Cleric and fighter level 3??? [Archive] - Wizards Community

Post/Author/DateTimePost
Tordek-the-slayer

07-04-04, 09:29 PM
I cant find the players handbook for 3.0 in any stores within an hours drive from my house so I am asking what happens to fighters and clerics from levels 3-7. I HAVE 3.0 SO PLZ DONT MIX EM UP WITH 3.5!!!
Darth K'Trava

07-04-04, 09:34 PM
Anything in specific?

Clerics get more spells, thier BAB goes up at a decent rate, more skill points, 2 more feats.

Fighters get a much better BAB (goes up every level), more skill points and 4 more feats.

Anything more than that? Your question is very vague.
Tordek-the-slayer

07-04-04, 09:45 PM
I need to know what skills they get what bonuses and any other things they gain through levels 3-7.
Zolgar

07-04-04, 11:07 PM
Poke around, someone has a link in their sig for the 3.0 SRD, that will answer eveyr question you have.
Quietus_Silivren

07-04-04, 11:43 PM
A Cleric's BAB is 3/4 his/her level. Fortitude and Will save are 2+1/2 class lvl, Reflex is 1/3 class lvl. They get 1 spell per day (+1 domain spell) at a class level equal to twice the spell level minus one, and gain a second spell-per-day of that level one class level higher, a third at two levels higher than that, a fourth at three levels higher than that, and a fifth at four levels higher than that (if possible. It's different for sixth through ninth lvl spells, but you won't reach them until lvl 11+). Basically, let's pick second level spells...your first is at level 3, so you get 1+1domain then. One level later (4th) you get your second. Two levels later (6th), you get your third, and also your first lvl 3 spell at 5th(3rd lvlX2-1=5th class lvl)...It really is much easier if you can see the table...Turn or rebuke undead a number of times per day equal to 3+ Charisma modifier. I'm not sure how that works...I've never played a Cleric. Maybe somebody else can explain the mechanics of turn/rebuke undead...?

Fighter is much easier...BAB=class level, Fort save is 2+1/2 class level, Ref and Will are 1/3 class level. Bonus feat at first level and every even level. That's basically all there is to know about a Fighter. If I could, I would list all the bonus feats and their functions, but that would be a mess, and I don't have enough time. Sorry...and doubly sorry if everything I just said makes no sense to you...I have a gift for recognizing patterns, that's all.

P.S.- round fractions down.
Darth K'Trava

07-05-04, 08:22 PM
Originally posted by Quietus_Silivren
Turn or rebuke undead a number of times per day equal to 3+ Charisma modifier. I'm not sure how that works...I've never played a Cleric. Maybe somebody else can explain the mechanics of turn/rebuke undead...?

I always find myself looking at the :censored: table every time I use the turn undead ability.

1: you have to be within 60ft of the undead you want to turn.
2: number of times: 3+CHA modifier
3: Turning check: roll d20, add your CHA modifier to see how powerful undead you can affect.
4: Check the table on page 140

Turn check Most powerful undead affected
Up to 0 Cleric's level -4
1-3 Cleric's level -3
4-6 Cleric's level -2
7-9 Cleric's level -1
10-12 Cleric's level
13-15 Cleric's level +1
16-18 Cleric's level +2
19-21 Cleric's level +3
22+ Cleric's level +4


If you have twice as many levels or more than the affected undead, they are destroyed instead of turned. Same thing if you also have the Sun Domain which confers the same ability once per day without the 2x level requirement.

Spells:


Level 0-level 1st level 2nd level 3rd level 4th level
3rd 4 2+1 1+1
4th 5 3+1 2+1
5th 5 3+1 2+1 1+1
6th 5 3+1 3+1 2+1
7th 6 4+1 3+1 2+1 1+1
Note: the +1 refers to the one domain spell of each spell level chosen. Plus any additional spells for a high Wisdom score; the primary stat for any spellcasting cleric.


It's easier for me to deal with cleric abilities than anything else as I've played more clerics than any other class.... ;)