Chronomancer? [Archive] - Wizards Community

Post/Author/DateTimePost
Elgorfo

03-18-07, 03:40 PM
I was thinking of creating a kind of specialist wizard for one of my PCs and I was wondering what I should do suggestions? I already have a specialist school lined up.
Grod_The_Giant

03-18-07, 03:43 PM
I think we need more information. Level, race, stats, books available, desired specialty school, and so on.

Right now you're basically saying "help me with my character I'm providing no information on"
periscope

03-18-07, 05:45 PM
actually if your going for a time guy, the nomad discipline of the psion might be more useful (you just have to be flavorful and describe most of the actions as using time).
Whisper_Swiftblade

03-18-07, 05:50 PM
you might try a clearic with the time domain (I think there is one in spell compendium)
Elgorfo

03-18-07, 09:00 PM
I think we need more information. Level, race, stats, books available, desired specialty school, and so on.

Right now you're basically saying "help me with my character I'm providing no information on"

your right give me a few days and i'll post what i created so far
kisnerp

03-18-07, 09:16 PM
I've never seriously considered encouraging heavy use of time travel in a D&D game, so I don't have any practical advice on designing such a class.

However, I'd imagine you could get some inspiration here:
http://www.rpgnow.com/product_info.php?products_id=1481

It's an old-school AD&D product, but seems to cover the sort of thing you're interested in.
Angelflesh

03-18-07, 11:14 PM
The Chronorebel PrC from Hyperconscious is pretty neat. I wouldn't recommend the Cleric with the Time Domain because most of the spells don't give a "chrono-vibe" to them.
calronmoonflower

03-19-07, 02:40 AM
This might help.

http://www.wizards.com/dnd/files/chrono.rtf
Chimaera2000

03-21-07, 01:26 AM
I generally find that psionic characters (http://www.d20srd.org/) tend to perform time-related abilities better than other spellcasters. Any psion or wilder can pick up temporal acceleration, (http://www.d20srd.org/srd/psionic/powers/temporalAcceleration.htm) but the best is probably the nomad (as periscope mentioned) or an ardent with the Time mantle (Complete Psionic).
Angelflesh

03-21-07, 01:32 AM
I generally find that psionic characters tend to perform time-related abilities better than other spellcasters. Any psion or wilder can pick up temporal acceleration, but the best is probably the nomad (as periscope mentioned) or an ardent with the Time mantle (Complete Psionic).

I definitely have to agree here. If you want a solid time-travel theme i suggest you start with Psion (Nomad) and jump into Chronorebel.

The Chronorebel's 10th level ability, called Chrosynchrony, allows you to travel far into the past once a day.

It's a really fantastic PrC, losing only 2 manifester levels, one at 1st, and one and 10th.
TheDarkJester

03-21-07, 02:22 AM
I'm just wondering if the inspiration for this class and even the name came from Baldurs Gate: Dark Alliance 2... Because if you played the game.. Ysuran's former mentor was a Chronomancer that taught Ysuran shadow weave magic..

...Which...doesn't...make...much...sense but okay! :)

The idea is kinda neat though, but are you doing this idea because you've been manhandled by Time Stop too many times or what?
belthazzar1113

03-21-07, 02:54 AM
for most games messing with time is extreamly unadvisable. you either need fast and dirty rules regarding paradox and time shifting, especially about things like going back in time leaving a letter for yourself in the future and then getting it in the past. the Bill and ted syndrome (remember the trashcan)

it also can involve enormous book keeping on everyones part as you might want to go back like 3 rounds in combat and change something and then everything else changes. its a huge hassle.

the only two things i have ever found that work are alternate timelines and hiccups. basically any spell that takes you back in time produces an alternate timeline regarding the events you change and you have to relive events from that point, you can't go back and change something then go forward because in the future you would have no reason to have gone bach and changed things since they were happening like you wanted because you changed them already... if you get that. so if you go back you have to reset events from that time forward. This really only works if you have a group that cronowalks together cause if anyone gets left behind then they are outta luck since you can't get back to them. it also means you have to have the "one you per timeline rule" so if you go back in time three days you become yourself as you were three days ago and the you that was there is replaced, so you can't double up.

hiccups are just that, little temporal hiccups that force a reroll or negate something as it happens by either rewinding time a second or bumping over time a instant or two. Little things like that require almost no book keeping and are relativly headache free.

One thing i worked on for a while was a chonomancy addition to truenaming magic. so you could cause little hiccups and such but they got progressivly harder to do as you had to name each instant in time. it was a decent system with the truenaming fixes i was useing.

Anyway, those are my rather extended 2 coppers on the subject. happy timewalking.
ArcTan

03-21-07, 03:11 AM
for most games messing with time is extreamly unadvisable. you either need fast and dirty rules regarding paradox and time shifting, especially about things like going back in time leaving a letter for yourself in the future and then getting it in the past. the Bill and ted syndrome (remember the trashcan)

If y'all are interested in looking at an indie RPG, Continuum is a game that's *all about* the "Bill and Ted syndrome" (solving problems by planning to come back from the future and solve them).
Elgorfo

03-22-07, 04:24 PM
I'm just wondering if the inspiration for this class and even the name came from Baldurs Gate: Dark Alliance 2... Because if you played the game.. Ysuran's former mentor was a Chronomancer that taught Ysuran shadow weave magic..

...Which...doesn't...make...much...sense but okay! :)

The idea is kinda neat though, but are you doing this idea because you've been manhandled by Time Stop too many times or what?

no I have not played baldures gate( or whatever its called) I prefer paper and pencil, and no I love time stop I just think it should be introduced earlier in the spell list.
Elgorfo

03-22-07, 04:35 PM
heres a new spell te chronomancer uses

Temporal copy
abjuration
V,S,M,XP
cast time: 12 hours
R:-
Duration-instant
saving throw-none
spell resistants-no

creats exact copy of caster has freewill can be readsorbed into the caster (caster regains XP and any the copy gains) can make copy with out casters classwich lowers XP cost

XP cost:100xP per HD of the copy to be created


what do you think
Angelflesh

03-22-07, 06:44 PM
What does it have to do with chronomancy?
Elgorfo

03-23-07, 05:38 PM
What does it have to do with chronomancy?

the spell causes the temporal signature of the caster to be recreated, this allows it to be fused back into the caster who is able to regain the EX and the experiances of the copy (XP)
ArcTan

03-23-07, 06:24 PM
heres a new spell te chronomancer uses

Temporal copy
abjuration
V,S,M,XP
cast time: 12 hours
R:-
Duration-instant
saving throw-none
spell resistants-no

creats exact copy of caster has freewill can be readsorbed into the caster (caster regains XP and any the copy gains) can make copy with out casters classwich lowers XP cost

XP cost:100xP per HD of the copy to be created


what do you think

Er, it's a terribly open-ended spell that I think it'd be a very bad idea to have in a game -- and a very bad idea to cast. I'm not sure I'mm reading it right, but it seems like it lets you pool XP, which is also terribly broken.

And it doesn't have any relationship to the idea of a Chronomancer, even if you use the BS phrase "temporal signature" for it. When you said "temporal copy" I thought you meant the idea of a version of you being called from the future to "double" you, which actually would be an interesting idea.

Also, it's hard to say if something is balanced without knowing the level (though this spell is a bad idea at any level, including 9). And why the hell is it Abjuration?
Elgorfo

03-25-07, 06:45 PM
Er, it's a terribly open-ended spell that I think it'd be a very bad idea to have in a game -- and a very bad idea to cast. I'm not sure I'mm reading it right, but it seems like it lets you pool XP, which is also terribly broken.

And it doesn't have any relationship to the idea of a Chronomancer, even if you use the BS phrase "temporal signature" for it. When you said "temporal copy" I thought you meant the idea of a version of you being called from the future to "double" you, which actually would be an interesting idea.

Also, it's hard to say if something is balanced without knowing the level (though this spell is a bad idea at any level, including 9). And why the hell is it Abjuration?

if you have a way to fix it please tell me because its going to be a vital part of the class
(its abjuration because it alters reality)
Angelflesh

03-25-07, 09:00 PM
I created a base class called the "Sway" based vaguely on Prince of Persia. I included a class ability that allowed you to call "yourself" from a point in the past. You could only call previous version of yourself that wasn't high as level as you. I'd have to dig it up to find the specifics.
Elgorfo

03-25-07, 10:14 PM
I created a base class called the "Sway" based vaguely on Prince of Persia. I included a class ability that allowed you to call "yourself" from a point in the past. You could only call previous version of yourself that wasn't high as level as you. I'd have to dig it up to find the specifics.
thanks it whould be helpfull

and does any one have any time spells from a saurce other then the PH
Elgorfo

03-31-07, 11:20 AM
because of all the truble that i have put into this tread and that I have nothing to show for it I have dicided to close this thread sorry for your trubele