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| Windspear07-24-07, 04:38 PM | The mage is a harry potter-based spellcastiong class. It has been attempted before, and now I have tried it. It's a play-tested class, and I think it is much more fun than other spellcasting classes. LVL BAB F R W Special 1 \ \ \ 2 Wand powers 2 1 \ \ 3 1 Immediate spell 3 1 1 1 3 4 2 1 1 4 2 Immediate spell 5 2 1 1 4 6 3 2 2 5 3 Immediate spell 7 3 2 2 5 Spell 8 4 2 2 6 4 Immediate spell 9 4 3 3 6 Spell 10 5 3 3 7 5 Immediate spell 11 5 3 3 7 Spell 12 6\1 4 4 8 6 Immediate spell 13 6\1 4 4 8 Spell 14 7\2 4 4 9 7 Immediate spell 15 7\2 5 5 9 Spell 16 8\3 5 5 10 8 Immediate spell 17 8\3 5 5 10 Spell 18 9\4 6 6 11 9 Immediate spell 19 9\4 6 6 11 Spell 20 10\5 6 6 12 Limitless immediate spell Casting ability: CHA Armor & weapon proficiencies: Like sorcerer Skills (4+ INT mod): Bluff [Ch], Concentration [Co], Craft , Diplomacy [Ch], Handle Animal [Ch], Knowledge(arcana) [I], Profession [W], Sleight of Hand [D] Spellcraft [I]. HD: d4. The mage can cast every spell he knows (all of the mage basic spell list) with no limit. The mage's spells have only verbel and somatic components. A sorcerer can cast spells without a verbel component, at a 20% faliure. Casting a spell without a wand causes a 50% faliure, which is cumalative with the 20% silent spell (if any) but not with Arcane Spell Faliure caused from armor (if any) which is tested before the wand/verbel spell faliure. A mage cannot cast a spell without a somatic component. Every spell the mage casts reguires a ranged touch attack, in addition to whatever the spell description may say. Wand Powers: The mage's wand is capable of several powers, wether it's a stick or a masterpiece. The powers are: Prestidigitation, Light and Mage Hand at will. In addition to that, the mage is capable of summoning his wand (as though casting [I]Accio) without a wand at no penalty. Immediate Spell: From second level and every even-numbered level from then on (4,6,8,10...) the mage can cast a spell immediatly (as though using a readied action. The mage can have 1 immediate spell charged in his wand in any given time (2 on 4th, 3 on 6th...). Charging each spell takes 5 minutes. At 20th level, the mage can use this ability with no limit. Spell: From 7th level and evey odd-numbered level afterwards (9,11,13...)the mage learns a spell from the advanced spell list (I didn't write that yet, help is welcome). Abbreviations: CL: Caster Level. AR: Attack Roll. F: Fortitude. R: Reflex. W: Will. Ch: Charisma. mod: Modifier. NL: Non-Lethal. http://img467.imageshack.us/img467/2485/img011qz4.th.jpg (http://img467.imageshack.us/my.php?image=img011qz4.jpg) (The spells are taken from http://www.mugglenet.com/info/other/spells.shtml). The mage's wand is about 12 inches long wodden rod. It could be in any shape, as long as it's wood. A mage may only have 1 wand at a time, and making a wand yours requires 10 minutes. A mage may have as many extra wands as he pleases, but only one of them actually works. A wand could be a masterwork (adding 300gp to the price, which is usually below 10gp), which gives it a +1 bonus to ranged touch attacks. A wand may also be embedded with smoe magical item, which costs roughly 500gp. The magical component adds another +1 to the ranged touch attaks and +1 to the DC for CL-based saving throws. Opinions? |