Class Variants Attempts [Archive] - Wizards Community

Post/Author/DateTimePost
AnonymousInternets

08-09-06, 03:41 AM
Bane Sorcerer
Lose: Summon familiar.
Gain: Favored enemy; as ranger, except that instead of getting +2 to listed skills and damage rolls against chosen enemy, the DC's for spells specifically targeting chosen enemy raise by +1.

Robber Rogue
Lose: Sneak attack.
Gain: Every level in which you would gain a bonus to sneak attack, you instead gain a +2 bonus to the following skills: Disable Device, Move Silently, Open Lock, Sleight of Hand.

Battle Ranger
Lose: Animal companion, spells.
Gain: You gain bonus feats like a fighter (meaning you must choose feats a fighter could choose) at levels 4, 8, 12, 16, and 20. You can learn feats that require fighter levels, but for such requirements, treat your effective fighter level as one-half your battle ranger level.

Pummeler Monk
Lose: Good saves, monk AC bonus, average attack bonus.
Gain: Poor saves, good attack bonus, rage (learned and used as barbarian; you may use offensive monk abilities during rages), dexterous strike (as insightful strike for duelist, except that it's based on dexterity instead of intelligence).

Indiscriminate Druid
Lose: Animal companion.
Gain: You can Wild Shape into vermin in the same way you can Wild Shape into animals (you can turn into both).



It's my first crack at this sort of thing.
How'd I do?
Nephlite

08-09-06, 10:55 AM
Bane Sorcerer
Lose: Summon familiar.
Gain: Favored enemy; as ranger, except that instead of getting +2 to listed skills and damage rolls against chosen enemy, the DC's for spells specifically targeting chosen enemy raise by +1.

If this is just once it is okay. If unlike a familiar is increased multiple times (like ranger) or gives more than one than not equal (like ranger).

Robber Rogue
Lose: Sneak attack.
Gain: Every level in which you would gain a bonus to sneak attack, you instead gain a +2 bonus to the following skills: Disable Device, Move Silently, Open Lock, Sleight of Hand.

Equal. Rogue loses a major combat option, but maybe you just want a skillful dude. I'd worry how well it fares suppoeting party in combat though at least at low levels.

Battle Ranger
Lose: Animal companion, spells.
Gain: You gain bonus feats like a fighter (meaning you must choose feats a fighter could choose) at levels 4, 8, 12, 16, and 20. You can learn feats that require fighter levels, but for such requirements, treat your effective fighter level as one-half your battle ranger level.

I'd say equal for getting Fighter Bonus feats, but qualifying for fighter specific...not sure.

Pummeler Monk
Lose: Good saves, monk AC bonus, average attack bonus.
Gain: Poor saves, good attack bonus, rage (learned and used as barbarian; you may use offensive monk abilities during rages), dexterous strike (as insightful strike for duelist, except that it's based on dexterity instead of intelligence).

Wouldn't it be better to be Focused strike (wisdom to damage instead of dex) seems equal to AC. Only issue I see is no armor still.

Indiscriminate Druid
Lose: Animal companion.
Gain: You can Wild Shape into vermin in the same way you can Wild Shape into animals (you can turn into both).

I don't think animal companion is worth that much. Does the Vermin form give immunities (like the vermin subtype does?)?
AnonymousInternets

08-09-06, 04:02 PM
If this is just once it is okay. If unlike a familiar is increased multiple times (like ranger) or gives more than one than not equal (like ranger).
Hm. One time would be okay, but I think maybe the bonus should then increase to +2.

Equal. Rogue loses a major combat option, but maybe you just want a skillful dude. I'd worry how well it fares suppoeting party in combat though at least at low levels.
At low levels, 1d6 and 2d6 can be a nice little boost, but if you have a couple true fighters in your party (like orc barbarians, who at level 1, deal 2d6 + 12 if played right), and your party is large (both of these apply to most of my games), your battle prowess comes into play much less than your sneaking abilities.

I'd say equal for getting Fighter Bonus feats, but qualifying for fighter specific...not sure.
Well, I was thinking of doing that so the weapon specialization feat, along with a few others, would still be open. Hm...

Wouldn't it be better to be Focused strike (wisdom to damage instead of dex) seems equal to AC. Only issue I see is no armor still.
Hm... yeah, that one I was the least sure about. My main thought was that raging+flurry of blows=coolies.

I don't think animal companion is worth that much. Does the Vermin form give immunities (like the vermin subtype does?)?
If it's a special quality, no. Going wild shape only grants you the special attacks of what you turn into, not its special qualities (if I remember correctly). :0