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| BattlemageLv5711-26-06, 07:25 PM | Chaos Master (fire) HD: 6 Skill Points: 2 + int Skills: Bluff, Concentration, Craft, Intimidate, Jump, Knowledge(ancana),Knowledge(Planes), Listen, Profession, Spellcraft, Use magic device. Lv BA Fort Ref Will 1 0 0 0 2 2 1 0 0 3 3 2 1 1 3 4 3 1 1 4 5 3 1 1 4 6 4 2 2 5 7 5 2 2 5 8 6/1 2 2 6 9 6/1 3 3 6 10 7/2 3 3 7 11 8/3 3 3 7 12 9/4 4 4 8 13 9/4 4 4 8 14 10/5 4 4 9 15 11/6/1 5 5 9 16 12/7/2 5 5 10 17 12/7/2 5 5 10 18 13/8/3 6 6 11 19 14/9/4 6 6 11 20 15/10/5 6 6 12 Lv 1. Burning touch, Heated Body 2. Flamethrower 3. 4. Eruption 5. Explosion 6. 7. Flame of Life 8. Heated Barrier 9. 10. Inferno 11. Wall of Fire 12. 13. Fire Resistance 14. Propulstion 15. 16. Combustion 17. Fire Breath 18. 19. Flash Transportation 20. Flaming Transformation Burning Touch: A Chaos Master can cause fire damage with a melee touch attack. Heated Body: A Chaos Master gains a +4 to resist the affects of prolonged exposure to cold such as being out in the snow. Flamethrower: At second level a Chaos Master can project the damage from his burning touch into a beam with a range of 30ft + 10ft every 3 levels. Eruption: A Chaos Master that reaches fourth level can cause fire to sping up under an enemy causeing 3d6 worth of fire damage. Explosion: A Chaos Master can create a massive explosion causeing the damage from his burning touch ability to all enemys adjacent to the target of the explosion attack. Combustion: A Chaos Master can atempt to set things on fire with a Consentration check the DC to set things on fire is 20+ Hardness for objects or Natural armor for Creatures if succsesful deal 7D6 to a creature or 5D6 to and object negateing its hardness. Heated Barrier: A Chaos Master at 8th level can put up a defesive barrier giving him self protection from fire he automatcily negates the first 20 points of fire damage it takes a full round action to put up the barrier. Inferno: A Chaos Master at 10th level can cause the ground beneath a group of enemy who are 20ft from the starting point to erupt doing damage equal to his Burning touch damage. Wall of Fire: same as spell of same name. Fire Resistance: A Chaos Master at 13 level now gains 50% immuneity to fire or magical fire. Propulstion: A Chaos Master at 14th level gains a plus 20 to his jump because of forceing fire to push him though the air, it takes a standard action to use this ability. Flame of Life: The Chaos Master gains the ability to heal 1D8 three times a day. Fire Breath: the Chaos Master can now breath fire just like a dragon he does damage equal to his burning touch, abilitys damage 60ft cone DC is equal to con mod + 10 + half of his levels. Flash Transportation: Once a day a Chaos Master can enter a flame of medium size or bigger and be trasported to another flame up to 100 miles away . Flaming Trasformation: A Chaos Master now can enter a status also known as Perfect Flame his body eruptes with flame, all of his fire attacks double in power and he becomes completely immune to flameing weapons and Fire attacks of any kind although he takes double damage from ice attacks and will die if submerged in water. Level Flaming touch damage 1 1D6 2 1D6 3 2D6 4 2D6 5 3D6 6 3D6 7 4D6 8 4D6 9 5D6 10 5D6 11 6D6 12 6D6 13 6D6 14 7D6 15 7D6 16 7D6 17 8D6 18 8D6 19 8D6 20 9D6 |