Chaos Master (fire) a new class [Archive] - Wizards Community

Post/Author/DateTimePost
BattlemageLv57

11-26-06, 07:25 PM
Chaos Master (fire)

HD: 6

Skill Points: 2 + int

Skills: Bluff, Concentration, Craft, Intimidate, Jump, Knowledge(ancana),Knowledge(Planes), Listen, Profession, Spellcraft, Use magic device.

Lv BA Fort Ref Will
1 0 0 0 2
2 1 0 0 3
3 2 1 1 3
4 3 1 1 4
5 3 1 1 4
6 4 2 2 5
7 5 2 2 5
8 6/1 2 2 6
9 6/1 3 3 6
10 7/2 3 3 7
11 8/3 3 3 7
12 9/4 4 4 8
13 9/4 4 4 8
14 10/5 4 4 9
15 11/6/1 5 5 9
16 12/7/2 5 5 10
17 12/7/2 5 5 10
18 13/8/3 6 6 11
19 14/9/4 6 6 11
20 15/10/5 6 6 12
Lv
1. Burning touch, Heated Body
2. Flamethrower
3.
4. Eruption
5. Explosion
6.
7. Flame of Life
8. Heated Barrier
9.
10. Inferno
11. Wall of Fire
12.
13. Fire Resistance
14. Propulstion
15.
16. Combustion
17. Fire Breath
18.
19. Flash Transportation
20. Flaming Transformation


Burning Touch: A Chaos Master can cause fire damage with a melee touch attack.

Heated Body: A Chaos Master gains a +4 to resist the affects of prolonged exposure to cold such as being out in the snow.

Flamethrower: At second level a Chaos Master can project the damage from his burning touch into a beam with a range of 30ft + 10ft every 3 levels.

Eruption: A Chaos Master that reaches fourth level can cause fire to sping up under an enemy causeing 3d6 worth of fire damage.

Explosion: A Chaos Master can create a massive explosion causeing the damage from his burning touch ability to all enemys adjacent to the target of the explosion attack.

Combustion: A Chaos Master can atempt to set things on fire with a Consentration check the DC to set things on fire is 20+ Hardness for objects or Natural armor for Creatures if succsesful deal 7D6 to a creature or 5D6 to and object negateing its hardness.

Heated Barrier: A Chaos Master at 8th level can put up a defesive barrier giving him self protection from fire he automatcily negates the first 20 points of fire damage it takes a full round action to put up the barrier.

Inferno: A Chaos Master at 10th level can cause the ground beneath a group of enemy who are 20ft from the starting point to erupt doing damage equal to his Burning touch damage.

Wall of Fire: same as spell of same name.

Fire Resistance: A Chaos Master at 13 level now gains 50% immuneity to fire or magical fire.

Propulstion: A Chaos Master at 14th level gains a plus 20 to his jump because of forceing fire to push him though the air, it takes a standard action to use this ability.

Flame of Life: The Chaos Master gains the ability to heal 1D8 three times a day.

Fire Breath: the Chaos Master can now breath fire just like a dragon he does damage equal to his burning touch, abilitys damage 60ft cone DC is equal to con mod + 10 + half of his levels.

Flash Transportation: Once a day a Chaos Master can enter a flame of medium size or bigger and be trasported to another flame up to 100 miles away .

Flaming Trasformation: A Chaos Master now can enter a status also known as Perfect Flame his body eruptes with flame, all of his fire attacks double in power and he becomes completely immune to flameing weapons and Fire attacks of any kind although he takes double damage from ice attacks and will die if submerged in water.

Level Flaming touch damage
1 1D6
2 1D6
3 2D6
4 2D6
5 3D6
6 3D6
7 4D6
8 4D6
9 5D6
10 5D6
11 6D6
12 6D6
13 6D6
14 7D6
15 7D6
16 7D6
17 8D6
18 8D6
19 8D6
20 9D6