Assault MQ "Masters and Servants" [TAO attacks Rioters] [EL 9] [Archive] - Wizards Community

Post/Author/DateTimePost
Vathelokai

04-05-07, 10:50 PM
This is a guild mini-quest for Jur the Mad Magician to assault the rioters of Valhamya, as interpreted through song and dance by Tellish_of_Ket. If you were not invited, go drink in the tavern.

The Free Thinker clerics that support the rioters summon an Avoral to deal with Jur. The Avoral pounds Jur senseless, then sets more buildings on fire.

Results: Failed
3FC: Out of Cycle
Rewards: Frozen
Vathelokai

04-05-07, 10:51 PM
Ready April 03, 2007, Guild Activity: Fighting PMG Rioters EL 11 - QL Vathelokai



The Arcane Order


Knowledge (Nobility/Royality): +16
Earning Money Free Activity (Profession: Surgeon +20)
.
Task: You need at least 5 ranks in both skills. You must earn money with a Free Activity.
.
Effect: You gain a bonus to the money earned with the Free Activity in percent equal to your Knowledge Nobility value.



Jur, The Mad Magician
Gender and Race: Male, Human
Size and Type: Medium, Humanoid
Height and Weight: 5’0, 122 lbs
Age: 53 (Old)
Alignment: Chaotic Good
ECL: 10 (Cloistered Cleric of Vecna 10)
Domains: Madness/Magic
Experience: 47,000/55,000
Guild: The Arcane Order



Attributes
STR 06 (-2) [01 pts] [08 Base, -3 Age]
DEX 10 (+0) [05 pts] [13 Base, -3 Age]
CON 12 (+1) [08 pts] [15 Base, -3 Age]
INT 16 (+3) [06 pts] [14 Base, +2 Age]
WIS 28 (+9) [16 pts] [18 Base, +2 Age, +6 Enh, +2 Adv.]
+Madness - Wis 33 (+11)
-Madness - Wis 23 (+6)
CHA 10 (+0) [0 pts] [08 Base, +2 Age]


Miscellaneous Statistics
Hit Points: 47 (47.5)
[? HD] [6 (Cleric 1) + (3.5 (Cleric) x 9) + (10 HD x 1 Con)]
Armor Class (Normal): 10
[10 Base]
Armor Class (Touch): 10
[10 Base]
Armor Class (Flat-Footed): 10
[10 Base]
Initiative: +0
[+0 Dex]
Base Attack Bonus: +5
[+5 (Cloistered Cleric 10)]
Grapple: +3
[+5 BAB, -2 Str]
Speed (Land): 30 ft
[30 Base]
Weight Carried: 20.0 lbs, Light encumbrance
[0-20 (Light), 21-40 (Medium), 41-60 (Heavy)]
Spell/Power Resistance: 0
(Spell Resistance Spell: 22)


Saves
Fortitude: +10
[+1 Con, +7 (Cleric 7), +2 Cloak]
Reflex: +05
[+0 Dex, +3 (Cleric 7), +2 Cloak]
Will: +17
[+6 Wis, +7 (Cleric 7), +2 Cloak, +2 Feat]
[True Madness 1/day, Will Save: +22]
[Closed Mind: +2 on ALL saving throws vs Psionic Powers]
[Force of Will: Use will save instead of Ref/Fort vs Psionic Powers]


Melee Attacks
Longspear +3 melee, 1d8-2(20/x3)
[-2 Str , +5 BAB]
Touch +3, (20/x2)
[-2 Str, +5 BAB]
(+20 True Strike, Divine Favour {luck} +3/+3, Divine Power{Bab +10/+5, +6 enh str, +10 hp}, +2 charge, +1 height)


Ranged Attacks
Ranged Touch +5, (20/x2)
[+0 Dex, +5 BAB]
Light Xbow +5, 1d8+0, (19-20/x2)
[+0 Dex, +5 BAB]
(+20 True Strike, Divine Favour {luck} +3/+3, Divine Power{Bab +10/+5, +6 enh str, +10 hp}, +2 charge, +1 height)



Special Attacks & Abilities
Spontaneous Inflict
Channel Negative Energy
Rebuke Undead
Insanity Score: 5


MADNESS DOMAIN
Granted Power: Insanity score: Class Lvl/2. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone.
For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom.
True madness 1/day. Use the character’s Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made.
1 confusion, lesser
2 Touch of Madness
3 Rage
4 Confusion
5 Bolts of Bedevilment
6 Phantasmal Killer
7 Insanity
8 Maddening Scream
9 Weird

MAGIC DOMAIN
Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
1 Magic Aura
2 Identify
3 Dispel Magic
4 Imbue with Spell Ability
5 Spell Resistance
6 Antimagic Field
7 Spell Turning
8 Protection from Spells
9 Mage’s Disjunction

Knowledge Domain
Granted Power: Add all Knowledge skills to your list of cleric class skills.
You cast divination spells at +1 caster level.
1 Detect Secret Doors
2 Detect Thoughts
3 Clairaudience/Clairvoyance
4 Divination
5 True Seeing
6 Find the Path
7 Legend Lore
8 Discern Location
9 Foresight

Hit Die – D6
BaB - Poor
Added Class Skills - Decipher Script, Speak Language, and all Knowledge skills
Skill Points - 6 + Int (x4 at 1st level).
CLASS FEATURES
The cloistered cleric has all the standard cleric class features, except as noted below.
Weapon and Armor Proficiency: Simple weapons and light armor.

Lore (Ex): Thanks to long hours of study, a cloistered cleric has a wide range of stray knowledge. This ability is identical to the bard's bardic knowledge class feature, using the cloistered cleric's class level in place of the bard level.

Deity, Domains, and Domain Spells:
In addition to any domains selected from his deity's list, a cloistered cleric automatically gains the Knowledge domain as a bonus domain (even if the Knowledge domain is not normally available to clerics of that deity). He gains the Knowledge domain granted power and may select his bonus domain spell from the Knowledge domain or from one of his two regular domains.

Spellcasting: Add the following spells to the cloistered cleric's class spell list:
0 message;
1 erase, identify, unseen servant;
2 fox's cunning;
3 illusory script, secret page, tongues (reduced from 4th level);
4 detect scrying;
6 analyze dweomer;
7 sequester;
9 vision.


Divine Spells Readied
[Enchantment DC +1]

Orisons [DC 21]: Guidance(v,s)(x6)
Level 1 [DC 22]: lesser confusion(v,s,df), shield of faith +3(v,s,m), protection evil (v,s,df), bless (v,s,df), sanctuary (v,s,df) (x2), divine favour (v,s,df), unseen servant (v,s,m)
Level 2 [DC 23]: touch of madness(v,s), hold person(v,s,df)(x2), resist energy(v,s,df), silence(v,s)(x2), spiritual weapon(v,s,df), prayer(v,s,df)
Level 3 [DC 24]: dispel magic(v,s)(x3), pro energy (v,s,df), wind wall(v,s,df)(x2), cure serious wounds(v,s)
Level 4 [DC 25]: confusion(v,s,df), air walk(v,s,df), cure critical wounds(v,s), lesser planar ally (x2) (x3)
Level 5 [DC 26]: bolts of bedevilment(v,s), spell resistance(v,s,df), flame strike(v,s,df)(x3)


Spell Levels Available Per Fight: 32 (6 Orisons)
[94 Total Spell Levels / 3, rounded up]
Total Spell Levels: 94
[(8 x 1), (8 x 2), (7 x 3), (6 x 4), (5 x 5)]
Caster Level: 10
Total SLA's available for THIS fight: 32
[F1=?, F2=?, F3=?]


Feats
Iron WillLvl 1
Force of Will human
Craft Wondrous ItemsLvl 3
Spell Focus: EnchantmentLvl 6
Closed MindLvl 9


Skills
Total Skill Points: 130
[130 (Cloistered Cleric 10)]
Languages: Common, Auran, Celestial, Draconic
[1 Racial, +3 Int]
Armor Check Penalty: +0
[0 Armor, 0 Shield]

Balance: +0
[+0 Dex, 0 Ranks]
Climb: -2
[-2 Str, 0 Ranks]
Concentration: +14
[+1 Con, 13 Ranks (13 (Cleric))]
Diplomacy: +16
[+0 Cha, 13 Ranks (13 (Cleric)), +3 circlet]
Heal: +20
[+5 Wis, 13 Ranks(13(Cleric)), +2 tools]
Hide: +0
[+0 Dex, 0 Ranks]
Jump: -2
[-2 Str, 0 Ranks]
Knowledge (Arcana): +16
[+3 Int, 13 Ranks (13 (Cleric))]
Knowledge (The Planes): +16
[+3 Int, 13 Ranks (13 (Cleric))]
Knowledge (Royalty/Nobility): +16
[+3 Int, 13 Ranks (13 (Cleric))]
Listen: +11
[+5 Wis, 6.5 Ranks(13(Cleric))]
Move Silently: +0
[+0 Dex, 0 Ranks]
Profession: Medical Specialist +20
[+5 Wis, 13 Ranks (13(cleric)), +2 Tool]
Spellcraft: +18
[+3 Int, 13 Ranks (13(Cleric)), +2 Syn (know: arcana)]
Spot: +11
[+5 Wis, 6.5 Ranks (13(Cleric))]
Conditional Modifiers
True Madness 1/day: Spot/Listen become +16 each


Prefight Actions
Ally: Jovan (LPA: Diplomacy DC = 20+6=26 vs take 10 + 18=28) [Next Fight Only - 100xp/300gp])
Ally: Araja 2°
Permanent See Invisibility (CL 10)
Ring of Counterspells: Dispel Magic
Unseen Servant (CL 10, 75ft', 10 hrs)
xbow loaded
dispel magic in ring (npc spellcasting, 150gp)



Equipment Worn and Carried
Longspear
[9 lbs][5 gp]
Light Xbow
[4 lbs][35 gp]
20 bolts
[1.0 lbs][2 gp]
10 cold-iron bolts
[.5 lbs][2 gp]
10 silver bolts
[.5 lbs][2 gp]
Tower Shield
[45 lbs][30 gp]
Basic Outfit (15 Wooden Holy Symbols sewn on vest)
[0 lbs] [0 gp]
Circlet of Persuasioncrafted
[0 lbs][ 1250p]
Periapt of Wisdom +6crafted
[0 lbs][ 18,000gp]
Pearl of Power 1st - crafted
[0 lbs] [500 gp]
Pearl of Power 3st - crafted
[0 lbs] [4500 gp]
Ring of Counterspells (dispel magic)
[0 lbs][4000gp]
Cloak of Shielding (as per brooch - 101 5°)
[0 lbs][1500gp]
Permanent See Invisibility (CL 10) [5750gp]
Spell Component Pouch (x2)
[2.0 lb each = 4 lbs][5 gp each = 10 gp]
Wand of Spectral Hand (CL 3) – 50 charges 2°
[0 lbs][4500gp]
Vest of Resistance +2crafted 5°
[1 lbs][2000gp]
Wand of Magic Missile (CL 9) – 50 charges
[0 lbs][6750gp]




Expendable Items

Arcane Scrolls:
Scroll of Summon Swarm [CL 3]
[0.0 lb each = 0 lbs][150 gp each = 150 gp]
Scroll of Mirror Image [CL 3]
[0.0 lb each = 0 lbs][150 gp each = 150 gp]
Scroll of Command Undead [CL 3]
[0.0 lb each = 0 lbs][150 gp each = 150 gp]
Scroll of Invisibility [CL 3]
[0.0 lb each = 0 lbs][150 gp each = 150 gp]
Scroll of Obscuring Mist [CL 1]
[0.0 lb each = 0 lbs][25 gp each = 25 gp]
Scroll of Expeditious Retreat [CL 1, x6]
[0.0 lb each = 0 lbs][25 gp each = 25 gp]
Scroll of True Strike [CL 1, x8]
[0.0 lb each = 0 lbs][25 gp each = 200 gp]


Divine Scrolls:
Scroll of Hide from Undead [CL 1]
[0.0 lb each = 0 lbs][25 gp each = 25 gp]
Scroll of Pro Evil [CL 1]
[0.0 lb each = 0 lbs][25 gp each = 25 gp]
Scroll of Pro Good [CL 1]
[0.0 lb each = 0 lbs][25 gp each = 25 gp]
Scroll of Pro Law [CL 1]
[0.0 lb each = 0 lbs][25 gp each = 25 gp]
Scroll of Pro Chaos [CL 1]
[0.0 lb each = 0 lbs][25 gp each = 25 gp]

Max total (ECL 102 x 50): 1100/(5000 gp)


Equipment at Home
Mw, Physicians tools
[1 lbs][55 gp]


Results
(FAIL) Blaze of Glory (EL 10) - TelinArtho vs 3 Silver Dragons - [0 xp] [0 gp]
SUCCESS Sparkies (EL 10) - Vathelokai - [0 xp] [0 gp]
(result) vs (Character Name (Player Name)) - [??? xp] [??? gp]
(result) in (miniquest name) - [??? xp] [??? gp]
(result) vs (Character Name (Player Name)) - [??? xp] [??? gp]
(result) in (campaign name) - [??? xp] [??? gp]


Allies
Maximum CR per ally: CR 6
Maximum ECL per ally: ECL 8
Maximum CA of allies per fight: CA 8



Gender and Race: Male, Eladrin
Size and Type: Medium, Outsider (chaotic, extraplanar, good, eladrin)
Height and Weight: 6’0, 175 lbs
Age: 541
Alignment: Chaotic Good
ECL: 6 HD Outsider

Attributes
STR 18 (+4)
DEX 18 (+4)
CON 17 (+3)
INT 13 (+1)
WIS 14 (+2)
CHA 14 (+2)


Miscellaneous Statistics
Hit Points: 45
[6 HD] [6-HD Outsider, +18 Con]]
Armor Class (Normal): 20 (Conditional Modifier)
[10 Base, +4 Dex, +6 Natural]
Armor Class (Touch): 14
[10 Base, +4 Dex]
Armor Class (Flat-Footed): 16
[10 Base, +6 Natural]
Initiative: +8
[+4 Dex, +4 Feat]
Base Attack Bonus: +6
[+6 (Outsider 6)]
Grapple: +10 (Conditional Modifier)
[+6 BAB, +4 Str]
Speed (Land): 40’ ft
[40’ Base]
Speed (Flight): 100’ ft, perfect maneuverability
[100 Base]
Weight Carried: ??.?? lbs, ????? encumbrance
[0-100 (Light), 101-200 (Medium), 200-300 (Heavy)]
Damage Reduction: 10/cold iron or evil
Spell/Power Resistance: 17


Saves
Fortitude: +8
[+3 Con, +5 (Outsider 6)]
Reflex: +9
[+4 Dex, +5 (Outsider 6)]
Will: +7
[+2 Wis, +5 (Outsider 6)]
[immune to electricity, petrification, Cold/Fire Resistance 10]

Melee Attacks
+1 holy scimitar +11, 1d6+4, (18-20/x2), (good/chaotic) (Conditional Modifier)
[+4 Str, +6 BAB, +1 Enh]
Slam +10, 1d6+4, (20/x2)
[+4 Str, +6 BAB]


Ranged Attacks
+1 holy composite longbow (+4 str) +11, 1d8+5, (20/x3), Range 110 ft, (chaotic, good)
[+4 Dex, +6 BAB, +1 Enh]


[b]Special Attacks and Abilities
Darkvision 60’
Low-light vision
Alternate Form

At will: blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day: lightning bolt (DC 15), cure serious wounds (DC 15)
Caster level 6th, DC’s are Charisma-Based

When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half). He save DC is Constitution based.

A bralani can shift between humanoid and whirlwind form as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use it’s spell-like abilities and it’s weapons. In whirlwind form, it can fly, make slam attacks, whirlwind blast attacks, and use spell-like abilities. A bralani remains in one form until it chooses to assume a new one. A change in form annot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.


Feats
Alertness [1st]
Blind-fight [3rd]
Improved initiative [6th]


Skills
Languages: Tongues(Su) always active (CL 14).
Total Skill Points: 91
[91 (Outsider 6)]
Armor Check Penalty: +0

Balance: +4
[+4 Dex, 0 Ranks]
Climb: +4
[+4 Str, 0 Ranks]
Concentration: +12
[+3 Con, 9 Ranks (9 (Outsider))]
Diplomacy: +4
[+2 Cha, 2 Ranks (2 (Outsider))]
Escape Artist: +13
[+4 Dex, 9 Ranks (9 (Outsider))]
Handle Animal: +11
[+2 Cha, 9 Ranks (9 (Outsider))]
Hide: +13
[+4 Dex, 9 Ranks (9 (Outsider))]
Jump: +10
[+4 Str, 6 Ranks (6 (Outsider))]
Listen: +13
[+2 Wis, 9 Ranks (9 (Outsider)), +2 Feat]
Move Silently: +13
[+4 Dex, 9 Ranks (9 (Outsider))]
Ride: +6
[+4 Dex, 2 Ranks (2 (Outsider))]
Sense Motive: +11
[+2 Wis, 9 Ranks (9 (Outsider))]
Spot: +13
[+2 Wis, 9 Ranks (9 (Outsider)), +2 Feat]
Tumble: +13
[+4 Dex, 9 Ranks (9 (Outsider))]
Use Rope: +4 (+6 with bindings)
[+4 Dex, 0 Ranks]


Equipment Worn and Carried
+1 holy scimitar
+1 holy composite longbow (+4 str)
20 arrows
[3 lbs][1 gp]
20 cold-iron arrows
[3 lbs][2 gp]
20 silver arrows arrows
[3 lbs][2 gp]


Warhorse, Light (custom, elite)
Large Animal
Hit Dice: 3d8+15 (28 hp)
Initiative: +3
Speed: 90 ft. (18 squares)
Armor Class: 16 (–1 size, +3 Dex, +4 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+10
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +5 melee (1d4+4) and bite +0 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +6, Will +3
Abilities: Str 18, Dex 16, Con 21, Int 2, Wis 15, Cha 8
Skills: Listen +4, Spot +4
Feats: Fleet of Foot, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 2
Advancement: —
Level Adjustment: —
Equipment: - Horseshoes of Speed [12 lbs][3000 gp]
Tricks Known: Combat Riding [attack, come, defend, down, guard, air walk]

These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity: A light load for a light warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A light warhorse can drag 4,500 pounds.








Starting: 47,000 XP
Earned: 0 XP
Spent: 100 XP
Remaining: 46,900 XP




Starting: 51,000 gp
Earned: 0 gp
Spent: -49,646 gp
Remaining: 1354 gp



Previously Owned






(Misc. Item) ??? gp received
[??? gp originally spent]
(Misc. Item) ??? gp received
[??? gp originally spent]
(Misc. Item) ??? gp received
[??? gp originally spent]




(Qty) Bolts
[0.1 gp each = ?? gp]
(Qty) Bullets
[0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?]
[?? gp each = ?? gp]
(Qty) Oil of (Name) [CL ?]
[?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?]
[?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?]
[?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?]
[?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?]
[?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?]
[?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?]
[?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?]
[?? gp each = ?? gp]








Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx



Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx



Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx
Vathelokai

04-05-07, 10:59 PM
Jur looked through the hole in the building. The hole was roughly the size of someones head. It looked like someone had put a battering ram through the wood and stucco wall at about head height. Through the hole, Jur watched the Inquisitors picking up papers and commanding unseen servants to clean up the dust.

Someone had come by in the middle of the night and broken the wall for no good reason, just as they had for for the last week. Sometimes fires behind the building, or paint on the doors. Things were getting worse, and the fledgling off shoot of TAO was having a hard time cleaning up every morning and keeping their morale up.

So, any prep you wish to do before going to look for the culprit?

I'm not sure, but I may have the EL of the quest wrong. Loddick's quest last week weakened the rioters, but I'm not sure if that goes into effect now or later. You may get away with an EL 9 encounter (but then I'd have to roll on the monster chart instead of using this fun custom one I wrote up).

*EDIT* Heard back from MWB: the encounter will be el9, since the EL changes to groups are immediate. Lucky you - you don't have to fight a lv 10 cleric and his flesh golem. :)
Vathelokai

04-09-07, 05:32 PM
Due to RL hardship, fight done via tactics...

looks like i'm dead. Super high SR on that one with inifite Empowered MM's, lol.

Buffs Me:
Air Walk (on mount), Spectral Hand, Spell Resistance, Resist Energy (lightning)

Buffs Jovan:
Blurr, mirror image

Attack:
Jovan will lightning bolt twice, then whirlwind attacks.

Avoral and I both move at 90...but one thing on my side is that my mount runs at x5. Hopefully, that will give me a bit of an edge. Another good side is she's only an 8th level caster vs my SR.

Start with blasting her with confusion, then move onto touch of madness and pray to get through her SR. After i run out of touches, go to MM wand and pray for a lot of 16's on that d20.

I have cure critical and cure serious wounds mem'd if i need it. Cast sanctuary before trying to heal.

Wish me luck and pray to the dice gods.


ToK


Rolls (http://www.hwx.it/wizards.com/dice.php?sid=1313)

round 0
avoral prebuffs with aid.

Round 1
Jovan uses blur and flies upward.
Avoral uses blur and flies upward. They clearly spot each other.
Jur casts airwalk on his well trained mount and they move upward.

Round 2
Jovan uses mirror image and flies toward the enemy.
Avoral uses dimention door to base Jur.
Jur casts spell resistance on the defensive. Araja defends, but dosn't hit. Then the horse takes a step back.

Round 3
Jovan starts to throw a lightning bolt, but Jur reminds him that Avorals are immune to it. Jovan shoots a blast of wind instead, doing 4 damage.
Avoral activates his boots of speed and hasted full attacks Jur for 31 damage.
Jur is not pleased. Guessing that he can survive an AoO, the casts confusion on the defensive. It is blocked by SR. He moves his mount to get behind Jovan.

Round 4
Jovan throws more wind, doing 5 damage, and moves to act as a barrier.
Avoral turns off the boots, moves closer and throws a lightning bolt right through Jovan and Jur's spell resistance. Jur takes 15 damage.
Jur has 1 hp remaining. He skips sanctuary and casts cure critical. He regains 24 hp.

Round 5
Jovan throws more wind, doing 2 damage.
Avoral throws another lighning bolt. This one cannot penetrate the SR.
Jur casts spectral hand for 1 hp.

Round 6
Jovan throws more wind, doing 7 damage.
Avoral flies past Jovan.
Jovan takes an AoO, but the damage dosn't beat the DR.
Avoral flies up to Jur and wings him for 13 damage.
Jur has 11 hp. He casts touch of madness on the defensive. He tries to touch, but cannot beat the SR.

Round 7
Jovan dives on the Avoral, but cannot grapple it.
Avoral activates its boots and full attacks, doing 27 damage.
Jur dies.
http://www.hwx.it/coco/coco.php;v=1;map=city;a=A,M,61,61,53,6,3 1,3,Avoral;b=B,L,62,3,54,5,30,3,Jur-Araja;c=C,M,61,4,32,4,Jovan;los=61,61,61 ,4,1