| Post/Author/DateTime | Post |
|---|---|
| Fenrir_Greyback03-23-08, 08:41 AM | Hey, my character died, and I've gotta choose something to come back as. I was playing a rogue, and would choose it again, but would also like to maybe try something else. I'll tell you guys what my party has, and maybe you can make some suggestions. 1 LG Dwarf Fighter, 2 Human Paladins, 2 Gnome Bards 1 Elf Cleric, 1 Elf Wizard, 1 Elf Druid, 1 (Now deceased) Half-Elf Rogue All of us are level four, but I will be coming back at 4500 xp, (Half a level behind) since I died. Any and All books are open, provided I can afford them, or prove that they have a basis. Suggestions? |
| DonThelonious03-23-08, 10:05 AM | Your fellow party members seem to cover all the bases, so why not play something weird just for the hell of it? My suggestion would be to get permission from your DM and play one of the many many classes your fellow board members have created. Find one you like, get approval and roll with it. |
| ciaran03-23-08, 12:45 PM | Holy nuggets! Thats alot of players!! The Marshall isn't much loved by many as a "powerful" class, but in a group this size, your "power" would be doubled, in the respect that the bonuses you grant would be gained by EIGHT other players instead of 3-4 |
| ninja_donut03-24-08, 02:16 AM | i would say that is alot, its hard enough for us to get four together. but the marshall is a good class to help everyone out. i would also suggest(if your DM alloys) picking up ghostwalk and just adding that template and start as one of the ghost base classes |
| jradd77703-24-08, 02:29 AM | i would say that is alot, its hard enough for us to get four together. but the marshall is a good class to help everyone out. i would also suggest(if your DM alloys) picking up ghostwalk and just adding that template and start as one of the ghost base classes Unfortunately, I think (if I remember the rules right...) you could only do that up to the number of levels you survived to live. Ending your career as an 8th level character if you do do the Ghostwalk route. |
| IdleAltruism03-24-08, 02:51 AM | Artifacer is always a welcome addition to any party(it'll also give you trap detection/removal) Warmage, every party this big needs a warmage. Who needs to open locks when you can blast doors open? |
| Fenrir_Greyback03-24-08, 08:29 AM | Ohh, I didn't think about artificer. Now there's just one other problem. Can you put an artificer into a forgotten realms campaign? or in the setting? I know that I've read through a fair amount of the eberron campaign setting book, and it seems like some of the stuff just wouldn't work that well. Anyone tried it? |
| TongueWrestler03-24-08, 09:49 AM | Honestly, with the death of your character, what your party is really missing is a seriously dedicated skill-monkey. I would actually recommend rolling another rogue. If you wanted to put a twist on it, I'd say that you should take pains to make him radically different from your half-elf. Try being a half-orc thug who focuses on the two-weapon fighting tree. Hell, if you wanted to tie it in with your previous character, he could be your half-elf's half-brother. Different fathers, different circumstances, that kind of thing. |
| Tordak03-24-08, 12:10 PM | Marshall (Miniature Handbook) and Dragon Shaman (PHB2) would definitly be great addition because they benefit the most from great number. Especially the Dragon Shaman, since that big a number will require lots of healing (and you have the vigor aura), and you get a breath weapon. Bard would also be a good suggestion, you'll get things that work well with big number, plenty of skill (to fill your old role), additionnal healing spells and offensive spells. Artificier works well in any kind of setting (it works even better as a cohort!). |
| sally_jones03-24-08, 01:29 PM | ninja or scout make good skill monkeys. i like the dragon shaman idea. artificer is cool because a party that big needs magic items always. |
| IdleAltruism03-24-08, 03:39 PM | Ohh, I didn't think about artificer. Now there's just one other problem. Can you put an artificer into a forgotten realms campaign? or in the setting? I know that I've read through a fair amount of the eberron campaign setting book, and it seems like some of the stuff just wouldn't work that well. Anyone tried it? Yes you most certainly can. It is a base class and will work in any setting. There are actually a few artifacer types in faerun(If I remember correctly there is actually a PrC from faerun called an artifacer.) The only thing that kind of hurts artifacers in different settings is the lack of action points(which can limit what kind of builds and feats you take), but besides that they are completely functional. |
| angryscrub03-24-08, 04:05 PM | if you like skill monkey rogues, be a beguiler. or a factotum. but i like beguiler. full casting from a stat that gives you more skills. what's not to like? |
| Grizzled Gryphon03-24-08, 06:48 PM | Grey Elf Scout for the win!! Go archery. If you read the text and the errata about the scout class, they were supposed to have trapfinding like a rogue, but it was omitted accidently. So, you can still be the skill monkey, AND you are a ranged combat expert. I have one that is 18th level, and he was fun to play for all 18 levels. Made the rogue mad, though, as I was better at doing his job... Of course, with a party that big, a Dragon Shaman could be VERY nice. His auras can be quite handy. Another solid choice in this size of a group would be a Dragonfire Adept. Being able to throw innvocations all day and various breath weapons can be very handy, indeed. Just pick up the innvocation that gives everyone (you use it on) Endure Elements and makes them immune to your breath weapon, and you can rain death and destruction as you see fit, without regard to where the frontliners are. That can make your caster types a bit jealous, though. |
| Tordak03-24-08, 08:06 PM | And to go along Grizzled Gryphon idea, you can take the dragon shaman, take the dragon magic class option for dragon shaman (I think it's called shamanic invocation), which lets you trade one aura for an invocation from the dragonfire adept list, and take the very invocation that make everyone else immune to your breath. |
| Nathreet03-24-08, 08:19 PM | Party still needs a skillmonkey. If you want to help them out then go rogue again, but otherwise pick w/e. You can also be a multiclassed rogue and usually still be a good skillmonkey. If you're kinda new then here are some tips for staying alive with a rogue: Use a bow or crossbow. Don't melee strong opponents. Just because you checked the door/pathway/etc. doesn't mean you should open it/ go down it/etc. Have the party tank do that, in case you screwed up. Hiding during combat is an option, especially when you're in a situation where you can't do much damage. For example, a creature might have damage reduction and no way to be sneak attacked. |
| Renown003-24-08, 11:44 PM | I agree with a lot of these people. Go with a rogue. Or at least, take a few classes in rogue and then get a bunch in Dread Pirate. It's a really fun class in the Complete Adventurer that gives yourself and many others in your area that are friendly great bonuses. Plus, it rings in a lot of cash. |
| Essex03-25-08, 12:13 AM | If you go with Dragon Shaman, then put max ranks in Intimidate while putting at least a 15 into Charisma (which you should do anyway if you're using the class). At 6th level, take the Frightful Presence feat from page 106 of the Draconomicon. You'll leave many of your weaker opponents shaken for at least three rounds whenever you fight. |
| Fenrir_Greyback03-25-08, 09:04 AM | Party still needs a skillmonkey. If you want to help them out then go rogue again, but otherwise pick w/e. You can also be a multiclassed rogue and usually still be a good skillmonkey. If you're kinda new then here are some tips for staying alive with a rogue: Use a bow or crossbow. Don't melee strong opponents. Just because you checked the door/pathway/etc. doesn't mean you should open it/ go down it/etc. Have the party tank do that, in case you screwed up. Hiding during combat is an option, especially when you're in a situation where you can't do much damage. For example, a creature might have damage reduction and no way to be sneak attacked. 1) Use bow or crossbow [x] 2) Have party tank go first [x] 3) Hide in combat [x] My problem is that I rolled a 3 on my hiding check to hide. plus my only concealment was the dwarfs towershield, and it was a fairly intelligent creature. In any case it realized I was under the shield, or bite and pieces of me were sticking out. Probably both. |