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| Ecureuil_Diabolique06-20-07, 03:35 PM | I am using this thread to make a class similar to the Warlock in Complete Arcane. I am thinking of allowing it access to either a school of magic or possibly a few for its spell-like abilities. It'll probably gain access to only a few levels. I want it to gain more cool abilities tied to its heritage though, so the spell-like abilities will either be less powerful or the class will get less of them. Any ideas would be great. I dislike the current name of the class so if anyone has an idea, please offer any alternative. I have my first version of the invocations table, but I still need to type up which spells are invocations and which aren't. I have the invocations down, it needs some reviewing, but so far it's what I'm going with. I'm still not sure whether to cut it down to 4th level instead of 5th. |
| Ecureuil_Diabolique06-20-07, 03:41 PM | INVOKER “Quote from a member of the class” --Name, invoker Text. MAKING AN INVOKER Text Abilities: Text Races: Text Alignment: Any Starting Gold: 4d4x10 Starting Age: As Sorcerer Table: The Invoker Hit Die: d6 Level Base Attack Fort Ref Will Special 1 +0 +2 +0 +2 Weak Heritage, Invocations 2 +1 +3 +0 +3 3 +2 +3 +1 +3 4 +3 +4 +1 +4 5 +3 +4 +1 +4 6 +4 +5 +2 +5 7 +5 +5 +2 +5 8 +6/+1 +6 +2 +6 9 +6/+1 +6 +3 +6 10 +7/+2 +7 +3 +7 Strong Heritage 11 +8/+3 +7 +3 +7 12 +9/+4 +8 +4 +8 13 +9/+4 +8 +4 +8 14 +10/+5 +9 +4 +9 15 +11/+6/+1 +9 +5 +9 16 +12/+7/+2 +10 +5 +10 17 +12/+7/+2 +10 +5 +10 18 +13/+8/+3 +11 +6 +11 19 +14/+9/+4 +11 +6 +11 20 +15/+10/+5 +12 +6 +12 Perfect Heritage Class Skills (2+ Int modifier per level, x4 at 1st level): Bluff, Concentration, Craft (any), Diplomacy, Gather Information, Intimidate, Knowledge(arcane), Knowledge(the planes), Knowledge(religion), Listen, Perform (any), Profession (any), Search, Sense Motive, Spellcraft, Spot, Use Magic Device. CLASS FEATURES An Invoker gains the following class features. Weapon and Armor Proficiencies: Invokers are proficient with all simple weapons. They are proficient with light armor, but not with any type of shield. Weak Heritage: At 1st level an invoker shows signs of his supernatural heritage. At 1st level choose a heritage from below and gain the indicated ability. Celestial: You are related to an outsider of the higher planes. You gain a +2 bonus on sense motive checks and sense motive is always a class skill for you. Draconic: You are related to some sort of dragon. You gain a +2 bonus on intimidate checks and intimidate is always a class skill for you. Fiendish: You are related to an outsider of the lower planes. You gain a +2 bonus on bluff checks and bluff is always a class skill for you. Sylvan: You are related to a type of fey. You gain a +2 bonus on perform checks and perform is always a class skill for you. Umbral: You are related to a creature native to the plane of shadows. You gain a +2 bonus on hide checks and hide is always a class skill for you. Invocations: Instead of spellcasting, an invoker casts invocations. These are for all effects and purposes spell-like abilities and are usable at will. Refer to the chart below to determine how many invocations an invoker gets and at what level. Level 0 1 2 3 4 5 1 2 1 - - - - 2 2 1 - - - - 3 2 2 - - - - 4 2 2 - - - - 5 2 2 1 - - - 6 2 2 1 - - - 7 2 2 2 - - - 8 2 2 2 - - - 9 2 2 2 1 - - 10 3 2 2 1 - - 11 3 2 2 2 - - 12 3 2 2 2 - - 13 3 2 2 2 1 - 14 3 2 2 2 1 - 15 3 2 2 2 2 - 16 3 2 2 2 2 - 17 3 2 2 2 2 1 18 3 2 2 2 2 1 19 3 2 2 2 2 2 20 3 2 2 2 2 2 Strong Heritage: At 10th level an invoker's connection to his heritage strengthens. He gains the appropriate ability indicated by his heritage. Celestial: Draconic: Fiendish: Sylvan: Umbral: Perfect Heritage: At 20th level an invoker's connection to his heritage becomes exceptionally powerful. He gains the appropriate ability indicated by his heritage. Celestial: Draconic: Fiendish: Sylvan: Umbral: |
| Ecureuil_Diabolique06-20-07, 03:46 PM | INVOCATIONS Level 0Acid Splash Detect Poison Detect Magic Read Magic Dancing Lights Light Ray of Frost Ghost Sound Distrupt Undead Mage Hand Mending Message Open/Close Arcane Mark Prestidigitation Level 1Endure Elements Shield Grease Mage Armor Mount Obscuring Mist Unseen Servant Comprehend Languages Detect Undead Identify True Strike Charm Person Burning Hands Magic Missile Shocking Grasp Tenser's Floating Disk Color Spray Disguise Self Silent Image Ventriloquism Chill Touch Animate Rope Enlarge Person Erase Expeditious Retreat Feather Fall Jump Magic Weapon Reduce Person Level 2Obscure Object Resist Energy Fog Cloud Glitterdust Melf's Acid Arrow Summon Swarm Web Detect Thoughts Locate Object See Invisibility Continual Flame Darkness Flaming Sphere Gust of Wind Scorching Ray Shatter Blur Hypnotic Pattern Invisibility Leomund's Trap Magic Mouth Minor Image Mirror Image Misdirection Ghoul Touch Scare Spectral Hand Alter Self Darkvision Knock Levitate Pyrotechnics Spider Climb Level 3Dispel Magic Nondetection Protection from Energy Phantom Steed Sleet Strom Stinking Cloud Arcane Sight Clairaudience/Clairvoyance Tongues Deep Slumber Hold Person Daylight Fireball Leomund's Tiny Hut Lightning Bolt Wind Wall Invisibility Sphere Major Image Gentle Repose Halt Undead Vampiric Touch Flame Arrow Fly Keen Edge Magic Weapon, Greater Secret Page Shrink Item Water Breathing Level 4Globe of Invulnerability Remove Curse Stone Skin Evard's Black Tentacles Leomund's Secure Shelter Solid Fog Arcane Eye Detect Scrying Locate Creature Charm Monster Confusion Fire Shield Ice Strom Shout Wall of Fire Wall of Ice Invisibility, Greater Animate Dead Bestow Curse Contagion Fear Stone Shape Level 5Break Enchantment Mordenkainen's Private Sanctum Mordenkainen's Faithful Hound Wall of Stone Prying Eyes Rary's Telepathic Bond Hold Monster Bigby's Interposing Hand Cone of Cold Sending Dream False Vision Nightmare Seeming Blight Overland Flight Telekinesis Transmute Mud to Rock Transmute Rock to Mud |
| Ecureuil_Diabolique06-20-07, 03:48 PM | Reserved for Unforeseen Material |
| Ecureuil_Diabolique06-20-07, 03:52 PM | Reserved for Unforeseen Material |
| Ecureuil_Diabolique06-20-07, 04:07 PM | It's now open, I'll be working on the basics at least so everyone can actually get a feel for what I'm working on. I don't expect many people even bothering to look it over until I'm near done. Anyone willing to write up the flavor text after I'm done with a majority of the class would be amazing. I'm not very skilled with writing that sort of thing and any help is very much appreciated. |
| Ecureuil_Diabolique06-20-07, 08:14 PM | I've gotten the invocations down. Does anyone see anything that seems too powerful? I know more than a few of them have marginal usability but I want to keep the options open. |