class idea, please tell me what you think [Archive] - Wizards Community

Post/Author/DateTimePost
gerbilattack

07-05-04, 10:08 PM
Soulchild

a <-Placeholder

Game Rule Information

Religion: agnostic(usually)
Hit Die: d4+2+con(bounus)
Energy Die: d8+2+con(bonus) (you must concentrate for most energy uses)
Races: any
Abilities:constitution (hps, fategue, Energy)
Alignment: any
Skill Ranks: 6+int mod (x4 first lvl only)
Class Skills: Climb (str), Craft (any), Jump (str), Swim (str), Open Lock (dex), Concentration (con) Disable Device (dex), Move Silently (dex), Heal (wis), Alchemy (int), Survival (wis)
Proficiencies: Light, Medium, & heavy armor, Simple, & Martial weapon, & Shields (not Tower)

Level BAB F/R/W Special
1 +0 2/0/2 Energization 1
2 +1 3/0/3 ----------
3 +2 3/1/3 Energization 2(5ft)+, Energy leech 1 (touch)
4 +3 4/1/4 ----------
5 +3 4/1/4
6 +4 5/2/5 Energysation 4(10ft)+
7 +5 5/2/5 Energy leech 2 (touch)
8 +6/+1 6/2/6
9 +6/+1 6/3/6 Energysation 5(15ft)+
10 +7/+2 7/3/7 ----------
11 +8/+3 7/3/7 Energy leech 3 (5 ft)
12 +9/+4 8/4/8 Energysation 6(20ft)+
13 +9/+4 8/4/8
14 +10/+5 9/4/9 Energy Leech 4 (15 ft)
15 +11/+6/+1 9/5/9 Energysation 7(25ft)+
16 +12/+7/+2 10/5/10 ----------
17 +12/+7/+2 10/5/10 Energy Leech 5 (25 ft)
18 +13/+8/+3 11/6/11 Energysation 8
19 +14/+9/+4 11/6/11
20 +15/+10/+5 12/6/12 Energysation 9, Greater Energy Leech

Energy can be used to heal [:)], make less tired (cant for himself), or (for 4 ea.) give +s to hit or defense (for 4 ea.) ,
(can make ranged touch)+

Energization: energy regeneration
Energy Leech 1: on touch as free action drain lvl x 2 energy per turn fategueing target an dealing part of that in dmg.(once per turn)
Energy Leech 2: on touch as free action drain lvl x 4 energy per turn fategueing target an dealing part of that in dmg.(once per turn)
Energy Leech 3: when within 5 feet as free action drain lvl x 6 energy per turn fategueing target an dealing part of that in dmg too.(once per turn)
Energy Leech 3: when within 15 feet as free action drain lvl x 6 energy per turn fategueing target an dealing 1/2 of that in dmg too.(once per turn)
Energy Leech 5: when within 25 feet as free action drain lvl x 8 energy per turn fategueing target an dealing 1/2 of that in dmg too.(twice per turn)
Greater Energy Leech: when within 30 feet as free action drain lvl x 12 energy per turn heavely fategueing target an dealing 3/4 of that in dmg too.(twice per turn)
Feat: every 4 lvls(1 4 8 12 16 20)

New Feats:

Greatsmithing: Prerequesite: Craft (Weapons and(/or)(?) armor): lets you make +1(+2, +3, +4...) gear it costs 1/2 as much an costs 250 x (+b) xp. also DC 18 to craft +1 (or something).