| Post/Author/DateTime | Post |
|---|---|
| Wolghan01-12-07, 11:24 PM | I believe I read someone talking about this but for the life of me I cannot remember who it was. Hopefully they will see this thread. Anyone who has house-ruled or tweaked the cleric so not all clerics are the same are welcome to post here. I'll just explain a bit what I mean by cleric powers dependant on deity. It is unusual for me that all clerics can turn undead, if it was a cleric from a god of life or the sun or something along those lines then it is fine... But say there was a goddess of travel, what would be the reason she has that power? Of course, this could be a very campaign-specific thing, but I just wanted to know if I anyone has played around with the idea and would be willing to show off their work. |
| AvaronGansdell01-13-07, 01:35 AM | the whole turn undead thing is a sacred cow from way back when and the best explination we have now is that all clerics can channel positive or negitive energy from there training. |
| megageek1201-13-07, 11:42 AM | Check the third page for my idea of spells and powers dependant on domains. I need some real help with it though... |