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| gerbilattack07-05-04, 10:08 PM | Soulchild a <-Placeholder Game Rule Information Religion: agnostic(usually) Hit Die: d4+2+con(bounus) Energy Die: d8+2+con(bonus) (you must concentrate for most energy uses) Races: any Abilities:constitution (hps, fategue, Energy) Alignment: any Skill Ranks: 6+int mod (x4 first lvl only) Class Skills: Climb (str), Craft (any), Jump (str), Swim (str), Open Lock (dex), Concentration (con) Disable Device (dex), Move Silently (dex), Heal (wis), Alchemy (int), Survival (wis) Proficiencies: Light, Medium, & heavy armor, Simple, & Martial weapon, & Shields (not Tower) Level BAB F/R/W Special 1 +0 2/0/2 Energization 1 2 +1 3/0/3 ---------- 3 +2 3/1/3 Energization 2(5ft)+, Energy leech 1 (touch) 4 +3 4/1/4 ---------- 5 +3 4/1/4 6 +4 5/2/5 Energysation 4(10ft)+ 7 +5 5/2/5 Energy leech 2 (touch) 8 +6/+1 6/2/6 9 +6/+1 6/3/6 Energysation 5(15ft)+ 10 +7/+2 7/3/7 ---------- 11 +8/+3 7/3/7 Energy leech 3 (5 ft) 12 +9/+4 8/4/8 Energysation 6(20ft)+ 13 +9/+4 8/4/8 14 +10/+5 9/4/9 Energy Leech 4 (15 ft) 15 +11/+6/+1 9/5/9 Energysation 7(25ft)+ 16 +12/+7/+2 10/5/10 ---------- 17 +12/+7/+2 10/5/10 Energy Leech 5 (25 ft) 18 +13/+8/+3 11/6/11 Energysation 8 19 +14/+9/+4 11/6/11 20 +15/+10/+5 12/6/12 Energysation 9, Greater Energy Leech Energy can be used to heal [:)], make less tired (cant for himself), or (for 4 ea.) give +s to hit or defense (for 4 ea.) , (can make ranged touch)+ Energization: energy regeneration Energy Leech 1: on touch as free action drain lvl x 2 energy per turn fategueing target an dealing part of that in dmg.(once per turn) Energy Leech 2: on touch as free action drain lvl x 4 energy per turn fategueing target an dealing part of that in dmg.(once per turn) Energy Leech 3: when within 5 feet as free action drain lvl x 6 energy per turn fategueing target an dealing part of that in dmg too.(once per turn) Energy Leech 3: when within 15 feet as free action drain lvl x 6 energy per turn fategueing target an dealing 1/2 of that in dmg too.(once per turn) Energy Leech 5: when within 25 feet as free action drain lvl x 8 energy per turn fategueing target an dealing 1/2 of that in dmg too.(twice per turn) Greater Energy Leech: when within 30 feet as free action drain lvl x 12 energy per turn heavely fategueing target an dealing 3/4 of that in dmg too.(twice per turn) Feat: every 4 lvls(1 4 8 12 16 20) New Feats: Greatsmithing: Prerequesite: Craft (Weapons and(/or)(?) armor): lets you make +1(+2, +3, +4...) gear it costs 1/2 as much an costs 250 x (+b) xp. also DC 18 to craft +1 (or something). |