Classes formed from movies! [Archive] - Wizards Community

Post/Author/DateTimePost
D&D_Madness 5000

09-20-05, 07:40 PM
Ok, I need some help on a campaign Im working on. It´s in the early stages on development, and I need some classes based on those from movies across the world. Whether it be a Hulk Prestige Class, or a Godzilla-Hunter class (No such thing, but I need examples :)) I almost done on a Hulk Prestige Class anyway. Iĺl post it soon.
D&D_Madness 5000

09-20-05, 10:01 PM
OK:D It is Done! Gamma Creature Prestige class!

Hit Die: With every level of Gamma Creature, the alter ego gains d12 points of HP.

Requirements
To qualify as a gamma creature, a PC must have become massively empowered with gamma radiation (see below)There is no known way to become a Gamma Creature other than the one way shown below.
Gamma Creature are sometimes cursed. They are sometimes blessed. But usually, it depends on the situation, and the circumstances. Gamma Creatures have had their entire cell structure horribly modified by gamma radiation. Somehow though, they survived. There are many kinds of Gamma Creatures, many kinds of radiation. Many are ice creatures. Some are psychics. Most of them though, have become hulks, with greater strength than a great wyrm dragon!

To become a Gamma Creature is by pure un-luck for most (some seek the power of Gamma Creatures) but joy for few. If a being takes over 150 points of damage from any energy, it is at risk for mutation. Even if the resulting damage (150+) would kill the being, it must make a fort save. If is succeeds, it is not harmed. If it failed, it takes the damage it would regularly take from that attack and if the being is alive, the process of transformation is continued. If it is at negative damage or dead, the process is halted. If it is still alive, it must now make a will save, which will be explained later. Afterwards, the victim must make a fort save of send a wave of gamma in every direction. This wave knocks everything within 100 ft. unconscious (no save.) Also causing the gamma creature 1 week of temporary constitution damage (1 point.) The new gamma creature’s allies will be knocked out for 24 hours, and all enemies of under 10 HD will die instantly. If the will save was failed earlier, the being has no control of its new alter ego.
The alter ego depends on which sort of energy that caused the transformation. The chart below explains what the alter ego will look like. Note that the pictures are not to size. All alter ego’s are in fact large in size.

Energy Type Picture of alter ego (not to size)
Positive Energy http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG12.jpg

Negative Energy http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG10.jpg

Fire http://www.wizards.com/dnd/images/EPIC_Gallery/Gallery5a/44189_C5_PrimalFireEl50100.jpg

Ice http://www.wizards.com/dnd/images/EPIC_Gallery/Gallery5a/44168_C5_Xixecal.jpg

Lightning
http://www.wizards.com/dnd/images/EPIC_Gallery/Gallery5a/44175_C5_PrimalAirElemental.jpg

Acid http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG228.jpg

Sonic/Radiation http://www.revolution.lv/i/art/5008-hulk-04.jpg

Differences:
Besides the fact that the Gamma Creatures must be large size…

Positive Energy: A white holy glow always surrounds the Gamma Creature when it is active.

Negative Energy: Two purple, glowing lights bulge from where it’s eyes should be.

Fire: The Gamma Creature appears more like an Earth Elemental made with fire and has long arms.

Ice: There are big holes on the ends of the fists from which the Ice Gamma Creature can blast ice

Lightning: Anything that comes within 10 ft. of the creature is shocked for (the Gamma Creature’s level)d4

Acid: There are long, black tubes protruding from it’s torso that go up to it’s arms.

Sonic/Radiation: No difference

Class Skills
The Gamma Creature’s class skills are not changed
Skill Points at Each Level: None
Class Features
All of the following are features of the Gamma Creature prestige class.
Weapon and Armor Proficiency: Gamma Creatures gain no proficiency with any weapons or armor.
Common Influence: Every 1d4 weeks, the victim must attempt a will save. If the will save fails, the Gamma Creature, when spawned cannot be controlled. The Gamma Creature will be controlled by the DM when “summoned.” Then, the victim must roll 1d4 again. In the week specified, a will save must be made again. If it succeeds, the Gamma Creature will be completely controlled by the player. This goes on until the player dies.

Mutation: The Gamma Creature is a mutation, a monster. It, strangely, does not infect the victim all the time. Only under circumstances does the mutant form of the Gamma Creature appear. Until they appear, nothing at all is changed about the victim. Also, the PC doesn’t gain levels in this class. Upon mutation, the PC gains an alter ego. Much like one of the most powerful Gamma Creatures, The Hulk. The PC’s alter ego gains levels in Gamma Creature, but the PC does not. Meanwhile, the PC gains levels his/her regular class, without regard that a level it takes in it’s own class is a level it’s alter ego gains in Gamma Creature. While the Gamma Creature is active, it is reduced to 5 intelligence and will attack anything in sight, including allies.

Level Specials
1st Mutation
2nd (Energy type) blow
3rd (Energy type) shockwave
4th Power charge
5th (Energy type) wave
6th Gamma Bomb
7th (Energy type) Crush
8th Power Charge
9th (Energy Type) weapon
10th (Energy type) Ultimatum

Mutation Prerequisites: The Gamma Creature is not always indeed a Gamma Creature. The alter ego can only take control of the regular being’s body under 2 circumstances. First, if the being is reduced to –1 or less hp, it transforms into the Gamma Creature. Second, if the being takes over 1/10 of the damage which first caused the transformation which turned it into a Gamma Creature, the being unleashes the Gamma Creature

Special Attack Descriptions:

Mutation: Until the being takes 1 level after becoming a Gamma Creature, it has no special attacks. This just makes it possible for the being to become a Gamma Creature. While it is mutated, the Gamma Creature only uses it’s special attacks, which it doesn’t have at level 1, and it’s fists. In fact, while the Gamma Creature actually IS a Gamma Creature, it loses all of it’s armor bonuses but attains 5+ (the gamma creature’s level) natural armor bonus. It also only has 2 attacks, one is it’s fist attack. This deals (GC level)d12 of damage. Also, it’s kick, which does (GC level +3)d10 damage. The GC is not prone to any ill effects, but is prone to disintegration/wish-based death.

Blow: This blasts the enemy with a blast of the specified damage the GC is based on. Which deals 5d4 points of (GC energy) damage. It has a range of 30 ft.

Shockwave: This damages all beings in front, next to, and behind the GC with 6d4+1 of the damage based on the gamma creature’s body.

Wave: All creatures within 30 ft of the GC are dealt 3d6 points of subdual energy damage.

Gamma Bomb: Non-Elemental damage to all creatures within 60 ft. of the GC. (GC level+ PC level)d8 damage. Only usable every 1d6 turns.

Crush: One creature instantly dealt 5d6 (GC’s energy) damage. Must be within or at 50 ft. from GC.

Weapon: A sword of energy is instantly created, made of gamma radiation power. It has a +10 to attack bonus, damage bonus, and can only be used by the GC. It deals 8d8 of the energy the GC’s body is made of. Disappears ONLY when the Gamma Creature reverts back to human/elf/gnome/etc. form.

Ultimatum: Only usable every 1d6 turns, deals 10d12+8 damage to all ENEMIES within 200 ft. of the GC. Allies and non-opponents are not damaged.

Power Charge: At levels 4 and 8, the GC gains a boost of 20 hp, regardless of current HP
Apollo's Lyre

09-22-05, 10:25 PM
:yuck: As much as I'd like to forget that there ever was a Hulk movie, your class seems pretty cool.

I have a couple questions, though. First off, why are all the GC's attacks centered around energy? Hulkie has no enery-related attacks, so I don't see why his DnD form should. I think this class should be more along the lines of the hulking hurler, where the character's alter-ego gets special abilites that relate directly to the unthinking, brutish combat typified by the Hulk. Extra attack damage or a STR boost would fit this class quite nicely. Maybe some actual hulking hurler abilites. Ooh, and a GC's unarmed strike seriously needs to do leathal damage.

Also, I think 1d4 weeks is a little too long for a player to lose control of his/her character. Maybe 1d4 hours. Actually, I think that players should still control their characters in GC form, but I can how not everyone would be able to RP that effectively. I 've played the Marvel Universe RPG with a fellow who wanted to be the Hulk, and we found that it was really hard to play one's intelligence down to that level...

Speaking of intelligence, I think that the transformation into a GC should have more specific game rules than just change in physical form. What I mean is something like "INT drops to 3, but the character gets a +8 boost to STR, and his size increases by one catergory, with a minimum of large size."

Um... I have more, but I need to get off the computer now, so I'll post further later.
D&D_Madness 5000

09-23-05, 08:24 PM
This is no 1-post thread, ppl! This is just like the monsters of the black lagoon thread. More than 1 person posts classes! *That's when he started the revolution* :heehee

BTW, you're right. I'm gonna add some stuff to the class to reduce it's intelligence. And BTW, what about the ice, fire, acid, and lightning GC's? They need energy attacks. I mean not EVERY GC is a Hulk...
Apollo's Lyre

09-23-05, 08:59 PM
They need energy attacks. I mean not EVERY GC is a radiation creature...

By that reasoning, Hulkie should have radiation attacks. :noway:

I think, personally, that you should just (a) give the GC immunity to the energy type that formed it, and (b) give the thing fast healing 5 or something, and have the only thing that deals normal damage be the opposite energy type.

:confused: Whats the opposite of sonic energy, anyway?

Anyway, those are the only energy-based features I think the GC should have. I'm not speaking so much from a rules perspective as I am trying to keep it pretty close to the real (and by real I mean from Incredible, but you can assume I mean movieverse if you want...) hulk, despite the differences in energy type.

And I just have to assume that the reason no one else has posted a PRC is that you and I appear to be the onlyones who aknowledge the existence of this thread. :allalone:

But maybe I'll post the Phantom of the Opera PRC I've been working on...
D&D_Madness 5000

09-23-05, 11:48 PM
:confused: Whats the opposite of sonic energy, anyway?


The opposite is lightning.
OctoberRaven

09-24-05, 01:07 AM
Hmm...maybe I'll work an Evil Dead-based Core Class.
Always-Late

09-24-05, 01:12 AM
Have you seen Shaolin Soccer? It's like monks. Only they play soccer. And they get cool special abilities that pwn. It'd be hard to make stats, due to the requirement of called shots of something, but it's very cool. (Indestructible head, indestructible torso, ridiculously powerful feet, walking in the air, ability to stop any ranged attack, etc.)

You must see it.
OctoberRaven

09-24-05, 02:02 AM
Oh, here's that Evil Dead class I was talking about. (http://boards1.wizards.com/showthread.php?p=7335588#post7335588)
Apollo's Lyre

09-24-05, 11:07 AM
Here's my Phantom PrC version 1.0 It's very rough (To the point that there's no flavor text at the begining), and is in serious need of revision. Oh, and it's based more off Gaston Leroux's phantom than Andrew LLoyd Webber's. Simply because I like Leroux better.

The Opera Ghost

Prereqs
Alignment: nongood and nonlawful
Skills: Perform (Vocal) 8 ranks, Move Silently 8 ranks, Knowledge (Architecture) 5 ranks, Hide 5 ranks.
Feats: Skill Focus: Perfirm (singing)
Special: Character must have lost charisma points due to disfigurement. (This actually happened to one of my characters once. I think I critically missed a save against some sort of acid, and my DM was all like, "due to massive facial scarring, your character loses 2 points of charisma.")

Hit Die: d6

Class Skills:
Str: Climb, Jump
Dex: Escape Artist, Move Silently, Sleight of Hand, Tumble
Con: Concentration
Int: Craft, Disable Device, Knowledge (Architecture), Spellcraft
Wis: Sense Motive
Cha: Bluff, Disguise, Intimidate, Perform, UMD

Skill Points at Each Level: 6+Int modifier

BAB: As Cleric
Fort/Ref/Will: Poor/Good/Good

Level Specials
1: Perform Requirement, Secret Door Sense, Sneak Attack +1d6
2: Subvocalize, Force of Personality, Ghostly Music (sorrow),
3: Terrible Spectre, Sneak Attack +2d6
4: Meld Into Shadows, Ghostly Music (love)
5: Sneak Attack +3d6, Ghostly Music (hatred)

Special Ability Descriptions:

Perform Requirement: At every level, the oera gost is required to spend at least one skill rank in Perform (singing).

Secret Door Sense (Ex): At first level, an opera ghost is so familliar with the secrets of architecture that he gains the ability to sense secret doors within 10 ft. of himself. If he already had it (i.e., if he's an elf) the range increases to 20 ft.

Sneak Attack (Ex): As the rouge ability. The sneak attack damage gained from this class stacks with sneak attack damage from any other class that grants it.

Subvocalize (Ex): In order to escape detection, opera ghosts learn to use the least amount of sound possible to achive his goals. All spells he can cast (if he can cast spells) are treated as though he has the silent spell feat, without increasing the level of the spell. Bard spells are also affected by this, because although the spells are treated as silent, the opera ghost is really still saying them, just so quietly that it takes a successful spot or listen check (DC 10 + OG class level + OG's Cha modifier) to notice the invocation. He can also use this ability to make any bardic music abilities he posesses silent, although this decreases the range of the ability by 10 ft.

Force of Personality (Ex): Through sheer personal force, the OG gains back the Cha points he lost when he was disfigured. His face, however, remains disfigured.

Ghostly Music (Su): Once per day per class level, an opera ghost can use his subvocalize ability to arouse strong emotions in a creature or group of creatures. To use this ability, the OG first makes a perform (singing) check. The target or targets then get a Will save (DC = OG's perform reasult). If they fail, they are effected by one of the abilities described below (OG's choice). A nuber of HD of creatures = the OG's character level can be affected by this ability, with creatures closer to the OG affected first. Becasue this ability is always subvocal, creatures don't know the source of their strong emotions. If they make a sucessful listen or spot check to notice that the OG is subvocalizing, they get a +4 bonus on their will saves.
Sadness: The creature(s) are dazed with sorrow for 1d6 + OG's cha modifier rounds. They can take only partial actions and take a -2 penalty to AC. This ability is first useable at 2nd level.
Love: The creature(s) affected become deeply enamored of the OG. Their attitude becomes friendly no matter what their previous attitude. In addition, the OG can use suggestion as the spell on any one affected creature, although they get a second will save to resist the effect. This ability is first useable at 4th level.
Hatred: The creature(s) affected by this immediately begin to attack thier allies to the best of their abilites for the duration of the ghostly music check. This ability is first useable at 5th level.

Terrible Spectre (Su): Starting at 3rd level, the opera ghost is such a terrible sight to behold that anyone who looks into his face must make a will save (DC 10 + OG's class level + OG's cha modifier) or become frightened for a number of rounds equal to 1d6 + OG's cha modifier. No matter if they make their save or not, any creature targeted by this effect cannot be targeted by the same OG's terrible spectre effect for 24 hours. The OG can repress or resume the fearsome aspect of his prescence as a free action.

Meld Into Shadows: At 4th level, an opera ghost can blend in with shadows. He gets a +8 bonus to all hide, move silently, and sleight of hand checks in dark areas, and can hide even in plain sight when there are shadows within 10 ft. of him.



So what do you think? I really need concrit and balancing suggestions. And flavor text. Meh.
D&D_Madness 5000

09-27-05, 09:15 PM
OMG! I come back here to find that only 2 more classes are posted :eek: THIS IS MADNESS!!!:( Let's keep going, ppl!
OctoberRaven

09-27-05, 09:51 PM
Mine was based on Evil Dead! You can now play as Ash in a d20 system! That's worth like, 3 classes right there!
Apollo's Lyre

09-28-05, 04:40 PM
:bigeyes: I didn't post anything else becasue I thought I killed the thread...

Um. But I have a Sailor Moon base class I could post. Except that it's half a normal class, half a parody class... So I dunno. Should I post it?
D&D_Madness 5000

09-28-05, 07:50 PM
:bigeyes: I didn't post anything else becasue I thought I killed the thread...

Um. But I have a Sailor Moon base class I could post. Except that it's half a normal class, half a parody class... So I dunno. Should I post it?

A. U didn't kill the thread :heehee

B. DONT/ DO NOT UNDER ANY CIRCUMSTANCES POST SAILOR MOON HERE OR ILL REPORT U TO THE MODERATOR FOR DRUG ABUSE!!! :heehee:heehee:heehee

Mine was based on Evil Dead! You can now play as Ash in a d20 system! That's worth like, 3 classes right there!

* Stares at him for a few seconds then sends a level 999999999999 Gamma Creature to kill him* *Watches as GC gets 9999999999 damage and kills him*

:P
Apollo's Lyre

09-28-05, 09:14 PM
B. DONT/ DO NOT UNDER ANY CIRCUMSTANCES POST SAILOR MOON HERE OR ILL REPORT U TO THE MODERATOR FOR DRUG ABUSE!!! :heehee:heehee:heehee


:pbbbtt: The sad thing is, I bet the moderators would agree with you.

No, really, the Sailor Moon class was a birthday present for this girl I play with. Our DM said her paladin could safely multiclass into a magical girl, so now I have Sailor Moon in my party. Except that her elemental power was darkness, which was odd. :twitch:
Prak, the Mad

09-30-05, 03:22 AM
My Spawn prestige class (http://boards1.wizards.com/showthread.php?t=501997)

(and we all know that I'm the one who kills threads)
Apollo's Lyre

10-03-05, 09:41 PM
*points at Prak the Mad*

Thread-Killer! :rofl:

Oh, by the way, :bump:
ragingmaro

10-04-05, 12:28 AM
Ahem. Wherefore art thou sailor moon.
Apollo's Lyre

10-04-05, 04:45 PM
In a deep, dark folder within the bowls of my "my documents" folder. You sure you want me to unleash it upon the unsuspecting world?

:shifty:
OctoberRaven

10-04-05, 07:53 PM
* Stares at him for a few seconds then sends a level 999999999999 Gamma Creature to kill him* *Watches as GC gets 9999999999 damage and kills him*

:P

*Makes his Reflex save. No damage.*