Cleric Kit ? [Archive] - Wizards Community

Post/Author/DateTimePost
Shr3dZ

04-04-04, 06:11 PM
Can anyone point me in the direction of a cleric kit? I was thinking about something like an undead hunter...

tia
Gellion

04-04-04, 10:41 PM
Well, there is the Hunter of The Dead PrC in Defenders of the Faith. But that is a 3.0 book, but it will work fine if you still play 3.0. COmplete Divine is coming out this May i believe, and might have a 3.5 version of the PrC.:)
Shr3dZ

04-04-04, 10:55 PM
That might work out good b/c my character wont be coming into the game until May anyways... is there anything online you guys can think of that might help me with a background? Any links you can think of?
Shr3dZ

04-05-04, 12:00 AM
Nvm, I found a perfect link with your help:

http://home.comcast.net/~cneveu/DnD/hunterdead.html
Shr3dZ

04-05-04, 12:53 AM
Can someone explain this ability?

Undead Bane Weapon (Su): At 4th level, the hunter of the dead is able to enhance any weapon he holds with the undead bane enhancement. This ability can be activated with a free action and lasts for a number of rounds per day equal to the hunter's class level. These rounds need not be consecutive and may be spread over a number of uses.

Bane the spell is basically a penalty to the enemy of -1 to hit and -1 morale, how would this be applied to a weapon?

tia
Lina_Inverse

04-05-04, 02:58 AM
bane weapons are described in the dmg or SRD.they add +2 to the enchament bonues and add +2d6 damage verus that type.
Sensei Gith

04-05-04, 12:58 PM
Take the Sun domain and one other. Grab some feats and items that help your turning from Defenders of the Faith. Look at the Eye of Horus-Re (http://www.wizards.com/default.asp?x=dnd/iw/20040111a&page=5) PrC. It can be dropped directly into any setting (think Eye of Pelor), and is the bane of undead everywhere. The online version is incomplete, but I assume it has full casting, good Fort and Will, and 3/4 BAB. You might want to take Divine Might as well. Sacred Exorcist might be a nice addition to the character, netting you a free Extra Turning, a prestige domain, premanent consecrate on yourself, and skill bonuses vs. undead. Five levels would round out the build nicely.
Shr3dZ

04-05-04, 09:36 PM
Acutally I am taking the Sun as a domain, at first I was planning to pick any 2 I wanted, but soon realized that you can only take a combination of 2 domains that are supported by the deity. I wanted the Travelers domain pretty badly, dimension door, teleport without error, fly? mmm mmm that would come in so handy in our campaign. Oh well. So Im taking Sun and Strength domains, that Rightous Might looks like a great spell, Im 9th level btw. Anyways, Im rambling...

I do have one more question though, in the DoF book theres no mention of the Supernatural Blow Feat, where can I find that, or what does it do? The Hunter kit shows it as a bonus feat I could choose....

ps: thx for the advice
Shr3dZ

04-07-04, 11:34 AM
This is my first cleric in 3.0/3.5 so let me run this spell combo by you:

I dont have the book in front of me right now (at work) but lets say you cast Rightous Might on yerself, and your main weapon is a 2-handed Greatclub or Maul or Sword, now that youre twice as tall, and damage is increased, is the range of your weapon increased? It makes sense it would be 10ft.

Then if you were to cast that spell Spikes from the Defenders and Faith you can add +2, plus double your reach.

So are you a 12ft tall, 1600lb, 10ft reach, super ripped human ?


PS: No one knows about the Supernatural Blow feat ?
Darth K'Trava

04-10-04, 09:59 AM
After just having my character last night enlarged by the spell, I gained more damage AND reach to 10'. So, yes, you'd get a further reach than normal.
Shr3dZ

04-10-04, 02:46 PM
So how did it work out? Any good spell combos you used with it?

As above, I was hoping to use Spikes on a weapon, it has to be a wooden weapon, so club, great club, quaterstaff... I was hoping for great club but now i realize it not in the simple weapons list so Id hafta use a feat... :(