| Post/Author/DateTime | Post |
|---|---|
| Larcen2612-19-03, 05:05 PM | I am about to start a campaign at first level as a Neutral Good Human Cleric of Fharlanghn (sp.) I am planning on carrying a Quarterstaff as a general weapon (as it is the favored weapon), while having a shield and mace for big battle. My question is does anyone have a suggestion for what two feats I should go for? I have not rolled up the stats yet but I want to have an idea for everything else going in... |
| ninjarabbit12-19-03, 08:33 PM | You can't go wrong with scribe scroll and improved initative. |
| migo12-19-03, 08:47 PM | Extra Turning will come in handy if you don't have a high Charisma score. |
| epchristi12-20-03, 07:13 AM | The meta-magic feats work well for clerics. And it depends if you also want to be a melee cleric. If so..when you get to 6th and 9th levels.. you will want to have planned. Power Attack : When "buffed" a cleric gets great to-hit numbers, continue to use your staff without a shield, and use the 1:2 ratio for damage. Divine Might (DoF,CW): Apply charisma to damage. Extended : Use for spells like spikes, which add +1/lvl damage on wooden weapons. Persistent (ToB) : Use this for spells like divine favor and divine power at higher levels. Reach : Use this for healing spells, so you don't have to leave your location to heal a buddy. |