Class Varient: Non-Spellcasting Bard (Requires Complete Adventurer) [Archive] - Wizards Community

Post/Author/DateTimePost
Jaeron Dalur

06-19-06, 09:51 PM
Comments and criticism greatly appreciated
Bardic
Music
LVL BAB Fort. Ref. Will Per Day Special
1 +0 +0 +2 +2 1 Bardic Knowledge, Bardic Music, Countersong, Fascinate, Inspire Courage +1
2 +1 +0 +3 +3 3
3 +2 +1 +3 +3 4 Inspire Competence
4 +3 +1 +4 +4 6 Evasion
5 +3 +1 +4 +4 7
6 +4 +2 +5 +5 9 Suggestion
7 +5 +2 +5 +5 10 Inspire Courage +2
8 +6/+1 +2 +6 +6 12 Virtuoso Performance, Persuasive Song
9 +6/+1 +3 +6 +6 13 Inspire Greatness
10 +7/+2 +3 +7 +7 15 Sustaining Song
11 +8/+3 +3 +7 +7 16 Slippery Mind
12 +9/+4 +4 +8 +8 18 Song of Freedom, Jarring Song
13 +9/+4 +4 +8 +8 19 Inspire Courage +3
14 +10/+5 +4 +9 +9 21 Song of Fury
15 +11/+6/+1 +5 +9 +9 22 Inspire Heroics
16 +12/+7/+2 +5 +10 +10 24 Mindbending Melody
17 +12/+7/+2 +5 +10 +10 25 Revealing Melody
18 +13/+8/+3 +6 +11 +11 27 Mass Suggestion
19 +14/+9/+4 +6 +11 +11 28 Inspire Courage +4
20 +15/+10/+5 +6 +12 +12 30 Universal Appeal

BARD
Alignment: Any nonlawful.
Hit Die: d6

Class Skills
The bard’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at 1st Level: (8 + Int modifier) x4.
Skill Points at Each Additional Level: 8 + Int modifier.

Class Features
All of the following are class features of the bard.
Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields).

Bardic Knowledge: As PHB bard.

Bardic Music: As PHB bard, except as follows. A bard has a number of uses of bardic music equal to 1.5 times his bard level, rounded down.
Countersong (Su): As PHB bard.
Fascinate (Sp): As PHB bard.
Inspire Courage (Su): As PHB bard, except he gets it at 1st and every 6 levels after.
Inspire Competence (Su): As PHB bard.
Suggestion (Sp): As PHB bard.
Inspire Greatness (Su): As PHB bard.
Song of Freedom (Sp): As PHB bard.
Inspire Heroics (Su): As PHB bard.
Mass Suggestion (Sp): As PHB bard.

Virtuoso Performance: As the virtuoso ability from Complete Adventurer (CAdv) except the bard gains no virtuoso performances per day and must, instead, use 2 uses of bardic music to activate.
Persuasive Song (Ex): As CAdv virtuoso except requiring bard level 8.
Sustaining Song (Su): As CAdv virtuoso except requiring bard level 10.
Jarring Song (Su): As CAdv virtuoso except requiring bard level 12.
Song of Fury (Su): As CAdv virtuoso except requiring bard level 14.
Mindbending Melody (Sp): As CAdv virtuoso except requiring bard level 16 and the DC is equal to (10 + 1/2 bard level + charisma modifier).

Evasion (Ex): At 4th level and higher, a bard can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the bard is wearing light armor or no armor. A helpless bard does not gain the benefit of evasion.

Slippery Mind (Ex): If a bard with slippery mind is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.

Universal Appeal (Ex): If you spend an additional two bardic music uses to activate it, your Bardic Music and Virtuoso Performances can affect any creature with an intelligence score. This ability does not make it possible to ignore the fact that an ability is language-dependent. (Eg. When using this ability, Mindbending Melody can affect Outsiders, Abberations, Inteligent Undead, Intelligent Constructs, etc., but not Animals)
Jaeron Dalur

06-21-06, 04:44 PM
:bump: