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| SmiloDan02-14-05, 04:18 PM | Chirugeon Base Attack Bonus: +3/4 (as cleric). Good Saving Throws: Fortitude and Will. Hit Dice: 1d8. Class Skills: Concentration (Con), Craft (Int), Heal (Wis), Knowledge (all skills) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), Use Magic Device (Cha). Skill Points at 1st Level: (4 + Int modifier) x 4. Skill Points at Each Additional Level: 4 + Int modifier. Chirugeons are proficient in Light and Medium Armor, Shields (but not Tower Shields), and all Simple Weapons. LEVEL ABILITY 1. Skill Focus--Heal, Improved Healing. 2. Healing Touch 3. Lesser Restorative Touch 4. Surgery 5. 6. Restore Sight/Hearing 7. 8. Restorative Touch 9. 10. Minor Medical Miracle 11. 12. Greater Restorative Touch 13. 14. Improved Surgery 15. 16. Medical Miracle 17. 18. Greater Surgery 19. 20. Greater Medical Miracle Skill Focus--Heal. This is a bonus feat. Improved Healing. If the Chirugeon makes a Heal check DC 20, he can restore 1d4 hit points to an injured, living creature. A living creature can only be the subject of Improved Healing once per day. The Chirugeon can treat himself, but the Heal check DC is 25. Improved Healing takes 1d10 rounds to perform. Healing Touch. The Chirugeon adds his Class level to the amount of damage that he restores with his Improved Healing ability. Lesser Restorative Touch. If the Chirugeon makes a DC 30 Heal check, he can restore 1d4 points of ability damage to a single ability score. This takes 1d10 minutes to perform. Surgery. If the Chirugeon makes a DC 30 Heal check, he can restore 1d6 points of damage per hit die of the target creature. This takes 1d4 hours. Restore Sight/Hearing. If a Chirugeon makes a DC 35 Heal check, he can restore sight or hearing to a blind or deaf creature. This takes 1d4 hours. Restorative Touch. If the Chirugeon makes a DC 35 Heal check, he can restore 1d4 points of ability drain to a single ability score. This can also remove a single negative level. This takes 1d10 minutes. Minor Medical Miracle. If the Chirugeon makes a DC 40 Heal check, he can restore a creature to life if it died within the last 3 rounds. This is a standard action and it restores the creature to negative 1d8 hit points. The creature is stabilized. Greater Restorative Touch. If the Chirugeon makes a DC 40 Heal check, he can restore all ability damage, all ability drain to a single ability score, and restores 1d4 negative levels. Improved Surgery. If the Chirugeon makes a DC 40 Heal check, he can restore 2d6 points of damage per hit die of the wounded creature. This takes 1d6 hours. Medical Miracle. If the Chirugeon makes a DC 50 Heal check, he can restore a creature to life if it died within the last 10 minutes. This is a full round action and it restores the creature to negative 1d8 hit points. The creature is stabilized. Greater Surgery. If the Chirugeon makes a DC 50 Heal check, he can restore 3d6 points of damage per hit die of the wounded creature. This takes 1d8 hours. Major Medical Miracle. If the Chirugeon makes a DC 60 Heal check, he can restore a creature to life if it died within the last 24 hours. This takes 1 minute and it restores the creature to negative 1d8 hit points. The creature is stabilized. |
| SmiloDan02-14-05, 04:55 PM | New Feat Brew Tincture You can make healing tinctures. Requirements: Heal 6 ranks, Profession Herbalism 6 ranks, Skill Focus-Heal. Benefit: You can make tinctures that duplicate the effects of Chirugeon abilities. The Profession Herbalism skill DC to make the tincture is the same as the Heal skill DC +5. The cost is 10 gp x the class level of the ability. Use the Craft skill description to determine the time it takes to make the tincture. |
| SmiloDan02-15-05, 01:45 PM | Oh yeah, I forgot the flavor text. A chirugeon is a skilled practioner of the healing arts. They do not use magic to aid them in their duty to heal the wounded and care for the sick. |