Class concept [Archive] - Wizards Community

Post/Author/DateTimePost
Sargon

06-24-05, 08:01 PM
Note that i am not taking create for this class someone calling himself Iron Wolf does. I'm simply trying to convert it to D&D.

Talak’anar Master
Written by: Iron Wolf
The greatest of the practitioners of the ancient martial art, Talak’anar, the Talak’anar
masters are the elite wielders of deadly Force Pikes or Vibro-staves. They train so hard with
their chosen weapon, some of them can eventually become almost as skilled in melee as a
Jedi.
Requirements:
BAB: +6
Skills: Tumble 5 ranks, Bluff 2 ranks, Sense Motive 2 ranks, Balance 2 ranks, Move Silently
4 ranks
Feats: Combat Expertise, WGP: Vibro, Weapon Focus (Force Pike or Vibro-stave), Dodge,
Mobility, Martial Arts, (Defensive or Improved Martial Arts[One of the other]), and Combat
Reflexes.
Special: Initiation into the Inner Circle of Talak’anar.
Class Skills: Balance, Bluff, Climb, Craft, Escape Artist, Hide, Intimidate, Jump, Knowledge,
Listen, Move Silently, Profession, Sense Motive, Spot, Survival, Swim, Tumble.
Skill Points: 4+Intelligence modifier
HP: D10 + Con modifier per level
The Talak’anar Master
Level BAB Fort Ref Will Special
1 +1 +1 +2 +1 Uncanny Dodge, Bonus Feat
2 +2 +2 +3 +2 Increased Damage, Blurring Spear
3 +3 +2 +3 +2 Weapon Specialization, Uncanny Dodge
4 +4 +2 +4 +2 Increased Damage, Bonus Feat
5 +5 +3 +4 +3 Singing Winds, Grand Master
Starting Feats: Weapon Group Proficiency (Primitive Weapons) and Improved or Defensive
Martial Arts (whichever one the character doesn’t have).
Bonus Feats: At 1st and 4th level, the Talak’anar Master may choose a bonus feat from the
following list, though they must meet all prerequisites before taking it:
Advanced Martial Arts, Improved Disarm, Spring Attack, Whirlwind Attack, Improved
Initiative, Weapon Focus (any spear-like weapon), Blind Fight, Acrobatic, Improved Critical
(Force Pike or Vibro-stave), Improved Trip, Power Attack, Cleave, Great Cleave, Sunder,
Ambidexterity, Two-Weapon Fighting, Quick Draw, or Lightening Reflexes
Uncanny Dodge: Just like in the Revised Core Rulebook; Dex bonus at 1st level, can’t be
flanked at 3rd. See page 271 of the Revised Core Rulebook for more details.
Increased Damage: Due to their intense focus and training, the Talak’anar Masters learn
how to use their chosen weapon to inflict the maximum amount of damage. At 2nd level,
they add +1d8 to their Force Pike/Vibro-Stave damage, this increases to +2d8 at 4th level.
Blurring Spear:
Talak’anar Masters quickly learn the ability to attack with both their weapons and their
bodies at the same time. At 2nd level and beyond, the Master may make a free unarmed
attack at their highest base attack while wielding a spear-like weapon; this, and all other
attacks in this round suffer a -2 penalty.
One With the Spear: At 3rd level, a Talak’anar Master has bonded so deeply with wielding
their weapon that they receive Weapon Specialization (Force Pike or Vibro-stave).
Singing Winds: The Talak’anar Master’s ability with their weapon has reached a pinnacle;
from now on, they receive a +2 defense bonus when wielding it (similar to Lightsaber
Defense).
Grand Master: The Talak’anar Master has reached the rank of Grand Master. At this rank
they receive the Fame feat for free (or Infamy if they are a particularly evil Talak’anar).


Converted to D&D i come up with something like...

Talak’anar Master
Written by: Iron Wolf
The greatest of the practitioners of the ancient martial art, Talak’anar, the Talak’anar
masters are the elite wielders staves. They train so hard with
their chosen weapon, some of them can eventually become almost as skilled in melee as a seasoned warrior
Requirements:
BAB: +6
Skills: Tumble 5 ranks, Bluff 2 ranks, Sense Motive 2 ranks, Balance 2 ranks, Move Silently
4 ranks
Feats: Combat Expertise, Power Attack, Weapon Focus (Quater Staff or Spear), Dodge,
Mobility, Improved Unarmed Strike, Stunning fist and Combat Reflexes.
Special: Initiation into the Inner Circle of Talak’anar.
Class Skills: Balance, Bluff, Climb, Craft, Escape Artist, Hide, Intimidate, Jump, Knowledge,
Listen, Move Silently, Profession, Sense Motive, Spot, Survival, Swim, Tumble.
Skill Points: 4+Intelligence modifier
Vitality: D10 + Con modifier per level
The Talak’anar Master
Level BAB Fort Ref Will Special
1 +1 +1 +2 +1 Uncanny Dodge, Bonus Feat
2 +2 +2 +3 +2 Increased Damage, Blurring Spear
3 +3 +2 +3 +2 Weapon Specialization, Uncanny Dodge
4 +4 +2 +4 +2 Increased Damage, Bonus Feat
5 +5 +3 +4 +3 Singing Winds, Grand Master
Starting Feats:-
Bonus Feats: At 1st and 4th level, the Talak’anar Master may choose a bonus feat from the
following list, though they must meet all prerequisites before taking it:
Advanced Martial Arts, Improved Disarm, Spring Attack, Whirlwind Attack, Improved
Initiative, Weapon Focus (any spear-like weapon), Blind Fight, Acrobatic, Improved Critical
(Force Pike or Vibro-stave), Improved Trip, Power Attack, Cleave, Great Cleave, Sunder, Two-Weapon Fighting, Quick Draw, or Lightening Reflexes
Uncanny Dodge: Dex bonus at 1st level, can’t be
flanked at 3rd.
Increased Damage: Due to their intense focus and training, the Talak’anar Masters learn
how to use their chosen weapon to inflict the maximum amount of damage. At 2nd level,
they add +1d8 to their quaterstaff/spear, this increases to +2d8 at 4th level.
Blurring Spear:
Talak’anar Masters quickly learn the ability to attack with both their weapons and their
bodies at the same time. At 2nd level and beyond, the Master may make a free unarmed
attack at their highest base attack while wielding a spear-like weapon; this, and all other
attacks in this round suffer a -2 penalty.
One With the Spear: At 3rd level, a Talak’anar Master has bonded so deeply with wielding
their weapon that they receive Weapon Specialization (quaterstaff or spear).
Singing Winds: The Talak’anar Master’s ability with their weapon has reached a pinnacle;
from now on, they receive a +2 defense (shield) bonus when wielding it
Grand Master: The Talak’anar Master has reached the rank of Grand Master. At this rank
they receive the Fame feat for free (or Infamy if they are a particularly evil Talak’anar).