| Post/Author/DateTime | Post |
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| Erithmu06-13-07, 05:23 PM | This is a Assault Mission for Msr. Hood to attack the Freedom Fighters and a pet they have trained. If you are not TM or Erithmu please do not post here. Results: Success Hood Gains 2700xp/4500gp Used: 9 pp Items: Stones: Dissolving Weapon [3], Def. Precog [2]. Potion of Pro. Evil [1] Arrows: 6 (6 fired, 5 hit, 1 lost) Seeking Arrows: 2 (2 fired 1 hit, 1 lost) Monsieur Hood http://i53.photobucket.com/albums/g48/larissajeanne02/mssrhood.jpg Hood: "I rob from the rich and give to the needy!" Merry Men: "He takes a wee percentage..." Hood: "But I'm not greedy! I rescue pretty damsels; MAN I'm good!" Merry Men: "Ha-ha-HA! Monsieur Hood!" Time Between Fights: 3 hours Prebuffs/Ongoing Effects: Hope died Items Used: 17 silver arrows (14 hit, 5 miss, 2 recovered), Powerstone of Freedom of Movement (ML7), Powerstone of Force Screen (ML2) Spells or Powerpoints Used: 10pp ( 5pp Greater Concealing Amorpha, 3pp Hustle, 2pp for Deepcrystal) x/day Abilities Used: none Free Activity: none Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Male Human (Medium Humanoid) Height/Weight: 6' 2", 178 lbs. Chaotic Good Fighter 2/Psychic Warrior 7, ECL 9 Experience: 39,066 Next: 45,000 Proud Strider of the Warfare Alliance STR...14 [+2]...(6 pts) DEX...20 [+5]...(13 pts + 2 enh. + 4th lv.) CON...14 [+2]...(5 pts + 8th lv.) INT...10 [+0]...(2 pts) WIS...18 [+4]...(10 pts + 2 enh.) CHA...08 [-1]...(0 pts) Hit Points: 65 [10+(5.5*1)+(4.5*7)+18 con] AC 21 [+5 dex, +5 armor, +1 shield], Touch 15, Flat 16 [+5 (+1 mithral shirt), +1 [Ma] buckler] [+3 shield (Force Screen), +1 insight (Defensive Precognition)] Initiative: +5 [+5 dex] BAB/Grap: +7/+9 [+7 bab, +2 str] Speed 30’ Saves: Fort +11 [3 ftr +5 psy +2 con +1 resistance] Refl +08 [0 ftr +2 psy +5 dex +1 resistance] Will +09 [0 ftr +2 psy +4 wis +2 feat +1 resistance] [+2 Empty Mind] [+1 insight to all saves: Defensive Precognition] Attacks: +1 Mighty (+2) Psychokinetic Deepcrystal Composite Longbow +14/+9 ranged, 1d8+3+1d4 (x3), [110ft.] [+7 bab, +5 Dex, +1 enh, +1 focus] [Ma] Mighty (+2) Composite Longbow +14/+9 ranged, 1d8+2 (x3), [110ft.] [+7 bab, +5 Dex, +1 enh, +1 focus] [Ma] Spiked Gauntlet +10/+5 melee, 1d4+2, (20/x2) [+7 bab, +2 str, +1 enh] Feats Wpn Focus (longbow) [human] Iron Will [1st lvl] Point Blank Shot[ftr 1] Rapid Shot [ftr 2] Psionic Shot [3rd lvl] Psicrystal Affinity [psy 1] Psionic Meditation [psy 2] Fell Shot [6th lvl] Psicrystal Containment [psy 5] Manyshot [9th lvl] Racial and Class Abilities: All the Human Fighter Stuff. You know. Psychic Warrior: - 15 pp [psy 7] + 14 pp [18 wis] - three 1st, three 2nd, and one 3rd level power(s) - bonus feats Skills [12 pts Fighter 1 + 3 pts Fighter 2 + 21 pts Psywar 7 = 36]: +06 Autohypnosis [2 rnks, +4 wis] [2 psy] +05 Balance [+5 dex] +02 Climb [+2 Str] +17 Concentration [12 rnks, +2 con +3 crystal] [2ftr(cc) +11 psy] +07 Jump [5 rnks, +2 str] [5ftr] +05 Hide [+5 dex] +07 Listen [1cc rnks, +4 wis, +2 crystal] [2ftr(cc)] +05 Move Silently [+5 dex] +13 Ride [8 rnks, +5 Dex] [2 ftr, 6 psy] +07 Spot [1cc rnks, +4 wis, +2 crystal] [2ftr(cc)] +08 Tumble [1cc rnks, +5 dex +2 jump] [2ftr(cc)] +01 Psicraft [1cc rnks + 0 int] [2ftr(cc)] Skill Changes Approved Here (http://boards1.wizards.com/showpost.php?p=9552325&postcount=291) Speaks: Common Power Points: 29 per 3 fight cycle [29/3 = 10 pp per fight] [Left: 19][Available Fight 2: 10] Powers Known: -1st: Empty Mind, Offensive Prescience, Vigor -2nd: Hustle, Animal Affinity, Strength of my Enemy -3rd: Greater Concealing Amorpha Buffs and Prefight actions: - Become Psionically Focused (Take 20) - Psionically Focus Bob (Take 20) - Address Powerstones - Activate Bob’s Self-Propulsion Ability - Move 17 silver arrows from Hope's quiver into Hood's quiver Expendable Items: [ML] [Total: 4050/4050 gp] Stone of Dissolution: -Dissolving Weapon [ML3] x 1 [150 gp] Stone of Arms: -Call Weaponry [ML1] x 2 [50 gp] Stone of Mercy: -Empathic TransferA [ML4] x 2 [400 gp] Stone of Stalwartness: -Force Screen [ML2] x 3 [150 gp] [-1 fight 1] -Defensive Precognition [ML2] x 3 [150 gp] Stone of the Hunter -Synesthete [ML2] x 3 [150 gp] Stone of Seeing -Steadfast Perception [ML7] x 1 [700 gp] Stone of Elemental Protection -Energy Adaptation, Specified [ML3] x 3 [450gp] Stone of Freedom -Freedom of Movement, Psionic [ML7] x 2 [1400 gp] [-1 fight 1] Potions/Oils: -Delay Poison [CL3] [300gp] -Protection from Evil [CL1] x 3 [150gp] Equipment: Forest Archer’s Greenery (Hose and all) Gloves of Dexterity +2 [0 lbs.][4000gp] Periapt of Wisdom +2 [0 lbs.][4000gp] +1 Mithral Shirt [10 lbs][2250gp] [Ma] Buckler [5 lbs][165gp] Cloak of Resistance +1 [1 lb][1000gp] Brooch of Shielding [101] [1500gp] [Ma] Mighty (Str +2) Composite Longbow [3 lbs][600gp] [Ma] Mighty (Str +2) Composite Longbow [3 lbs][600gp] +1 Mighty (Str +2) Psychokinetic Deepcrystal Composite Longbow [3 lbs][9300gp] [Had the illegal "lucky" psionic enchantment for fights 13-15...had no effect] Quiver with 31 arrows [06 lbs][2 gp] Quiver with 40 arrows [06 lbs][2 gp] Quiver [0 lbs][1 gp] -- with 10 +1 seeking arrows [1.95 lbs][2171 gp][link] -- with 10 adamantine-tipped arrows [1.5 lbs][610 gp][link] -- with 20 silver arrows [3 lbs][41gp] [-17 fight 1] -- with 18 cold iron arrows [2.7 lbs][1.8 gp] [Ma] Spiked Gauntlet [1 lbs][305 gp] Miscellaneous Statistics: Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 46.15 lb (light) Allies: Bob Diminuative Construct [7 HD] HP: 32 [1/2 master’s] Initiative: +3 Speed: 30 ft., climb 20ft. AC: 19 (+4 size, +2 Dex, +3 natural) Bab/Grap: +7/-11 Attack: +14 touch [+7 bab, +3 Dex, +4 Size] Full Attack: -- Space/Reach: 1 ft./0 ft. Special Qualities: Construct Traits, hardness 8, improved evasion, single-minded, self-propulsion, share powers, sighted (40'), telepathic link, deliver touch powers, telepathic speech Saves: Fort +10, Ref +7, Will +6 [As master] Abilities: Str 1, Dex 16, Con --, Int 10, Wis 10, Cha 10 Skills (Same as Master Except): Climb +15, Hide +15, Listen +6, Move Silently +7, Search +4, Spot +6 Feats: Alertness (passed to master as well), Weapon Finesse Alignment: Chaotic Good Large Elite Magical Beast [6 HD] [CR4] Blackmarket Female Pegasus HP: 6d10+30 (63 hp) Initiative: +4 Speed: 60 ft., fly 120 ft. (average) AC: 20 (-1 size, +4 Dex, , +4 barding, +3 natural), Touch 13, flat-footed 16 Bab/Grap: +6/+15 Attack: Hoof +10 melee (1d6+5) Full Attack: 2 hooves +10 melee (1d6+5) and bite +5 melee (1d3+2) Space/Reach: 10 ft./5 ft. Special Qualities: Darkvision 60', low-light vision, scent, detect good and detect evil within a 60 ft. radius at will [CL 5th] Saves: Fort +10, Ref +9, Will +6 Abilities: Str 20, Dex 18, Con 21, Int 10, Wis 15, Cha 10 Skills (18 points) : Diplomacy +02, Hide +00, Listen +11, Move Silently +06, Sense Motive +06, Spot +11 [Pegasi have a +4 racial bonus to Listen and Spot checks] Feats: Flyby Attack, Iron Will, Hover Alignment: Chaotic Good Tricks: Combat Riding Package (attack, come, defend, down, guard, heel) Languages: Understands Common Equipment Worn and Carried: [Ma] Chain Shirt Barding [50 lbs][1000 gp] Exotic Military Saddle [40 lbs][60gp] Hood [178 lbs] Hood's Gear [49 lbs] Quiver with 40 arrows [06 lbs][2 gp] Quiver with 40 arrows [06 lbs][2 gp] Quiver with 40 arrows [06 lbs][2 gp] Quiver with 40 arrows [06 lbs][2 gp] Quiver with 40 cold iron arrows [06 lbs][4 gp] Quiver with 40 silver arrows [06 lbs][82 gp] Total Load: 353 lbs. (Light) Carrying Capacity: Light 0-399 lbs, Medium 400-798 lbs, 799-1200 lbs. Cost: 3000gp (adult)+2000 (elite array)+1500(2 bonus HD)+1000 (Professional Training)= 7500gp ----------------------{Pitlords Snip Here}-------------------------- Character Background: {singsong} "Oh merry men! Ha-ha!" Default Tactics Always sent. Arena/Quest Results: 01: WIN vs. Solan the Righteous (Iced): Zevox, [+1125 XP] [+1125 gold] 02: WIN vs. Kultak the Nemesis (Setzertrancer): Huan, [+900 XP] [+900 gold] 03: LOSS vs. Indrithia Celes (Zevox): Papapeperoni, [+300 XP] [+300 gold] 04: WIN vs. Darrgon the Summoner: Huan, [+900 XP] [+900 gold] 05: WIN vs. Khabil Barukh: DSugui, [+1200 XP] [+1200 gold] 06: SUCCESS in Guarding the Stronghold - Miniquest: Stormwind, Joined Warfare Alliance Guild, [+1200 XP] [+1200 gold] 07: WIN vs. Indrithia Celes (Zevox): Zelck, [+1200 XP] [+1200 gold] 08: WIN vs. Mort Noir (McJarvis) and Monsch (UserNamer) [Interleague]: Stormwind, [+1500 XP] [+1590 gold] 09: LOSS vs. Krug Butcher (DSugui): Papapeperoni, [+500 XP] [+533 gold] 10: WIN vs. Istima (Zevox): Macbrea, [+1625 XP] [+1733 gold] 11: WIN vs. The Undertaker (Abyssal Stalker) vs. Ihdald Seaslash (Milov): Hogarth, [+2500 XP] [+2666 gold] 12: WIN with Ceilia Durrol (Zevox) and Valek Usher (DSugui) as TEAM WAR vs. Leif Goldeneye (Sunwolf) [Guild: Interception]: TelinArtho, [+1800 XP] [+2000 gold] 13: WIN vs. Danidus (Vecnoran) and Corbin (renlim) as TEAM CEF [Guild: Interception]: DSugui, [+1650 XP] [+1832 gold] 14: WIN vs. Relanex Thines (Macbrea): Krytos, [+1800 XP] [+2000 gold] 15: LOSS with Featylec Elendi (Zevox) vs. Uhmentarymster the Old (Caterane): Erithmu, [+700 XP] [+866 GP] 16-18: SUCCESS in Gallant Deeds in Gawane [MISSION - Befriend Gawane]: SauroGrenom, [+6300 XP] [+7800 GP] 19. WIN vs. 2 megaraptors: MindwandererB, [2000 XP] [2833 GP] 20. LOSS vs. The Harvester (Caterane): Erithmu, [+800 XP] [+1133 GP] 21. WIN vs. 3 harpies: Abyssal Stalker, [+2400 XP] [+3400 GP] 22. LOSS vs. Istima Telarc (Zevox) vs. Ihdald Seaslash (Milov): Maraxus, [+766 XP] [+942 GP] 23. WIN vs. Mr. Gummy Bear (PMG Operative): McJarvis, [+2000 XP] [+2833 GP] 24. WIN vs. Monsters: TelinArtho, [2700 XP] [4500 GP] 25. FAILURE vs. Monsters: TelinArtho, [Operation: No Rewards] [Fight Cycle Reset for Iron Man Tournament] IMT1: WIN vs. Telveren Trueblade (Sunwolf): SauroGrenom, [Counts as Frozen - No Rewards] IMT2: WIN vs. Retikos (SauroGrenom): Erithmu, [Counts as Frozen - No Rewards] IMT3: LOSS vs. Besthirah Lafali (MindwandererB): TelinArtho, [Counts as Frozen - No Rewards] [b][u]Experience Starting: 3200 XP Earned: 35866 XP Spent: 0 XP Remaining: 39066 XP Gold Starting: 3000 gp Earned: 43486 gp Sold: 1258.5 gp Spent: 43151 gp Remaining: 4593.5 gp Previously Owned Powerstone(s): -Prescience, Offensive [ml1] x 1 [12.5 gp] -Metaphysical Weapon [ml1] [12.5 gp] -Psionic Grease [ml2] x 1 [25 gp] -Dissolving Weapon [ml3] x 1 [75 gp] Potions/Oils: -Oil of Bless Weapon x 1 [50gp] -CMW x 3 [450gp] Longsword [4 lbs][7.5 gp] Dagger [1 lbs][1 gp] +1 Chain Shirt [25 lbs][625 gp] 124 arrows [0.05 gp each = 4.80 gp] 8 +1 Seeking Arrows [167 gp each = 1336 gp] 2 cold iron Arrows [.1 gp each = 0.2 gp] 4 Powerstone of Skate [ML 1] [25 gp each = 100 gp] 5 Powerstone of Skate [ML 2] [50 gp each = 250 gp] 1 Powerstone of Synesthete [ML 1] [25 gp each = 25 gp] 12 Powerstone of Vigor [ML 2] [50 gp each = 600 gp] 1 Powerstone of Vigor [ML 3] 150 gp each = 150 gp] 1 Powerstone of Inertial Armor [ML1] [25 gp each = 25 gp] 2 Powerstone of Offensive Precognition [ML 1] [25 gp each = 50 gp] 3 Powerstone of Offensive Precognition [ML 2] [50 gp each = 150 gp] 1 Powerstone of Offensive Prescience [ML 1] [25 gp each = 25 gp] 2 Powerstone of Defensive Precognition [ML 1] [25 gp each = 50 gp] 10 Powerstone of Defensive Precognition [ML 2] [50 gp each = 500 gp] 9 Powerstone of Dissolving Weapon [ML 3] [150 gp each = 1350 gp] 1 Powerstone of Empathic Transfer [ML 4A] [200 gp each = 200 gp] 12 Powerstone of Force Screen [ML 2] [50 gp each = 600 gp] 1 Powerstone of Animal Affinity [ML 3] [150 gp each = 150 gp] 2 Powerstone of Psionic Grease [ML 2] [50 gp each = 100 gp] |
| Erithmu06-13-07, 05:28 PM | Ok ... I'll give you an option here: 1) I can use monster treasure as listed 2) Try MWB's new method. Edit: and your choice 2 ECL 7s or 1 ECL 9 Hope glided over Upper Merx, enjoying the updrafts and down drafts of the air, the warm air to rise, and cool air to down drop. Hood enjoyed the air that came across his face and the view of two women who were looking up and waving at him. |
| TheMagister06-14-07, 07:54 PM | I'll take "the MWB option" for 500, Bob. I have no problem being a test subject. :) And I'll also take the one ECL 9 (I'm feelin' froggy). One thing: Hope was K.O.'d in Hood's first attempt, so she'll be recuperating back at the Alliance guildhall. Hood's on foot and alone (except for Bob) in Upper Merx. Can you change your lead-in? Sorry for the confusion! |
| Erithmu06-14-07, 10:54 PM | Hood trotted into Upper Merx with a pondering on his mind. He still had a few scars that the Nimubs didn't heal from his prior visit. Hope had taken longer to recover, while the Nimbus was powerful, it seemed to heal some quicker than others. Hood made his way on foot, which resulted in a mixed bag of consequences. The first was the interesting meetings that took place between him and many women observing the agile frame of the woodsman and making many whispered comments. The second was a rather odd pain that crept up into his legs. Not of this mattered as he rounded the corner to see the dispersion of a small gathering. Pitchforks and torches were being lit up as the majority of the crowd headed to the west leaving only one man watching them leave. A rather odd humanoid wearing street clothes but something about his appearance did not seem fully ... human. this was reflected by his reaction and sharp turn towards Hood, his eyes widened as he sneered. Round 1 Human - does something Hood - ??? Hood 65/65 10/10 pp Human xx (buff 1) http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,30,55;b=N ame,M,34,27 Red = Hood Blue = Human Distance = 150 |
| TheMagister06-15-07, 12:40 AM | The Monsieur enjoyed the glances and attention, and there were many smiles and risque facial expressions exchanged during those interactions. Every now and then, Hood made certain to mention the Warfare Alliance and his representation of that guild to the civilians as he passed. Every eye and ear that related the heroics to come to the Alliance was critical. "Ze people here are very friendly, oui Bob?" "And a goot avdernoon to zhou, ze Ledie Faire! Ze Warvare Alliance zends ma 'umble zelf to remove ze zdreet gangs from zhour fair deestreect! Au voir!" "Very friendly indeet, eh Bob? Look at zose..." And then Hood sees the crowd, and the plainclothesed man waving his hands as he looks at Hood menacingly. No fool (and an experienced gladiator and campaigner to boot), Hood nocks a pair of arrows and presses himself against the hedge defensively as he calls out to the figure in the distance. "I am ze Monsieur Hood of ze Warvare Alliance! Eef zhou are of ze Vreedom Viders, zhou should leave now! Eef no, identeevy zhourselve and zdop weeth ze handwaving and deep sinking! I am heere to help zhou!" Hood draws his bow, 5' steps to the hedge for cover, and nocks two seeking arrows. He readies an action to disrupt spellcasting/manifesting with a fell shot + psionic shot + manyshot. (No sense gettin' all up in his face until #1: we know what we're dealing with and #2: we know if he's a bad guy or not.) |
| Erithmu06-15-07, 12:44 AM | I know ... you couldn't defend these people, so I think I'm going to do it, but we can't have you disrupting our little riot. He manifests something ... disrupt? |
| TheMagister06-15-07, 12:54 AM | "Eensdigating riots?! Zat eez no help. Zhou zhould have bargained, my vriend." At the sign of manifesting, Hood pulls back the string on his trusty longbow and looses a pair of arrows that throb with psionic energy as they fly. He presses himself against the hedge, wary of return fire. I already declared the ready, so I can't very well decide not to interrupt the manifesting. I was a gentleman about it; Hood's not just gonna stand there and get burned down/charmed/ego whipped at this fellow's whim. Should be a ranged touch at +8 (including manyshot and range penalty) for 2d8+2d4+2d6+6. Please hit...pretty please? |
| Erithmu06-15-07, 12:59 AM | The pair of arrows fly true but at the last moment the human takes a step out of the flight path, reacting on instincts alone. Hood winces as he expects the worst, but finds that nothing happens to him. Round 1: human - buff Hood - readied Round 2 Human - manifest ... a buff -- Hood Ready: atk: 10 miss .. Human moves 30 ft towards Hood Round 3: Hood: ??? Human: Hood 65/65 10/10 pp Human xx (buff 1)(buff 2) |
| TheMagister06-15-07, 01:07 AM | DAMN! How's that for bad dice luck? Sheesh! What an average! Hood curses as his arrows miss, and instead concentrates on getting some defenses up and running. Well, he's not super fast. That's something. And he's cautious (two buffs when confronted by an archer combined with moving closer says "I like short range damage powers" to me). Let's go with manifesting Greater Concealing Amorpha for 5 pp (prevents powers with the "target: creature" from working, and 50% miss chance vs. anything aimed) and regaining focus. Hold position. Keep an eye on him to see what he does. |
| Erithmu06-15-07, 01:13 AM | Seeing the power manifest itself the human is taken back for a moment, he begins manifesting something complex, but Hood has no idea what could be coming... Round 3: Hood: Refocus 22, G. Conceal Amorph (Psicraft: auto) Human: Full round Manifest Round 4: Hood: About to pack up and go to sleep, I'll give you one more post here before I crash. Hood 65/65 5/10 pp Human xx (buff 1)(buff 2) |
| TheMagister06-15-07, 01:15 AM | Hood knows that anything that takes that kind of time can't be good. He centers his mind again and then lets fly once more with a pair of arrows that fairly hum with ill-intent. Refocus, manyshot just like last time. If these dice don't turn themselves around, I may as well pack up and go home. This is ridiculous. |
| Erithmu06-15-07, 01:34 AM | Hood tries to focus, but something about his aim translates into his concentration. With a quick blink he finds that he has run out of time in storing energy within Bob, and he releases a pair of arrows that strike true. They seem to affect the Human, but he manages to hold concentration ... ... which leads to a thick mist that rises up off the ground, but more ... 'sentient' It reaches and grabs at Hood quickly blocking off view from the Human, grabbing legs and arms it rolls Hood as he tries to swim through it looking for footing. Round 4: Hood: Refocus (19) Atk (Went w/ DI no Psi Shot: 20 dmg 14 ... Conc 27: pass) Human: finishes manifesting "the blob" then finishes his actions -- The blob gets ahold of Hood and rolls him around Round 5: Hood: ??? Human: ??? LOS is blocked - You have 5 ft of visibility, the colored areas are a very thick mist that is damaging you, you are not hindered in your movement however (contrary to what the flavor text says). http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,31,55;b=N ame,M,33,34;c=Name,L,30,56,30,54,32,55,3 2,57;d=Name,L,32,53,28,56,29,58,31,58;e= Name,L,30,52,32,51 Blue = last known position Hood 61/65 5/10 pp Human xx-14 (buff 1)(buff 2) |
| TheMagister06-15-07, 01:41 AM | Are you sure he got that off? Sounds like Ectoplasmic Shambler (Yeah, I'm a hopeless metagamer. Sue me.). That'd be a Concentration check DC 29 to pull off. 10+14(dmg)+5(PL) = 29. Have a good night's sleep! I'll be back on tomorrow night at around 6:00 pm US Central. |
| Erithmu06-15-07, 08:26 AM | Are you sure he got that off? Sounds like Ectoplasmic Shambler (Yeah, I'm a hopeless metagamer. Sue me.). That'd be a Concentration check DC 29 to pull off. 10+14(dmg)+5(PL) = 29. Have a good night's sleep! I'll be back on tomorrow night at around 6:00 pm US Central.It is only 10 + damage delt .. you don't add PL (Goes to check) ... dumb footnotes! Ok .. your lawyering is right, but he still makes the check ... he has other ... 'non-visual' abilities that allowed him to make the check, that I didn't include in the rolls or description. |
| TheMagister06-15-07, 06:47 PM | {All whiny-like} But you didn't call it before you rolled! j/k :) Hood, buffeted by the mist, angrily forces his way through the sentient fog toward the last known position of his assailant. "Zat eez very clever, man! But zhou can no hide from ze justice of ze Hood! I weel free zees people from your scourge!" I hate doing it, but here it is. Manifest Hustle to gain an additional move action, and use it to refocus. Use two remaining move actions to move around the hedge and to the south (movement restricted to 1/2 because of limited visibility, so the 30 ft. becomes 60 ft.). Hood should be at the edge of the mist and be able to see out, but should have concealment (at the least) from those on the outside. Hopefully we get a glimpse of this bunghole. I know he already has Total Concealment b/c of Amorpha, but Amorpha doesn't actually prevent pinpointing, you know? I'd rather this guy be a little in the dark as to where Hood moved to. So: make hide checks and move silently checks at -5 for full speed. |
| Erithmu06-15-07, 07:06 PM | Hood manages to get his bearings and some semblance of movement in the right direction. With a little effort and some luck he manages to get to the edge of the shambler just in time to see the humanoid standing there watching him. Hood puts his feet on the ground and then slips and falls back into the shambler as it rolls over him, looking at the ground it seems that the Human created something there that doesn't like footing. Looking back up he feels the shambler move causing him minor discomfort. Round 4: Hood: Refocus (19) Atk (Went w/ DI no Psi Shot: 20 dmg 14 ... Conc 27: pass) Human: finishes manifesting "the blob" then finishes his actions -- The blob gets ahold of Hood and rolls him around Round 5: Hood: Manifest Hustle (auto pass conc) Refocus (21) moves to edge and sees the Humanoid Human: Std: manifests a power (Psi Grease) Hood Rflx(12) falls prone. Free: rolls the shambler over Hood. Move: Refocus (pass) Truth be told, I just wanted to see how this power worked ... I'm liking it so far... http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,32,50;b=N ame,M,32,41;c=Name,L,32,49,32,51,32,53,3 0,53;d=Name,L,30,51,32,55,30,55,34,55;e= Name,L,34,53,30,49 Hood 57/65 2/10 pp (Focus)(Bob:F) Human xx-14 (buff 1)(buff 2) -- Grease is in Hood's square + S, SE, E |
| TheMagister06-15-07, 07:31 PM | OH FOR PETE'S SAKE! TWIN FOURS?! :tantrum: Oh, sure. HE gets an 18. {calms down} Cursing in a liquid and pretty tongue, Hood slips and slides as he tries to gain his feet and move to the south. Get me to the edge of it again. Stand and move south at 1/2 movement. There's not another reflex save vs. grease unless I'm standing in it at the beginning of his next turn. If I get close enough, I'll grapple the bastard and drag him into his own creation. |
| Erithmu06-15-07, 07:54 PM | Hood finds his footing enough to stand, but finds it difficult to make any headway in the mist, but he didn't fall back down. The Mist rolled against him again and it was starting to get itchy. There is the matter of the balance check though Round 6: Hood: Stand, Balance (6) I'm starting to feel like Telin Human: (Hood Rflx:18) Does something else ... Hood Rolls in the shambler. For your sake the shambler moved 10 ft south as a whole. Hood 53/65 2/10 pp (Focus)(Bob:F) Human xx-14 (buff 1)(buff 2) -- Grease is in Hood's square + S, SE, E |
| TheMagister06-15-07, 07:59 PM | Keep trying to get to the edge of the mist. Goodness only knows what that guy has up as buffs now. Jeez. What a plague of bad luck! This should've been over already. |
| Erithmu06-15-07, 08:08 PM | Hood finds his footing and moves south. Getting to where the edge of the mist, he reaches out and finds ... a Wall?!?!? It seems to be blocking off the space between the buildings Round 7: Hood: Can move, he double moves south to find ... a Wall? (20ft of movement left) (psicft: fail) Human: ??? http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,32,46;b=N ame,M,32,41;c=Name,L,32,49,32,51,32,53,3 0,53;d=Name,L,30,51,32,47,30,47,34,51;e= Name,L,34,53,30,49;f=Name,M,31,45,32,45, 33,45,34,45;o=Effect,33,49,1 Hood 49/65 2/10 pp (Focus)(Bob:F) Human xx-14 (buff 1)(buff 2) |
| TheMagister06-15-07, 08:28 PM | Well, that tears it. At least he can't see me to know which way to direct the shambler, and can't see to the other side to wall me in completely. I need to do something unexpected. Move Hood to the west one square and then north, until the hedge alley is reached. Push through the hedge and move down the alley to the other quadrant of the city. Move away from the action and get some buffs going: dissolving weapon on a seeking arrow, offensive prescience from memory (1pp), defensive precognition from a stone, and protection from evil from a potion. After that, head out hunting, looking to burn him down with a single shot (not manyshot) + psionic shot + dissolving weapon + fell shot arrow as the first arrow in a volley of rapid shots. MAN this is annoying. |
| Erithmu06-15-07, 11:10 PM | Ok ... Had to go back and do a switch of something that Zevox pointed out ... Can't do the manyshots as you are too far away. So the first 'single' shot is a hit after the bonus for not taking -4 and deals 1d8+4+1d4+2d6 for 19 dmg (Conc: Expend focus for passing after using pp to lower damage (6pp spent) but the other one against the shambler does 5 dmg less and he doesn't spend the pp on it ... Net result: he has taken 7 more damage in the front, and 5 less so he has taken a net of two more ... Update tomorrow ...watching a movie |
| TheMagister06-15-07, 11:13 PM | Me too! Heh. Enjoy it! |
| Erithmu06-16-07, 10:45 PM | 1: Buff 2: Buff (w/ interrupt) 3: Shambler start (w/ shot) 4: Shambler finish 5: Grease 6: Wall 7: ??? Hood makes his way away from the wall and starts thinking about how many arrows he is going to put into the human when he gets his sights on him. He finally gets out of the mist and takes a breath of fresh air. Round 7: Hood finishes his move Human: ??? (shambler damage) Round 8: Hood double moves at the edge of the shambler Human: ??? (shambler damage) Round 9: Hood moves 5 ft Current situation http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,31,54;c=N ame,L,30,53,30,51,30,49,30,47;d=Name,L,3 2,53,32,51,32,49,32,47;e=Name,L,34,53,34 ,51;f=Name,M,31,45,34,45 What did you want to do from here? Buff there or move around? Hood 41/65 2/10 pp (Focus)(Bob:F) Human xx-16 (buff 1)(buff 2) |
| TheMagister06-16-07, 10:57 PM | Well, that tears it. At least he can't see me to know which way to direct the shambler, and can't see to the other side to wall me in completely. I need to do something unexpected. Move Hood to the west east one square and then north, until the hedge alley is reached. Push through the hedge and move down the alley to the other quadrant of the city. Move away from the action and get some buffs going: dissolving weapon on a seeking arrow, offensive prescience from memory (1pp), defensive precognition from a stone, and protection from evil from a potion. After that, head out hunting, looking to burn him down with a single shot (not manyshot) + psionic shot + dissolving weapon + fell shot arrow as the first arrow in a volley of rapid shots. MAN this is annoying. I meant to say "east". The "hedge alley" is between the two structures on the east side of the street. After getting into the northeast quadrant of the city, Hood'll take the time to buff. Change west to east and my tactics actually make sense. Sorry for my mistake. |
| Erithmu06-16-07, 11:23 PM | Do you want to traverse the grease on the ground or balance through it? |
| TheMagister06-16-07, 11:49 PM | Jump it, if I've got the running room. If not, balance through it. |
| TheMagister06-18-07, 12:42 AM | So, um. Buff and go find him again. |
| Erithmu06-18-07, 10:11 AM | So um ... I have a life. Sorry: had a weekend where I got to hang out w/ friends, not something I get to do everyday. |
| Erithmu06-18-07, 06:33 PM | Hood quickly moves and gets out of the mist. Making his way around some buildings he gets most of his buffs up and is ready to return and turn the tables. Poking his head out from behind a building he sees the human scanning the area looking for Hood. The shambler has move and it almost seems like the human is standing upon it. Round 7: Hood finishes his move Human: ??? (shambler damage) Round 8: Hood double moves and gets out passing over the grease (Bal: 15) Human: Round 9- 9: DW 10: Off Precog +1 11: Def Precog +1 (rnd 31) 12: Pro evil (rnd 23) Round 13-15 Hunting (too lazy to manually do it) Round 16: Hood: (Hidden) - ??? (distance 135ft) Human: http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,55,35;b=N ame,M,29,37;c=Name,L,28,38,26,36,28,34,3 0,34;d=Name,L,28,36,30,36,30,38,32,38;e= Name,L,32,36,32,34 Human is levitating just above the shambler. Pausing here to make sure this is where you want to engage from. Hood 45/65 2/10 pp (Focus)(Bob:F) (DW-seek arrow)(OPcg 71)(Dpcg 31)(Pro E. 23) Human xx-16 (buff 1)(buff 2)(Buff 3)(Buff 4) |
| Erithmu06-20-07, 09:48 AM | Hood puts three arrows into the air and scores two hits injuring the already weakened human. The shambler begins to move and so does Hood. Yet Hood has moved from his prior location and has circled around. With another three arrows he drops the humanoid In an effort to finish: Round 16: Hood unloads a rapid shot after stepping out: Fell + PW +DW: 15 hit: 26 dmg 2nd: 20! confirm 29: crit: 25 dmg 3rd: 18 miss Human: moves the shambler and uses it for cover Round 17: Hood moves to cover and regains both foci Human: ?? Round 18: Hood moves north and comes around the other side of the building, not seeing the human he moves quickly past as the shambler appears to be moving where he was Human: ??? Round 19: Hood pokes his head out from behind the 'dog house' and sees the human (2 confirmed crits and a hit: 78 dmg total)Elan Egoist 9 LE 15,14,13,12 10,8 S 10 D 12 C 14 I 15 +2 +2 W 13 C 8-2 Hp 55 = 9*2.5+18con +12 feat Ac 16 Conc Psi K(local) Auto hyp (not full) K(psi) Powers ML 9 18+72 = 100 1 - Vigor, grease, Inertial Armor, Force Screen, Entangling Ecto 2 - levitate, energy Push, Recall Agony, cloud mind 3 - Ecto Form, Dispel, Touchsight, Energy bolt 4 - Energy Adapti, Wall of Ecto, FoM, Mindwipe 5 - PR, Ecto shambler Prebuffs 5 pp +5 IA extended Feats 1 Psi Endowment P Extend Power 3 Greater Endowment P Psi Medi 6 Psi Body 9 Empower Power Gold 12000gp 4000 +2 int 4000 cloak +2 resist 2000 2x 1pp cog crystal Stones: 3* Skate 50gp 2* Chameleon 25gp TK Thrust 375 FoM 700 900gp spare |
| TheMagister06-20-07, 11:58 AM | GOOD GRIEF! Well, Hood's dice finally came though (and it's about time!). As for taking a day or two off, that's fine. Personally, my disappearance was less fun (I got sick and spent quality time with my toilet). I even had a fight run late, which never happens. So, no worries. Thanks for the run! The Monsieur emerges from behind the hedge and walks carefully over to the arrow-riddled "human", keeping an eye out for malicious fogs. He stands over the corpse and prods it with a toe, just to make certain. "Zhou should 'ave bargained, no?", Hood says quietly, a hint of sadness in his voice. Shrugging in resignation, Hood looks down the street where the mob has disappeared only minutes before. He can still see the smoke of the torches. Stowing his bow with a practiced motion, Hood pulls some bowstring from his beltpouch and ties the man's wrists and ankles, and then picks up the bundled corpse off the cobblestones and slings it over a shoulder, grunting at the extra weight. He hurries off, deeper into Upper Merx, and tries like mad to catch up to the mob before they can do any serious damage. Perhaps the sight of their fallen instigator and the threat of a little more violence will be enough to disperse them without further bloodshed. If not, well...Hood's always been quick on his feet...and quick with his bow. TM |