Arena - Jindl and Laph vs Griff Mythral, Va'ria Theladrais, and the Hands of Death [Archive] - Wizards Community

Post/Author/DateTimePost
King Uther

06-28-05, 04:03 PM
This is a fight between Jindl and Laph vs Griff Mythral, Va'ria Theladrais, Ensidious Nyte and Balein "Called the Shadow."

Arena Log:

Recap Round 1:

Laph flies behind cover, hiding and manifests synesthete.

Shadow gets scroll, turning himself into as Troglodyte

Nyte travels North on the west side, and drinks potion of invis.

Jindl casts airwalk and gains 10 ft in height. Nox joins Laph in tree.

Griff turns invisible, retrieves scroll 2

Va'ria turns invisible.

Round 2:

Laph moves, trying to listen. (32)

Shadow drinks a potion, turning invisible and tries to hide: 52(accounts for invis.) (http://invisiblecastle.com/find.py?id=112677)

Nyte moves east, using tattoo of chameleon and hiding: 55(accounts for invis. bonus) (http://invisiblecastle.com/find.py?id=112676)

Jindl casts Ice storm, (Va'ria drank potion, and therefore I have to assume since she is furthest southwest she wouldn't be targeted for the first Ice Storm) which blasts Shadow and Griff for 14 damage.

Griff heals 2 damage.

Va'ria moves backwards, using scroll to cast See Invisibility.

Round 3:

Laph lands an entangle spell in the area where the icestorm hit. Griff is entangled. Shadow makes his save.

Shadow moves and heals himself for 5 damage. (Move silently: 20!+16=36 (http://invisiblecastle.com/find.py?id=112679) Hide: 35 (without invis.) (http://invisiblecastle.com/find.py?id=112680) )

Nyte moves further east, and easily spots Jindl walking on air. He chooses not to fire, as he is not within sneak range. (Since you didn't specify a third round tactic, I thought it prudent to set up a shot.)

Jindl readies his action to use scroll of ice storm on any spellcasting he hears.

Griff heals 4 damage via potion.

Va'ria casts Haste on her and Shadow, which prompts Icestorm to target them for 16 damage. The radius is big enough it would hit Griff as well. Va'ria falls unconscious. (I'm reverting to mentioned tactics for any questions on what to do)


Round 4:

Laph moves over, trying to spot any enemy. Not able to do so at the moment, he readies to fire if he hears or sees anything.

Shadow makes his reflex, 19 (http://invisiblecastle.com/find.py?id=113075) , and continues to move and hide in order to spot Laph and shoot and drink a healing potion. (Move Silently: 22 (http://invisiblecastle.com/find.py?id=113076) )

Laph hears this and fires. (Attack: 9+15=24 (http://invisiblecastle.com/find.py?id=113077) vs AC 27, Miss) Since he is invisible, he doesn't lose his dex, right?

Nyte moves further east, trying to sneak up on Jindl. (MS: 28 (http://invisiblecastle.com/find.py?id=113079) , Success) He nestles behind another tree, trying to set up a shot with a readied action. (Hide: 38 (http://invisiblecastle.com/find.py?id=113082) )

Jindl tells Nox to press the attack, and Nox doubles moves towards the ice storm area, putting 20 feet of distance between Nox and Laph. Nox now detects 2 figures, one in the entanglement. Jindl now moves forward a little and drinks a potion of blur.

Griff (You want to glitterdust Laph but can't see him since you changed your tactics toheal before) Concentration: 20 (http://invisiblecastle.com/find.py?id=113084) , Success Griff can now see invisibility, and spots Laph flying very close to Shadow.

Varia does not stabilize.

Round 5:

Laph rapid shots into the area where he attacked before. (Attacks: 26, 29 (http://invisiblecastle.com/find.py?id=113087) , Miss, Success) Concealment: 94 (http://invisiblecastle.com/find.py?id=113089) , Pass One arrow strikes Shadow, and puts him down. (Damage: 1d6+1+4d6=24 (http://invisiblecastle.com/find.py?id=113090) )

Nyte moves into position to shoot and can. (MS: 21 (http://invisiblecastle.com/find.py?id=113094) ) (Attack: 16+9=25 (http://invisiblecastle.com/find.py?id=113096) , Success Concealment: 97 (http://invisiblecastle.com/find.py?id=113098) , Success) Damage: 31 (http://invisiblecastle.com/find.py?id=113099) The arrow strikes hard and blood flows from Jindl. (Snipe hide: 16 (http://invisiblecastle.com/find.py?id=113101) vs Spot: Automatic)

Jindl paints the ground with spikes, and Nyte's movements gives him pain to move through.

Nox moves and attacks Griff. (Attack: 11+7=18 (http://invisiblecastle.com/find.py?id=113105) , Success) (Damage: 2+6=8 (http://invisiblecastle.com/find.py?id=113108) ) Griff falls unconscious after the large bat's bite.

Round 6:

Laph travels to where Jindl is, and negates Nyte's possible cover. (Attack: 3+15=18 (http://invisiblecastle.com/find.py?id=113113) , Success) The arrow flies unerringly into Nyte. (Damage: 2 (http://invisiblecastle.com/find.py?id=113116) )

Nyte can choose to surrender, but for the moment he assaults Jindl. (Attack: 2+9=11 (http://invisiblecastle.com/find.py?id=113118) , Miss)

Jindl casts produce flame. Nox double moves towards Jindl.

Round 7:
Laph attacks: 24, 15 (http://invisiblecastle.com/find.py?id=113119) Damage: 5 (http://invisiblecastle.com/find.py?id=113121)

Nyte attacks Jindl once again. (Attack: 18+9=27 (http://invisiblecastle.com/find.py?id=113122) Success) Damage: 6 (http://invisiblecastle.com/find.py?id=113125)

Jindl throws the flame. (Attack: 9 (http://invisiblecastle.com/find.py?id=113127) , Miss)

Round 8-10:

Laph attacks for 3 rounds: 29, 35(confirm), 20, 25, 24, 31, all successes (http://invisiblecastle.com/find.py?id=113129)

Nyte attacks for 3 rounds: 20, 23, 27 , all successes

Jindl attacks: 26, 15, 12 Hit, Hit, Miss

If Nyte tries to escape he could be slowed and takes automatic damage. He drops by the 10th round, but would've dropped Jindl in the 9th(I rolld because I was curious) assuming the conditions of the last 5 rounds stood.

Since it is on Jindl's home turf, they choose starting side and placement. For simplicity, you will make all your own rolls. Label it 2on4 in the character heading here. (http://invisiblecastle.com/rolldice.py)

http://i6.photobucket.com/albums/y226/Arkazzan/JindlPark.jpg
King Uther

06-30-05, 09:58 AM
Jindl came back to where he was comfortable, walking through the park with his friend Laph. They sat to enjoy a meal together, and had a long conversation about the events unfolding in Gladius.

After eating Jindl noticed a group of rabbits running, the smell of fear in the air. A predator? Jindl stood, motioned to Laph who nodded, and armed they walked out to meet this menace.

Jindl of the High ForestName: Jindl of the High Forest
NG Male Human Druid 8
Medium Humanoid (Human)
5' 9" tall, 160 lbs, ?? years old, short brown hair, blue eyes

Abilities:
STR: 8 -1 (0 pts)
DEX: 12 +1 (4 pts)
CON: 15 +2 (8 pts)
INT: 14 +2 (6 pts)
WIS: 22 +6 (16 pts, 4th, 8th, peraipt)
CHA: 10 +0 (2 pts)

Hit Points: 55 (8 + 7x4.5 +16 Con)
AC: 18 (+5 armor +2 shield +1 Dex), Touch 11, FF 17
Init: +1 (+1 Dex)
BAB: +6/+1; Grapple: +5 (+6 bab -1 Str)
Speed: 20 (medium armor)
Capacity: 26/53/80
Weight Carried: 52 lbs

Saves:
Fort: +8 (+6 base +2 Con)
Ref: +3 (+2 base +1 Dex)
Will: +11 (+6 base +5 Wis)
[+4 bonus vs spells/spell-like effects from fey]

Combat:
Melee Touch (light):
+5 melee, damage per spell, 20/x2

Club (one handed):
+5 melee, 1d6-1 damage, 20/x2 [normal]
+6 melee, 2d6 damage, 20/x2 [shillelagh]
+7 ranged, 1d6-1 damage, 20/x2, 10 ft range [normal]
+8 ranged, 2d6 damage, 20/x2, 10 ft range [shillelagh]

Sling (one handed):
+7 ranged, 1d4-1 damage, 20/x2, 50 ft range [normal]

Skills: (77 pts Druid=A)
• +8 Autohypnosis (2/2 ranksA +5 Wis +2 synergy)
• +13 Concentration (11 ranksA +2 Con)
• +10 Craft: Armor (6 ranksA +2 Int +2 circumstance)
• +8 Handle Animal (6 ranksA +0 Cha +2 circumstance) [+4 companion]
• +11 Knowledge: Nature (5 ranksA +2 Int +2 nature sense +2 synergy)
• +16 Listen (11 ranksA +5 Wis)
• +14 Ride (9 ranksA +1 Dex +2 synergy +2 circumstance)
• +13 Spellcraft (11 ranksA +2 Int)
• +16 Spot (11 ranksA +5 Wis)
• +14 Survival (5 ranksA +5 Wis +2 nature sense +2 synergy)
• Speak Language: Common, Druidic, Auran, Sylvan

Feats:
Human - Psionic Hole
Lvl 1 - Scribe Scroll
Lvl 3 - Craft Wondrous Item
Lvl 6 - Natural Spell

Human Traits:
• Bonus Feats: 1st
• Bonus Skills: +4 pts 1st, +1 pt/level

Druid Abilities:
• Animal Companion
• Nature Sense
• Wild Empathy: 1d20+9
• Woodland Stride
• Trackless Step
• Resist Nature's Lure
• Wild Shape: 3/day, Large
• Spells per day: 6/4+2b/3+b/3+b/2+b

Prepared Spells (6/6/4/4/3):
• Level 0 - Detect Magic, 4x Guidance, Virtue
• Level 1 - Entangle, Faerie Fire, Obscurring Mist, Produce Flame, Entangle (b), Faerie Fire (b)
• Level 2 - Barkskin, Bear's Endurance, Delay Poison, Bull's Strength (b)
• Level 3 - Poison, Sleet Storm, Spike Stones, Call Lightning (b)
• Level 4 - Air Walk, Freedom of Movement, Ice Storm (b)
(b) - bonus spell for high Wis

Pre-Buffs:
• Read Magic on all scrolls

Equipment:
club <free, 3 lbs>
sling <free, 0 lbs>
pouch w/ 10 bullets <0.1 gp, 5 lbs>
mw dragonhide breastplate* <350, 30 lbs>
mw darkwood heavy wooden shield* <128.5 gp, 5 lbs>
peraipt of wisdom +2* <5500 gp +440 xp, 0 lbs>
explorer's outfit <free, no encumbrance>
• 2x spell component pouch <10 gp, 4 lbs>
• mw animal handling signal whistle <50.8 gp, 0 lbs>
• wooden holy symbol <1 gp, 0 lbs>
handy haversack <2000 gp, 5 lbs>
• waterskin <1 gp, 4 lbs>
• pouch w/ 5 bullets <0.1 gp, 2.5 lbs>
• pearl of power: 1st* <500 gp + 40 xp, 0 lbs>
• sunrod <2 gp, 1 lbs>
• 2x dust of sneezing and choking* <2400 gp +96 xp, 0 lbs>
• 5x tanglefoot bag <250 gp, 20 lbs>
• scroll: faerie fire (CL1)* <12.5 gp +1 xp, 0 lbs>
• scroll: hide from animals (CL1)* <12.5 gp +1 xp, 0 lbs>
• scroll: magic stone (CL1)* <12.5 gp +1 xp, 0 lbs>
• scroll: obscurring mist (CL1)* <12.5 gp +1 xp, 0 lbs>
• scroll: shillelagh (CL1)* <12.5 gp +1 xp, 0 lbs>
• 2x scroll: produce flame (CL5)* <125 gp +10 xp, 0 lbs>
• scroll: delay poison (CL3)* <75 gp +6 xp, 0 lbs>
• scroll: summon swarm (CL3)* <75 gp +6 xp, 0 lbs>
• 2x scroll: resist energy (CL3)* <150 gp +12 xp, 0 lbs>
• 2x scroll: cure serious wounds (CL5) <750 gp, 0 lbs>
• scroll: daylight (CL5)* <187.5 gp +15 xp, 0 lbs>
• scroll: meld into stone (CL5)* <187.5 gp +15 xp, 0 lbs>
• scroll: sleet storm (CL5)* <187.5 gp +15 xp, 0 lbs>
• scroll: wind wall (CL5)* <187.5 gp +15 xp, 0 lbs>
• scroll: dispel magic (CL10) <750 gp, 0 lbs, 1 credit>
• scroll: freedom of movement (CL7)* <350 gp + 28 xp, 0 lbs>
• scroll: ice storm (CL7) <700 gp, 0 lbs>
• scroll: ice storm (CL7)* <350 gp + 28 xp, 0 lbs>
• scroll: animal growth (CL9) <1125 gp, 0 lbs>
• potion: hide from undead <50 gp, 0 lbs>
• potion: mage armor <50 gp, 0 lbs>
• potion: protection from chaos <50 gp, 0 lbs>
• potion: protection from evil <50 gp, 0 lbs>
• potion: protection from good <50 gp, 0 lbs>
• potion: protection from law <50 gp, 0 lbs>
• potion: blur <300 gp, 0 lbs>
• potion: invisibility <300 gp, 0 lbs>
• potion: protection from arrows <300 gp, 0 lbs>
heavy warhorse <300 gp>
• mw bit and bridle <52 gp, 1 lbs>
• military saddle <20 gp, 30 lbs>
• chain shirt barding* <200 gp, 50 lbs>
dire bat (animal companion) <free>
• mithril chain shirt barding* <2200 gp, 20 lbs>
mw armorsmithing tools <55 gp, left at home>
• - contents of the above container
* - crafted

Accounting:
Gp earned this week: 0
Gp spent this week: 375
Total Gp Earned: 32356
Total Gp Spent: 25621
Current Gp total: 7070

Xp earned this week: 0
Xp spent this week: 30
Total Xp Earned: 31389
Total Xp Spent: 771
Current Xp total: 30618

Ally: Animal Companion
Nox the Dire Bat
Large Animal
Hit Dice: 6d8+18 (45 hp)
Init: +6
Spd: 20, Fly 40 (good)
AC: 26 (+4 armor -1 size +6 Dex +7 natural), touch 15, flat footed 20
BAB/Grapple: +4/+12
Attack: Bite +7 melee (1d8+6)
Full Attack: Bite +7 melee (1d8+6)
Space/Reach: 10 ft/5 ft
Special Attacks: -
Special Qualities: Blindsense 40 ft, Link, Share Spells, Evasion
Saves: Fort +8, Ref +11, Will +7
Abilities: Str 18, Dex 23, Con 17, Int 2, Wis 14, Cha 6
Skills: Hide +4, Listen +14*, Move Silently +11, Spot +8*
Feats: Alertness, Stealthy
Carrying Capacity: 200/400/600
Weight Carried: 20 lbs
*+4 racial bonus to Listen/Spot, lost if blindsense is negated.
Tricks: Combat Riding Purpose (Attack, Come, Defend, Down, Guard, Heel), Attack-Any Creature, Seek
Note: Stats are as a Dire Bat (see SRD) with the following changes for animal companion status: 2 bonus HD, 2 bonus tricks, Link, Share Spells, and Evasion.

Ally: Basic Animal
Dozen the Heavy Warhorse
Large Animal
Hit Dice: 4d8+12 (30 hp)
Init: +1 or Same As Rider
Spd: 50
AC: 18 (+4 armor, -1 size, +1 Dex, +4 natural), touch 10, flat footed 17
BAB/Grapple: +3/+11
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 Hooves +6 melee (1d6+4) and Bite +1 melee (1d4+1)
Space/Reach: 10 ft/5 ft
Special Attacks: -
Special Qualities: Low-light vision, Scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats: Endurance, Run
Carrying Capacity: 300/600/900
Weight Carried: 289 lbs
Note: Stats are as a Heavy Warhorse (see SRD).

Equipment Sold: Profit from sales: 101 gp
chain shirt barding* (Sawtooth) <100 gp>
backpack <1 gp>

Equipment Used: Total cost: 7125 gp +40 xp
5 bullets <~0 gp>
5x alchemist fire <100 gp>
tanglefoot bag <50 gp>
potion: protection from chaos <50 gp>
potion: protection from evil <50 gp>
potion: protection from law <50 gp>
2x potion: protection from arrows <600 gp>
potion: invisibility <300 gp, 0 lbs>
scroll: 4x cure light wounds (CL1)* <50 gp +4 xp>
scroll: longstrider (CL1)* <12.5 gp +1 xp>
2x scroll: obscurring mist (CL1)* <25 gp +2 xp>
2x scroll: produce flame (CL5) <250 gp>
3x scroll: summon swarm (CL3)* <225 gp +18 xp>
scroll: cure serious wounds (CL5) <375 gp>
scroll: daylight (CL5)* <187.5 gp +15 xp>
2x scroll: dispel magic (CL7) <1050 gp>
2x scroll: ice storm (CL7) <1400 gp>
2x scroll: animal growth (CL9) <2250 gp>
tattoo: synestate (ML1) <100 gp>

Arena Combats:
ECL 3: Win vs Akhenabi Silberfeuer, Beldin (Snarkhunter) [+900 gp, +900 xp]
ECL 3: Win vs Ex Nihilo, Ashenai (Snarkhunter) [+900 gp, +900 xp]
ECL 3: Win vs Rex the Kuldjargh, stinkygoblin (Huan) [+900 gp, +900 xp]
ECL 3: Lose vs Inihe Rotblume, Beldin (T'Var) [+300 gp, +300 xp]
ECL 4: Win vs Sokai Calanis, Sindorin (T'Var) [+1200 gp, +1200 xp]
ECL 5: Win vs Laph Jeirehneen, Pittbull (T'Var) [+1600 gp, +1500 xp]
ECL 5: Win vs Ceres Solus the Vagabond, Sindorin (T'Var) [+1600 gp, +1500 xp]
ECL 5: Win vs Aeluath Dryearraheal, Kaigan (spasheridan) [+1600 gp, +1500 xp]
ECL 5: Win vs Zubair Suhaim, KerlanRayne (Kaigan) [+1600 gp, +1500 xp]
ECL 6: Lose vs Laph Jeirehneen, Pittbull (Spasheridan) [+666 gp, +600 xp]
ECL 6: Win vs Ceres Solus the Vagabond, Sindorin (Spasheridan) [+2667 gp, +2400 xp]
ECL 6: Win vs <ECL7> Lancirilus Arnatuilλ, cellardweller (Huan) [+2600 gp, +2700 xp]
ECL 7: Win vs Luken "The Renegade" Leonne, Huan (cellardweller) [+2860 gp, +2310 xp]

Quests:
EL3 (http://boards1.wizards.com/showthread.php?t=384188): Searching for an Old Friend (Kaigan) [+3600 gp, +3325 xp]
EL10 (http://boards1.wizards.com/showthread.php?t=437094): The Heroes of Jindl Park (King Uther) [+6363 gp, +6654 xp]

Other Activities:
Crafting: Peraipt of Wisdom +2, Pearl of Power: 1st, some scrolls.
Crafting: Mithril Chain Shirt Barding (Nox)
Crafting: Peraipt of Wisdom +4 (completed 7000/12000)

Background:
Previous Version

Laph Jeirehneen
http://home.arcor.de/caterane/NPC%20Pix/jeirehneen.jpg
Name: Laph Jeirehneen


Gender: male Race: Pixie
Sizecategory S , 2'6" tall, 30 wt, Age:28 yrs old
Brown hair; Blue eyes;
Alignment: NG
Class: 4 PSYCHIC WARRIOR+4LA
Speaks Common, Sylvan, Elven, Gnome, Halfling, Celestial

Experience: 29.978 XP
Next level: 28.000 XP


Str 10, +0 6pts (racial-4)
Dex 27, +8 10pts (racial+8, enh+2, lvl4+1)
Con 16, +3 10pts
Int 18, +4 4pts (racial+6)
Wis 18, +4 6pts (racial+4)
Cha 14, +2 0pts (racial+6)

Hit Points 37 [8+3x4,5+12con+4feat]
AC 24[25](+ 6dex, 1size, 4armor, 2shield, +1 nat,[+ 1dodge]), Touch 17[18], Flat 17
Init + 8 (+8dex, +0feat)
BAB +3; Grap -1 (+0str- 4size)
Speed 20ft, fly 60ft (good) (base 20, light load 14,15 lbs[24,75/49,5/75], armorcategory light)

Saves:
Fort + 9( 4+3con+2enh)
Refl + 11( 1+8dex+2enh)
Will + 7( 1+4wis+2enh)


Attacks:[-1 in melee when wearing the buckler], [in 30 feet range +1 due to point blank shot], [+2 attacker is invisible, defender gets no dex-mod]

Small Deepcrystal Longbow+1: +13 1d6+1, 20/x3, Rapidshot +8/+8, Range 100ft

MW Small Longspear: +5 1d6, 20/x3, 10 feet reach [+1 attacking from a higher level]

Small Javelin +12 1d4, 20/x2,Range 30ft


Skills (42 PSYCHIC WARRIOR-points)
Class-skills: Autohypnosis* (Wis), Climb (Str), Concentration* (Con), Craft (Int), Jump (Str), Knowledge (psionics)* (Int), Profession (Wis), Ride (Dex), Search (Int), and Swim (Str).

+ 13 (7pw) Autohypnosis (+4Wis+2syn)
+ 10 (7pw) Concentration (+3Con)
+ 9 (5pw) Psi-Craft (+4Int+2syn)
+ 6 (pw) Listen (+4Wis+2 racial)
+ 6 (pw) Spot (+4Wis+2 racial)
+ 13 (2pw) Hide ( +8Dex+4 size)
+ 9 (2pw) Move silently ( +8Dex)
+ 9 (5pw) Knowledge (psionics) (+4Int)
+ 5 (2pw) Spellcraft (+4Int)
+ 10 (4pw) Bowmaking (+4Int+2 item)
+ 10 (4pw) Armorsmithing (+4Int+2 item)
+ 10 (4pw) Weaponsmithing (+4Int+2 item)

Feats:

- Dodge (racial)
- Point Blank Shot (1st lvl)
- Rapid Shot (PW)
- Psionic Shot* (PW)
- Psionic Body* (3rd lvl)

Racial Traits:

-Pixie
–4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good).
Low-light vision.
Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks.
Racial Feats: A pixie receives Dodge as a bonus feat.
+1 natural armor bonus.
Special Attacks (see above): Spell-like abilities(casterlevel 8): 1/day - lesser confusion (DC 13), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 14), dispel magic, entangle (DC 13), permanent image (DC 18; visual and auditory elements only), polymorph (self only).
Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels, now SR 19.
Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
Favored Class: Sorcerer.
Level adjustment +4



PSYCHIC WARRIOR Abilities:


- 2 bonus feat
- Power-Points: 13[5 per fight]
- Powers known: Prescience, Offensive; Compression; Vigor; Dissolving Weapon

Special:

see above

Buffs:[5PPs for prebuffs]

- Psionically focused
- All Powerstones are adressed
- Permanent Image
- Dissolving Weapon: • Deepcrystal Longbow

Equipment: *means crafted
Free outfit with very thin lead-layer inside with a big cloak to hide the wings(worn, 0 weight)
Mithril shirt (worn, 2,5 lbs) * 550gp
Darkwood buckler +1 of heartening (left forearm, 1,25 lbs)* 1822,5gp
Efficient Quiver (back, 2 lbs) 1800gp
- 60 Small Arrows (Efficient Quiver, 4,5 lbs)* 1,5gp
- Small Longspear (Efficient Quiver, 4,5 lbs)* 2,5gp
- MW Small Longbow (Efficient Quiver, 1,5 lbs)* 187,5 gp
- MW Small Longspear (Efficient Quiver, 4,5 lbs)* 152,5gp
- MW Small Quarterstaff (Efficient Quiver, 4 lbs)* 150gp
- 18 Small Javelins (Efficient Quiver, 18 lbs)* 9gp
Quiver of Small Arrows(20) (Quiver, 1,5 lbs)* 3gp
Brooch of Shielding 1500gp
Gloves of Dexterity +2 4000 gp
Dorje of Body Adjustment [50] (Quiver, xx) 4500gp
Cloak of Resistance +2 4000gp

Weapons:* means crafted

Small Deepcrystal Longbow +1(Efficient Quiver, 1,5 lbs)* 2687,5gp
Small Kukri (Belt, 1 lbs) * 4gp


Belt:

- Tanglefootbag (4 lbs) 50gp
- Potion of Hide from Animals 50 gp
- Potion of Protection from Good (0,1 lbs) 50gp
- Potion of Protection from Evil (0,1 lbs) 50gp
- Potion of Protection from Law (0,1 lbs) 50gp
- Potion of Protection from Chaos (0,1 lbs) 50gp
- Elixir of Hiding (0,1 lbs) 250gp
- 3x Oil of Bless Weapon (CL1) 300gp
- Potion of Delay Poison (0,1 lbs) 300gp

Stone Case: [*means augmented]

- Synesthete (ML1)25 gp
- Force-screen (ML1) 25gp
- Chameleon (ML1) 25gp
- Vigor (ML6*) 450 gp
- Inertial Armor (ML1) 25gp
- Compression (ML3*) 150gp
- Concealing Amorpha (ML3) 150gp
- Expansion (ML3*) 150gp
- Animal Affinity (ML3) 150gp
- Steadfest Perception (ML10) 1000gp
- Elfsight (ML1) 25gp

Weight carried: 14,15 lbs


Other Possessions:

- 705 gp
- Smithing tools 55gp
- Bowmaking tools 55gp
- 183 Arrows, crafted at home: The Jindl-Park

Past Expenditures:

- 40 silvered Arrows
- 175 Arrows
- 2x Potion of hide from Animals
- 5x Powerstone of Vigor
- Concealing Amorpha (ML3)
- 5x Disolving Weapon(ML4)
- Steadfast Perception (ML7)
- 2x Compression (ML3)
- Animal Affinity(Dex) (ML3)
- Chameleon (ML1)
- Elixir of Hiding (0,1 lbs)
- Potion of shield of faith
- Potion of Protection from Good
- Vigor (ML6) 150 gp [Refund for full prize!]
- 2x Energy Adaptation, Specified (ML3) 300gp [Refund for full prize!]
- Strength of my Enemy(ML3) 150gp [Refund for full prize!]
- Compression (ML3) 75gp [Refund for full prize!]
- Compression (ML3) 150gp
- 2x inertial armor (ML1)
- force-screen (ML1)
- 5 Small Elven-Bane arrows +1 835gp [1°] -refunded
- 5 Small Human-Bane arrows +1 835gp [1°] -refunded
- Oil of Silence (CL3) (0,1 lbs) 300gp [1°] -refunded
- Oil of Bless weapon
- Potion of protection from Evil
- 2x Powerstone of Synesthete
- Potion: Protection from Law



Total Gold: 29711gp



Backround:

Laph was sent by his tribe to solve a secret. In last ten years many members of his big family have been kidnapped and nobody came back, nor a charge of money has been sent. After a year of investigation the elders found out that there are some rumors about a wizard who fought in the arena of Gladius. Therefore Laph traveled to the big town and joined the arena as a gladiator. But at the end there is only one goal, find the man who calls himself Heinrich.

Fights results:

ECL-5 (http://boards1.wizards.com/showpost.php?p=5677082&postcount=1385) Wins vs. Dog-Boy, gains 1500 xp and 1600 gp. He used 16 silvered arrows.
ECL-5 (http://boards1.wizards.com/showpost.php?p=5735019&postcount=1406) Lost vs. Jindl, used a potion of hide from animals, and a powerstone of vigor and 2 arrows, got 533gp +500xp
ECL-5 (http://boards1.wizards.com/showpost.php?p=5778466) Lost vs. The Elder! Laph used: Elixir of Hiding, Power Stone of Concealing Amorpha, Power Stone of Chameleon, Power Stone of Compression (ML3), Power stone of Vigor (ML6), Power stone of Dissolving Weapon, Power stone of Steadfast Perception. Got 500XP/533gp.
ECL-5 (http://boards1.wizards.com/showpost.php?p=5877524&postcount=1440) Won vs Legion! Used 26 arrows. Receives 1500 xp and 1600 gp
ECL-5 (http://boards1.wizards.com/showpost.php?p=5924281) Won vs Ceres! Used 5x Arrows and a Power Stone Chameleon. Got 1500XP and 1600gp.
ECL-6 (http://boards1.wizards.com/showpost.php?p=5981142) Won vs Jindl! He gains 2000 GP & 1800 XP and has used Potion Hide from Animals, Stone of Vigor (ml6), a potion of Shield of Faith, a stone of Dissolving Weapon(ml3) and 10 arrows.
ECL-6 (http://boards1.wizards.com/showpost.php?p=6084413&postcount=1515) Won vs. Rayos! He used ML6 Vigor stone, ML3 Compression stone, ML3 Dissolving Weapon stone, CL1 Protection from Good potion and 2 Arrows. Got 2000gp and 1800XP.
ECL-6 (http://boards1.wizards.com/showpost.php?p=6150548) Lost vs. The Elder! Gained 600 XP, 633 GP and used a stone of dissolving weapon (ml4), Vigor (ml6), and 5 arrows.
ECL-6 (http://boards1.wizards.com/showpost.php?p=6201930&postcount=1557) Won vs. Ixenthor! Recieves 1800xp/2000gc, he used a stone of vigor(6), 50 arrows and 24 silver arrows
ECL-7 (http://boards1.wizards.com/showpost.php?p=6298804&postcount=1584) Lost vs. Mer-Man! Receives 524xp/749gc. Used powerstones of inertial armour, force screen and compression and 60 arrows
Quest - Heros of the Jindl-Park (http://boards1.wizards.com/showpost.php?p=6289724&postcount=1) Used: 13 arrows, Powerstone of Synesthete, Powerstone of Inertial Armor, Powerstone of Dissolving Weapon, Oil of Bless Weapon, Potion of Prot. From Evil. Got 6654XP/ 6363gp.
ECL-8 (http://boards1.wizards.com/showpost.php?p=6559129&postcount=36) Lost vs Anna, using a Powerstone of Synesthete, 1 Potion: Protection from Law, and 2 Arrows, while gaining 800 xp and 1,133 gp.
King Uther

06-30-05, 10:05 AM
Knowing their foes were in reach, Nyte and Shadow, accompanied with the powerful mage duo of Va'ria and Griff, slowly edged across the park, searching for signs of Jindl. Knowing this would be a challenge, they proceeded carefully, trying not to alert anyone.

Perhaps by accident, perhaps on purpose, Va'ria upset a nest of rabbits and they ran, almost as if they sensed the evil aura emanating from them.

Ensidious Nyte

http://img55.exs.cx/img55/5729/rogue48kf.jpgEn'Sidious Nyte

Male Human
Neutral Evil
Level 5 Rogue Level 1 Assassin; ECL 6
Exp: 17950

STR...16 [+3]...(10 pts)
DEX...19 [+4]...(16 pts)[+1 lvl 4]
CON...14 [+2]...(6 pts)
INT....10 [+0]...(2 pts)
WIS...10 [+0]...(2 pts)
CHA...08 [-1]...(0 pts)

Hit Points: 31 (6+ 4*3.5 Rogue +5*2 Con) [4 HD]
AC 18 [+4 dex, +4 Mithril Shirt (racial)], Touch 14, Flat 14
Initiative: +4 [4 dex]
BAB/Grap: +3/+6 [+3 bab, +3 str]
Speed 30

Saves:
Fort +3 [1 Rogue +0 Assassin +2 Con]
Refl +10 [4 Rogue +2 Assassin +4 Dex]
Will +1 [1 Rogue +0 Assassin +0 Wis]

Attacks:
Rapier +6 melee, 1d8+3 [18-20/x2]
+1 Deep Crystal Mighty +3 Composite Longbow +8 ranged 30'-110', 1d8+4 [20/x3]
+1 Deep Crystal Mighty +3 Composite Longbow +9 ranged 1'-30', 1d8+5 [20/x3] Point Blank Shot

Feats:
Point Blank Shot [Human]
Wild Talent [1st lvl]
Psionic Shot [3rd lvl]
Improved Critical (Longbow) [6th lvl]

Class Abilities:
Rogue
Sneak attack +3d6 (total of +4d6)
Trapfinding
Evasion
Trap Sense +1
Uncanny dodge

Assassin
Sneak attack +1d6 (total of +4d6)
Death Attack
Posion Use
Spells (0)

Racial Abilities:
Human
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.

Skills [Skill points: 71(Rogue) / 5(Assassin)]:
+06 Disguise [7 rnks, -1(cha)] [7 Rogue]
+13 Escape Artist [9 rnks, +4(dex)] [8 Rogue/1 Assassin]
+13 Hide [9 rnks, +4(dex)] [8 Rogue/1 Assassin]
+09 Listen [9 rnks, +0(wis)] [8 Rogue/1 Assassin]
+13 Move Silently [9 rnks, +4(dex)] [8 Rogue/1 Assassin]
+10 Ride [4 rnks, +4(dex), +2 tools] [8cc Rogue][+2 stay in saddle]
+12 Sleight of Hand [7 rnks, +4(dex)] [8 Rogue]
+09 Spot [9 rnks, +0(wis)] [8 Rogue/1 Assassin]
+12 Tumble [7 rnks, +4(dex)] [8 Rogue]

Speaks Common, Draconic, and Elven

Equipment:
Thin robe (free outfit)
Mithril Chain Shirt [12.5 lbs][1,100 gp]
Rapier [2 lbs][20 gp]
+1 Deep Crystal Mighty +3 Composite Longbow[3 lbs][10,700 gp]
Quiver with 80 arrows [12 lbs][4 gp]
40 Cold Iron arros [6 lbs][4 gp]
Rapier [2 lbs][20 gp]
Longbow [3 lbs][75 gp]
Ring of Counterspells (Faire Fire) [- lbs][4020 gp]

Expendable Items: [CL]
Potion of Protection from Evil [(CL 1)] [.1 lbs][50 gp]
Potion of Protection from Good [(CL 1)] [.1 lbs][50 gp]
Potion of Protection from Chaos [(CL 1)] [.1 lbs][50 gp]
Potion of Protection from Law [(CL 1)] [.1 lbs][50 gp]
Potion of Hide from Animals [(CL 1)] [.1 lbs][50 gp]
Potion of Invisibility x3 [(CL 2)] [.1 lbs][900 gp]
Elixir of Hiding x2[.1 lbs][500 gp]
Tatoo of Chameleon x2[(ML 1)][-lbs][100 gp]
Potion Cure Moderate Wounds x2[(ML 3)][.1 lbs][900 gp]
Scroll1
Dispel Magic x2[(ML 3)][-lbs][750 gp]
Mirror Image x2[(ML 2)][-lbs][300 gp]
Glitterdust x2[(ML 2)][-lbs][300 gp]
Scroll 2
See Invisibility x2[(ML 2)][-lbs][300 gp]
Touch of Idiocy [(ML 2)][-lbs][150 gp]
Ray of Enfeeblement [(ML 1)][-lbs][25 gp]
Spectral Hand [(ML 2)][-lbs][150 gp]
True Strike [(ML 1)][-lbs][25 gp]



Allies and Equipment:


Equipment at home:
Gold: 5,031
Allies and Equipment:


Miscellaneous Statistics:
Encumberance: 0-76 (light), 77-153 (medium), 154-230 (heavy)
Weight carried: 33.4 lb
Mount weight carried: 41 lb +160 lbs[Me]


Fights results:
01: Seyan'du (TaggIIV)..............Caught (Caterane) [+300 XP][+300 Gold]
02: Zeem Z’ayn (Vivat Grendel)..............Caught (Jindl) [+300 XP][+300 Gold]
03: Gurfnerfurker (Megrim Lord)..............Assasination (Jindl) [+900 XP][+900 Gold]
04: Brilf Zephyr (Sunwolf)..............Assasination (Jindl) [+900 XP][+900 Gold]
05: Brilf Zephyr (Sunwolf)..............Caught (Sindorin) [+300 XP][+300 Gold]
06 (http://boards1.wizards.com/showthread.php?t=427547): Mini-Quest (EL4) The Hands of Death: Origins Assasination (King Uther)
07 (http://boards1.wizards.com/showthread.php?t=432628&page=1&pp=30): Quest (EL4) The Hands of Death and the Bandit Assasination (King Uther)
08 (http://boards1.wizards.com/showthread.php?t=444212&page=1&pp=30): Quest (EL5) The Hands of Death vs. A Fist of War Assasination (King Uther)


Past Expenditures
Weapon: 7 Arrows (-)
Elixir: Hiding 250 gp
Tatoo: Chameleon 50 gp
Elixir: Hiding 250 gp
Potion: Protection from Good 50 gp
Weapon: 7 Arrows (-)
Elixir: Hiding 250 gp
Tatoo: Chameleon 50 gp
Weapon: 4 Arrows (-)
Elixir: Hiding 250 gp
Tatoo: Chameleon 50 gp
Weapon: 3 Arrows (-)
Elixir: Hiding 250 gp
Tatoo: Chameleon 50 gp
Weapon: 5 Arrows (-)
Tatoo: Chameleon 50 gp
Weapon: 11 Arrows (-)
Tatoo: Chameleon 50 gp
Elixir: Hiding 250 gp
Weapon: 20 Arrows (1 gp)
Tatoo: Chameleon 50 gp
Elixir: Hiding 250 gp


Baelin "Called the Shadow"
Baelin "Called the Shadow"
male wood elf
NE
Rouge 5, Assassin 1
current exp 16350 (21000 needed)

STR...14 [+2]...( 4 pts) [8, +2racial]
DEX...20 [+5]...(18 pts) [8, +2racial]
CON...12 [+1]...(6 pts) [8, -2racial]
INT....13 [+1]...(6 pts) [8, -2racial +1lev]
WIS... 10 [0]...(2 pts)
CHA... 8 [-1]...(0pts)

Hit Points: 29 [6+3.5x5+6]
AC 21 [+5dex, +5armor, +1 buckler], Touch 15, Flat 16
[+5 mithril shirt +1, +1 buckler ,..]
Initiative: +5 [+5dex]
BAB/Grap: +3/+5 [+2bab, +2str...] always use escape artist for grapples I don't like being grabbed.
Speed 30

Saves:
Fort +2 [1 class +1con...]
Refl +11 [6 class +5dex...]
Will +1 [1 class +0wis...]


Attacks:
mw composite bow str+2, +9 range (110) 1d8+2, within 30' +10 , 1d8+3, +4d6 on sneak attack[20/x3]
Long Sword +5 melee, 1d8+2 (19/20 x2)


Feats:

Stealthy
Skill focus Hide
Point Blank Shot

Skills (72 Points Rouge, 5 Points Assassin):
+10 (spot) [8 rnks,+0(ability), +2 racial...]
+10 (listen) [8 rnks,+0(ability), +2 racial...]
+19 (Hide) [9 rnks,+5(ability),+5 feats...]
+16 (Move Silent) [9 rnks,+5(ability),+2 feat...]
+9 (Craft Bow Making) [6 rnks,+1(ability),+2tools...]
+13 (Escape Artist) [8 rnks,+5(ability)...]
+12 (Tumble) [7 rnks,+5(ability)...]
+14 (sleight of hand) [7 rnks,+5(ability),+2synergy...]
+9 (Craft Armour) [6 rnks,+1(ability),+2 tools...]
+3 (Disguise) [4rnks, -1(ability)...]
+4 (Bluff) [5rnks, -1(ability)...]


Speaks common, elven


Class Abbilities
Rouge:
Evasion, Trapfinding, Uncanny dodge, +3d6 sneak attack

Assassin:
Death attack, Poison use, +1d6 sneak attack, spells


Spells (Know 2/1st, Can cast 1, usable 1)
Spells known
1: Disguise self, True Strike
Precombat buffs:


Equipment:
(explorers clothes)
MW Composite Long Bow Str+2, self crafted (300gp)
+1mithril shirt, self crafted, enchanted by another (1625gp)
mw buckler self crafted (82.5gp)
Long Sword (15gp)
40 arrows (2gp)
40 Cold Iron arrows (4gp)
4 Human Bane Arrows (835gp)


Expendable Items: [CL]
x3 tattoo of chameleon (50gp/ea.)
x2 tattoo of force screen (50gp/ea.)
tattoo of wall walker (300 gp)
x2 tattoo energy adaption specified (600gp)
potion hide from animals (50 gp)
potion of protection good (50 gp)
potion of protection evil (50 gp)
potion of protection law (50 gp)
potion of protection chaos (50 gp)
x3 potion shield of faith +2 (50 gp)
oil magic weapon (50 gp)
x2 potion of invisibility (300gp/ea.)
x2 elixer of hiding (250gp/ea.)
x2 drow poison (75gp/ea.)
x4 potion CLW (50gp/ea.)
elixer of sneaking (250gp)
tatoo of skate (50gp)


Equipment at home:
Gold: 5312.5 gp
MW artisan Tools (55 gp)
87 arrows (6gp)
Miscellaneous Statistics:
Encumberance: 0-58 (light), 59-116 (medium), 117-175 (heavy)
Weight carried: 32 lbs.

Character Background: Bailin was always kind of a loaner among the wood elves, growing up he played the games with the kids and alwsys had a knack for winning Hide and Seek. He honed this skill and became one of the best hunters in the area, he wasn't know really for the ability to track pray but more for finding a spot and remaining unseen for as long as it takes. Now he didn't do bad for himself but learned there were better ways for people of his skill to make a living and was soon contacted by a thieves guild that had interest in him. After a few test and jobs he adopted the name most people use in refference to him, The Shadow. He would do about anything you asked if the price was right for him and it envolved his expertise. It wasn't long until he heard of the great arena city of Gladdius, were a mere commonner could etch out fame and fortune, he really liked the sound of the fortune part. So here he now finds himself ready to try his hand at the arena and already securing some possible work with a new guild. Life is currently good.




Past Expenditures (tot. gp):
]x3 tattoo of chameleon (50gp/each)
33 Arrows
+1 enchantment on armour (1000 gp)
x2 tatoo of force screen (50gp/each)
x3 potion of invisibility (300gp/each)
x2 tatoo of wall walker (300gp/each)
drow poison (75gp)
x2 potion CLW (50gp/each)
elixer of hide (250 gp)
1 Human Bane Arrow (167gp)

...


Fights results:
Hands of Death, origins Mini Quest (http://boards1.wizards.com/showpost.php?p=427527) consumed +1350xp/ 1375gp
Hands of Death do another Job Quest (http://boards1.wizards.com/showpost.php?p=432628)nothing like killin for money +5400xp/3699gp
Hands of Death vs Fist of War (http://boards1.wizards.com/showpost.php?p=444212) My business is killin and business is good +6400xp/5688gp


Va'ria Theladrais
Va'ria Theladrais
Secretary of Agriculture
Neutral Evil Female Grey Elf
5’4” tall, 111 lbs, 270 years old (Middle Age)
Diviner level 5 Illusion Prohibited
Speaks Common, Elven, Sylvan, Draconic, Celestial, Abyssal, Goblin, Giant, Dwarven
Experience Points:
14,642 of 15,000

Abilities:
-1 Strength 8 (3 points -2 race -1 age)
+4 Dexterity 18 (8 points +2 race -1 age +2 enhancement)
+0 Constitution 10 (5 points -2 race -1 age)
+7 Intelligence 24 (16 points +2 race +1 age +1 level 4 +2 enhancement)
+1 Wisdom 12 (3 points +1 age)
+0 Charisma 10 (1 point +1 age)

HP: 14 (4 + 2.5*4)
AC: 14 (10 + 4 dexterity) touch 14, flat-footed 10
Initiative: +4 (+4 Dexterity)
Speed: 30 ft.
Base Attack Bonus: +2
Grapple: +1 (+2 bab –1 str)
Carrying Capacity: 0-26 light/27-53 medium/54-80 heavy
Weight carried: (light load)

Saves:
+3 Fortitude (1 +0 Constitution +2 resistance)
+9 Reflex (1 +4 Dexterity +2 resistance +2 familiar)
+6 Will (4 +1 Wisdom +2 resistance)
+2 vs. Enchantments

Attacks:
+7 ranged, MW Longbow 1d8-1 x3; 100 ft.

Skills:
+15 Knowledge (Arcana) (8 Wizard +7 Int)
+17 Spellcraft (8 Wizard +7 Int +2 Synergy)
+8 Concentration (8 Wizard +0 Con)
+9 Listen (8/2 Wizard +1 Wis +2 racial +2 familiar bonus)
+9 Spot (8/2 Wizard +1 Wis +2 racial +2 familiar bonus)
+11 Psicraft (8/2 Wizard +7 Intelligence)
+7 Hide (8/2 Wizard +3 Dexterity)
+15 Knowledge (Psionics) (8 Wizard +7 Intelligence)

Feats:
Wizard 1: Scribe Scroll
1: Extend Spell
3: Spell Focus: Enchantment
Wizard 5: Craft Wondrous Items
6: Skill Focus: Knowledge (Arcana)

Gray Elf Traits:
Immune to sleep, +2 on saves vs enchantments, Low-light vision, Martial weapon proficiency: Longsword, Rapier, Longbow, Shortbow, Sense secret doors

Wizard’s Spellbook
59/100 pages used (0:18+1:8+2:6+3:12)
0th: All cantrips (except illusion) (18 pages)
1: Shield, Mage Armor, True Strike, Sleep, Magic Missile, Cause Fear, Expeditious Retreat, Shocking Grasp, Ray of Enfeeblement
(9 pages)
2: Blindness/Deafness, See Invisibility, Hideous Laughter, Fox's Cunning, False Life, Cat's Grace, Scorching Ray (14 pages)
3: Dispel Magic, Arcane Sight, Fly, Hold Person, Phantom Steed, Blacklight (18 pages)

Spells per Day:
5/6/5/4 (4+1d/3+2b+1d/2+2b+1d/1+2b+1d)
Total Spell Levels: 28
Spell levels usable in fight: 10
Spells Memorized: [+1 to Save DC of all Enchantment spells]; [Divination Spell]
0: Read Magic, Mage Hand, Prestidigitation, Touch of Fatigue, Detect Magic DC 17
1: Ray of Enfeeblement, Mage Armor, Ray of Enfeeblement, Shocking Grasp, True Strike, Expeditious Retreat DC 18
2: Hideous Laughter, Blindness/Deafness, See Invisibility, Scorching Ray, Scorching Ray DC 19
3: Arcane Sight, Blacklight, Fly, Hold Person DC 20

Prebuffs:
-Scrolls deciphered and ready for completion

Equipment:
Explorer's outfit <free> no encumbrance
Wizard’s Spellbook <free> no encumbrance
Masterworked Longbow <375 gp> 3 lbs
20 Arrows <1 gp> 1 lb
Spell Component Pouch <5 gp> 2 lbs
Spell Component Pouch <5 gp> 2 lbs
Headband of Intelligence +2 (crafted) <2,000 gp, 160 exp> .1 lb
Cloak of Resistance +2 (crafted) <2,000 gp, 160 exp> 1 lb
Gloves of Dexterity +2 (crafted) <2,000 gp, 160 exp>
Potion: Invisibility <300 gp>
Scroll case:
Scroll of Shield (scribed) <12.5 gp 1 exp> .1 lb
Scroll of Protection from Good <25 gp> .1 lb
Scroll of Protection from Law <25 gp> .1 lb
Scroll of Protection from Chaos <25 gp> .1 lb
Scroll of Mage Armor (scribed) <12.5 gp 1 exp> .1 lb
Scroll of Grease <25 gp> .1 lb
Scroll of True Strike (scribed) <12.5 gp 1 exp> .1 lb
Scroll of True Strike (scribed) <12.5 gp 1 exp> .1 lb
Scroll of True Strike (quested)
Scroll of Reduce Person <25 gp> .1 lb
Scroll of Resist Energy <150 gp> .1 lb
Scroll of Glitterdust <150 gp> .1 lb
Scroll of See Invisibility (scribed) <75 gp 6 exp> .1 lb
Scroll of Fox's Cunning (scribed) <75 gp 6 exp> .1 lb
Scroll of Blacklight (scribed) <187.5 gp 11 exp> .1 lb
Scroll of Polymorph <700 gp> .1 lb
Scroll of See Invisibility (scribed) <75 gp 6 exp>
Scroll of Enlarged Scorching Ray (CL7) <400 gp>
Scroll of Haste <375 gp>
Scroll of Alter Self <150 gp>

Weight Carried: 10.7 lbs. (light load)
Light load: 0 - 26 lbs.
Medium load: 27 - 53 lbs.
Heavy load: 54 - 80 lbs.

Allies:
Familiar: Weasel <100 gp>

Past Expenditures:
Buying and scribing scrolls of Fox's Cunning, Scorching Ray, Hold Person, Fly, and Phantom Steed into spellbook during character creation <2,515 gp>
Potion: Invisibility <300 gp>
Potion: Hide from Animals <50 gp>
Scroll of Protection from Good <25 gp>
Scroll of Shield (scribed) <12.5 gp 1 exp>
Training from Uhmentarymster the Old (Scroll of Blacklight + Scribing into Spellbook) <675 gp>
Scroll of False Life <150 gp, 200 to copy into spellbook>
Scroll of Bear's Endurance <150 gp>
Scroll of Fox's Cunning (scribed) <75 gp 6 exp>
Scroll of False Life (scribed) <75 gp 6 exp>
Potion: Invisibility <300 gp>
Scroll of Shield (scribed) <12.5 gp 1 exp>
Scroll of Greater Invisibility (quested, refunded) <+700 gp>
Scroll of Vampiric Touch (quested, refunded) <+375 gp>
Potion of Invisibility (300 gp)
Scroll of Protection from Good <25 gp>
Scroll of Fly (scribed) <187.5 gp 11 exp>
Buying and scribing scroll of Cat's Grace into spellbook <150 gp + 200 gp>
Scroll of Resist Energy (quested, sold for 150 gp)
Scroll of Scorching Ray (scribed into spellbook) <350 gp>
Scroll of Ray of Enfeeblement (scribed into spellbook) <125 gp>
Scroll of False Life (scribed) <75 gp 6 exp>
Scroll of Fly (scribed) <187.5 gp 11 exp>

Total gold: 13,257
Gold left: 168.5 gp

Familiar:http://i3.photobucket.com/albums/y67/Sindorin/Foamy.bmp
Foamy the Squirrel (Treat as Weasel)

[b]Tiny Animal
Hit Dice: 7 hp (Half of master's)
Initiative: +2 (goes on master’s)
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 18 (+2 size, +3 Dex +3 nat), touch 15, flat-footed 15
Base Attack/Grapple: +2/-10

Attack: Bite +5 melee (1d3-4)

Full Attack: Bite +5 melee (1d3-4)

Space/Reach: 2-1/2 ft./0 ft.

Special Attacks:
Attach

Special Qualities:
Low-light vision, scent, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master

Abilities:
-4 Strength 3
+3 Dexterity 16
+0 Constitution 10
-1 Intelligence 8
+1 Wisdom 12 (foamy is very wise... for a squirrel.)
-3 Charisma 5 (very ugly the squirrel is.)

Skills:
Balance +10
Climb +10
Hide +11 (very sneaky the squirrel is. not really.)
Move Silently +8
Spot +3

Feats:
(1st) Improved Unarmed Strike (the squirrel has studied the martial arts. He shall booyaka your waka, grandma.)
(bonus) Alertness (naturally, the squirrel is rather... paranoid.)
(3rd) Deflect Arrows (watch out, this squrrel is a bada$$.)

Environment: Temperate Hills (In Va'ria's bed. He makes her sleep on the floor.)
Organization: Solitary (he annoys people so no one wants to be around him except for Va'ria.)
Challenge Rating: Ό (yeah, he isn't really all that tough. he just annoys people.)

These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets, which are equally as offensive and annoying.

Combat:
Attach(Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12.
An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
Skills: Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.
Go watch Foamy. (http://www.illwillpress.com)

Fight Results:
Loss vs. Uhmentarymster the Old (http://boards1.wizards.com/showpost.php?p=6135598)
+500 exp +533 gp
Loss vs. Jannelle Werabrook (http://boards1.wizards.com/showpost.php?p=6199252&postcount=1554)
+625 exp +666 gp
MiniQuest: Casting Suspicion On Thine Enemy (http://boards1.wizards.com/showthread.php?t=432676) (King Uther)
+1,500 exp +1,063 gp
Win vs. The Ripper (http://boards1.wizards.com/showpost.php?p=6318143&postcount=1592)
+2,025 exp +2,250 gp
Loss vs. Virgo Arkazzan (http://boards1.wizards.com/showpost.php?p=6542333&postcount=55)
+533 gp +500 exp

Bio:

Her elven features are beautiful to a point, eyes dark and mischievous as her deeds themselves be...

Varie has been around for a while. She has gotten by through treachery and seduction, survived using her cunning and malevolence. Varie and her family have always had disagreements... They never really have gotten along because the rest of the family frowns upon her and her ways...

Her nature tends to be rather happy. She is a very friendly person, adept at working to please everyone, but sometimes, she can seem a bit disinterested. She sees things as they are, sometimes through her profession, sometimes not. She disapproves of the disillusioned, those who waste their lives serving their 'deities', and would like nothing more to have worshippers herself. She hates gnomes, for this reason, their love of illusions.

She had been living in Talltrees, observing the Elders and their professions. She aspires to become an Elder in the future, though this seems to be a futile effort because of her age and her being a woman. She is close to Indri'ynar, leader of the contingent sent to Gladius.

Recently, discovering that her powers were not at full potential as of yet, Va'ria went out into the desert to practice her magics. She returns now, with clouds of rain beckoning the evil in Gladius, and within Va'ria herself, to be set loose...


Griff Mythral
http://home.arcor.de/caterane/NPC%20Pix/Griff.jpg

“Every Champion Has a Weakness,
Find It, Exploit It, Achieve Victory”

Griff Mythral -Ready for 6/15/05 ELC-4-5
Male Gnome
Lawful Evil
Wizard-4 ELC =4
XP = 9930/10000

STR…....6 [-2]…(0 points) [-2 Racial]
DEX... 16[+3]…(10 points)
CON... 19 [+4]…(10 points) [+2 Racial, +1 4th]
INT…. 18 [+4]…(16 points)
WIS…. .8[-1]…(0 points)
CHA…. 8[-1]…(0 points)

Hit Points: 30 (11 (4+3*2.5)+16(4*4) +3 Toad)
AC:14 [+3Dex, +1 Size] Touch: 13 Flat Footed: 10 [Shield +7]
Init + 3
BAB/Grap +2/-5 (+2 BAB, -4 Size, -2 STR)
Speed 20’
+4 Dodge vs giants
+1 Racial bonus for attacks vs Kobolds and goblinoids

Saves:
Fort +5 (+1 Class +4 Con)
Ref +4 (+1 Class, +3 Dex)
Will +3 (+4 Class, -1 Wis)
+2 vs Illusions

Attacks:
+2 (+2 BAB, +1 MW, +1 Size -2 STR) MW Halfspear 1d6-2 (20/x3)
+7 (+2 BAB, +1 MW, +1 Size +3 DEX) MW Heavy Crossbow 1d10 (19-20/x2) Range 120’
+6 (+2 BAB, +3, +1 Size DEX) Ranged Touch - Ray

Small size, 3'2" tall, 40 wt, 30 yrs old
Black hair, Green eyes, White skin

Speaks: Common, Gnome, Draconic, Orc, Elf, Dwarf

Skills: (6x4+6+6+6=42)
Alchemy ……………….........+15...(7 Ranks, +2 Racial, +4 INT, +2 Tool)
Concentration ..............+11....(7 Ranks, +4 CON)
Move Silently ………......….+7…..(7 Ranks cc, +3 DEX)
Listen …………………..........+4....(7 Ranks cc, -1 WIS)[Familiar within 5’ +2]
Craft: Weaponsmithing....+11...(7 Ranks, +4 INT)
Craft: Bowmaking …….....+11...(7 Ranks, +4 INT)
Spot……………………...........+1….(0 Ranks cc, -1 WIS) [Familiar within 5’ +2]

Feats:
Scribe Scroll (Wizard)
Spell Focus: Enchantment (1st)
Greater Spell Focus: Enchantment (3rd)
Alertness (Familiar within 5’)

Racial/Class/Special Abilities:
Summon Familiar
Scribe Scroll
Spellcasting
Stonecutting
+2 vs illusions/ +2 on listen and alchemy checks
+4 Dodge vs giants
+1 bonus to attacks vs kobolds + goblinoids
+1 to DC of illusions cast by gnomes
Base Speed 20’
Gnome magic - Speak with burrowing mammal 1/day

Spells Prepared: DC+2 Greater Spell Focus: Enchantment+1 Illusions
0th~DC14- (4) Acid Splash, Flare, Ray of Frost, Ray of Frost
1st~DC15- (4) Shield, Color Spray, Sleep, Sleep
2nd~DC16- (3) Blindness/Deafness, Protection from Arrows, Hideous Laughter

Spellbook:
0th- All
1st- Shield, Summon Monster I, Sleep, Magic Missile, Color Spray, Cause Fear, Burning Hands, Expeditious Retreat, Reduce, Chill Touch, Mage Armor, Protection From Chaos, Protection from Law
2nd- Web, Invisibility, Protection From Arrows, Mirror Image, Blur, Flaming Sphere, Blindness/Deafness, Hideous Laughter

Dacius –Toad Familiar
HD: Ό d8 (3)
HP: 11
Initiative: +1 (DEX)
Speed: 5’
AC: 17 (+4 Size, +1 DEX, +2 Natural Armor)
Attacks –
Damage –
Special Qualities: Alertness, Improved Evasion, Share Spells, Empathetic Link, Touch, Familiar Qualities
Face/Reach: 1’ by 1’/ 0’
Saves: F/R/W - +6/+4/+2
Abilities: STR: 1, DEX: 12, CON:11, INT: 7, WIS: 14, CHA: 4
Hide +21, Listen +5, Spot +5

Personality/Background:
Griff Mythral wasn’t just like every other gnome, he was exceptional in many ways. He was extremely intelligent, and had a streak of evil in him. Inevitably he was banished from the clan when caught pilfering magical supplies from the local paladin’s house. Growing up in a magic-heavy gnome community had given him access the weave at an early age, being shunned for his strangeness had made him bitter, resentful, and more evil and malignant towards other life in general. Hungering to increase his power and destroy the paladin, he was found by a wizard, a master illusionist named Hasfaick. Hasfaick wasn’t much like other gnomes either, he possessed the same traits as Griff. Griff Mythral found a mentor that he respected and learned to fear. After some years learning magic with the old cruel gnome, Griff Mythral slew him and moved on to gain his long waited revenge upon the paladin that had caused him to be shunned by his fellows. One night, he entered his old villiage dressed in simple black robes, a hood, and a cloak, confident that he would escape discovery. Reaching the dwelling of the paladin, he stole in and finding him asleep in his bed, slew him and his relatives. By the next morning the local populace had found their champion dead and his killer vanished without trace barring a single token, a black obsidian stone in the shape of an elongated skull. The skull was taken to the local diviner who was promptly killed by the stone's magics. His apprentice managed to disable the black skull's necromatic traps and use it as a trace for a scrying spell. The spell suceeded, but the young wizard was only to be greeted by the grinning skull atop the black robes of Griff Mythal. "Young Gnome, were you looking for me?" the deranged skull laughed, "You have searched for me, you have found me, and you shall pay the consequence." The young gnome was later found in a coma amongst his books. The stone skull had vanished. The gnome community was in chaos. In just two days their former safe haven had been stripped of its champion, its loremaster, and a young and talented diviner. A messenger was sent out to the neighboring villiage and a party of rangers was assembled to hunt down and kill the black-robed mage. It is a long chase, and remains so, for Griff is long gone. Coming to the gates of the collesium, Griff sees the opportunity to practice dealing death, one unfortunate at a time.

--------------------------------------------------------------------------------

Griff Mythal walked outside Gladius and glanced quickly around to ensure that he was not being followed. Moving quickly, he took a small orb from his belt. Placing it upon the leaf-strewn earth he knelt next to it and focused...

Images come to mind, the gnome rangers have gained on him. They have an ally with them now, a man who walks tall for a gnome, masked in a green and black cloak. He turns, revealing a face scarred by life in the outdoors. A white furred wolf stalks next to him, scenting the air. The dark gnome speaks and one of the rangers nods. The wolf howls out and the entire group begins to move faster...They are coming up on the road that Griff took, the road to Gladius.

Shaking himself out of his self-induced trance, Griff sneers grimly. "Soon they will be upon me, and once again they will learn not to disturb the black sorcerer!"

Grasping the orb Griff hurried back to the city. The arena would cheer for him that night, and soon, very soon, the hunters would become the hunted.


http://www.halloween-mask.com/DistortionsUnlimited/shadowseries/blackskull.jpg

Equipment/Accounting:
Black Robe [-wt][0gp]
MW Halfspear [3-wt][100gp, 3sp (Crafted)]
MW Light Crossbow [9-wt][167, 5sp(Crafted)]
Case containing 18 Crossbow Bolts [1-wt][1gp (Crafted)]
Spell Component Pouch [3-wt][5gp]

Expendable Items:
Tanglefoot Bag x2 [16-wt][50gp(Crafted)]
Thunderstonex2 [1-wt][80gp(Crafted)]
Alchemist’s Fire x7 [5-wt][70gp(Crafted)]
Acid Flask x5 [3-wt][25gp (Crafted)
Scroll of Invisibility [-wt][12.5gp, 1xp(Crafted)]
Scroll of See Invisibility [-wt][150gp]
Scroll of Web (CL3 Crafted) [-wt][75gp]
Scroll of Sleep (Crafted) [-wt][50gp, 4xp]
Scroll of Sleep(CL4) x2 (Crafted) [-wt][100gp, 4xp]
Scroll of Shield x2 (crafted) [-wt][37gp, 5sp, 2xp]
Scroll of Magic Missile (CL3) x2 (Crafted) [-wt][75gp, 6xp]
Scroll of Mage Armor [-wt][50gp] (crafted)
Scroll of Color Spray x10 (CL3 crafted) [-wt][125gp, 10xp]
Scroll of Expeditious retreat (crafted) [-wt][12gp, 5sp, 1xp]
Scroll of Mirror Image (CL4 crafted) [-wt][75gp, 6xp]
<Scroll: Flaming Sphere x2 (CL4 crafted) [-wt][150gp, 12xp]
Blindness/Deafness x1 (CL4 crafted) [-wt][150gp, 12xp],
Hideous Laughter x2 (CL4 crafted) [-wt][150gp, 12xp]>
<Scroll of Fly [-wt][375gp], Spectral Hand [-wt][150gp], Glitterdust[-wt] [150gp], Touch of Idiocy x2 [-wt][300gp]>
Potion of Cure Light Wounds x3 [-wt][200gp]

Expenditures:
Summon Familiar [100gp]

Equipment-Home:
Masterwork Artisan’s Tools [5-wt][55gp]
Wizard’s Spellbook [wt-3][15gp]
Alchemist’s Lab [wt-40lb][500gp]
Excess gold is at home-(315gp, 6sp)

Expeded resources:
Scroll of Shield
Scroll of Mirror Image x4
Scroll of Cat's Grace x3
Scroll of Sleep x8
Alchemist's Fire x7
X-Bow Bolt x12
Acid Flask x3
Scroll of fly x3
Tanglefoot Bag x2
Scroll of Mage Armor x2
Scroll of Shield x3
Scroll of Color Spray x3
Potion of CLW
Scroll of Invisibility x2
Scroll of Expeditious Retreat
Scroll of Blindness/Deafness
Refunded MW Heavy Crossbow (+175gp)
Refunded Scroll of Web, Potion of CLW and Potion of Hide from animals x4 (+400gp)

Total Expenditures: 9478gp, 9sp/ 9,525gp Excess is at home(46.1gp)

XP = 9930/10000

Expenditures:
Scribed 13x scroll of color spray CL3 -162gp, 5sp/13xp
Scribed scroll of web CL3 -75gp/6xp
Scribed 3x scroll of shield - 37.5gp/3xp
Scribed scroll of mage armor - 12gp, 5sp/1xp
Scribed 4x scroll of sleep - 100gp/4xp
Scribed 2x Scroll of CL4 Sleep - 100gp/4xp
Scribed Scroll of CL4 Mirror Image - 100gp/4xp
Scribed scroll of Expeditious retreat - 75gp/6xp
Scribed scroll of Expeditious Retreat(CL1) - 12gp, 5sp, 1xp
Scribed scroll of Mirror image CL3 - 75gp/6xp
Scribed 2x Scroll of CL3 Magic Missile - 75gp/6xp
Scribed 2x scroll of Flaming Sphere CL4 - 150gp/12xp
Scribed 2x Scroll of Blindness/Deafness CL4 - 150gp/12xp
Scribed 2x Scroll of Hideous Laughter CL4 - 150gp/12xp
Scribed spells Magic Missile, Ray of Enfeeblement, protection from arrows, protection from chaos, protection from law, Blindness/Deafness, Hideous laughter and Flaming Sphere into spellbook - 2400gp

1. (http://boards1.wizards.com/showpost.php?p=5730888&postcount=1401)...Death has been Dealt................Naythan(Stinkygobli n) +900gp/900xp
2. (http://boards1.wizards.com/showpost.php?p=5906536&postcount=1448)...Death has been Dealt................Roy Mustang(One_Winged_Angel) +900gp/900xp
3. (http://boards1.wizards.com/showpost.php?p=5963367&postcount=1470)...ESCAPE!............... ..................Azer Gyuriha(Phychic Strider) +300gp/300xp
4. (http://boards1.wizards.com/showpost.php?p=6255931&postcount=1572)...Death Has Been Dealt................The Gatekeeper(TaggIIV) +1125gp/1125xp
5. (http://boards1.wizards.com/showpost.php?p=6389134&postcount=1612)...Death Has Been Dealt................Briff Zephyr(Sunwolf) +1200gp/1200xp
6. (http://boards1.wizards.com/showpost.php?p=6408658&postcount=3)...Death Has Been Dealt................Hagrid II(Pitbull) +1200gp/1200xp
7. (http://boards1.wizards.com/showpost.php?p=6488062&postcount=29)...Death Has Been Dealt................Meinrad the Many-Fisted(Salrantol) +1200gp/+1200xp
King Uther

06-30-05, 10:19 AM
http://i6.photobucket.com/albums/y226/Arkazzan/JindlParkround1.jpg

Jindl
Laph

Nyte
Shadow
Griff
Va'ria

Jindl 55/55 AC 18
Laph 37/37 24(25)

Nyte 31/31 AC 18
Shadow 29/29 AC 21
Va'ria 14/14 AC 14
Griff 30/30 AC 14
Pittbull

06-30-05, 12:53 PM
@King Uther: What is the scale of this map, how big is the distance in the first round and how high are the trees?

Here is Laph's initiative: 17+8=25 (http://invisiblecastle.com/find.py?id=111263) :D
Iced

06-30-05, 04:46 PM
Griff's Initiative: 10 (http://invisiblecastle.com/find.py?id=111401)

Griff stalks forward, scroll in hand.
King Uther

06-30-05, 04:58 PM
@Pittbull

The trees with dark green leaves= 15ft
Trees with light green and big bushes= 10ft
Really light green bushes = 5ft

There is approximately 300ft. Probably closer to 315-20.
Arstimis

06-30-05, 05:02 PM
Nyte's Init: 12 (http://invisiblecastle.com/find.py?id=111409)

(OoC: Also, I have an updated sheet for Nyte i posted in that thread)
Sindorin

06-30-05, 05:39 PM
Va'ria's Initiative (1d20+4=8) (http://invisiblecastle.com/find.py?id=111422)

"Oooh! Cute little bunnies! Bunny bunny bunny bunny bunny!" Va'ria sings as she skips onto the battlefield holding a scroll.
Malither76

06-30-05, 06:54 PM
well good inititive too bad it didn't wait till my first attack :) , good luck all this should be fun

Inititive for shadow 20+5=25 (http://invisiblecastle.com/find.py?id=111475)

Laph still goes first though bigger MOD :clap:
King Uther

06-30-05, 07:44 PM
I hope Jindl doesn't mind, but I went ahead and rolled his initiative so we can get started as early as possible.

Jindl's init: 1d20+1=12 (http://invisiblecastle.com/find.py?id=111487)
King Uther

06-30-05, 09:58 PM
Post your actions, and after every round I'll sum up the actions for easy reading. Unless you guys prefer I do the rolling. In which case that is no big deal.

Just don't wait for who should post based on initiative. Otherwise the fight may run long. That's why I'll sum up each round.
Jindl

06-30-05, 10:34 PM
Jindl's keen senses knew every whisper of a noise within his park. Every bird's call, every rustle of a leaf, even the wingbeats of butterflies found their place in the harmony of nature his ears enjoyed.

So though the group of assassins though themselves stealthy, their presence was in fact known far in advance by the druid.

With a nod of his head, the Guardian of the High Forest indicated to Laph that he should seek out this thread, and to Nox that he should guard the pixie whom only the great bat could sense.

Then, with a rustle of a breeze, Jindl of the High Forest began to step into the sky, the very currents of the air holding him aloft.

Ask Laph to scout. Tell Nox to guard Laph. Cast airwalk. Walk southwest 20 ft at a 45 degree angle up, to gain 10 ft of altitude.
Sindorin

07-01-05, 02:43 AM
Va'ria creeps silently, drawing a potion. If I catch a bunny I can take it home and let it run around at headquarters! Virgo will be so proud of me! Perhaps I should become faster so I can catch the cute ickle bunny!

With that in thought, casts Haste from the scroll in hand and casts it on the entire party if possible. If this is not possible, she will make sure it gets at least one of the hands of death and whoever else is nearby. Just see that it gets maybe at least two of us. Va'ria seems to be last in Initiative, so I don't know what things will look like by her turn.
Malither76

07-01-05, 02:48 AM
Va'ria, I need a favor, let me have your scroll of alter self, by using it I will be much harder to hit, and mabie we can outlast here, your main goal is to paint Laph for us, if we can take out the druids support mabie we can take him out, Nyte and I will try to strike together as always, if we can drop him quick that would be good. Shadow will be moving besides Va'ria, is she will give him the scroll, if she does he will cast it this round to change into a troglodyte, if she doesn't agree with this tactic, I will drink potion of Invisibility and move NE toward the tree. The DC check for me to cast is a 4 my roll, 16+1=17 success (http://invisiblecastle.com/find.py?id=111573) wow hope I get these good rolls when combat starts, spell failure chance is 15% so 1-15 bad, above good 58% (http://invisiblecastle.com/find.py?id=111574) and the shadow becomes a toglodyte New AC 27
Pittbull

07-01-05, 04:48 AM
That never happened, lucky Steve! ;)

Laph flies diagonally up in south-western direction. If my calculation is right he reaches a point (300ft-22ft=) 278ft away from the opponents at an altitude of 20 ft with a single-move. From this position he has LOS and can shoot one arrow, the modifiers for this attack are: +13 attack-bonus + 2 invisibility -4 distance = +11 vs Varia's AC 10. He aims for Varia and the arrow flies (A: 6+11=17 (http://invisiblecastle.com/find.py?id=111585) vs. AC 10, hit, damage: 1d6+1+4d6acid = 7 (http://invisiblecastle.com/find.py?id=111586) + 19 (http://invisiblecastle.com/find.py?id=111587) =26). A precise hit and the acidic energy are enough for her and she colabses. Laph is satisfied and hides (H: 14+13+20invis+27dis=74 (http://invisiblecastle.com/find.py?id=111588) ).
Iced

07-01-05, 10:58 AM
Seeing the other spellcaster shattered upon the ground only strengthened Griff's decision. Glancing quickly down, he recites the arcane words on the scroll he has in hand. The words fade upon its completion and so does Griff. Dropping the useless scroll, Griff reaches to his belt for another.

Griff casts invisibility from scroll and draws scroll 2. <Scroll of Fly [-wt][375gp], Spectral Hand [-wt][150gp], Glitterdust[-wt] [150gp], Touch of Idiocy x2 [-wt][300gp]> and takes a 5' step east
Arstimis

07-01-05, 11:52 AM
(( OoC: You said that map was meant to prevent LoS the first round..so im not sure how Laph is going to be able to shoot Va'ria))

Nyte comes in to the arena with two scrolls in his hand, and a potion in the other. He hands the two scrolls to Griff and drinks is potion of invisibility. He runs as far west as he can, staying behind cover when he finishes.
Pittbull

07-01-05, 12:02 PM
@Arti: If you look to the map, you see that this is possible. With open sky, it is almost impossible to deny Laph a LoS in the first round, only a primeval forest would help. In this Park there is too much open field.
King Uther

07-01-05, 12:06 PM
He's right. Maybe I should have specified more, but it should be literally impossible to make that shot because of all the trees. Now if Laph readied his action to shoot on sight, and someone moved away in the open, all's fair. Also, while dissolving weapon is a valid pre-buff, I didn't see you say you pre-buffed it before you shot. I'll allow it because I didn't give time to say what pre-buffs people use.

So I'm not sure what Laph will do now.
King Uther

07-01-05, 12:07 PM
@ Pittbull

Even though it is feasibly possible for you to shoot that far and have LOS, you have to suspend belief on the map and assume that the tree covers all 4 of them for the moment. I wanted this to be like an arena fight, where everyone gets 1 action before combat.
Pittbull

07-01-05, 12:20 PM
OK, then forget Laph's first action. When the others get total cover from the trees, Laph won't ready a shot but buff himself. He flies only 15ft high, takes cover from one of the big trees and manifests synesthete (feeling light) from a stone. Of course he hides (H:74 (http://invisiblecastle.com/find.py?id=111588) ).
@:king: Uther: DW is listed under Laph's prebuffs.
Sindorin

07-01-05, 12:24 PM
In that case, Instead of casting Haste Va'ria will draw and drink her potion of Invisibility. I'd rather be able to at least have a SECOND action.
Pittbull

07-01-05, 12:48 PM
Laph manifests the second powerstone in his hands, elfsight and switches syneythete to feel sound, then he moves on in south-western direction (60ft, 15ft high), silently and hiding (MS: 8 (http://invisiblecastle.com/find.py?id=111680) [no dis modifier]; H: 39 (http://invisiblecastle.com/find.py?id=111682) [no dis mod]) At he end he spots and listens (S: 12 (http://invisiblecastle.com/find.py?id=111683) ; L: 32 (http://invisiblecastle.com/find.py?id=111684) ), taking cover in the treetops. Last but not least here is a spellcraft-check (SC: 18 (http://invisiblecastle.com/find.py?id=111687) ).

Laph 37/37 synesthete (10min), Elfsight (1h)
Malither76

07-01-05, 01:52 PM
we may need to slow are posting down a little her, sunwolf brought up a good point in the FTW thread, we didn't list as a prebuff that we were getting scrolls for one another, and you have to cast read magic or use a Spell craft check to be able to use scrolls, this is kind of up to Jindl and Pittbull weather or not we all sat around and knew each others scrolls wich would have been a feasible and possible strategy we just didn't list it, in any case if the Shadow can't read the scroll there would be no point in taking it so his move would be to drink his potion of invis, then move NE toward the tree

oh and Pittbull I may be missing something but how is Laph at +13, I get 8dex, 3BAB, and 1 from the bow, =12 and wouldn't that make your rapid shot +10/+10 ??
Pittbull

07-01-05, 03:28 PM
@Malither: He's small, size-bonus+1. Regarding the scrolls, you can do what you want, I have no problem with that.
King Uther

07-01-05, 04:45 PM
Well, it depends on what you think. It is feasible they worked out a strategy, since this fight was a month and a half in the making or more. If Jindl has a problem with it, then we won't go with it, but I really don't see an issue.
King Uther

07-01-05, 05:01 PM
Recap Round 1:

Laph flies behind cover, hiding and manifests synesthete.

Shadow gets scroll, turning himself into as Troglodyte

Nyte travels North on the west side, and drinks potion of invis.

Jindl casts airwalk and gains 10 ft in height. Nox joins Laph in tree.

Griff turns invisible, retrieves scroll 2

Va'ria turns invisible.

Round 2:

Laph moves, trying to listen. (32)

http://i6.photobucket.com/albums/y226/Arkazzan/JindlParkround2.jpg

Jindl
Laph

Nyte
Shadow
Griff
Va'ria

Jindl 55/55 AC 18 Airwalk
Laph 37/37 24(25) Invisible, Synethete(sound)
Nox

Nyte 31/31 AC 18 Invisible
Shadow 29/29 AC 27 Troglodyte Form
Va'ria 14/14 AC 14 Invisible
Griff 30/30 AC 14 Invisible
King Uther

07-01-05, 05:02 PM
That map was having issues.
Iced

07-01-05, 06:56 PM
Griff drops the scroll in his hand to the soft earth. Drawing another scroll he casts see invisibility on himself. The scroll dissolves at the end of the casting, but Griff can now see the unseen.
Sindorin

07-02-05, 03:23 AM
Hmm... the bunnies got away... or maybe they are just invisible! I'll take care of that!

Va'ria will move to hide herself even further beyond the glamer behind some form of cover (a tree or bush or something) while drawing her scroll of See Invisibility, and then once there she will cast it as well.
Malither76

07-02-05, 04:09 AM
well now that things are in full swing, shadow will drink his potion of invis and move to cover to hide
Arstimis

07-02-05, 08:42 AM
((OoC: Bah, i cant believe I said west..not sure why i put that down. I wanted Nyte to move East.))

Nyte moves farther to the east staying behind cover, using his tatoo of chameleon
King Uther

07-03-05, 10:51 AM
@ Everyone

Jindl is 20 feet further SW than the map indicates. A mistake I will correct when I have a little more free time.
Pittbull

07-03-05, 01:14 PM
Seems, that it slowed down a little.
@King U: You forgot to post Laph's elfsight-power in the summary, please give me exact informations of distance to the group, knowledge of their position and a possible line of effect. Thanks! Nice rest of the weekend! Did you have such nice weather too?
Sindorin

07-03-05, 01:18 PM
Heh, the weather in Missouri has been insanely hot, but that is only natural for late June/early July... Wie ist das Wetter im Deutschland?
Pittbull

07-03-05, 01:41 PM
Wie ist das Wetter im Deutschland?
Beautiful! But a friend of mine moved to his girl-friend and I helped him, a two-hour work-out in the gym is nothing against this!!
Sindorin

07-03-05, 02:08 PM
Maybe this should be a two-week fight or something... having six gladiators and a pitlord all posting individually appears to be very time-consuming...
King Uther

07-04-05, 12:46 AM
Well, if we run tight on time, you can post a couple of rounds and I could run them myself. Simply put, this combat will be decided in 3-4rounds worth of actions. The rest is all down-hill from there.
Iced

07-04-05, 01:14 AM
Griff will drop Nyte's scroll #2 for Va'ria and pick up the scroll on the ground and cast fly.

Griff will cast spectral hand and move straight up.

Griff will locate Jindi and use mage hand to make touch attacks with touch of idiocy
Malither76

07-04-05, 01:58 PM
Shadows, next few actions are as follows, tattoo of chameleon, elixer of hide, elixer of sneak, oil of magic weapon on bow,

Make new hide rolls after both of the hiding buffs are applied, I imagine combat may have started by this point so Shadow will start to go look for Laph, hopefully he will be painted. Thats all the further I want to post till somthing happens :) thanks. oh while looking for laph you can activate a tatoo of force screen as well
Jindl

07-04-05, 02:33 PM
After moving in round 1, JotHF will single move closer and ready an icestorm targetted upon the spellcasting he is hearing. Since the storm has a 40 ft radius, he will try to get multiple targets. His listen was a 27 (http://invisiblecastle.com/find.py?id=111852) during round 2, adjusted for distance. I think that is enough to hear Varia and Griff's spellcasting, and drop the ice storm on them (which would easily cover them both in its 40 ft radius, as well as getting Shadow as well). The damage is 5d6 = 14 pts (http://invisiblecastle.com/find.py?id=112515). The following round, JotHF will 5 ft step closer, draw a scroll: ice storm and repeat with another readied ice storm upon them if he hears anything. Listen is 21 (http://invisiblecastle.com/find.py?id=112516) adjusted for distance, and the damage from the second ice storm (remember its a 40 ft radius!) is 16 pts (http://invisiblecastle.com/find.py?id=112517). That should take JotHF through the end of round 3.
Malither76

07-04-05, 03:31 PM
bummer, If Shadow is caught in that definatly move away from the spell casters while invis still, I can easily hear them 8+10=18 (http://invisiblecastle.com/find.py?id=112525) and you can interupt my buff routine to heal with potions

potion 1 4+1=5 (http://invisiblecastle.com/find.py?id=112529)

potion 2 7+1=8 (http://invisiblecastle.com/find.py?id=112530)
Pittbull

07-04-05, 04:00 PM
With his listencheck from round 2 Laph could easily locate where the spells have been casted. He uses his spell-like ability entangle in this area, to prevent them to spread away. His DC is 13, just roll your reflex-saves (Varia, Griff and Shadow). Of course he remains hidden in cover.
This round's listen- and spot-check are: L:26 (http://invisiblecastle.com/find.py?id=112536) and S: 23 (http://invisiblecastle.com/find.py?id=112537)

His hide is 32 (http://invisiblecastle.com/find.py?id=112539) without invisibility.
Malither76

07-04-05, 04:13 PM
Shadow moved away from the 2 of them on round 2 when he drank his potion of invis, unfortunatly it was only 30 feet although Jindl didn't pinpoint either of them it kind of depends on where his spell is centered to see if it gets shadow, Uther address this please same for the entangle I may just get me on the outskirts depending on where Laph puts it I believe he is more than 60 away from the casters still so he didn't pinpoint either, but my relflex save just in case is 3+11=14 (http://invisiblecastle.com/find.py?id=112541) wow just made it :)
Jindl

07-04-05, 04:44 PM
@Malither - I'm afraid Shadow couldn't have moved 30 ft, since he had to draw the potion: invisibility. In Rnd 1, he drew and cast a scroll: alterself (which has somatic components). Holding the scroll in one hand and casting with the other means he could not have been holding the potion. So since he had to draw it in Rnd 2. Since you can't combine drawing a potion with moving, he is only allowed a 5 ft step in Rnd 2. He's definately within the ice storm and the entangle.
Sindorin

07-04-05, 04:54 PM
Hmm. Wow. We probably won't need the extension to the next pairings.

Va'ria Reflex Save (1d20+9=24) (http://invisiblecastle.com/find.py?id=112544)

Va'ria easily evades the entangling plants, but a large ball of hail knocks her in the side of the head, yet no one sees this because she is invisible. All that can be heard is a noise of something hard hitting something not-as-hard, and then a sound as she falls at 0 hp...
Pittbull

07-04-05, 05:24 PM
@Malither: 60ft. distance means DC0+6 to hear the casters, Laph had a result of 32, he beats it by 26, that means pin-point! ;)
Iced

07-04-05, 06:42 PM
reflex save = 11 (http://invisiblecastle.com/find.py?id=112557)

Instead of flying griff will draw and drink a potion of clw for 2 (http://invisiblecastle.com/find.py?id=112558) points of healing

The next round griff will do it again for 4 (http://invisiblecastle.com/find.py?id=112559)

I don't believe that JotHF or Laph has any good reason to believe that he's alive...
Malither76

07-04-05, 06:59 PM
Jindl yep your right, Pittbull I'm sorry I thought your listen was a 26 and I wasn't sure how far away you were
Pittbull

07-05-05, 02:31 AM
Round2 : Listen-check 32!
Round3: Listen-check 26!
With his listencheck from round 2 Laph could easily locate where the spells have been casted.
Now everything's clear? ;)
King Uther

07-05-05, 09:33 AM
Recap starting from mid round 2:

Shadow drinks a potion, turning invisible and tries to hide: 52(accounts for invis.) (http://invisiblecastle.com/find.py?id=112677)

Nyte moves east, using tattoo of chameleon and hiding: 55(accounts for invis. bonus) (http://invisiblecastle.com/find.py?id=112676)

Jindl casts Ice storm, (Va'ria drank potion, and therefore I have to assume since she is furthest southwest she wouldn't be targeted for the first Ice Storm) which blasts Shadow and Griff for 14 damage.

Griff heals 2 damage.

Va'ria moves backwards, using scroll to cast See Invisibility.

Round 3:

Laph lands an entangle spell in the area where the icestorm hit. Griff is entangled. Shadow makes his save.

Shadow moves and heals himself for 5 damage. (Move silently: 20!+16=36 (http://invisiblecastle.com/find.py?id=112679) Hide: 35 (without invis.) (http://invisiblecastle.com/find.py?id=112680) )

Nyte moves further east, and easily spots Jindl walking on air. He chooses not to fire, as he is not within sneak range. (Since you didn't specify a third round tactic, I thought it prudent to set up a shot.)

Jindl readies his action to use scroll of ice storm on any spellcasting he hears.

Griff heals 4 damage via potion.

Va'ria casts Haste on her and Shadow, which prompts Icestorm to target them for 16 damage. The radius is big enough it would hit Griff as well. Va'ria falls unconscious. (I'm reverting to mentioned tactics for any questions on what to do)

http://i6.photobucket.com/albums/y226/Arkazzan/JindlParkround4.jpg


Jindl
Laph

Nyte
Shadow
Griff
Va'ria

Jindl 55/55 AC 18 Airwalk
Laph 37/37 24(25) Invisible, Synethete(sound), Elfsight
Nox

Nyte 31/31 AC 18 Invisible, Chameleon
Shadow 4/29 AC 27(28) Troglodyte Form, Chameleon, In entangle spell
Va'ria -2/14 AC 14 Invisible, See invisibility,
Griff 6/30 AC 14 Invisible, Entangled(-2attack, -4Dex)
Jindl

07-05-05, 10:13 AM
@KU - JotHF's readied ice storm interrupts Varia's casting and knocks her unconscious, so the haste spell is not completed.

In Sylvan, the druid shouts out to the pixie, "The casters are invisible, and likely dead. Please check them my friend while I seek out the assassins." Then he gives Nox the seek and attack commands, indicating the area where hailstones recently fell to the ground. Dutifully, the great bat wings its way quickly in that direction.

Stepping 5 ft west, the druid then draws and drinks a potion: blur to protect himself from the precise attacks of the assassins.

Tell Nox to Seek and Attack. Nox will double move towards the ice storm area. JotHF will 5 ft step west and draw/drink a potion: blur. Let me know if JotHF spots/hears Nyte approaching. Spot 29 (http://invisiblecastle.com/find.py?id=112695) and Listen 25 (http://invisiblecastle.com/find.py?id=112752). Remember to adjust for distance at the closest point of his next move.
Pittbull

07-05-05, 10:57 AM
Laph flies over to the entangled area, staying in the treetops. He sharpens his senses (Listen: 25 (http://invisiblecastle.com/find.py?id=112701) ; Spot: 26 (http://invisiblecastle.com/find.py?id=112708) ) and readies to shoot if he sees or hears something. Of course he hides (Hide: 30 (http://invisiblecastle.com/find.py?id=112709), without invisibility) and takes cover from the treetops. Perhaps he can see Griff in the area where the entangeling plants get invisible, but I don't know if this conform with the rules.

Laph ( in the middle of the entagled area at 15 ft height) 37/37 synesthete, elfsight, readying
Iced

07-05-05, 11:00 AM
Griff will draw and drink his last potion of CLW for 2 (http://invisiblecastle.com/find.py?id=112716)

Griff will grab scroll #2 and ready to cast glitterdust if he sees Laph
Jindl

07-05-05, 11:08 AM
@Pittbull - Entangle does not negate invisibility. You may spot Shadow, who is not invisible. Also, what are you readying?
Pittbull

07-05-05, 11:18 AM
Entangle, yes that was my opinion too, but I wasn't sure. Thanks. Shadow isn't invisible?
Recap starting from mid round 2:

Shadow drinks a potion, turning invisible and tries to hide: 52(accounts for invis.)

I thought, he is and it's only a typo in the summary. If Laph spots him he'll be attacked.
Jindl

07-05-05, 11:26 AM
Shadow isn't invisible?

I thought, he is and it's only a typo in the summary. If Laph spots him he'll be attacked.
You're right, it is a typo in the summary. Shadow took a 5 ft step, drew and drank a potion: invis in Rnd 2.

Note that Shadow and Varia may still be within the entangle area during Laph's init in Rnd 4, meaning that they all must save again. Also, movement within the entangle area (for those who pass their saves) is at half speed.
King Uther

07-05-05, 11:28 AM
Shadow would still be in the entangle effect. I just didn't write it down.
King Uther

07-05-05, 01:36 PM
I will not let this fight go over the deadline. I know everyone's capabilities and approximate tactics. I have to work in 3 1/2 hurs, so if it starts getting close I'm going to run it until a winner is decided.
Jindl

07-05-05, 01:38 PM
Then Shadow needs to roll another Reflex save at the start of his turn to see if he is entangled. Also note that the summary should reflect that Shadow is currently invisible.

I think it would be helpful if everyone could edit the titles of all their "action stating" posts to include which rounds that post covers actions for (see Pittbull's and my posts as examples). That will make it much easier to make sure everyone is on the same round.

@KU - Brief tactics have been PM'd, in case you need to act for JotHF in the rest of the fight.

-Jindl
Malither76

07-05-05, 02:31 PM
thats cool with me, shadow will dring his other potion of heal this round I rolled the result earlier this one is for 8, my reflex save is 6+11=17 pass (http://invisiblecastle.com/find.py?id=112810)

Uther you know how we fight so go for it if Laph gets painted just start firing, no reason to waste anymore resourses this one is over, can't sneak attack him b/c of invis, so just shoot him up with the cold iron arrows till he drops me
King Uther

07-05-05, 04:52 PM
The fight moderated for the purpose of time.

Round 4:

Laph moves over, trying to spot any enemy. Not able to do so at the moment, he readies to fire if he hears or sees anything.

Shadow makes his reflex, 19 (http://invisiblecastle.com/find.py?id=113075) , and continues to move and hide in order to spot Laph and shoot and drink a healing potion. (Move Silently: 22 (http://invisiblecastle.com/find.py?id=113076) )

Laph hears this and fires. (Attack: 9+15=24 (http://invisiblecastle.com/find.py?id=113077) vs AC 27, Miss) Since he is invisible, he doesn't lose his dex, right?

Nyte moves further east, trying to sneak up on Jindl. (MS: 28 (http://invisiblecastle.com/find.py?id=113079) , Success) He nestles behind another tree, trying to set up a shot with a readied action. (Hide: 38 (http://invisiblecastle.com/find.py?id=113082) )

Jindl tells Nox to press the attack, and Nox doubles moves towards the ice storm area, putting 20 feet of distance between Nox and Laph. Nox now detects 2 figures, one in the entanglement. Jindl now moves forward a little and drinks a potion of blur.

Griff(healing makes no sense, so I'm going with see invisibility since you didn't get a chance before) Concentration: 20 (http://invisiblecastle.com/find.py?id=113084) , Success Griff can now see invisibility, and spots Laph flying very close to Shadow.

Varia does not stabilize.

Round 5:

Laph rapid shots into the area where he attacked before. (Attacks: 26, 29 (http://invisiblecastle.com/find.py?id=113087) , Miss, Success) Concealment: 94 (http://invisiblecastle.com/find.py?id=113089) , Pass One arrow strikes Shadow, and puts him down. (Damage: 1d6+1+4d6=24 (http://invisiblecastle.com/find.py?id=113090) )

Nyte moves into position to shoot and can. (MS: 21 (http://invisiblecastle.com/find.py?id=113094) ) (Attack: 16+9=25 (http://invisiblecastle.com/find.py?id=113096) , Success Concealment: 97 (http://invisiblecastle.com/find.py?id=113098) , Success) Damage: 31 (http://invisiblecastle.com/find.py?id=113099) The arrow strikes hard and blood flows from Jindl. (Snipe hide: 16 (http://invisiblecastle.com/find.py?id=113101) vs Spot: Automatic)

Jindl paints the ground with spikes, and Nyte's movements gives him pain to move through.

Nox moves and attacks Griff. (Attack: 11+7=18 (http://invisiblecastle.com/find.py?id=113105) , Success) (Damage: 2+6=8 (http://invisiblecastle.com/find.py?id=113108) ) Griff falls unconscious after the large bat's bite.

Round 5:

Laph travels to where Jindl is, and negates Nyte's possible cover. (Attack: 3+15=18 (http://invisiblecastle.com/find.py?id=113113) , Success) The arrow flies unerringly into Nyte. (Damage: 2 (http://invisiblecastle.com/find.py?id=113116) )

Nyte can choose to surrender, but for the moment he assaults Jindl. (Attack: 2+9=11 (http://invisiblecastle.com/find.py?id=113118) , Miss)

Jindl casts produce flame. Nox double moves towards Jindl.

Round 6:
Laph attacks: 24, 15 (http://invisiblecastle.com/find.py?id=113119) Damage: 5 (http://invisiblecastle.com/find.py?id=113121)

Nyte attacks Jindl once again. (Attack: 18+9=27 (http://invisiblecastle.com/find.py?id=113122) Success) Damage: 6 (http://invisiblecastle.com/find.py?id=113125)

Jindl throws the flame. (Attack: 9 (http://invisiblecastle.com/find.py?id=113127) , Miss)

Round 7-9:

Laph attacks for 3 rounds: 29, 35(confirm), 20, 25, 24, 31, all successes (http://invisiblecastle.com/find.py?id=113129)

Nyte attacks for 3 rounds: 20, 23, 27 , all successes

Jindl attacks: 26, 15, 12 Hit, Hit, Miss

If Nyte tries to escape he could be slowed and takes automatic damage. He drops by the ninth round, but would've dropped Jindl in the 8th assuming the conditions of the last 5 rounds stood.
Jindl

07-05-05, 07:33 PM
Some errors:
Laph hears this and fires. (Attack: 9+15=24 (http://invisiblecastle.com/find.py?id=113077) vs AC 27, Miss) Since he is invisible, he doesn't lose his dex, right?
He would lose his dex bonus, if he didn't have uncanny dodge (it didn't have anything to do with Shadow being invisible).
Nyte moves into position to shoot and can. (MS: 21 (http://invisiblecastle.com/find.py?id=113094) ) (Attack: 16+9=25 (http://invisiblecastle.com/find.py?id=113096) , Success Concealment: 97 (http://invisiblecastle.com/find.py?id=113098) , Success) Damage: 31 (http://invisiblecastle.com/find.py?id=113099) The arrow strikes hard and blood flows from Jindl. (Snipe hide: 16 (http://invisiblecastle.com/find.py?id=113101) vs Spot: Automatic)
Remove the sneak attack damage. JotHF's blur potion granted him concealment, making sneak attacking him impossible. This should reduce the damage by 10 pts.
Nyte attacks Jindl once again. (Attack: 18+9=27 (http://invisiblecastle.com/find.py?id=113122) Success) Damage: 6 (http://invisiblecastle.com/find.py?id=113125)

Jindl throws the flame. (Attack: 9 (http://invisiblecastle.com/find.py?id=113127) , Miss)

Round 7-9:

Laph attacks for 3 rounds: 29, 35(confirm), 20, 25, 24, 31, all successes (http://invisiblecastle.com/find.py?id=113129)

Nyte attacks for 3 rounds: 20, 23, 27 , all successes

Jindl attacks: 26, 15, 12 Hit, Hit, Miss

If Nyte tries to escape he could be slowed and takes automatic damage. He drops by the ninth round, but would've dropped Jindl in the 8th assuming the conditions of the last 5 rounds stood.
You forgot to roll the miss chance for blur on all of Nyte's attacks against JotHF. You also forgot to have Nox fly down to start attacking Nyte (it should only take 1 round of movment plus a charge for Nox to be able to attack). Finally, don't forget that JotHF has healing contingencies (wild shape + scrolls: cure serious).

-Jindl
King Uther

07-06-05, 01:18 AM
I know about all of that. Really, there was no way at that point for you to lose. I just rolled those so there was some resolution instead of a surrender. Once Griff was dead, the fight was over.