Class Under Construction: Open [Archive] - Wizards Community

Post/Author/DateTimePost
Ecureuil_Diabolique

06-20-07, 03:35 PM
I am using this thread to make a class similar to the Warlock in Complete Arcane. I am thinking of allowing it access to either a school of magic or possibly a few for its spell-like abilities. It'll probably gain access to only a few levels. I want it to gain more cool abilities tied to its heritage though, so the spell-like abilities will either be less powerful or the class will get less of them.

Any ideas would be great.


I dislike the current name of the class so if anyone has an idea, please offer any alternative.

I have my first version of the invocations table, but I still need to type up which spells are invocations and which aren't.

I have the invocations down, it needs some reviewing, but so far it's what I'm going with. I'm still not sure whether to cut it down to 4th level instead of 5th.
Ecureuil_Diabolique

06-20-07, 03:41 PM
INVOKER
“Quote from a member of the class”
--Name, invoker

Text.

MAKING AN INVOKER
Text
Abilities: Text
Races: Text
Alignment: Any
Starting Gold: 4d4x10
Starting Age: As Sorcerer

Table: The Invoker Hit Die: d6
Level Base Attack Fort Ref Will Special
1 +0 +2 +0 +2 Weak Heritage, Invocations
2 +1 +3 +0 +3
3 +2 +3 +1 +3
4 +3 +4 +1 +4
5 +3 +4 +1 +4
6 +4 +5 +2 +5
7 +5 +5 +2 +5
8 +6/+1 +6 +2 +6
9 +6/+1 +6 +3 +6
10 +7/+2 +7 +3 +7 Strong Heritage
11 +8/+3 +7 +3 +7
12 +9/+4 +8 +4 +8
13 +9/+4 +8 +4 +8
14 +10/+5 +9 +4 +9
15 +11/+6/+1 +9 +5 +9
16 +12/+7/+2 +10 +5 +10
17 +12/+7/+2 +10 +5 +10
18 +13/+8/+3 +11 +6 +11
19 +14/+9/+4 +11 +6 +11
20 +15/+10/+5 +12 +6 +12 Perfect Heritage

Class Skills (2+ Int modifier per level, x4 at 1st level): Bluff, Concentration, Craft (any), Diplomacy, Gather Information, Intimidate, Knowledge(arcane), Knowledge(the planes), Knowledge(religion), Listen, Perform (any), Profession (any), Search, Sense Motive, Spellcraft, Spot, Use Magic Device.

CLASS FEATURES
An Invoker gains the following class features.
Weapon and Armor Proficiencies: Invokers are proficient with all simple weapons. They are proficient with light armor, but not with any type of shield.
Weak Heritage: At 1st level an invoker shows signs of his supernatural heritage. At 1st level choose a heritage from below and gain the indicated ability.
Celestial: You are related to an outsider of the higher planes. You gain a +2 bonus on sense motive checks and sense motive is always a class skill for you.
Draconic: You are related to some sort of dragon. You gain a +2 bonus on intimidate checks and intimidate is always a class skill for you.
Fiendish: You are related to an outsider of the lower planes. You gain a +2 bonus on bluff checks and bluff is always a class skill for you.
Sylvan: You are related to a type of fey. You gain a +2 bonus on perform checks and perform is always a class skill for you.
Umbral: You are related to a creature native to the plane of shadows. You gain a +2 bonus on hide checks and hide is always a class skill for you.

Invocations: Instead of spellcasting, an invoker casts invocations. These are for all effects and purposes spell-like abilities and are usable at will. Refer to the chart below to determine how many invocations an invoker gets and at what level.

Level 0 1 2 3 4 5
1 2 1 - - - -
2 2 1 - - - -
3 2 2 - - - -
4 2 2 - - - -
5 2 2 1 - - -
6 2 2 1 - - -
7 2 2 2 - - -
8 2 2 2 - - -
9 2 2 2 1 - -
10 3 2 2 1 - -
11 3 2 2 2 - -
12 3 2 2 2 - -
13 3 2 2 2 1 -
14 3 2 2 2 1 -
15 3 2 2 2 2 -
16 3 2 2 2 2 -
17 3 2 2 2 2 1
18 3 2 2 2 2 1
19 3 2 2 2 2 2
20 3 2 2 2 2 2

Strong Heritage: At 10th level an invoker's connection to his heritage strengthens. He gains the appropriate ability indicated by his heritage.
Celestial:
Draconic:
Fiendish:
Sylvan:
Umbral:

Perfect Heritage: At 20th level an invoker's connection to his heritage becomes exceptionally powerful. He gains the appropriate ability indicated by his heritage.
Celestial:
Draconic:
Fiendish:
Sylvan:
Umbral:
Ecureuil_Diabolique

06-20-07, 03:46 PM
INVOCATIONS

Level 0Acid Splash
Detect Poison
Detect Magic
Read Magic
Dancing Lights
Light
Ray of Frost
Ghost Sound
Distrupt Undead
Mage Hand
Mending
Message
Open/Close
Arcane Mark
Prestidigitation

Level 1Endure Elements
Shield
Grease
Mage Armor
Mount
Obscuring Mist
Unseen Servant
Comprehend Languages
Detect Undead
Identify
True Strike
Charm Person
Burning Hands
Magic Missile
Shocking Grasp
Tenser's Floating Disk
Color Spray
Disguise Self
Silent Image
Ventriloquism
Chill Touch
Animate Rope
Enlarge Person
Erase
Expeditious Retreat
Feather Fall
Jump
Magic Weapon
Reduce Person

Level 2Obscure Object
Resist Energy
Fog Cloud
Glitterdust
Melf's Acid Arrow
Summon Swarm
Web
Detect Thoughts
Locate Object
See Invisibility
Continual Flame
Darkness
Flaming Sphere
Gust of Wind
Scorching Ray
Shatter
Blur
Hypnotic Pattern
Invisibility
Leomund's Trap
Magic Mouth
Minor Image
Mirror Image
Misdirection
Ghoul Touch
Scare
Spectral Hand
Alter Self
Darkvision
Knock
Levitate
Pyrotechnics
Spider Climb

Level 3Dispel Magic
Nondetection
Protection from Energy
Phantom Steed
Sleet Strom
Stinking Cloud
Arcane Sight
Clairaudience/Clairvoyance
Tongues
Deep Slumber
Hold Person
Daylight
Fireball
Leomund's Tiny Hut
Lightning Bolt
Wind Wall
Invisibility Sphere
Major Image
Gentle Repose
Halt Undead
Vampiric Touch
Flame Arrow
Fly
Keen Edge
Magic Weapon, Greater
Secret Page
Shrink Item
Water Breathing

Level 4Globe of Invulnerability
Remove Curse
Stone Skin
Evard's Black Tentacles
Leomund's Secure Shelter
Solid Fog
Arcane Eye
Detect Scrying
Locate Creature
Charm Monster
Confusion
Fire Shield
Ice Strom
Shout
Wall of Fire
Wall of Ice
Invisibility, Greater
Animate Dead
Bestow Curse
Contagion
Fear
Stone Shape

Level 5Break Enchantment
Mordenkainen's Private Sanctum
Mordenkainen's Faithful Hound
Wall of Stone
Prying Eyes
Rary's Telepathic Bond
Hold Monster
Bigby's Interposing Hand
Cone of Cold
Sending
Dream
False Vision
Nightmare
Seeming
Blight
Overland Flight
Telekinesis
Transmute Mud to Rock
Transmute Rock to Mud
Ecureuil_Diabolique

06-20-07, 03:48 PM
Reserved for Unforeseen Material
Ecureuil_Diabolique

06-20-07, 03:52 PM
Reserved for Unforeseen Material
Ecureuil_Diabolique

06-20-07, 04:07 PM
It's now open, I'll be working on the basics at least so everyone can actually get a feel for what I'm working on. I don't expect many people even bothering to look it over until I'm near done. Anyone willing to write up the flavor text after I'm done with a majority of the class would be amazing. I'm not very skilled with writing that sort of thing and any help is very much appreciated.
Ecureuil_Diabolique

06-20-07, 08:14 PM
I've gotten the invocations down. Does anyone see anything that seems too powerful? I know more than a few of them have marginal usability but I want to keep the options open.