Classes of Callirhoë [Archive] - Wizards Community

Post/Author/DateTimePost
Manyfist

08-15-05, 01:55 AM
Well as you guess It's my campaign and it's mostly Psionic, and with a Few Incarnum to spice it up. No Wizards, Sorcerers, Cleric, Druids, and all other Arcane and Divine Classes except for (Warlock, and Hexblade).
Manyfist

08-15-05, 03:19 AM
New Psion
BAB Fort Ref Will Abilities
1. +0 +0 +0 +2 Bonus feat, discipline, Power Point Regeneration (1pp/2 rounds)
2. +1 +0 +0 +3 -
3. +1 +1 +1 +3 -
4. +2 +1 +1 +4 -
5. +2 +1 +1 +4 Bonus feat
6. +3 +2 +2 +5 -
7. +3 +2 +2 +5 -
8. +4 +2 +2 +6 -
9. +4 +3 +3 +6 -
10.+5 +3 +3 +7 Bonus feat
11.+5 +3 +3 +7 -
12.+6 +4 +4 +8 -
13.+6 +4 +4 +8 -
14.+7 +4 +4 +9 -
15.+7 +5 +5 +9 -
16.+8 +5 +5 +10 -
17.+8 +5 +5 +10 -
18.+9 +6 +6 +11 -
19.+9 +6 +6 +11 -
20.+10 +6 +6 +12 Bonus feat

Power Points Day/Powers Known Maximum/Power Level Known
1:4/4/1st
2:8/6/1st
3:15/9/2nd
4:21/11/2nd
5:31/14/3rd
6:41/16/3rd
7:54/19/4th
8:66/21/4th
9:82/24/5th
10:98/26/5th
11:118/28/6th
12:138/30/6th
13:161/32/7th
14:184/34/7th
15:211/36/8th
16:237/38/8th
17:268/40/9th
18:298/42/9th
19:329/43/9th
20:361/45/9th
Manyfist

08-15-05, 06:57 PM
WilderBAB Fort Ref Will Abilities
1. +0 +0 +0 +2 Wild surge +1, psychic enervation
2. +1 +0 +0 +3 Elude touch
3. +2 +1 +1 +3 Wild surge +2
4. +3 +1 +1 +4 Surging euphoria +1
5. +3 +1 +1 +4 Volatile mind (5pp)
6. +4 +2 +2 +5 -
7. +5 +2 +2 +5 Wild surge +3
8. +6 +2 +2 +6 -
9. +6 +3 +3 +6 -
10.+7 +3 +3 +7 -
11.+8 +3 +3 +7 Surging euphoria +2
12.+9 +4 +4 +8 -
13.+9 +4 +4 +8 -
14.+10 +4 +4 +9 -
15.+11 +5 +5 +9 Wild Surge +5
16.+12 +5 +5 +10 -
17.+12 +5 +5 +10 -
18.+13 +6 +6 +11 -
19.+14 +6 +6 +11 Wild Surge +6
20.+15 +6 +6 +12 Surging euphoria +3
Volatile Mind (EX) : A wilder’s temperamental mind is hard to encompass with the discipline of telepathy. When any telepathy power is manifested on a wilder of 5th level or higher, the manifester of the power must the number of power point equal to the Wilder's level, more than he otherwise would have spent.
The extra cost is a natural part of that power’s cost. It does not augment the power; it is simply a wasted power point. If the extra cost raises the telepathy power’s cost to more points than the manifester has remaining in his reserve, the power simply fails, and the manifester exhausts the rest of his power points.

Elude Touch (Ex): Starting at 2nd level, a wilder’s intuition supersedes her intellect, alerting her to danger from any Attack. She gains a deflection bonus to Armor Class against all attacks equal to her Charisma bonus. Note: This Bonus may never go over her HD.

Adding Skills: Disguise Self (Cha), Diplomacy (Cha), Survival (wis).

Psychic Enervation (Ex): Pushing oneself by invoking a wild surge is dangerous. Immediately following each wild surge, a wilder may be overcome by the strain of her effort. The chance of suffering psychic enervation is 10%. A wilder who is overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her wilder level.


Power Points Day/Powers Known Maximum/Power Level Known
1:4/1/1st
2:8/2/1st
3:15/3/2nd
4:21/4/2nd
5:31/5/3rd
6:41/6/3rd
7:54/7/4th
8:66/8/4th
9:62/9/5th
10:98/10/5th
11:118/11/6th
12:138/12/6th
13:161/13/7th
14:184/14/7th
15:211/15/8th
16:237/16/8th
17:268/17/9th
18:298/18/9th
19:329/19/9th
20:381/20/9th
Manyfist

08-19-05, 01:36 AM
Psychic Warrior BAB Fort Ref Will Abilities
1. +1 +2 +0 +2 Bonus Feat
2. +2 +3 +0 +3 Bonus Feat
3. +3 +3 +1 +3 -
4. +4 +4 +1 +4 -
5. +5 +4 +1 +4 Bonus feat
6. +6 +5 +2 +5 -
7. +7 +5 +2 +5 -
8. +8 +6 +2 +6 -
9. +9 +6 +3 +6 -
10.+10 +7 +3 +7 -
11.+11 +7 +3 +7 Bonus Feat
12.+12 +8 +4 +8 -
13.+13 +8 +4 +8 -
14.+14 +9 +4 +9 -
15.+15 +9 +5 +9 Bonus Feat
16.+16 +10 +5 +10 -
17.+17 +10 +5 +10 Bonus Feat
18.+18 +11 +6 +11 -
19.+19 +11 +6 +11 -
20.+20 +12 +6 +12 Bonus Feat
Power Points Day/Powers Known Maximum/Power Level Known
1:1/2/1st
2:2/3/1st
3:5/4/1st
4:8/6/2nd
5:11/7/2nd
6:17/8/2nd
7:23/10/3rd
8:29/11/3rd
9:35/12/3rd
10:41/14/4th
11:53/15/4th
12:65/16/4th
13:77/18/5th
14:89/19/5th
15:101/21/6th
16:119/22/6th
17:137/23/6th
18:155/24/6th
19:173/25/6th
20:191/26/6th
Xeven the Mighty

08-19-05, 01:48 AM
:blink:

Seems like a very mental game (pun intended). I hope you're prepared for the power these guys will wield. They'll be slinging powers like crazy. Every fight will be a mental battle first, and if there's anyone left standing it'll be like a Chinese knife fight (no offense to any of the Chinese posters. I mean it as a compliment... sort of).
Manyfist

08-19-05, 01:52 AM
:blink:

Seems like a very mental game (pun intended). I hope you're prepared for the power these guys will wield. They'll be slinging powers like crazy. Every fight will be a mental battle first, and if there's anyone left standing it'll be like a Chinese knife fight (no offense to any of the Chinese posters. I mean it as a compliment... sort of).
Lol. Yeah It will be a very metal inspired game, I like psionics and it has a great system. I wanted to make the Feel that you can go all crazy with your powers. Since many of the NPCs will be using Psionic Classes, why not let the PCs duke it out with some one of their lvl. :D I was never a contender for the NpC classes. Should check the Campaign board thing, I posted a Quick description of the Time line. I am going for Huge power here, by the time most are Epic, they'll wish they'd had these. ;)
Manyfist

08-19-05, 02:17 AM
BAB Fort Ref Will Abilities
1. +0 +0 +2 +2 Sneak attack +1d6, trapfinding
2. +1 +0 +3 +3 Evasion
3. +2 +1 +3 +3 -
4. +3 +1 +4 +4 Sneak attack +2d6
5. +3 +1 +4 +4 Danger sense
6. +4 +2 +5 +5 -
7. +5 +2 +5 +5 Sneak attack +3d6, Danger sense (uncanny dodge)
8. +6 +2 +6 +6 -
9. +6 +3 +6 +6 Danger sense (improved uncanny dodge)
10. +7 +3 +7 +7 Sneak attack +4d6
11. +8 +3 +7 +7 Special ability
12. +9 +4 +8 +8 -
13. +9 +4 +8 +8 Sneak attack +5d6
14. +10 +4 +9 +9 Special ability
15. +11 +5 +9 +9 -
16. +12 +5 +10 +10 Sneak attack +6d6
17. +12 +5 +10 +10 Special ability
18. +13 +6 +11 +11 -
19. +14 +6 +11 +11 Sneak attack +7d6
20. +15 +6 +12 +12 Special ability
Skill Points: 8+Int
Skills Added: UMD.

Power Points Day/Powers Known Maximum/Power Level Known
(Cha)
1:0*/2/1st
2:1/3/1st
3:3/4/1st
4:5/5/1st
5:7/6/2nd
6:11/7/2nd
7:15/8/2nd
8:19/9/2nd
9:23/10/3rd
10:27/11/3rd
11:35/12/3rd
12:43/13/3rd
13:51/14/4th
14:59/15/4th
15:67/16/4th
16:79/17/4th
17:91/18/5th
18:103/19/5th
19:115/20/5th
20:127/21/5th


Psychic Rogue Power List

1st Level
Astral Traveler
Attraction
Bolt
Burst
Catfall
Compression
Conceal Thoughts
Control Light
Create Sound
Déjà Vu
Detect Psionics
Detect Secret Doors, Psionic
Detect Snares and Pits, Psionic
Dimensional Pocket
Disable
Distract
Elfsight
Empathy
Empty Mind
Entangling Ectoplasm
Far Hand
Float
Force Screen
Know Direction and Location
My Light
Precognition, Defensive
Precognition, Offensive
Prescience, Offensive
Sense Link
Skate
Vigor

2nd Level
Animal Affinity
Aversion
Body Equilibrium
Chameleon
Cloud Mind
Concealing Amorpha
Control Object
Control Sound
Darkvision, Psionic
Detect Hostile Intent
Feat Leech
Find Traps, Psionic
Knock, Psionic
Levitate, Psionic
Object Reading
Read Thoughts
Sustenance
Thought Shield
Tongues, Psionic
Wall Walker

3rd Level
Body Adjustment
Body Purification
Concealing Amorpha, Greater
Control Air
Dimension Slide
Escape Detection
Hustle
Keen Edge, Psionic
Mental Barrier
Microkinesis
Telekinetic Force
Ubiquitous Vision

4th Level
Correspond
Dimension Door, Psionic
Freedom of Movement, Psionic
Steadfast Perception
Telekinetic Maneuver
Wall of Ectoplasm

5th Level
Adapt Body
Feather Weight
Power Resistance
Remote Viewing
Retrieve
True Seeing, Psionic
Manyfist

10-08-05, 03:32 AM
Ranger
BAB Fort Ref Will Abilities
1. +1 +2 +2 +0 1st favored enemy, Track, wild empathy
2. +2 +3 +3 +0 Combat style
3. +3 +3 +3 +1 Endurance
4. +4 +4 +4 +1 Animal companion
5. +5 +4 +4 +1 2nd favored enemy
6. +6 +5 +5 +2 Improved combat style, 10’ movement when not in Heavy Armor or Heavily Encumbered
7. +7 +5 +5 +2 Woodland stride
8. +8 +6 +6 +2 Swift tracker
9. +9 +6 +6 +3 Evasion
10.+10 +7 +7 +3 3rd favored enemy
11.+11 +7 +7 +3 Combat style mastery, As a Standard Action, gain a +4 bonus to Constitution, Dexterity, -or- Wisdom for 1 minute per Class level. Usable 1/day.
12.+12 +8 +8 +4 -
13.+13 +8 +8 +4 Camouflage, Empathic Transfer, 1/day.
14.+14 +9 +9 +4 -
15.+15 +9 +9 +5 4th favored enemy
16.+16 +10 +10 +5 Freedom of Movement, Psionic (self only), 1/day
17.+17 +10 +10 +5 Hide in plain sight
18.+18 +11 +11 +6 -
19.+19 +11 +11 +6 -
20.+20 +12 +12 +6 5th favored enemy

Power Points Day/Powers Known Maximum/Power Level Known
(Wis) (Powers from Psychic Rouge list)
4:0*/1/1st
5:1/2/1st
6:2/3/1st
7:4/3/1st
8:6/4/1st
9:8/5/2nd
10:10/6/2nd
11:12/6/2nd
12:16/7/2nd
13:20/8/2nd
14:24/9/3rd
15:28/9/3rd
16:32/10/3rd
17:40/11/3rd
18:48/12/3rd
19:56/12/4th
20:64/13/4th
Raelifin

10-08-05, 03:56 AM
:shocked: Wow. I'm sorry but I just lost all respect for Callirhoë. I mean, you would need to reconfigure the entire balance of the game. It just seems like the HP to power level of the characters is totally shot. Just... ouch. Sorry if this isn't constructive enough. If you want, I can go into detail on why this is bad.

P.S. I had no idea you posted a Classes of Callirhoë thread! :D Great minds think alike.
Manyfist

10-08-05, 12:04 PM
:shocked: Wow. I'm sorry but I just lost all respect for Callirhoë. I mean, you would need to reconfigure the entire balance of the game. It just seems like the HP to power level of the characters is totally shot. Just... ouch. Sorry if this isn't constructive enough. If you want, I can go into detail on why this is bad.

P.S. I had no idea you posted a Classes of Callirhoë thread! :D Great minds think alike.
I boosted the powerup on everything, I was thinking about using the Darksun's Classes. Well I'd wanted to keep the go against a Psion, your going to be hurting feel. The world will be more like DarkSun, except everyone is going have 'some' chance of winning. I took out Wizards, Sorcerers, Clerics, Druids, Favorite Souls, Spirit Shaman, Wu Jen, and about over 1000+ Spells. That's a HUGE gap, so why not give that power to Every one? I include no NPC class villians, the NPC classes are more likely the Slaves and Slave managers or tribial people. I said that one psionic character will usally never be alone, unless you run into a unregistered Psionic Character, in which it's a crime not to register. I said about 80% of the world will lvl up with you, so you will not be wizing through unless you go up against one the 2% 'Unbeatables', in which you'll be crying to your mommy when they throw Divine, Arcane, and Psionics at you (Archivist, Wizard, and Psion or Favorite Soul, Sorcerer, and Wilder) yet only 3 people in the entire World weilds that much power. I would scrap all this if Sztanny hurries up and makes Ultimate Psion.
Raelifin

10-08-05, 01:57 PM
...I said about 80% of the world will lvl up with you...
What does this mean anyhow? The power level of the world is always equal to the PCs?
Manyfist

10-14-05, 05:04 PM
What does this mean anyhow? The power level of the world is always equal to the PCs?
I like to put it this way.

5% Aristocrats (High Lvls, If you're lucky and defeat an Aristocrat, your in. High Miltary, God Kings, Royal Family, Gix, Harm, and other High Psionic Characters ((60+))
80% Middle Class (Middle Ranks in Miltary, Average Psionic Characters, Mercanaries, Bounty Hunters, Major Criminals...etc.)
15% Scum (Low Criminals, Slaves, Fresh Recruits, Most Tribal People outside the City...etc.)

Lets say you're lvl 5, 15% Will be lvls 1-4, 80% Will be 5-20, 5% 21+

You might face a Slave at lvl 5, you'll whip some major ass. Maybe at lvl 5 you can put down a slave rebellion, because the Higher Ups don't see the Slave rebellion. So a Middle Class person sees it as his/her way of making up in the world and hires you to put down that Scummy Rebellion. Shoul you accept, lets say you lvl to 6, and He/She thanks you for a job well done, reputation goes up. So more and more people will come and try to kill you for their own promotion...etc. 80% of the Time you're dealing with some one of = Lvl or = HD. The fastest way to get fame, riches, and become the bad arse you wanted is to join a group of Friends, Strangers...etc. With the same intrest as you, and move your way up. Of course a major key in this is that, backstabbing IS allowed as long you don't get caught... :D
Raelifin

10-14-05, 05:40 PM
Why not just say it's a high power level campaign? PCs always end up fighting things that are "challenging" anyway. And 80% is between 5-20? That’s kinda vague.
Manyfist

10-16-05, 05:52 PM
Why not just say it's a high power level campaign? PCs always end up fighting things that are "challenging" anyway. And 80% is between 5-20? That’s kinda vague.
I did say it's High power campaign. 80% of the entire world is between the lvls of 5-20, 5% of the Entire World is going to be 21+, and the rest is going to be 1-5. Slavery isn't a big thing, for why have some one else do it when you can do it alot better and quicker?

It's going to be challangeing for the reasons of the Obvious. If 80% of the people you meet are going to be your lvl, and chances are that they have several friends, so if you **** off one person you might **** off 10 people. ;) Think as the world like FR Drow mixed with Elder Scrolls Morrowind. Guilds are set up to help train the people to weed out the weak, and bring up the strong. Guild wars are uncommon in the Capitals, but out side the Huge Metropolis Guerilla Warfare between Two or more Guilds are common. The Miltary sends 'squads' to deal with certin tasks if the War happens to interfear with Miltary operations.

Senario:
If a Schlange Airship Captin (Nomad) is moving several crates of Ardarmiger across Prato, by airship, and all the sudden they're attacked by the Conlegium del Pugio (Guild of the Dagger).
The weapons are for the guild war between Conlegium del Pugio, and Conlegium de las Incruentus (Guild of the Bloodless), so the Captian yells to his friend a Schaf (telepath) to tell Headquaters that Pugio and Incruentus to put a stop to the War. The Schaf sends it, the three Bär (wilders) officers on board blast away at the Pugio Airship. The miltary safely lands, at destination, yet the Pugio aren't so lucky. In the aftermath one Bär died, along with 3 Prima, and 2 Corporale. The Bär is given an grand funeral while the Primas and Corporales are given to the Necromancer to create flesh golems out of.
Vadin

10-16-05, 06:00 PM
...why 1s 3v3ry0n3 p510n1c?
Raelifin

10-16-05, 06:05 PM
Because it's a psionic campaign, duh. :tongue:
Vadin

10-16-05, 06:11 PM
Ahh...
Manyfist

10-16-05, 10:00 PM
Because it's a psionic campaign, duh. :tongue:
lol. That's so Obvious. :D
Manyfist

10-30-05, 02:55 AM
EDIT:

I did some remodeling on the classes here. They're less powerful than originally, and have a little more power than normal WOTC classes. Ranger and Rogue are done, Paladin is Gone and is replaced by the Soulborn, The Soulknife is in the Works, and lastly a new class will be introduced soon.
truem0tard

11-24-05, 12:58 PM
despite the fact that my anti-psionic dm wants to rip your head off for making "jedi" characters, thank you for DE-RETARDIFYING the psychic warrior. seriously, the base class in the book sucked monstrously. ONE pp at first level? wtf? and one stinking power=gay. thank you for making it worthwhile
Manyfist

11-24-05, 01:16 PM
despite the fact that my anti-psionic dm wants to rip your head off for making "jedi" characters, thank you for DE-RETARDIFYING the psychic warrior. seriously, the base class in the book sucked monstrously. ONE pp at first level? wtf? and one stinking power=gay. thank you for making it worthwhile
Well in the book, psychic warrior doesn't get an pp intill 2nd lvl, which if you're doing Pt. buy chances are you're not going to have pp to augment your power.
Manyfist

02-21-06, 06:51 PM
Classes/ PrCs that stay the Same:

- Artificer (Psionic Artificer is Infused into it.)

- Warforged Juggernaught

- Cabinet Trickster

- Reforged

- Ninja/ Monk

- Swash Buckler

- Scout

- Spell Thief (Psi Thief)

- Animal Lord

- Blood Hound (Bounty Hunter)

- Dread Pirate

- Any other PrC that Doesn't Include (Arcane or Divine Magic)
Manyfist

02-21-06, 06:56 PM
Coming Soon

Revised Warlock, Hex Blade, Barbarian