Class Flavors [Archive] - Wizards Community

Post/Author/DateTimePost
OmiKapSi

05-04-05, 02:15 PM
See, sorcerery tastes like strawberries, while wizardry is lemony, and psionics are lime flavored. Rogues are sort of bitter, and fighters are salty.

Seriously though, I'm just looking for some feedback/new ideas about the different classes I'm using. Too diverse? Not diverse enough? Too many similarities between any given pair?

I'm using the core classes, plus psionics and the classes out of the oriental adventures book. I've renamed a few though, as follows:
Samurai: Templar
Shugenja: Elementalist
Psiwarrior: Martialist
Sohei: Dervish

The classes of my campaign setting, and a one word descriptor of their core focus:

Barbarian: Fury
Bard: Communication
Cleric: Understanding
Dervish: Action
Druid: Nature
Elementalist: Supremacy
Fighter: Weaponry
Martialist: Focus
Psion: Discipline
Monk: Self-Mastery
Paladin: Duty
Ranger: Environment
Rogue: Freedom
Shaman: Spirits
Sorcerer: Power
Templar: Loyalty
Wilder: Emotions
Wizard: Knowledge
Wu Jen: Secrets
Hochi-min trail

05-04-05, 02:42 PM
It seems Ok, though you do have little roguish classes.
Is it an idioligy reason that you don't allow other classes or something else? If you use OA, then you probably do have more roguish classes, right? I personally think that complete arcane has some very nice classes.
Nuntius128

05-04-05, 03:12 PM
Hmm... I would personally believe Cleric to be more in tune with Devotion than with Understanding, IMHO. However, I like what you've done. Just think: Genasi Shugenja/Elementalist. :D Sounds like Kami spirits to me, in the divine sense.
OmiKapSi

05-06-05, 01:42 PM
As far as I know there is only one 'roguish' class, and that is the rogue.
I kept all the classes in OA, although I renamed a few of them. Which one(s) were you referring to?

As for prestige classes.. Well, let's just say that it's a big setting, with plenty of organizations, most of which have special training for those who carry out specific purposes.

As for clerics and devotion. Clerics are individuals who seek to understand the gods. In order to understand them, they emulate the ideals that the god values. In promoting the ideals of the god, and often the deity themself, they are granted certain benefits by that deity. However, these benefits must be comprehended to be implemented. It is by understanding the god and their powers that a cleric becomes capable of wielding their divine magic.

Devotion is more along the lines of Templars and Paladins. Templars are individuals who have dedicated their loyalty to a person, family or organization. This loyalty grants them the training they receive and access to a certain benefit (generally a weapon or set of weapons) that they use to protect or forward the goals of their patron. They are a martial class after all.
Paladins on the other hand devote themselves to a single ideal, or narrow set of ideals. They consider it utterly necessary to fulfill those ideals, and are totally unswerving in this fulfillment. It is their purity of purpose that brings them in tune with the fundamental nature of those ideals.
Incidentally, I've expanded on the paladin options and rules, and they come in any alignment.

Oh, and incidentally, the genasi have counterparts in this setting, so the kami spirit concept is quite playable. ;)