| Post/Author/DateTime | Post |
|---|---|
| Seeking_Knight_of_Graves01-25-07, 09:00 PM | Hey all. I just have a small question. At what level would a player move out of a base class to a prestige one. If possible I would like a list from everyone who wishes on all the base classes. Thank you very much in advance. P.S. This is not ment for a debate. I just wish to see what other gamers see the stopping point of all the base classes would be. |
| FreAkOuTRG01-25-07, 09:07 PM | Generally, somewhere between levels 5-15, the player qualifies for it. It's up to the individual to select when they want to take it. I hear tell of a PrC that a 1st level commoner could get into though... |
| Salla01-25-07, 09:42 PM | Hey all. I just have a small question. At what level would a player move out of a base class to a prestige one. If possible I would like a list from everyone who wishes on all the base classes. Thank you very much in advance. P.S. This is not ment for a debate. I just wish to see what other gamers see the stopping point of all the base classes would be. Cleric: Never. Druid: Never. Past that, whenever appropriate for the P.class I'm interested in. ;) |
| Crimson_Concerto01-25-07, 10:26 PM | There is a thread on the CO boards saying how long each base class is actually worth taking before you should multiclass or Prestige Class. Swashbucklers, for example, should never be taken past level 3, because nothing after Insightful Strike is useful. Fighters shouldn't be more than a 2- or 4-level dip. Clerics and Sorcerers should be left behind for a prestige class with full casting asap since you get no more class features. Druids are great all the way to 20. |
| Crimson_Concerto01-25-07, 10:32 PM | Cleric: Never. Are you serious? Clerics don't get anything past level 1 that they can't get with a full-casting prestige class. The only reason to take more than 1 level of cleric is if it's your first 5 levels and you're waiting to qualify for a full-casting prestige class. |
| Lotus Crane01-25-07, 10:46 PM | Well, most clerics PrC's do one or more of the following things: 1) Reduce the hit die from d8 to d6 2) Reduce the Fort save from good to poor 3) Reduce the BAB from medium to poor Of course, these usually don't matter that much to a cleric: 1) The difference between a d8 and d6, is on average, only 1 point 2) Clerics already have a decent Fort save before entering the PrC, and can just cast immunity spells like death ward 3) Divine power, or even more likely, persistent divine power Still, for somebody who doesn't have access to, or the management skills to handle, the cheeser options, Salla has a point. Besides, a vanilla cleric is still more powerful than at least 75% of the possible character builds in D&D. |
| Darth Sephiroth01-25-07, 11:39 PM | Well, with the Cleric, you ruin any hope of turning you could have. If you use the level check variant you have even more trouble in the end. In my games the Cleric gains the Planar Banishment use at level 10 at a cost of 2 turning attempts. |
| claypigeons01-26-07, 12:10 AM | Well, with the Cleric, you ruin any hope of turning you could have. If you use the level check variant you have even more trouble in the end. Turning becomes useless after a certain point though. The undead you'll face have too many HD. As for good jumping off points for classes... (the level listed is the last level you should take in the class, IMO) Cleric1 Fighter1/2 Sorcerer1 Wizard1..or 5 Druid20 Swashbuckler3 Dragonshaman0 Spellthief0 Ranger1/2/3 Paladin0... (if you really feel the need..) 1/2/4/5 |
| Ventifax01-26-07, 02:10 AM | It depends on the build. There are so many different concepts. PrC's are supposed to be wildly different from each other, so there can't be one rule. Rogues are good to the end, but they can get into some spiffy PrC's. So it becomes a matter of style. Alternatively, for a fighting mage build: A sorceror with detect thoughts could take his first level of Mindspy at level 6, then alternate between sorceror & mindspy. (Throw in a level of Swashbuckler or Rogue for more wackiness.) For a fusion class that gives you benefits of two very different classes, I'd say, "as soon as you can": Mystic theurges may want to get into the PrC as quickly as possible: cleric3/wiz3, maybe cleric3/sorc4. That doesn't mean you can't throw in a level of cleric after you've done 3 or four levels of MT. Ditto for eldritch knight-type classes & fighter (or whatever martial-weapons class you came in with). Oh, yeah, I opened this thread to say: Marshal, past level 12, slows down to an infuriating crawl. But cross it with a full-BAB class, & you have a pretty neat officer build. Some of the core classes are the same way; they work best as merely part of a whole character: Fighter/Rogue, Fighter/Monk, Fighter/Marshal, Rogue/Swashbuckler, are all decent mixes (not superpowered, but playable & interesting) before/without a PrC. |
| Zumarai01-26-07, 08:35 AM | Turning becomes useless after a certain point though. The undead you'll face have too many HD. That's one of the reasons I implement the Turning variant in Complete Divine. The Turning rules in the PHB are a clunky, antiquated holdover from previous editions, IMO |
| Crimson_Concerto01-26-07, 04:45 PM | You know, since Divine Feats came out, there's really very little point in using Turn Undead attempts to... turn undead. Since you don't get any more Turn attempts per day as you level (it's always a static 3+CHA, if I remember correctly?), there's really very little point. Unless you're in a campaign dealing purely with undead, the benifits of being able to turn undead a little better are not enough to justify not taking a PrC asap. |
| claypigeons01-26-07, 05:15 PM | That's one of the reasons I implement the Turning variant in Complete Divine. Blowing up undead instead of making them run away is fun. :D (it's always a static 3+CHA, if I remember correctly?) You do. That's why everyone and their brother that utilizes DMM (divine metamagic) uses Nightsticks. Cha can remain a dump stat AND you dont need to "waste" money on a cloak of charisma. |