picks from the 5 elements in Naruto (Fire, Water, Wind, Earth, and Lightning), and depending on which element they chose depends one which Justu they can use. Like if i pick wind i can use air type justu, but i cant use fire type Justu. See where i'm getting to this? I want to be able to make my own ideas in life, not taking ideas from others. So, i'm sticking with my stuff, not the Psionic stuuf, it got bad for my class when i did it. And by the looks of it, i dont like you class much as the next guy :shifty:

http://boards1.wizards.com/showthread.php?t=356723
thasis

06-18-06, 09:00 PM
I have dwelled on these boards for sometime and I have seen countless dozens of Ninja, Shinobi, etc classes being done. This doesn't seem exceptional to any of them. If you really want to play a Ninja that isn't the standard Complete Adventurer, one I'd just search a few pages and you'll be bound to find one.

As to the actual class... I'd really suggest learning how to format. A good guide made by Me was made on how to format classes: http://boards.wizards.com/showthread.php?p=9066037.

Once that has been done, past the initial stigma of yet another Ninja class being made, people might actual review this as they can tell what you are writing without extreme discomfort to their eyes.
Tempest Stormwind

06-18-06, 09:09 PM
Just to clarify: What "went bad" for your class wasn't that you used psionics. It's that you essentially gestalted two classes together haphazardly and didn't provide the required information for one of them.

And I can tell from your post you didn't even LOOK at the link he sent you. Despite it doing all the work for you.
LandeM

06-18-06, 09:55 PM
Do you have a license for that trolling motor?


Obviously thats a much more helpful post....as is this one Im posting now :confused:
Damon_Caskey

06-18-06, 10:11 PM
No thanks Hero, I can make my own class. I dont really want to try to use Psionic for now. I did it the first time for this class, didnt work how. I kinda like this version of the class better that this person made. I'm just trying a diffent moves and all that. I'm probaly going to make an Element table, then the person picks from the 5 elements in Naruto (Fire, Water, Wind, Earth, and Lightning), and depending on which element they chose depends one which Justu they can use. Like if i pick wind i can use air type justu, but i cant use fire type Justu. See where i'm getting to this? I want to be able to make my own ideas in life, not taking ideas from others. So, i'm sticking with my stuff, not the Psionic stuuf, it got bad for my class when i did it. And by the looks of it, i dont like you class much as the next guy :shifty:

http://boards1.wizards.com/showthread.php?t=356723

If you want to make your own ninja, then go for it. But if you want it to be well received, you had best be ready to do a lot more then mish and mash. Otherwise you might want to avoid posting here; else you can expect a lot more of the same.

As previous posters have said, there is a LOT of ninja concepts out there. I know of four right off the bat and I’m betting a quick parse of the boards would reveal more. You might want to look over these and see how it’s done right before you get started…

-Ninja by WoTC: It’s a mechanically solid class building on an ethereal concept. Bonus points for being official, so you probably won’t have to throttle the DM to let you play it.

Unique Mechanic - The Ki system is one of those kinds of things that players have been custom brewing for years. It’s a unique point based power system that brings a new bag of tricks to the table without making the old stuff obsolete. Ethereal powers are an interesting theme.

-Shinobi No Mono (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showthread.php?t=188379&origin=) by heretic888: At first glance your typical “mash rogue & monk together” flair, but a second look reveals creative elements that add up to be a piece of unique work greater then the sum of its parts. It’s solid, flavorful and quite balanced. It’s perfect for an OA campaign and works well in vanilla D&D as well. I played around with this one a bit and found it to fit right in to nearly any party.

Unique mechanic - Ninjutsu Focus and Flowing Strike are interesting, several of the special abilities are unique while meshing perfectly. Author has created a number of cool and balanced feats that both his class and others can take advantage of.

-Engetsu Shinobi (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showthread.php?t=638694&origin=) by Damon Caskey (yours truly): My concept was based on pure fantasy in that it is the product of a ninja clan spreading into western lands and adopting their advantages. It revolves around adaptability and basically combines the best of Rangers, Monks, Rogues, and Wizards into one; balancing itself with severe MAD and fine print limitations on each feature. The flavor I would like to think is solid and unique, and mechanically has been effective and balanced in testing.

Unique Mechanic - Old mechanics combined and modified in a way never done before. An adaptive intelligence based proficiency system let’s the player toss his creativity into the mix without being generic.

-Shinobi (http://boards1.wizards.com/showthread.php?t=356723) by Nightscreamer20: Ok, so it’s anime. But hey, if you are a fan of that kind of thing (and you are), more power to you, and it actually looks like a pretty well done class. The author from what I can tell is working very painstakingly to recreate the stuff from the show (I don’t watch anime so I can’t really say for sure) while keeping the class itself balanced and ready for insertion into a D&D game.

Unique Mechanic - A lot of interesting feats, weapons, and a new magic system. I need to look into this more to tell you more, but it is defiantly worth a peek.

Each one of these classes is the same in name only. They all bring something new to the table, and all are the result of a lot of dedication on the part of their authors. Each has been through numerous tweaks and taken their fair share of knocks from the community.

If you honestly think you can just toss something together randomly and expect a positive response, then neither I nor anyone else in the community can help you. If you are willing to sit down, make an effort and be willing to listen when flaws are found (as they will be), then we can assist you in producing what might turn out to be a great addition to mountains of custom material available here.

Cheers,
Damon Caskey