Chaos sphere magus [Archive] - Wizards Community

Post/Author/DateTimePost
BigRobC101

02-07-07, 05:38 PM
hey id like to see what people think of this base class. Fluff text and feats will be forth coming

HD: D8
BAB: medium
Saves: poor fort, good ref and will

Simple weapon proficiency plus 1 martial weapon
Light armour proficiency

Spells per day/know:, as bard but take from the sorcerer/wizard list
Casts as per sorcerer

Skills as per bard, 6 +Int

Class abilities:
Armoured caster: light armour

Sphere of Chaos familiar: At first level you gain access to the Sphere of Chaos familiar, this floats just next to your shoulder. As long as your Sphere of Chaos familiar is alive you can you use the spell like abilities it grates you. The familiar increase in power as your increase in levels of chaos magus, as if they where levels of wizard and it was a familiar.


Save for the spell like ability's are 10+charisma mod+ 1/2 the class level you again it at


1st level
Sphere of Chaos: lesser skin shift at will
Requires melee touch attack, deals 1d4 per caster levels, max 10d4, and becomes nauseated, save for half damage and not nauseated. You can make an number of attacks as your base attack allows . Doesnt provoke an attack of opportunity



3rd level
Sphere of Chaos: Skin Shift at will
These requires a ranged touch attack, 30ft+10ft per 2 caster levels, deals 1d4 per levels max 20d4, and becomes nauseated, save for half damage and not nauseated. Standard action provokes Attack of opportunity

6th level
Sphere of Chaos: Damage shift 3/day+ charisma modifier
30ft radius centred on self, deals 1d8 per 2 levels, max 5d8 to every with 30ft, save for half damage. Also heals the chaos magus, 1d8 per 2 levels, max 5d8. Standard action provokes Attack of opportunity

9th level
Sphere of Chaos: Greater damage shift 1/day+charisma modifier
60ft ranged touch attack, deals 1d10 per 2 levels, max 10d10 save for half damage, and also heals the chaos magus for 1d10 per 2 levels, max 10 d10. Standard action provokes Attack of opportunity

12th level
Force of self: You add your charisma modifier as a bonus to damage and healing done by your Sphere of chaos abilities

15th level
Sphere of Chaos: Spell absorbing 3/day+ charisma modifier
For a number of rounds equal 3+charisma modifier, you gain SR: equal to 10 plus 1/2 your level plus your con modifier.

20th level
Sphere of Chaos: Annihilating Rejuvenation
Once per year, when you die within the next 10 rounds, you can force 1 creature within 60ft to make a will save, if the save is failed, the target dies, and you are resurrected as per the true resurrection spell. If the target passes the save it takes 10d6 damage if the target dies from this damage you are still resurrected, but only as per the resurrection spell. the target must have at least as many hit dice as you have.

Sphere of Chaos familiar:

Tiny outsider (Chaos, native)
Hit dice 2d8+4(13)
Initiative +4
Speed 20ft (fly, perfect)
Armour class: 14(+2 size, +1 dex, +1 natural) touch 12, flat footed 13
Base attack/grapple +2/-6
Attack chaos blast +5 ranged (1d4+1)
Full attack chaos blast +5 ranged (1d4+1)
Space/reach 2-1/2ft/0ft
Special attack: chaos blast
Special quality: Amorphous, evasion
Saves: fort +5, ref +4, will +4
Abilities: str 10, dex 13, con 15, int 6, wis 13, cha 13
Skills: Diplomacy:+3,Hide +14, Knowledge (history) +3, listen +6, move silently+6, sense motive +6, spot +6
Feats: improved initiative

chaos blast this attack is force damage, as such effect incorpreal creatures, and isnt effected by spell resistance.
BigRobC101

02-07-07, 05:41 PM
FEATS

Feats:

Extra Damage shift:
Prerequisite: level 6 chaos sphere magus
Grants you 3 extra damage shifts per day
Special: can be take multiply times

Blade of chaos
prerequisite: level 6 chaos sphere magus, weapon focus any slashing weapon, endurance.
Allows you to channel your lesser skin shift thru a slashing weapon, you make a normal melee attack. If you hit they take both the effect of your skin shift and melee attack. If you miss you do nothing.

Extra greater damage shift:
Prerequisite: level 9 chaos sphere magus
Grants you 1 extra damage shifts per day
Special: can be take multiply times

Extra Sphere:
Prerequisite: level 10 chaos sphere magus
Grants you 1 extra Chaos sphere familiar you level for this familiar is half your total chaos sphere magus.

Creature of Chaos:
Prerequisite: level 12 chaos sphere magus
You gain the insectile template

Body of Chaos:
Prerequisite: level 15 chaos sphere magus
You gain damage reduction 5+con modifier/law
BigRobC101

02-07-07, 10:44 PM
Save for the spell like ability's are 10+charisma mod+ 1/2 the class level you again it at.
BigRobC101

02-08-07, 06:21 PM
BUMP!

come on, no one got a view on the class and its feats
BigRobC101

02-08-07, 11:35 PM
he Chaos sphere magus, are casters who have learned to summon and control, one of the Chaos spheres. The First magus’s with of the strange spider race of Aranea and the most powerful of them still are. They are at war with the Order Sphere knights, none are sure of there true purpose be it to be chaos to the world, to control the world or something darker.

Role
The role of the Chaos Sphere magus, is to provide support arcane spells, and ranged fire power. Also secondary melee fighter

Alignment
Any Chaotic

Characteristics
The Chaos sphere magus is a hybrid caster, who can hold his own in combat, with the right mix of buff spells, he can become a good warrior, backed up my his Chaos Sphere.

Other Classes
Chaos Sphere magus gets on well with any character with a chaotic alignment, so natural do not get on well with paladins and clerics of lawful gods. And are actively fighting against the Order Sphere knights

Stats
A Chaos Sphere magus’ most important stat is Charisma, followed by dexterity and Constitution
BigRobC101

02-11-07, 06:20 PM
bump
BigRobC101

02-16-07, 11:11 AM
:bump: :bump: :bump: so no one has any more views on this class, on how to improve it or on its balance
Garble Willowwits

03-12-07, 07:06 PM
First thing to improve would be to clean it up a bit. Bold,Italic, and Underline are your friend. Also, tables are nice. I like the idea I see so far, but it could probably use some abilities right off the bat at first level. As it is, we have this:

Ranger: "Dude, what's that thing on your shoulder?"
CSM: "It's my familiar."
Ranger: "Cool, what does it do?"
CSM: "Nothing, until I reach level 3..."

I think something along the lines of maybe a Magic Missile rip-off at 1st could be good. Perhaps an ability at every level or so?

1st Level
Chaos Arrow
Your Chaos Sphere sends forth dark streaks of chaotic energy towards your opponents.

Chaos Arrows deal 1d6 Chaos damage, other than that, they act like Magic Missiles found in the Player's Handbook.

I'm no expert at balance, but seeimg as it's Chaos damage, and you require your familiar to use it, I think the extra die size is justified.

I would be interested in seeing what other people have to say about it, so in the mean time, clean things up a little?

Also, nowhere do I see a description for "Chaos Blast"
dragor_shadowfury

05-29-07, 03:31 PM
it looks nice dude, but to truely show the chaotic nature of the abilities, maybe it should deal a random type of damage, write up a table with all the energies, force, bludgoeing, slashing and piercing or whatever fits, then pull out.
BigRobC101

06-06-07, 09:03 PM
Ok i worked of the presention,

as of not having any abilitys at first level, they still have some spells, and arent that bad in a fight.
BigRobC101

06-08-07, 07:36 AM
any more advice on this class , or is it perfect ;)
BigRobC101

10-18-07, 07:49 PM
:bump: Just wondering If anyone has had any more idea's for this class.
narack

11-22-07, 12:36 PM
10d10 damage by level 10 i find that overkill
vorpo

11-22-07, 01:28 PM
Pls drop me a note in the Peach Market (sig) as to what category to list you under. Pls also make sure you link your class in the post.