cleric domain casting (house rule) - RFC [Archive] - Wizards Community

Post/Author/DateTimePost
[GSV] Kirstar

04-01-04, 03:15 AM
In oour campaign we play the following house rule.

Cleric (etc) may swap out their prepared spell for any spell in their domains.

Only clerics with the healing domain for example may swap out their spells for healing spells...


We thought it added more flavour to priests

why shouls a cuthbert priest with strength and destruction domains be able to swap spells out for healing. when in my campaign they swap them out for strength and destruction spells


comments ?
Kem

04-01-04, 03:19 AM
I like it. It turns some rather questionable Domains into really useful ones (healing being the best example off the top of my head).

The only problem it may have that instead of having a single spell to cast they now get a choice of 2 spells to cast. Clerics are already rather strong, I think this may be a bit much at this point in time.

However do they lose the domain slot? They may/may not balance it out.
Thermanshs

04-01-04, 03:44 AM
SORRY but I find it a TERRIBLE and greatly unbalancing idea....
Many domains step in other casters' territory(wizard/sorcerer/druid) so having free access to those spells even more than once per day sets the cleric even more overpowered
Kem

04-01-04, 03:54 AM
Originally posted by Thermanshs
SORRY but I find it a TERRIBLE and greatly unbalancing idea....
Many domains step in other casters' territory(wizard/sorcerer/druid) so having free access to those spells even more than once per day sets the cleric even more overpowered

Do you find it a good "start" for making clerics different though?

Like if domain spells and other details where different.
Thermanshs

04-01-04, 04:16 AM
For a moment I felt you inside my brain...I'm currently designing variant clerics by deity all of which are gonna have unique features
Kem

04-01-04, 04:18 AM
Originally posted by Thermanshs
For a moment I felt you inside my brain...I'm currently designing variant clerics by deity all of which are gonna have unique features

*giggles* If I told you how I came to think that you would agree with that, you'd run screaming :)

And by the way, deity differentiated clerics take alot of work but end up being worth it if you can get them "resonably" balanced.
Thermanshs

04-01-04, 04:22 AM
Bah! The modifications will be minor and their purpose is just to make some Clerics more reasonably built while adding flavor to each one's role,
As for what you did expect from me try telling me on private
[GSV] Kirstar

04-01-04, 09:20 AM
they do lose the domain slot as well.

the idea behind it was to turn priests from walking first aid kits into representitives of their domains.

also with my god (i only have 3)

I have orders and factions within each priest hood that are restricted to certain domains.

For example.

One of my gods Solon
God of the sun and law. Now all factions / orders in that worship this god have Sun & Law as domains.

I dont see it a problem that they can swap out their spells for sun & law domains spells.
Xeviat-DM

04-01-04, 04:09 PM
They do loose that extra spell a day. That, and non healing domain clerics will be forced/coerced/advised to prepare quite a large number of healing spells, meaning that their domain spells will practically be their only tricks.