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| Engilbrand11-30-06, 11:20 PM | I posted the rough beginnings of this class. Here it is in what I consider its final form. I might play it in a game soon, so we'll see how it is. I know that it can be broken. A lot of stuff can be very easily broken. Some of the stuff should be explained well enough that you understand. I didn't just want to retype the Cleric stuff. As a class by itself, though, what do you think? Good stuff and bad stuff. Overpowered or underpowered? I don't consider it a Cleric "fix" or a way to balance the Cleric. I made it because I hate preparing spells. Let me know what you think. Thanks. Cleric Hit die: d8 Weapon and Armor Proficiencies: Clerics are proficient with light, medium and heavy armors. They are also proficient with all shields (except tower). Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (arcane), Knowledge (history), Knowledge (religion), Knowledge (the planes), Profession and Spellcraft. Skill points per level: 2 + Int modifier Saves: Good Fort and Will, Poor Reflex Base Attack Bonus: Medium Aura: A Cleric has an aura as appropriate to their deity’s alignment. Domains: At first level, a Cleric receives four domains, as appropriate for his chosen god. He receives all domain powers associate with these domains. The Cleric also receives Faith Points equal to 3 + Cha modifier. These may be used to fuel his Domain powers. If a Domain power says that it can be used “once per day”, it instead costs one Faith Point. Faith Points may only be used once per encounter. Example: Thrax is a Cleric of Kord and has the Strength domain. He has a Charisma of 13. He can use the power of the Strength Domain 4 times per day. It is possible for a Cleric to cast spells without a god. If a Cleric has a strong enough belief in SOMETHING, he may choose 4 domains as normal. The only restriction is that there must be a reason for the Cleric to have these 4 domains. The DM is the final judge when it comes to the Domains chosen by a godless Cleric. Spells: A Cleric can spontaneously cast a selection of divine spells as chosen from the Cleric spell list. The Cleric must have a Wisdom score equal to 10 + spell level cast the appropriate spell. The saving throw is 10 + Wis modifier + spell level. The Spells per day are equal to the Cleric, except that 2 + 1 is instead 3. The Cleric has access to his Domain spells. These are his spells known. Each day he is able to choose from among these spells when he casts. He also receives a bonus spell if his Wisdom score would allow it. The bonus spell of each level is cast spontaneously from the entire Cleric list. Example: Thrax is a 1st level Cleric of Kord and has the Chaos, Good, Luck and Strength Domains. He also has a Wisdom of 18. He knows Protection from Law, Protection from Evil, Entropic Shield and Enlarge Person. He can choose from among these 4 which 2 to cast during the day. Because he has a Wisdom of 18, he may also cast one bonus spell per day. This one bonus spell can be any 1st level Cleric spell. It could be Cure Light Wounds or another Enlarge Person. 0-level Spells: You may choose 2 + Wis modifier 0-level spells. These are the only 0-level spells that you know. At levels 10 and 20, you may add one more 0-level spell to your list of known spells. At your 5th, 10th, 15th and 20th levels you may choose to swap any of these 0-level spells for any other 0-level spell. If you find that there is a spell that you never use, or there is a new spell that is available, these are the times available to change these spells. The number of times per day that you can cast 0-level spells is equal to your Wisdom modifier. Example: Thrax has a Wisdom of 18. At level 1, he chooses 6 0-level spells. He may never learn more than these. He chooses Create Water, Cure Minor Wounds, Detect Magic, Light, Mending and Read Magic. Upon attaining 5th level as a Cleric, he decides that he would rather have a new spell, so he changes Mending for Amanuensis. |
| megageek11-30-06, 11:30 PM | Make a chart. No offense but this is really sloppy. Say whether abilities are supernatural, or extordinary. Bold the abilities. Does it keep all cleric abilities? If it doesn't, it's underpowered. If it does fairly well balanced. |
| Engilbrand11-30-06, 11:48 PM | Most of the abilities are based off of the Cleric. It references the Cleric chart. A chart wouldn't really do anyting new. The only positive would be so that people can look at what would essentially be the Cleric chart for Spells per day. If something isn't referenced, it doesn't have the same thing as a Cleric. For example, you'll notice that there's no Turn Undead ability. The ability to Turn was turned into Faith Points. You can only Turn if it's a Domain ability. Some Domains may need minor changes to powers. |
| Lt_Murgen12-01-06, 01:49 PM | How is this different [other than the mathematics] from the Cleric's ability to sponatneously cast Domain spells instead of being able to spontaneously cast Heal spells? That variant was outlined in the PHBII. |
| Engilbrand12-01-06, 04:05 PM | Ummm.. it's a LOT different. What you're talking about is that a Cleric can convert a prepared spell into a cure spell. With this, the class gets 4 domains, and the spells on those lists are it's Spells Known, plus it gets the ability to, if it gets bonus spells, use the bonus spell slot to spontaneously cast ANY Cleric spell of the appropriate level. The class lies right between the Favored Soul and Cleric in terms of abilities. |