class template [Archive] - Wizards Community

Post/Author/DateTimePost
Infernostrider

09-03-07, 10:55 AM
does any1 know where i can get an easy-to-read 3.5 baseclass template so i can try to come up with something that will waste your time AND make you enjoy it?

thanks ^^
Ecureuil_Diabolique

09-03-07, 11:33 AM
I know there was one somewhere, but if you're looking for something to go off of you could browse the forum for a class that has a template that you like. Quote it and copy into a word processor and change everything so that you can put in what you want.

It's pretty simple. And you could also look through a D&D book and take a template from there.

I personally like ToB's template for classes. Go with whatever you like or make your own. If BBCode is a problem I could explain how all of that works.
Infernostrider

09-03-07, 11:35 AM
thank god i know how to work with BB code :P if it was html..i'd be screwed. ToB is...?
Ecureuil_Diabolique

09-03-07, 11:43 AM
Tome of Battle: Book of Nine Swords.

It's just a book, and they changed the way they present classes, and I like it. I could write up a quick template for you if you like. Also, it's a great book for melee types. The book helps melee characters be interesting to play and gives them a boost so they can try to keep up with casters.
Ecureuil_Diabolique

09-03-07, 12:01 PM
CLASS
“Quote”
-Name, Class

Introduction text into the Class

MAKING A CLASS
Text about the general role of the class.
Abilities: Text about important abilities for the class
Races: Text about races who would most likely join the class and who wouldn't.
Alignment: Text about the general alignment of the class and such.
Starting Gold: xdx*10gp (Avg. gp)
Starting Age: Text

Table: The Class Hit Die: dx
Level BAB Fort Ref Will Special
1 +x +x +x +x -


CLASS FEATURES
Text about the role of the class and how his class features help him/her with it.
Weapon and Armor Proficiency: As a CLASS, you are proficient with ...
Ability: Text

---

There's more for the flavor text if you want it, but I'd start out with this unless you already have a real good hold of the flavor of your class and such. And flavor can always be changed, well usually. The mechanics are the main worry when creating a class.
Infernostrider

09-03-07, 02:49 PM
ok i think i can cook up something with that..and yea i'm already familiar with the flavor, i'm editing the general flavor a bit to match medieval times a BIT more but i doubt that'd impact it much :o

right...let's start fiddeling around:D
Infernostrider

09-03-07, 02:54 PM
hmm..there seems to be SOME bbcode or whutever it is i'm not familiar with...those subscreens :P